cgma
GfxDebug Member List
This is the complete list of members for GfxDebug, including all inherited members.
clear()GfxDebug [static]
clear_highlight()GfxDebug [static]
create_window()GfxDebug [static]
delete_window(int window_id)GfxDebug [static]
display_all(bool flush_highlight=true, bool import_mesh_display=false)GfxDebug [static]
display_to_world_length(double pixels, double &length)GfxDebug [static]
draw_box(CubitBox &box, int color)GfxDebug [static]
draw_edge(CubitEdge *entity, int color)GfxDebug [static]
draw_edges(DLIList< CubitEdge * > *entities, int color)GfxDebug [static]
draw_facet(CubitFacet *facet, int color, int draw_uv=0)GfxDebug [static]
draw_facet_edge(CubitFacetEdge *facet_edge, int color)GfxDebug [static]
draw_geonode(GeoNode *node, int color)GfxDebug [static]
draw_geotet(GeoTet *tet, int color)GfxDebug [static]
draw_hex(CubitHex *entity, int color)GfxDebug [static]
draw_hexes(DLIList< CubitHex * > *entities, int color)GfxDebug [static]
draw_label(const char *label, float x, float y, float z, int color)GfxDebug [static]
draw_label(int label, float x, float y, float z, int color)GfxDebug [static]
draw_line(float x1, float y1, float z1, float x2, float y2, float z2, int color)GfxDebug [static]
draw_line(const CubitVector &x, const CubitVector &y, int color)GfxDebug [static]
draw_mesh_entity(MeshEntity *entity, int color)GfxDebug [static]
draw_mref_body(MBody *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_mref_edge(MRefEdge *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_mref_entity(MRefEntity *entity, int color=CUBIT_DEFAULT_COLOR_INDEX, bool draw_geom=true, bool draw_mesh=true, CubitTransformMatrix *trans_mat=0)GfxDebug [static]
draw_mref_entity_mesh(MRefEntity *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_mref_face(MRefFace *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_mref_vertex(MRefVertex *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_mref_volume(MRefVolume *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_mref_volume_faces(MRefVolume *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_node(CubitNode *entity, int color)GfxDebug [static]
draw_nodes(DLIList< CubitNode * > *entities, int color)GfxDebug [static]
draw_point(float x, float y, float z, int color)GfxDebug [static]
draw_point(const CubitVector &vector, int color)GfxDebug [static]
draw_point(CubitVector *vector, int color)GfxDebug [static]
draw_points(DLIList< CubitVector > &points, int color)GfxDebug [static]
draw_polygon(const GPoint *points, int num_points, int color, int border_color, bool filled=true)GfxDebug [static]
draw_polyline(const GPoint *points, int num_points, int color)GfxDebug [static]
draw_pyramid(CubitPyramid *entity, int color)GfxDebug [static]
draw_quad(CubitFace *entity, int color)GfxDebug [static]
draw_quad(const GPoint *points, int color)GfxDebug [static]
draw_quads(DLIList< CubitFace * > *entities, int color)GfxDebug [static]
draw_ref_body(Body *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_ref_edge(RefEdge *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_ref_entity(RefEntity *entity, int color=CUBIT_DEFAULT_COLOR_INDEX, CubitTransformMatrix *trans_mat=0)GfxDebug [static]
draw_ref_face(RefFace *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_ref_face_edges(RefFace *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_ref_vertex(RefVertex *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_ref_volume(RefVolume *entity, int color=CUBIT_DEFAULT_COLOR_INDEX)GfxDebug [static]
draw_shell(int num_pts, const GPoint *points, int num_faces, const int *face_list, int color)GfxDebug [static]
draw_shell(int num_pts, const GPoint *points, int num_faces, const int *face_list, const int *colors)GfxDebug [static]
draw_surface(Surface *surf, int color)GfxDebug [static]
draw_tet(CubitTet *entity, int color)GfxDebug [static]
draw_tets(DLIList< CubitTet * > *entities, int color)GfxDebug [static]
draw_tri(CubitTri *entity, int color)GfxDebug [static]
draw_tri(const GPoint *points, int color)GfxDebug [static]
draw_tris(DLIList< CubitTri * > *entities, int color)GfxDebug [static]
draw_vector(const GPoint *tail, const GPoint *head, int color)GfxDebug [static]
draw_vector(const CubitVector &tail, const CubitVector &head, int color)GfxDebug [static]
draw_wedge(CubitWedge *entity, int color)GfxDebug [static]
draw_wedges(DLIList< CubitWedge * > *entities, int color)GfxDebug [static]
drawing_mode(int mode)GfxDebug [static]
flush()GfxDebug [static]
GfxDebug()GfxDebug
highlight_edge(CubitEdge *entity)GfxDebug [static]
highlight_hex(CubitHex *entity)GfxDebug [static]
highlight_mref_body(MBody *entity)GfxDebug [static]
highlight_mref_edge(MRefEdge *entity)GfxDebug [static]
highlight_mref_face(MRefFace *entity)GfxDebug [static]
highlight_mref_vertex(MRefVertex *entity)GfxDebug [static]
highlight_mref_volume(MRefVolume *entity)GfxDebug [static]
highlight_node(CubitNode *entity)GfxDebug [static]
highlight_points(int num_points, const double *xyzs)GfxDebug [static]
highlight_polygons(int num_points, const double *xyzs, int num_face_points, const int *face_list)GfxDebug [static]
highlight_polylines(int num_points, const double *xyzs, int num_line_points, const int *line_list)GfxDebug [static]
highlight_pyramid(CubitPyramid *entity)GfxDebug [static]
highlight_quad(CubitFace *entity)GfxDebug [static]
highlight_ref_body(Body *entity)GfxDebug [static]
highlight_ref_edge(RefEdge *entity)GfxDebug [static]
highlight_ref_face(RefFace *entity)GfxDebug [static]
highlight_ref_vertex(RefVertex *entity)GfxDebug [static]
highlight_ref_volume(RefVolume *entity)GfxDebug [static]
highlight_tet(CubitTet *entity)GfxDebug [static]
highlight_tri(CubitTri *entity)GfxDebug [static]
highlight_wedge(CubitWedge *entity)GfxDebug [static]
is_initialized()GfxDebug [static]
mInstanceGfxDebug [protected, static]
mouse_xforms()GfxDebug [static]
p_clear()=0GfxDebug [protected, pure virtual]
p_clear_highlight()=0GfxDebug [protected, pure virtual]
p_create_window()=0GfxDebug [protected, pure virtual]
p_delete_window(int)=0GfxDebug [protected, pure virtual]
p_display_all(bool, bool)=0GfxDebug [protected, pure virtual]
p_display_to_world_length(double pixels, double &length)=0GfxDebug [protected, pure virtual]
p_draw_box(CubitBox &box, int color)=0GfxDebug [protected, pure virtual]
p_draw_edge(CubitEdge *, int)=0GfxDebug [protected, pure virtual]
p_draw_edges(DLIList< CubitEdge * > *, int)=0GfxDebug [protected, pure virtual]
p_draw_facet(CubitFacet *, int, int)=0GfxDebug [protected, pure virtual]
p_draw_facet_edge(CubitFacetEdge *, int)=0GfxDebug [protected, pure virtual]
p_draw_geonode(GeoNode *, int)=0GfxDebug [protected, pure virtual]
p_draw_geotet(GeoTet *, int)=0GfxDebug [protected, pure virtual]
p_draw_hex(CubitHex *, int)=0GfxDebug [protected, pure virtual]
p_draw_hexes(DLIList< CubitHex * > *, int)=0GfxDebug [protected, pure virtual]
p_draw_label(const char *, float, float, float, int)=0GfxDebug [protected, pure virtual]
p_draw_label(int, float, float, float, int)=0GfxDebug [protected, pure virtual]
p_draw_line(float, float, float, float, float, float, int)=0GfxDebug [protected, pure virtual]
p_draw_line(const CubitVector &x, const CubitVector &y, int color)=0GfxDebug [protected, pure virtual]
p_draw_mesh_entity(MeshEntity *, int)=0GfxDebug [protected, pure virtual]
p_draw_mref_body(MBody *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_mref_edge(MRefEdge *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_mref_entity(MRefEntity *entity, int color, bool geom, bool mesh, CubitTransformMatrix *mat)=0GfxDebug [protected, pure virtual]
p_draw_mref_entity_mesh(MRefEntity *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_mref_face(MRefFace *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_mref_vertex(MRefVertex *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_mref_volume(MRefVolume *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_mref_volume_faces(MRefVolume *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_node(CubitNode *, int)=0GfxDebug [protected, pure virtual]
p_draw_nodes(DLIList< CubitNode * > *, int)=0GfxDebug [protected, pure virtual]
p_draw_point(float, float, float, int)=0GfxDebug [protected, pure virtual]
p_draw_point(const CubitVector &vector, int color)=0GfxDebug [protected, pure virtual]
p_draw_polygon(const GPoint *points, int num_points, int color, int border_color, bool filled)=0GfxDebug [protected, pure virtual]
p_draw_polyline(const GPoint *, int, int)=0GfxDebug [protected, pure virtual]
p_draw_pyramid(CubitPyramid *, int)=0GfxDebug [protected, pure virtual]
p_draw_quad(CubitFace *, int)=0GfxDebug [protected, pure virtual]
p_draw_quad(const GPoint *, int)=0GfxDebug [protected, pure virtual]
p_draw_quads(DLIList< CubitFace * > *, int)=0GfxDebug [protected, pure virtual]
p_draw_ref_body(Body *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_ref_edge(RefEdge *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_ref_entity(RefEntity *entity, int color, CubitTransformMatrix *mat)=0GfxDebug [protected, pure virtual]
p_draw_ref_face(RefFace *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_ref_face_edges(RefFace *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_ref_vertex(RefVertex *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_ref_volume(RefVolume *entity, int color)=0GfxDebug [protected, pure virtual]
p_draw_shell(int, const GPoint *, int, const int *, int)=0GfxDebug [protected, pure virtual]
p_draw_shell(int, const GPoint *, int, const int *, const int *)=0GfxDebug [protected, pure virtual]
p_draw_surface(Surface *surf, int color)=0GfxDebug [protected, pure virtual]
p_draw_tet(CubitTet *, int)=0GfxDebug [protected, pure virtual]
p_draw_tets(DLIList< CubitTet * > *, int)=0GfxDebug [protected, pure virtual]
p_draw_tri(CubitTri *, int)=0GfxDebug [protected, pure virtual]
p_draw_tri(const GPoint *, int)=0GfxDebug [protected, pure virtual]
p_draw_tris(DLIList< CubitTri * > *, int)=0GfxDebug [protected, pure virtual]
p_draw_vector(const CubitVector &, const CubitVector &, int)=0GfxDebug [protected, pure virtual]
p_draw_wedge(CubitWedge *, int)=0GfxDebug [protected, pure virtual]
p_draw_wedges(DLIList< CubitWedge * > *, int)=0GfxDebug [protected, pure virtual]
p_drawing_mode(int)=0GfxDebug [protected, pure virtual]
p_flush()=0GfxDebug [protected, pure virtual]
p_highlight_edge(CubitEdge *entity)=0GfxDebug [protected, pure virtual]
p_highlight_hex(CubitHex *entity)=0GfxDebug [protected, pure virtual]
p_highlight_mref_body(MBody *entity)=0GfxDebug [protected, pure virtual]
p_highlight_mref_edge(MRefEdge *entity)=0GfxDebug [protected, pure virtual]
p_highlight_mref_face(MRefFace *entity)=0GfxDebug [protected, pure virtual]
p_highlight_mref_vertex(MRefVertex *entity)=0GfxDebug [protected, pure virtual]
p_highlight_mref_volume(MRefVolume *entity)=0GfxDebug [protected, pure virtual]
p_highlight_node(CubitNode *entity)=0GfxDebug [protected, pure virtual]
p_highlight_points(int num_points, const double *xyzs)=0GfxDebug [protected, pure virtual]
p_highlight_polygons(int num_points, const double *xyzs, int num_face_points, const int *face_list)=0GfxDebug [protected, pure virtual]
p_highlight_polylines(int num_points, const double *xyzs, int num_line_points, const int *line_list)=0GfxDebug [protected, pure virtual]
p_highlight_pyramid(CubitPyramid *entity)=0GfxDebug [protected, pure virtual]
p_highlight_quad(CubitFace *entity)=0GfxDebug [protected, pure virtual]
p_highlight_ref_body(Body *entity)=0GfxDebug [protected, pure virtual]
p_highlight_ref_edge(RefEdge *entity)=0GfxDebug [protected, pure virtual]
p_highlight_ref_face(RefFace *entity)=0GfxDebug [protected, pure virtual]
p_highlight_ref_vertex(RefVertex *entity)=0GfxDebug [protected, pure virtual]
p_highlight_ref_volume(RefVolume *entity)=0GfxDebug [protected, pure virtual]
p_highlight_tet(CubitTet *entity)=0GfxDebug [protected, pure virtual]
p_highlight_tri(CubitTri *entity)=0GfxDebug [protected, pure virtual]
p_highlight_wedge(CubitWedge *entity)=0GfxDebug [protected, pure virtual]
p_mouse_xforms()=0GfxDebug [protected, pure virtual]
p_set_2D_mode(int)=0GfxDebug [protected, pure virtual]
p_zoom(CubitBox &box)=0GfxDebug [protected, pure virtual]
set_2D_mode(int window_id)GfxDebug [static]
zoom(CubitBox &box)GfxDebug [static]
~GfxDebug()GfxDebug [virtual]
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