LCOV - code coverage report
Current view: top level - src/mesquite/Control - Settings.cpp (source / functions) Hit Total Coverage
Test: coverage_sk.info Lines: 42 107 39.3 %
Date: 2020-07-18 00:09:26 Functions: 12 24 50.0 %
Branches: 22 110 20.0 %

           Branch data     Line data    Source code
       1                 :            : /* *****************************************************************
       2                 :            :     MESQUITE -- The Mesh Quality Improvement Toolkit
       3                 :            : 
       4                 :            :     Copyright 2007 Sandia National Laboratories.  Developed at the
       5                 :            :     University of Wisconsin--Madison under SNL contract number
       6                 :            :     624796.  The U.S. Government and the University of Wisconsin
       7                 :            :     retain certain rights to this software.
       8                 :            : 
       9                 :            :     This library is free software; you can redistribute it and/or
      10                 :            :     modify it under the terms of the GNU Lesser General Public
      11                 :            :     License as published by the Free Software Foundation; either
      12                 :            :     version 2.1 of the License, or (at your option) any later version.
      13                 :            : 
      14                 :            :     This library is distributed in the hope that it will be useful,
      15                 :            :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      16                 :            :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      17                 :            :     Lesser General Public License for more details.
      18                 :            : 
      19                 :            :     You should have received a copy of the GNU Lesser General Public License
      20                 :            :     (lgpl.txt) along with this library; if not, write to the Free Software
      21                 :            :     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      22                 :            : 
      23                 :            :     (2009) [email protected]
      24                 :            : 
      25                 :            :   ***************************************************************** */
      26                 :            : 
      27                 :            : /** \file Settings.cpp
      28                 :            :  *  \brief
      29                 :            :  *  \author Jason Kraftcheck
      30                 :            :  */
      31                 :            : 
      32                 :            : #include "Mesquite.hpp"
      33                 :            : #include "Settings.hpp"
      34                 :            : #include "TriLagrangeShape.hpp"
      35                 :            : #include "QuadLagrangeShape.hpp"
      36                 :            : #include "TetLagrangeShape.hpp"
      37                 :            : #include "LinearPyramid.hpp"
      38                 :            : #include "LinearPrism.hpp"
      39                 :            : #include "LinearHexahedron.hpp"
      40                 :            : 
      41                 :            : namespace MBMesquite
      42                 :            : {
      43                 :            : 
      44                 :            : #ifdef MSQ_TRAP_FPE
      45                 :            : const bool IQ_TRAP_FPE_DEFAULT = true;
      46                 :            : #else
      47                 :            : const bool IQ_TRAP_FPE_DEFAULT = false;
      48                 :            : #endif
      49                 :            : 
      50                 :        392 : struct SettingData
      51                 :            : {
      52                 :            :     SettingData();  //!< Initialize to default settings.
      53                 :            :     SettingData( const SettingData& other );
      54                 :            :     SettingData& operator=( const SettingData& other );
      55                 :            :     bool trapFPE;
      56                 :            :     Settings::FixedVertexMode fixedMode;
      57                 :            :     Settings::HigherOrderSlaveMode slaveMode;
      58                 :            :     std::vector< const MappingFunction* > mapArray;
      59                 :            :     std::vector< const MappingFunction2D* > mapArray2D;
      60                 :            :     std::vector< const MappingFunction3D* > mapArray3D;
      61                 :            : 
      62                 :            :     TriLagrangeShape defTriFunc;
      63                 :            :     QuadLagrangeShape defQuadFunc;
      64                 :            :     TetLagrangeShape defTetFunc;
      65                 :            :     LinearPyramid defPyrFunc;
      66                 :            :     LinearPrism defPriFunc;
      67                 :            :     LinearHexahedron defHexFunc;
      68                 :            : 
      69                 :            :   private:
      70                 :            :     void fix_copy( const SettingData& other );
      71                 :            : };
      72                 :            : 
      73                 :        196 : SettingData::SettingData()
      74                 :            :     : trapFPE( IQ_TRAP_FPE_DEFAULT ), fixedMode( Settings::FIXED_FLAG ), slaveMode( Settings::SLAVE_ALL ),
      75 [ +  - ][ +  - ]:        196 :       mapArray( MIXED, 0 ), mapArray2D( MIXED, 0 ), mapArray3D( MIXED, 0 )
                 [ +  - ]
      76                 :            : {
      77         [ +  - ]:        196 :     mapArray[TRIANGLE]        = &defTriFunc;
      78         [ +  - ]:        196 :     mapArray[QUADRILATERAL]   = &defQuadFunc;
      79         [ +  - ]:        196 :     mapArray[TETRAHEDRON]     = &defTetFunc;
      80         [ +  - ]:        196 :     mapArray[PYRAMID]         = &defPyrFunc;
      81         [ +  - ]:        196 :     mapArray[PRISM]           = &defPriFunc;
      82         [ +  - ]:        196 :     mapArray[HEXAHEDRON]      = &defHexFunc;
      83         [ +  - ]:        196 :     mapArray2D[TRIANGLE]      = &defTriFunc;
      84         [ +  - ]:        196 :     mapArray2D[QUADRILATERAL] = &defQuadFunc;
      85         [ +  - ]:        196 :     mapArray3D[TETRAHEDRON]   = &defTetFunc;
      86         [ +  - ]:        196 :     mapArray3D[PYRAMID]       = &defPyrFunc;
      87         [ +  - ]:        196 :     mapArray3D[PRISM]         = &defPriFunc;
      88         [ +  - ]:        196 :     mapArray3D[HEXAHEDRON]    = &defHexFunc;
      89                 :        196 : }
      90                 :            : 
      91                 :          0 : SettingData::SettingData( const SettingData& other )
      92                 :            :     : trapFPE( other.trapFPE ), fixedMode( other.fixedMode ), slaveMode( other.slaveMode ), mapArray( other.mapArray ),
      93 [ #  # ][ #  # ]:          0 :       mapArray2D( other.mapArray2D ), mapArray3D( other.mapArray3D )
      94                 :            : {
      95         [ #  # ]:          0 :     fix_copy( other );
      96                 :          0 : }
      97                 :            : 
      98                 :          0 : SettingData& SettingData::operator=( const SettingData& other )
      99                 :            : {
     100                 :          0 :     trapFPE    = other.trapFPE;
     101                 :          0 :     fixedMode  = other.fixedMode;
     102                 :          0 :     slaveMode  = other.slaveMode;
     103                 :          0 :     mapArray   = other.mapArray;
     104                 :          0 :     mapArray2D = other.mapArray2D;
     105                 :          0 :     mapArray3D = other.mapArray3D;
     106                 :          0 :     fix_copy( other );
     107                 :          0 :     return *this;
     108                 :            : }
     109                 :            : 
     110                 :          0 : void SettingData::fix_copy( const SettingData& other )
     111                 :            : {
     112         [ #  # ]:          0 :     if( mapArray[TRIANGLE] == &other.defTriFunc ) mapArray[TRIANGLE] = &defTriFunc;
     113         [ #  # ]:          0 :     if( mapArray[QUADRILATERAL] == &other.defQuadFunc ) mapArray[QUADRILATERAL] = &defQuadFunc;
     114         [ #  # ]:          0 :     if( mapArray[TETRAHEDRON] == &other.defTetFunc ) mapArray[TETRAHEDRON] = &defTetFunc;
     115         [ #  # ]:          0 :     if( mapArray[PYRAMID] == &other.defPyrFunc ) mapArray[PYRAMID] = &defPyrFunc;
     116         [ #  # ]:          0 :     if( mapArray[PRISM] == &other.defPriFunc ) mapArray[PRISM] = &defPriFunc;
     117         [ #  # ]:          0 :     if( mapArray[HEXAHEDRON] == &other.defHexFunc ) mapArray[HEXAHEDRON] = &defHexFunc;
     118         [ #  # ]:          0 :     if( mapArray2D[TRIANGLE] == &other.defTriFunc ) mapArray2D[TRIANGLE] = &defTriFunc;
     119         [ #  # ]:          0 :     if( mapArray2D[QUADRILATERAL] == &other.defQuadFunc ) mapArray2D[QUADRILATERAL] = &defQuadFunc;
     120         [ #  # ]:          0 :     if( mapArray3D[TETRAHEDRON] == &other.defTetFunc ) mapArray3D[TETRAHEDRON] = &defTetFunc;
     121         [ #  # ]:          0 :     if( mapArray3D[PYRAMID] == &other.defPyrFunc ) mapArray3D[PYRAMID] = &defPyrFunc;
     122         [ #  # ]:          0 :     if( mapArray3D[PRISM] == &other.defPriFunc ) mapArray3D[PRISM] = &defPriFunc;
     123         [ #  # ]:          0 :     if( mapArray3D[HEXAHEDRON] == &other.defHexFunc ) mapArray3D[HEXAHEDRON] = &defHexFunc;
     124                 :          0 : }
     125                 :            : 
     126         [ +  - ]:        196 : Settings::Settings() : mData( new SettingData ) {}
     127         [ #  # ]:          0 : Settings::Settings( const Settings& other ) : mData( new SettingData( *other.mData ) ) {}
     128                 :        196 : Settings::~Settings()
     129                 :            : {
     130         [ +  - ]:        196 :     delete mData;
     131                 :        196 : }
     132                 :          0 : Settings& Settings::operator=( const Settings& other )
     133                 :            : {
     134                 :          0 :     *mData = *( other.mData );
     135                 :          0 :     return *this;
     136                 :            : }
     137                 :            : 
     138                 :          0 : void Settings::set_mapping_function( const MappingFunction* func )
     139                 :            : {
     140                 :          0 :     EntityTopology type = func->element_topology();
     141 [ #  # ][ #  # ]:          0 :     if( mData->mapArray.size() <= (size_t)type ) mData->mapArray.resize( type + 1, 0 );
     142                 :          0 :     mData->mapArray[type] = func;
     143 [ #  # ][ #  # ]:          0 :     if( TopologyInfo::dimension( type ) == 2 && mData->mapArray2D.size() > (size_t)type )
                 [ #  # ]
     144                 :          0 :         mData->mapArray2D[type] = 0;
     145 [ #  # ][ #  # ]:          0 :     else if( TopologyInfo::dimension( type ) == 3 && mData->mapArray3D.size() > (size_t)type )
                 [ #  # ]
     146                 :          0 :         mData->mapArray3D[type] = 0;
     147                 :          0 : }
     148                 :            : 
     149                 :          2 : void Settings::set_mapping_function( const MappingFunction2D* func )
     150                 :            : {
     151                 :          2 :     unsigned type = func->element_topology();
     152 [ -  + ][ #  # ]:          2 :     if( mData->mapArray.size() <= type ) mData->mapArray.resize( type + 1, 0 );
     153                 :          2 :     mData->mapArray[type] = func;
     154 [ -  + ][ #  # ]:          2 :     if( mData->mapArray2D.size() <= type ) mData->mapArray2D.resize( type + 1, 0 );
     155                 :          2 :     mData->mapArray2D[type] = func;
     156                 :          2 : }
     157                 :            : 
     158                 :          0 : void Settings::set_mapping_function( const MappingFunction3D* func )
     159                 :            : {
     160                 :          0 :     unsigned type = func->element_topology();
     161 [ #  # ][ #  # ]:          0 :     if( mData->mapArray.size() <= type ) mData->mapArray.resize( type + 1, 0 );
     162                 :          0 :     mData->mapArray[type] = func;
     163 [ #  # ][ #  # ]:          0 :     if( mData->mapArray3D.size() <= type ) mData->mapArray3D.resize( type + 1, 0 );
     164                 :          0 :     mData->mapArray3D[type] = func;
     165                 :          0 : }
     166                 :            : 
     167                 :          0 : void Settings::set_mapping_functions( const MappingFunction* const* array, size_t array_len )
     168                 :            : {
     169         [ #  # ]:          0 :     for( size_t i = 0; i < array_len; ++i )
     170                 :          0 :         set_mapping_function( array[i] );
     171                 :          0 : }
     172                 :          0 : void Settings::set_mapping_functions( const MappingFunction2D* const* array, size_t array_len )
     173                 :            : {
     174         [ #  # ]:          0 :     for( size_t i = 0; i < array_len; ++i )
     175                 :          0 :         set_mapping_function( array[i] );
     176                 :          0 : }
     177                 :          0 : void Settings::set_mapping_functions( const MappingFunction3D* const* array, size_t array_len )
     178                 :            : {
     179         [ #  # ]:          0 :     for( size_t i = 0; i < array_len; ++i )
     180                 :          0 :         set_mapping_function( array[i] );
     181                 :          0 : }
     182                 :            : 
     183                 :    8125345 : const MappingFunction* Settings::get_mapping_function( EntityTopology type ) const
     184                 :            : {
     185         [ +  - ]:    8125345 :     return (size_t)type < mData->mapArray.size() ? mData->mapArray[type] : 0;
     186                 :            : }
     187                 :            : 
     188                 :   20205940 : const MappingFunction2D* Settings::get_mapping_function_2D( EntityTopology type ) const
     189                 :            : {
     190         [ +  - ]:   20205940 :     return (size_t)type < mData->mapArray2D.size() ? mData->mapArray2D[type] : 0;
     191                 :            : }
     192                 :            : 
     193                 :    7808570 : const MappingFunction3D* Settings::get_mapping_function_3D( EntityTopology type ) const
     194                 :            : {
     195         [ +  - ]:    7808570 :     return (size_t)type < mData->mapArray3D.size() ? mData->mapArray3D[type] : 0;
     196                 :            : }
     197                 :            : 
     198                 :          0 : void Settings::set_fixed_vertex_mode( Settings::FixedVertexMode mode )
     199                 :            : {
     200                 :          0 :     mData->fixedMode = mode;
     201                 :          0 : }
     202                 :            : 
     203                 :        273 : Settings::FixedVertexMode Settings::get_fixed_vertex_mode() const
     204                 :            : {
     205                 :        273 :     return mData->fixedMode;
     206                 :            : }
     207                 :            : 
     208                 :          9 : void Settings::set_slaved_ho_node_mode( Settings::HigherOrderSlaveMode mode )
     209                 :            : {
     210                 :          9 :     mData->slaveMode = mode;
     211                 :          9 : }
     212                 :            : 
     213                 :        549 : Settings::HigherOrderSlaveMode Settings::get_slaved_ho_node_mode() const
     214                 :            : {
     215                 :        549 :     return mData->slaveMode;
     216                 :            : }
     217                 :            : 
     218                 :          0 : void Settings::trap_floating_point_exception( bool enable )
     219                 :            : {
     220                 :          0 :     mData->trapFPE = enable;
     221                 :          0 : }
     222                 :        138 : bool Settings::trap_floating_point_exception() const
     223                 :            : {
     224                 :        138 :     return mData->trapFPE;
     225                 :            : }
     226                 :            : 
     227                 :            : }  // namespace MBMesquite

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