LCOV - code coverage report
Current view: top level - src/mesquite/Control - SlaveBoundaryVertices.cpp (source / functions) Hit Total Coverage
Test: coverage_sk.info Lines: 70 84 83.3 %
Date: 2020-07-18 00:09:26 Functions: 5 6 83.3 %
Branches: 130 310 41.9 %

           Branch data     Line data    Source code
       1                 :            : /* *****************************************************************
       2                 :            :     MESQUITE -- The Mesh Quality Improvement Toolkit
       3                 :            : 
       4                 :            :     Copyright 2007 Sandia National Laboratories.  Developed at the
       5                 :            :     University of Wisconsin--Madison under SNL contract number
       6                 :            :     624796.  The U.S. Government and the University of Wisconsin
       7                 :            :     retain certain rights to this software.
       8                 :            : 
       9                 :            :     This library is free software; you can redistribute it and/or
      10                 :            :     modify it under the terms of the GNU Lesser General Public
      11                 :            :     License as published by the Free Software Foundation; either
      12                 :            :     version 2.1 of the License, or (at your option) any later version.
      13                 :            : 
      14                 :            :     This library is distributed in the hope that it will be useful,
      15                 :            :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      16                 :            :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      17                 :            :     Lesser General Public License for more details.
      18                 :            : 
      19                 :            :     You should have received a copy of the GNU Lesser General Public License
      20                 :            :     (lgpl.txt) along with this library; if not, write to the Free Software
      21                 :            :     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      22                 :            : 
      23                 :            :     (2009) [email protected]
      24                 :            : 
      25                 :            :   ***************************************************************** */
      26                 :            : 
      27                 :            : /** \file SlaveBoundaryVertices.cpp
      28                 :            :  *  \brief
      29                 :            :  *  \author Jason Kraftcheck
      30                 :            :  */
      31                 :            : 
      32                 :            : #include "SlaveBoundaryVertices.hpp"
      33                 :            : #include "Settings.hpp"
      34                 :            : #include "MsqError.hpp"
      35                 :            : #include "MeshInterface.hpp"
      36                 :            : #include "MsqVertex.hpp"
      37                 :            : 
      38                 :            : #include <vector>
      39                 :            : #include <algorithm>
      40                 :            : 
      41                 :            : namespace MBMesquite
      42                 :            : {
      43                 :            : 
      44                 :          2 : SlaveBoundaryVertices::SlaveBoundaryVertices( unsigned depth, unsigned dim ) : elemDepth( depth ), domainDoF( dim ) {}
      45                 :            : 
      46                 :          0 : std::string SlaveBoundaryVertices::get_name() const
      47                 :            : {
      48         [ #  # ]:          0 :     return "SlaveBoundaryVertices";
      49                 :            : }
      50                 :            : 
      51                 :          1 : double SlaveBoundaryVertices::loop_over_mesh( MeshDomainAssoc* mesh_and_domain, const Settings* settings,
      52                 :            :                                               MsqError& err )
      53                 :            : {
      54         [ +  - ]:          1 :     Mesh* mesh         = mesh_and_domain->get_mesh();
      55         [ +  - ]:          1 :     MeshDomain* domain = mesh_and_domain->get_domain();
      56                 :            : 
      57 [ +  - ][ -  + ]:          1 :     if( settings->get_slaved_ho_node_mode() != Settings::SLAVE_CALCULATED )
      58                 :            :     {
      59                 :            :         MSQ_SETERR( err )
      60                 :            :         ( "Request to calculate higher-order node slaved status "
      61                 :            :           "when Settings::get_get_slaved_ho_node_mode() "
      62                 :            :           "!= SLAVE_CALCUALTED",
      63 [ #  # ][ #  # ]:          0 :           MsqError::INVALID_STATE );
      64                 :          0 :         return 0.0;
      65                 :            :     }
      66                 :            : 
      67                 :            :     // If user said that we should treat fixed vertices as the
      68                 :            :     // boundary, but specified that fixed vertices are defined
      69                 :            :     // by the dimension of their geometric domain, then just
      70                 :            :     // do distance from the geometric domain.
      71                 :          1 :     int dim = this->domainDoF;
      72 [ +  - ][ +  - ]:          1 :     if( dim >= 4 && settings->get_fixed_vertex_mode() != Settings::FIXED_FLAG ) dim = settings->get_fixed_vertex_mode();
         [ -  + ][ -  + ]
                 [ #  # ]
      73                 :            : 
      74                 :            :     // Create a map to contain vertex depth.  Intiliaze all to
      75                 :            :     // elemDepth+1.
      76         [ +  - ]:          1 :     std::vector< Mesh::VertexHandle > vertices;
      77         [ +  - ]:          1 :     mesh->get_all_vertices( vertices, err );
      78 [ +  - ][ -  + ]:          1 :     MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
      79         [ -  + ]:          1 :     if( vertices.empty() ) return 0.0;
      80         [ +  - ]:          1 :     std::sort( vertices.begin(), vertices.end() );
      81         [ +  - ]:          2 :     std::vector< unsigned short > depth( vertices.size(), elemDepth + 1 );
      82         [ +  - ]:          2 :     std::vector< bool > fixed;
      83 [ +  - ][ +  - ]:          1 :     mesh->vertices_get_fixed_flag( arrptr( vertices ), fixed, vertices.size(), err );
      84 [ +  - ][ -  + ]:          1 :     MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
      85                 :            : 
      86                 :            :     // Initialize map with boundary vertices.
      87         [ +  - ]:          1 :     if( dim >= 4 )
      88                 :            :     {
      89         [ +  + ]:        122 :         for( size_t i = 0; i < vertices.size(); ++i )
      90 [ +  - ][ +  + ]:        121 :             if( fixed[i] ) depth[i] = 0;
                 [ +  - ]
      91                 :            :     }
      92                 :            :     else
      93                 :            :     {
      94         [ #  # ]:          0 :         if( !domain )
      95                 :            :         {
      96                 :            :             MSQ_SETERR( err )
      97                 :            :             ( "Request to calculate higher-order node slaved status "
      98                 :            :               "by distance from bounding domain without a domain.",
      99 [ #  # ][ #  # ]:          0 :               MsqError::INVALID_STATE );
     100                 :          0 :             return 0.0;
     101                 :            :         }
     102                 :            : 
     103         [ #  # ]:          0 :         std::vector< unsigned short > dof( vertices.size() );
     104 [ #  # ][ #  # ]:          0 :         domain->domain_DoF( arrptr( vertices ), arrptr( dof ), vertices.size(), err );
                 [ #  # ]
     105 [ #  # ][ #  # ]:          0 :         MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ #  # ]
     106 [ #  # ][ #  # ]:          0 :         for( size_t i = 0; i < vertices.size(); ++i )
     107 [ #  # ][ #  # ]:          0 :             if( dof[i] <= dim ) depth[i] = 0;
                 [ #  # ]
     108                 :            :     }
     109                 :            : 
     110                 :            :     // Now iterate over elements repeatedly until we've found all of the
     111                 :            :     // elements near the boundary.  This could be done much more efficiently
     112                 :            :     // using vertex-to-element adjacencies, but it is to common for
     113                 :            :     // applications not to implement that unless doing relaxation smoothing.
     114                 :            :     // This is O(elemDepth * elements.size() * ln(vertices.size()));
     115         [ +  - ]:          2 :     std::vector< Mesh::ElementHandle > elements;
     116                 :          1 :     std::vector< Mesh::ElementHandle >::const_iterator j, k;
     117         [ +  - ]:          2 :     std::vector< Mesh::VertexHandle > conn;
     118         [ +  - ]:          2 :     std::vector< size_t > junk( 2 );
     119         [ +  - ]:          1 :     mesh->get_all_elements( elements, err );
     120 [ +  - ][ -  + ]:          1 :     MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
     121         [ -  + ]:          1 :     if( elements.empty() ) return 0.0;
     122                 :            :     bool some_changed;
     123         [ +  + ]:          2 :     do
     124                 :            :     {
     125                 :          2 :         some_changed = false;
     126 [ +  - ][ +  - ]:        102 :         for( j = elements.begin(); j != elements.end(); ++j )
         [ +  - ][ +  + ]
     127                 :            :         {
     128                 :        100 :             conn.clear();
     129                 :        100 :             junk.clear();
     130 [ +  - ][ +  - ]:        100 :             mesh->elements_get_attached_vertices( &*j, 1, conn, junk, err );
     131 [ +  - ][ -  + ]:        100 :             MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
     132                 :        100 :             unsigned short elem_depth = elemDepth + 1;
     133 [ +  - ][ +  - ]:        700 :             for( k = conn.begin(); k != conn.end(); ++k )
         [ +  - ][ +  + ]
     134                 :            :             {
     135 [ +  - ][ +  - ]:        600 :                 size_t i = std::lower_bound( vertices.begin(), vertices.end(), *k ) - vertices.begin();
                 [ +  - ]
     136         [ -  + ]:        600 :                 if( i == vertices.size() )
     137                 :            :                 {
     138                 :            :                     MSQ_SETERR( err )
     139 [ #  # ][ #  # ]:          0 :                     ( "Invalid vertex handle in element connectivity list.", MsqError::INVALID_MESH );
     140                 :          0 :                     return 0.0;
     141                 :            :                 }
     142 [ +  - ][ +  + ]:        600 :                 if( depth[i] < elem_depth ) elem_depth = depth[i];
                 [ +  - ]
     143                 :            :             }
     144         [ +  + ]:        100 :             if( elem_depth == elemDepth + 1 ) continue;
     145                 :            : 
     146                 :         80 :             ++elem_depth;
     147 [ +  - ][ +  - ]:        560 :             for( k = conn.begin(); k != conn.end(); ++k )
         [ +  - ][ +  + ]
     148                 :            :             {
     149 [ +  - ][ +  - ]:        480 :                 size_t i = std::lower_bound( vertices.begin(), vertices.end(), *k ) - vertices.begin();
                 [ +  - ]
     150 [ +  - ][ +  + ]:        480 :                 if( depth[i] > elem_depth )
     151                 :            :                 {
     152         [ +  - ]:         56 :                     depth[i]     = elem_depth;
     153                 :         56 :                     some_changed = true;
     154                 :            :                 }
     155                 :            :             }
     156                 :            :         }  // for(elements)
     157                 :            :     } while( some_changed );
     158                 :            : 
     159                 :            :     // Now remove any corner vertices from the slaved set
     160                 :          1 :     std::vector< Mesh::VertexHandle >::iterator p;
     161         [ +  - ]:          2 :     std::vector< EntityTopology > types( elements.size() );
     162 [ +  - ][ +  - ]:          1 :     mesh->elements_get_topologies( arrptr( elements ), arrptr( types ), elements.size(), err );
                 [ +  - ]
     163 [ +  - ][ -  + ]:          1 :     MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
     164 [ +  - ][ +  - ]:         51 :     for( j = elements.begin(); j != elements.end(); ++j )
         [ +  - ][ +  + ]
     165                 :            :     {
     166 [ +  - ][ +  - ]:         50 :         const unsigned corners = TopologyInfo::corners( types[j - elements.begin()] );
                 [ +  - ]
     167                 :         50 :         conn.clear();
     168                 :         50 :         junk.clear();
     169 [ +  - ][ +  - ]:         50 :         mesh->elements_get_attached_vertices( &*j, 1, conn, junk, err );
     170 [ +  - ][ -  + ]:         50 :         MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
     171         [ +  + ]:        200 :         for( unsigned i = 0; i < corners; ++i )
     172                 :            :         {
     173 [ +  - ][ +  - ]:        150 :             p                           = std::lower_bound( vertices.begin(), vertices.end(), conn[i] );
     174 [ +  - ][ +  - ]:        150 :             depth[p - vertices.begin()] = 0;
     175                 :            :         }
     176                 :            :     }
     177                 :            : 
     178                 :            :     // Now mark all vertices *not* within specified depth as slave vertices.
     179         [ +  - ]:          2 :     std::vector< unsigned char > bytes( vertices.size() );
     180 [ +  - ][ +  - ]:          1 :     mesh->vertices_get_byte( arrptr( vertices ), arrptr( bytes ), vertices.size(), err );
                 [ +  - ]
     181 [ +  - ][ -  + ]:          1 :     MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
     182         [ +  + ]:        122 :     for( size_t i = 0; i < vertices.size(); ++i )
     183                 :            :     {
     184 [ +  - ][ +  + ]:        121 :         if( depth[i] <= elemDepth || fixed[i] )
         [ +  - ][ -  + ]
                 [ +  + ]
           [ +  +  #  # ]
     185         [ +  - ]:        100 :             bytes[i] &= ~MsqVertex::MSQ_DEPENDENT;
     186                 :            :         else
     187         [ +  - ]:         21 :             bytes[i] |= MsqVertex::MSQ_DEPENDENT;
     188                 :            :     }
     189                 :            : 
     190 [ +  - ][ +  - ]:          1 :     mesh->vertices_set_byte( arrptr( vertices ), arrptr( bytes ), vertices.size(), err );
                 [ +  - ]
     191 [ +  - ][ -  + ]:          1 :     MSQ_ERRZERO( err );
         [ #  # ][ #  # ]
                 [ -  + ]
     192                 :          2 :     return 0.0;
     193                 :            : }
     194                 :            : 
     195                 :          1 : void SlaveBoundaryVertices::initialize_queue( MeshDomainAssoc*, const Settings*, MsqError& ) {}
     196                 :            : 
     197 [ +  - ][ +  - ]:          4 : }  // namespace MBMesquite

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