LCOV - code coverage report
Current view: top level - src/mesquite/Mesh - MeshWriter.hpp (source / functions) Hit Total Coverage
Test: coverage_sk.info Lines: 0 3 0.0 %
Date: 2020-07-18 00:09:26 Functions: 0 3 0.0 %
Branches: 0 0 -

           Branch data     Line data    Source code
       1                 :            : /* *****************************************************************
       2                 :            :     MESQUITE -- The Mesh Quality Improvement Toolkit
       3                 :            : 
       4                 :            :     Copyright 2005 Lawrence Livermore National Laboratory.  Under
       5                 :            :     the terms of Contract B545069 with the University of Wisconsin --
       6                 :            :     Madison, Lawrence Livermore National Laboratory retains certain
       7                 :            :     rights in this software.
       8                 :            : 
       9                 :            :     This library is free software; you can redistribute it and/or
      10                 :            :     modify it under the terms of the GNU Lesser General Public
      11                 :            :     License as published by the Free Software Foundation; either
      12                 :            :     version 2.1 of the License, or (at your option) any later version.
      13                 :            : 
      14                 :            :     This library is distributed in the hope that it will be useful,
      15                 :            :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      16                 :            :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      17                 :            :     Lesser General Public License for more details.
      18                 :            : 
      19                 :            :     You should have received a copy of the GNU Lesser General Public License
      20                 :            :     (lgpl.txt) along with this library; if not, write to the Free Software
      21                 :            :     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      22                 :            : 
      23                 :            :     [email protected]
      24                 :            : 
      25                 :            :   ***************************************************************** */
      26                 :            : 
      27                 :            : #ifndef MSQ_MESH_WRITER_HPP
      28                 :            : #define MSQ_MESH_WRITER_HPP
      29                 :            : 
      30                 :            : #include "Matrix3D.hpp"
      31                 :            : #include "MeshInterface.hpp"
      32                 :            : 
      33                 :            : namespace MBMesquite
      34                 :            : {
      35                 :            : 
      36                 :            : class PlanarDomain;
      37                 :            : class Vector3D;
      38                 :            : class PatchData;
      39                 :            : 
      40                 :            : namespace MeshWriter
      41                 :            : {
      42                 :            : 
      43                 :            :     /** \brief Enumeration of principal coordinate axes */
      44                 :            :     enum Axis
      45                 :            :     {
      46                 :            :         X = 0,
      47                 :            :         Y = 1,
      48                 :            :         Z = 2
      49                 :            :     };
      50                 :            : 
      51                 :            :     /**\brief Specify a projection to use for output
      52                 :            :      *
      53                 :            :      * This class defines a projection used to transform
      54                 :            :      * R^3 vertex positions to 2D positions to use in graphics
      55                 :            :      * file formats.
      56                 :            :      */
      57                 :          0 :     class MESQUITE_EXPORT Projection
      58                 :            :     {
      59                 :            :       public:
      60                 :            :         /** Project into specified plane - choice of up direction is arbitrary */
      61                 :            :         Projection( PlanarDomain* domain );
      62                 :            :         /** Project into plane with specified normal - choice of up direction is arbitrary */
      63                 :            :         Projection( const Vector3D& view );
      64                 :            :         /** Project points into plane normal to #view vector.  Orient
      65                 :            :          *  projection such that the projection of the #up vector into
      66                 :            :          *  the plane is parallel with the vertical direction in the output.
      67                 :            :          */
      68                 :            :         Projection( const Vector3D& view, const Vector3D& up );
      69                 :            :         /** Specify which principal axes should be aligned with the
      70                 :            :          *  horizontal and vertical in the output
      71                 :            :          */
      72                 :            :         Projection( Axis horizontal, Axis vertical );
      73                 :            : 
      74                 :            :         /** Project a point into the plane */
      75                 :            :         void project( const Vector3D& point, float& horiz, float& vert );
      76                 :            : 
      77                 :            :         static Matrix3D rotation( const Vector3D& axis, double angle );
      78                 :            : 
      79                 :            :       private:
      80                 :            :         void init( const Vector3D& view );
      81                 :            :         void init( const Vector3D& view, const Vector3D& up );
      82                 :            : 
      83                 :            :         Matrix3D myTransform;
      84                 :            :     };
      85                 :            : 
      86                 :            :     /** \brief Write mesh as gnuplot data
      87                 :            :      *
      88                 :            :      * Write a file that can be drawn in gnuplot with the command:
      89                 :            :      * "plot 'filename' with lines"
      90                 :            :      */
      91                 :            :     MESQUITE_EXPORT
      92                 :            :     void write_gnuplot( Mesh* mesh, const char* filename, MsqError& err );
      93                 :            :     MESQUITE_EXPORT
      94                 :            :     void write_gnuplot( PatchData& pd, const char* filename, MsqError& err );
      95                 :            :     MESQUITE_EXPORT
      96                 :            :     void write_gnuplot( Mesh* mesh, std::vector< Mesh::ElementHandle >& elems, const char* filename, MsqError& err );
      97                 :            : 
      98                 :            :     /**\brief Write animator for sequence of gnuplot data files
      99                 :            :      *
     100                 :            :      * Given a set of files named foo.0.gpt, foo.1.gpt, ... foo.n.gpt,
     101                 :            :      * write a file foo.gnuplot that produces an animation of the
     102                 :            :      * data by calling write_gnuplot_animator( n, foo, err );
     103                 :            :      */
     104                 :            :     MESQUITE_EXPORT
     105                 :            :     void write_gnuplot_animator( int count, const char* basename, MsqError& err );
     106                 :            : 
     107                 :            :     /**\brief Write GNU plot commands to overlay a set of mesh timesteps in a single plot
     108                 :            :      *
     109                 :            :      * Given a set of files named foo.0.gpt, foo.1.gpt, ... foo.n.gpt,
     110                 :            :      * write a file foo.gnuplot that produces an overlay of the meshes in
     111                 :            :      * each file by calling write_gnuplot_animator( n, foo, err );
     112                 :            :      */
     113                 :            :     MESQUITE_EXPORT
     114                 :            :     void write_gnuplot_overlay( int count, const char* basename, MsqError& err );
     115                 :            : 
     116                 :            :     /** \brief Write mesh as a VTK file
     117                 :            :      *
     118                 :            :      * Write a simple VTK file for viewing.  The file written by this
     119                 :            :      * function is intended for viewing.  It contains only a minimal
     120                 :            :      * decription of the mesh.  It does not contain other data such as
     121                 :            :      * tags/attributes.  If the Mesh is a MeshImpl, use the VTK writing
     122                 :            :      * function provided in MeshImpl for a complete mesh export.
     123                 :            :      */
     124                 :            :     MESQUITE_EXPORT
     125                 :            :     void write_vtk( Mesh* mesh, const char* filename, MsqError& err );
     126                 :            :     MESQUITE_EXPORT
     127                 :            :     void write_vtk( PatchData& pd, const char* filename, MsqError& err, const Vector3D* OF_gradient = 0 );
     128                 :            : 
     129                 :            :     /** Convert inches to points */
     130                 :          0 :     inline int in2pt( float inches )
     131                 :            :     {
     132                 :          0 :         return (int)( inches * 72.0f );
     133                 :            :     }
     134                 :            :     /** Convert centimeters to points */
     135                 :            :     inline int cm2pt( float cm )
     136                 :            :     {
     137                 :            :         return (int)( cm * 72.0f / 2.54f );
     138                 :            :     }
     139                 :            : 
     140                 :            :     /**\brief Write an Encapsulate PostScript file.
     141                 :            :      *
     142                 :            :      * Write encapsulated postscript.
     143                 :            :      *\param proj - PostScript is a 2-D drawing format.  This argument
     144                 :            :      *              specifies which 2-D projection of the 3-D mesh to write.
     145                 :            :      *\param width - The width of the output image, in points.
     146                 :            :      *\param height - The height of the output image, in points.
     147                 :            :      */
     148                 :            :     MESQUITE_EXPORT
     149                 :            :     void write_eps( Mesh* mesh, const char* filename, Projection proj, MsqError& err, int width = in2pt( 6.5 ),
     150                 :            :                     int height = in2pt( 9 ) );
     151                 :            : 
     152                 :            :     /**\brief Write an SVG file.
     153                 :            :      *
     154                 :            :      * Write a 2-D projection of the mesh to a Scalable Vector Graphics
     155                 :            :      * file. (W3C standard).
     156                 :            :      *\param proj - SVG is a 2-D drawing format.  This argument
     157                 :            :      *              specifies which 2-D projection of the 3-D mesh to write.
     158                 :            :      */
     159                 :            :     MESQUITE_EXPORT
     160                 :            :     void write_svg( Mesh* mesh, const char* filename, Projection proj, MsqError& err );
     161                 :            : 
     162                 :            :     /**\brief Write STL
     163                 :            :      *
     164                 :            :      * Write the mesh as an ASCII STL (Stereo Lithography) file.
     165                 :            :      * The STL format only supports writing triangles.
     166                 :            :      * This writer will write only the triangles contained in the
     167                 :            :      * passed mesh.  Any non-triangle elements will be ignored.
     168                 :            :      */
     169                 :            :     MESQUITE_EXPORT
     170                 :            :     void write_stl( Mesh* mesh, const char* filename, MsqError& err );
     171                 :            : 
     172                 :            :     /**\brief Write EPS file containing single triangle in XY plane.
     173                 :            :      */
     174                 :            :     MESQUITE_EXPORT
     175                 :            :     void write_eps_triangle( Mesh* mesh, Mesh::ElementHandle elem, const char* filename, bool draw_iso_lines,
     176                 :            :                              bool draw_nodes, MsqError& err, int width = in2pt( 6.5 ), int height = in2pt( 9 ) );
     177                 :            :     MESQUITE_EXPORT
     178                 :            :     void write_eps_triangle( const Vector3D* coords, size_t num_vtx, const char* filename, bool draw_iso_lines,
     179                 :            :                              bool draw_nodes, MsqError& err, const std::vector< bool >& fixed_flags,
     180                 :            :                              int width = in2pt( 6.5 ), int height = in2pt( 9 ) );
     181                 :            : 
     182                 :            : }  // namespace MeshWriter
     183                 :            : 
     184                 :            : }  // namespace MBMesquite
     185                 :            : 
     186                 :            : #endif

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