LCOV - code coverage report
Current view: top level - src/mesquite/Misc - MeshTransform.hpp (source / functions) Hit Total Coverage
Test: coverage_sk.info Lines: 3 5 60.0 %
Date: 2020-07-18 00:09:26 Functions: 1 2 50.0 %
Branches: 2 6 33.3 %

           Branch data     Line data    Source code
       1                 :            : /* *****************************************************************
       2                 :            :     MESQUITE -- The Mesh Quality Improvement Toolkit
       3                 :            : 
       4                 :            :     Copyright 2004 Sandia Corporation and Argonne National
       5                 :            :     Laboratory.  Under the terms of Contract DE-AC04-94AL85000
       6                 :            :     with Sandia Corporation, the U.S. Government retains certain
       7                 :            :     rights in this software.
       8                 :            : 
       9                 :            :     This library is free software; you can redistribute it and/or
      10                 :            :     modify it under the terms of the GNU Lesser General Public
      11                 :            :     License as published by the Free Software Foundation; either
      12                 :            :     version 2.1 of the License, or (at your option) any later version.
      13                 :            : 
      14                 :            :     This library is distributed in the hope that it will be useful,
      15                 :            :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      16                 :            :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      17                 :            :     Lesser General Public License for more details.
      18                 :            : 
      19                 :            :     You should have received a copy of the GNU Lesser General Public License
      20                 :            :     (lgpl.txt) along with this library; if not, write to the Free Software
      21                 :            :     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      22                 :            : 
      23                 :            :     [email protected], [email protected], [email protected],
      24                 :            :     [email protected], [email protected], [email protected]
      25                 :            : 
      26                 :            :   ***************************************************************** */
      27                 :            : /*!
      28                 :            :   \file   MeshTransform.hpp
      29                 :            :   \brief
      30                 :            : 
      31                 :            :   Class for performing an affine transformation on the mesh.
      32                 :            : 
      33                 :            :   \author Michael Brewer
      34                 :            :   \date   2004-11-06
      35                 :            : */
      36                 :            : 
      37                 :            : #ifndef Mesquite_MeshTransform_hpp
      38                 :            : #define Mesquite_MeshTransform_hpp
      39                 :            : 
      40                 :            : #include "Mesquite.hpp"
      41                 :            : #include "Vector3D.hpp"
      42                 :            : #include "Matrix3D.hpp"
      43                 :            : #include "Instruction.hpp"
      44                 :            : 
      45                 :            : namespace MBMesquite
      46                 :            : {
      47                 :            : 
      48                 :            : /*! \class MeshTransform
      49                 :            :   Perform an Affine transformation on Mesh vertex positions.
      50                 :            :   Essentially define the new vertex position, v_new, from the original
      51                 :            :   vertex position, v_old, s.t.
      52                 :            :   v_new = (mMat * v_old) + mVec,
      53                 :            :   where mMat is a constant matrix and mVec is a constant vector.
      54                 :            :  */
      55                 :            : class MESQUITE_EXPORT MeshTransform : public Instruction
      56                 :            : {
      57                 :            :   public:
      58                 :            :     MeshTransform( bool skip_fixed = false ) : mMat( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), mVec( 0.0 ), skipFixed( skip_fixed )
      59                 :            :     {
      60                 :            :     }
      61                 :          1 :     MeshTransform( Matrix3D& in_mat, Vector3D& in_vec, bool skip_fixed = false )
      62 [ +  - ][ +  - ]:          1 :         : mMat( in_mat ), mVec( in_vec ), skipFixed( skip_fixed )
      63                 :            :     {
      64                 :          1 :     }
      65                 :            : 
      66                 :            :     // virtual destructor ensures use of polymorphism during destruction
      67                 :            :     virtual ~MeshTransform();
      68                 :            : 
      69                 :            :     // virtual functions from PatchDataUser...
      70                 :            :     //! Loop over the mesh and perform the affine transformation
      71                 :            :     virtual double loop_over_mesh( MeshDomainAssoc* mesh_and_domain, const Settings* settings, MsqError& err );
      72                 :            :     //! Return the name of this PatchDataUser:  Mesh Transform
      73                 :          0 :     virtual std::string get_name() const
      74                 :            :     {
      75         [ #  # ]:          0 :         return "Mesh Transform";
      76                 :            :     }
      77                 :            : 
      78                 :            :     virtual void initialize_queue( MeshDomainAssoc* mesh_and_domain, const Settings* settings, MsqError& err );
      79                 :            : 
      80                 :            :     void add_translation( const Vector3D& offset );
      81                 :            :     void add_rotation( const Vector3D& axis, double radians );
      82                 :            :     void add_scale( double factor );
      83                 :            :     void add_scale( const Vector3D& factors );
      84                 :            : 
      85                 :            :     bool skipping_fixed_vertices() const
      86                 :            :     {
      87                 :            :         return skipFixed;
      88                 :            :     }
      89                 :            :     void skip_fixed_vertices( bool yesno )
      90                 :            :     {
      91                 :            :         skipFixed = yesno;
      92                 :            :     }
      93                 :            : 
      94                 :            :   private:
      95                 :            :     Matrix3D mMat;  //! Matrix for the affine transformation
      96                 :            :     Vector3D mVec;  //! Vector for the affine transformation
      97                 :            :     bool skipFixed;
      98                 :            : };
      99                 :            : 
     100                 :            : }  // namespace MBMesquite
     101                 :            : #endif  // Mesquite_MeshTransform_hpp

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