LCOV - code coverage report
Current view: top level - src/mesquite/Misc - XYRectangle.cpp (source / functions) Hit Total Coverage
Test: coverage_sk.info Lines: 59 70 84.3 %
Date: 2020-07-18 00:09:26 Functions: 9 10 90.0 %
Branches: 77 174 44.3 %

           Branch data     Line data    Source code
       1                 :            : /* *****************************************************************
       2                 :            :     MESQUITE -- The Mesh Quality Improvement Toolkit
       3                 :            : 
       4                 :            :     Copyright 2007 Sandia National Laboratories.  Developed at the
       5                 :            :     University of Wisconsin--Madison under SNL contract number
       6                 :            :     624796.  The U.S. Government and the University of Wisconsin
       7                 :            :     retain certain rights to this software.
       8                 :            : 
       9                 :            :     This library is free software; you can redistribute it and/or
      10                 :            :     modify it under the terms of the GNU Lesser General Public
      11                 :            :     License as published by the Free Software Foundation; either
      12                 :            :     version 2.1 of the License, or (at your option) any later version.
      13                 :            : 
      14                 :            :     This library is distributed in the hope that it will be useful,
      15                 :            :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      16                 :            :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      17                 :            :     Lesser General Public License for more details.
      18                 :            : 
      19                 :            :     You should have received a copy of the GNU Lesser General Public License
      20                 :            :     (lgpl.txt) along with this library; if not, write to the Free Software
      21                 :            :     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      22                 :            : 
      23                 :            :     (2007) [email protected]
      24                 :            : 
      25                 :            :   ***************************************************************** */
      26                 :            : 
      27                 :            : /** \file XYRectangle.cpp
      28                 :            :  *  \brief
      29                 :            :  *  \author Jason Kraftcheck
      30                 :            :  */
      31                 :            : 
      32                 :            : #include "Mesquite.hpp"
      33                 :            : #include "XYRectangle.hpp"
      34                 :            : #include "MsqError.hpp"
      35                 :            : #include "MsqVertex.hpp"
      36                 :            : 
      37                 :            : namespace MBMesquite
      38                 :            : {
      39                 :            : 
      40                 :          2 : XYRectangle::XYRectangle( double w, double h, double x, double y, double z, Plane p )
      41         [ +  - ]:          2 :     : normalDir( p ), widthDir( ( p + 1 ) % 3 ), heightDir( ( p + 2 ) % 3 )
      42                 :            : {
      43                 :          2 :     minCoords[0] = maxCoords[0] = x;
      44                 :          2 :     minCoords[1] = maxCoords[1] = y;
      45                 :          2 :     minCoords[2] = maxCoords[2] = z;
      46                 :          2 :     maxCoords[widthDir] += w;
      47                 :          2 :     maxCoords[heightDir] += h;
      48                 :          2 : }
      49                 :            : 
      50                 :          2 : void XYRectangle::setup( Mesh* mesh, MsqError& err )
      51                 :            : {
      52                 :          2 :     const double epsilon = 1e-4;
      53 [ +  - ][ +  - ]:          2 :     if( maxCoords[widthDir] - minCoords[widthDir] <= epsilon ||
      54         [ -  + ]:          2 :         maxCoords[heightDir] - minCoords[heightDir] <= epsilon ||
      55                 :          2 :         maxCoords[normalDir] - minCoords[normalDir] > epsilon )
      56                 :            :     {
      57 [ #  # ][ #  # ]:          0 :         MSQ_SETERR( err )( "Invalid rectangle dimensions", MsqError::INVALID_STATE );
      58                 :          2 :         return;
      59                 :            :     }
      60                 :            : 
      61                 :          2 :     mConstraints.clear();
      62                 :            : 
      63         [ +  - ]:          2 :     std::vector< Mesh::EntityHandle > vertices;
      64 [ +  - ][ +  - ]:          2 :     mesh->get_all_vertices( vertices, err );MSQ_ERRRTN( err );
         [ -  + ][ #  # ]
         [ #  # ][ -  + ]
      65         [ -  + ]:          2 :     if( vertices.empty() )
      66                 :            :     {
      67 [ #  # ][ #  # ]:          0 :         MSQ_SETERR( err )( "Empty mesh", MsqError::INVALID_MESH );
      68                 :          0 :         return;
      69                 :            :     }
      70                 :            : 
      71 [ +  - ][ +  - ]:          4 :     std::vector< MsqVertex > coords( vertices.size() );
      72 [ +  - ][ +  - ]:          2 :     mesh->vertices_get_coordinates( arrptr( vertices ), arrptr( coords ), coords.size(), err );MSQ_ERRRTN( err );
         [ +  - ][ +  - ]
         [ -  + ][ #  # ]
         [ #  # ][ -  + ]
      73                 :            : 
      74 [ +  + ][ +  - ]:         20 :     for( size_t i = 0; i < vertices.size(); ++i )
      75                 :            :     {
      76         [ +  + ]:         72 :         for( int d = 0; d < 3; ++d )
      77                 :            :         {
      78         [ +  + ]:         54 :             if( d == normalDir ) continue;
      79 [ +  - ][ +  - ]:         36 :             if( minCoords[d] - coords[i][d] > epsilon || coords[i][d] - maxCoords[d] > epsilon )
         [ +  - ][ +  - ]
         [ +  - ][ -  + ]
                 [ -  + ]
      80                 :            :             {
      81                 :            :                 MSQ_SETERR( err )
      82 [ #  # ][ #  # ]:          0 :                 ( MsqError::INVALID_MESH, "Invalid vertex coordinate: (%f,%f,%f)\n", coords[i][0], coords[i][1],
         [ #  # ][ #  # ]
      83 [ #  # ][ #  # ]:          0 :                   coords[i][2] );
         [ #  # ][ #  # ]
      84                 :          0 :                 return;
      85                 :            :             }
      86 [ +  - ][ +  - ]:         36 :             else if( coords[i][d] - minCoords[d] < epsilon )
                 [ +  + ]
      87                 :            :             {
      88         [ +  - ]:         12 :                 VertexConstraint c( d, minCoords[d] );
      89 [ +  - ][ +  - ]:         12 :                 mConstraints.insert( constraint_t::value_type( vertices[i], c ) );
                 [ +  - ]
      90                 :            :             }
      91 [ +  - ][ +  - ]:         24 :             else if( maxCoords[d] - coords[i][d] < epsilon )
                 [ +  + ]
      92                 :            :             {
      93         [ +  - ]:         12 :                 VertexConstraint c( d, maxCoords[d] );
      94 [ +  - ][ +  - ]:         12 :                 mConstraints.insert( constraint_t::value_type( vertices[i], c ) );
                 [ +  - ]
      95                 :            :             }
      96                 :            :         }
      97                 :          2 :     }
      98                 :            : }
      99                 :            : 
     100                 :        297 : void XYRectangle::snap_to( Mesh::VertexHandle vertex, Vector3D& coordinate ) const
     101                 :            : {
     102                 :            :     // everything gets moved into the plane
     103         [ +  - ]:        297 :     coordinate[normalDir] = minCoords[normalDir];
     104                 :            :     // apply other constraints
     105         [ +  - ]:        297 :     constraint_t::const_iterator i = mConstraints.lower_bound( vertex );
     106 [ +  - ][ +  - ]:        550 :     for( ; i != mConstraints.end() && i->first == vertex; ++i )
         [ +  - ][ +  - ]
         [ +  + ][ +  - ]
           [ +  +  #  # ]
     107 [ +  - ][ +  - ]:        253 :         coordinate[i->second.axis] = i->second.coord;
                 [ +  - ]
     108                 :        297 : }
     109                 :            : 
     110                 :        116 : void XYRectangle::vertex_normal_at( Mesh::VertexHandle /*handle*/, Vector3D& norm ) const
     111                 :            : {
     112                 :        116 :     norm.set( 0, 0, 0 );
     113                 :        116 :     norm[normalDir] = 1.0;
     114                 :        116 : }
     115                 :            : 
     116                 :       3865 : void XYRectangle::element_normal_at( Mesh::ElementHandle /*handle*/, Vector3D& norm ) const
     117                 :            : {
     118                 :       3865 :     norm.set( 0, 0, 0 );
     119                 :       3865 :     norm[normalDir] = 1.0;
     120                 :       3865 : }
     121                 :            : 
     122                 :          0 : void XYRectangle::vertex_normal_at( const Mesh::VertexHandle* /*vertices*/, Vector3D normals[], unsigned count,
     123                 :            :                                     MsqError& ) const
     124                 :            : {
     125         [ #  # ]:          0 :     Vector3D norm( 0, 0, 0 );
     126         [ #  # ]:          0 :     norm[normalDir] = 1.0;
     127         [ #  # ]:          0 :     std::fill( normals, normals + count, norm );
     128                 :          0 : }
     129                 :            : 
     130                 :         45 : void XYRectangle::closest_point( Mesh::VertexHandle vertex, const Vector3D& position, Vector3D& closest,
     131                 :            :                                  Vector3D& normal, MsqError& ) const
     132                 :            : {
     133                 :         45 :     normal = position;
     134                 :         45 :     vertex_normal_at( vertex, normal );
     135                 :         45 :     closest    = position;
     136                 :         45 :     closest[2] = 0;
     137                 :         45 : }
     138                 :            : 
     139                 :         72 : void XYRectangle::domain_DoF( const Mesh::VertexHandle* vertices, unsigned short* dof_array, size_t num_handles,
     140                 :            :                               MsqError& ) const
     141                 :            : {
     142         [ +  + ]:        508 :     for( unsigned i = 0; i < num_handles; ++i )
     143                 :            :     {
     144                 :            :         // everything is at least constrained to XY-plane
     145                 :        436 :         dof_array[i] = 2;
     146                 :            :         // each additional constraint reduces degrees of freedom
     147         [ +  - ]:        436 :         constraint_t::const_iterator j = mConstraints.lower_bound( vertices[i] );
     148 [ +  - ][ +  - ]:        952 :         for( ; j != mConstraints.end() && j->first == vertices[i]; ++j )
         [ +  + ][ +  - ]
         [ +  + ][ +  - ]
           [ +  +  #  # ]
     149                 :        516 :             --dof_array[i];
     150                 :            :     }
     151                 :         72 : }
     152                 :            : 
     153 [ +  - ][ +  - ]:          8 : }  // namespace MBMesquite

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