MOAB: Mesh Oriented datABase  (version 5.4.1)
MBMesquite::MsqVertex Member List
This is the complete list of members for MBMesquite::MsqVertex, including all inherited members.
distance_between(const Vector3D &p1, const Vector3D &p2)MBMesquite::Vector3D [inline, static]
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Vector3D [friend]
eqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Vector3D [friend]
FlagMask typedefMBMesquite::MsqVertex
FlagMaskID enum nameMBMesquite::MsqVertex
flags()MBMesquite::MsqVertex [inline]
get_coordinates(double &x, double &y, double &z) const MBMesquite::Vector3D [inline]
get_coordinates(double xyz[3]) const MBMesquite::Vector3D [inline]
get_flags() const MBMesquite::MsqVertex [inline]
inner(const Vector3D v1[], const Vector3D v2[], int n)MBMesquite::Vector3D [friend]
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err)MBMesquite::Vector3D [static]
interpolate(const double param, const Vector3D &p1, const Vector3D &p2)MBMesquite::Vector3D [inline, static]
is_flag_set(FlagMaskID flag) const MBMesquite::MsqVertex [inline]
is_free_vertex() const MBMesquite::MsqVertex [inline]
length() const MBMesquite::Vector3D [inline]
length(const Vector3D *v, int n)MBMesquite::Vector3D [friend]
length_squared() const MBMesquite::Vector3D [inline]
Linf(const Vector3D *v, int n)MBMesquite::Vector3D [friend]
mCoordsMBMesquite::Vector3D [protected]
MSQ_CULLED enum valueMBMesquite::MsqVertex
MSQ_DEPENDENT enum valueMBMesquite::MsqVertex
MSQ_FIXED enum valueMBMesquite::MsqVertex
MSQ_HARD_FIXED enum valueMBMesquite::MsqVertex
MSQ_MARK enum valueMBMesquite::MsqVertex
MSQ_PATCH_FIXED enum valueMBMesquite::MsqVertex
MsqVertex(double p_x, double p_y, double p_z)MBMesquite::MsqVertex [inline]
MsqVertex(const Vector3D &vec)MBMesquite::MsqVertex [inline]
MsqVertex()MBMesquite::MsqVertex [inline]
MsqVertex(const MsqVertex &rhs)MBMesquite::MsqVertex [inline]
normalize()MBMesquite::Vector3D [inline]
operator!=(const Vector3D &lhs, const Vector3D &rhs)MBMesquite::Vector3D [friend]
operator%(const Vector3D &v1, const Vector3D &v2)MBMesquite::Vector3D [friend]
operator%(const double scalar, const Vector3D &v2)MBMesquite::Vector3D [friend]
operator%(const Vector3D &v1, const double scalar)MBMesquite::Vector3D [friend]
operator*(const Vector3D &lhs, const double scalar)MBMesquite::Vector3D [friend]
operator*(const double scalar, const Vector3D &rhs)MBMesquite::Vector3D [friend]
operator*(const Vector3D &v1, const Vector3D &v2)MBMesquite::Vector3D [friend]
operator*=(const double scalar)MBMesquite::Vector3D [inline]
operator*=(const Vector3D &rhs)MBMesquite::Vector3D [inline]
operator+(const Vector3D &lhs, const Vector3D &rhs)MBMesquite::Vector3D [friend]
operator+=(const Vector3D &rhs)MBMesquite::Vector3D [inline]
operator-() const MBMesquite::Vector3D [inline]
operator-(const Vector3D &lhs, const Vector3D &rhs)MBMesquite::Vector3D [friend]
operator-=(const Vector3D &rhs)MBMesquite::Vector3D [inline]
operator/(const Vector3D &lhs, const double scalar)MBMesquite::Vector3D [friend]
operator/=(const double scalar)MBMesquite::Vector3D [inline]
operator=(const Vector3D &rhs)MBMesquite::MsqVertex [inline]
MBMesquite::Vector3D::operator=(const double &to_copy)MBMesquite::Vector3D [inline]
operator==(const Vector3D &lhs, const Vector3D &rhs)MBMesquite::Vector3D [friend]
operator[](size_t index) const MBMesquite::Vector3D [inline]
operator[](size_t index)MBMesquite::Vector3D [inline]
operator~() const MBMesquite::Vector3D [inline]
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Vector3D [friend]
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Vector3D [friend]
remove_soft_fixed_flag()MBMesquite::MsqVertex [inline]
remove_vertex_flag(FlagMaskID flag)MBMesquite::MsqVertex [inline]
set(const double x, const double y, const double z)MBMesquite::Vector3D [inline]
set(const double xyz[3])MBMesquite::Vector3D [inline]
set(const Vector3D &to_copy)MBMesquite::Vector3D [inline]
set_flags(FlagMask p_flags)MBMesquite::MsqVertex [inline]
set_hard_fixed_flag()MBMesquite::MsqVertex [inline]
set_length(const double new_length)MBMesquite::Vector3D [inline]
set_soft_fixed_flag()MBMesquite::MsqVertex [inline]
set_vertex_flag(FlagMaskID flag)MBMesquite::MsqVertex [inline]
to_array() const MBMesquite::Vector3D [inline]
to_array()MBMesquite::Vector3D [inline]
Vector3D()MBMesquite::Vector3D [inline]
Vector3D(double xyz)MBMesquite::Vector3D [inline]
Vector3D(double x, double y, double z)MBMesquite::Vector3D [inline]
Vector3D(const double xyz[3])MBMesquite::Vector3D [inline]
Vector3D(const Vector3D &to_copy)MBMesquite::Vector3D [inline]
vertexBitFlagsMBMesquite::MsqVertex [private]
within_tolerance_box(const Vector3D &compare_to, double tolerance) const MBMesquite::Vector3D [inline]
x() const MBMesquite::Vector3D [inline]
x(const double x)MBMesquite::Vector3D [inline]
y() const MBMesquite::Vector3D [inline]
y(const double y)MBMesquite::Vector3D [inline]
z() const MBMesquite::Vector3D [inline]
z(const double z)MBMesquite::Vector3D [inline]
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