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// *********************************

// Patrick Shriwise
// October, 2013

// functions needed to check models for watertightness

#include <iostream>
#include <iomanip> // for setprecision
#include <limits> // for min/max values
#include <assert.h>
#include <math.h>
#include <time.h>
#include <vector>
#include <cmath>
#include <cstdlib>
#include <ctime>
#include <set>
#include <algorithm>
#include "moab/Core.hpp"
#include "MBTagConventions.hpp"
#include "moab/Range.hpp"
#include "moab/Skinner.hpp"

#include "moab/GeomTopoTool.hpp"
#include "meshkit/cw_func.hpp"
#include "meshkit/gen.hpp"
#include "meshkit/zip.hpp"
#include "moab/Skinner.hpp"

using namespace moab;
namespace cw_func {

 ErrorCode check_mesh_for_watertightness( EntityHandle input_set, double tol, bool &sealed, bool test, bool verbose, bool check_topology )
 {

  ErrorCode result;

 // create tags on geometry
  Tag geom_tag, id_tag;
  result = MBI()->tag_get_handle( GEOM_DIMENSION_TAG_NAME, 1, 
                            MB_TYPE_INTEGER, geom_tag, MB_TAG_DENSE|MB_TAG_CREAT );
  if(gen::error(MB_SUCCESS != result, "could not get GEOM_DIMENSION_TAG_NAME handle")) return result;

  result = MBI()->tag_get_handle( GLOBAL_ID_TAG_NAME, 1, 
                            MB_TYPE_INTEGER, id_tag, MB_TAG_DENSE|MB_TAG_CREAT );
  if(gen::error(MB_SUCCESS != result, "could not get GLOBAL_ID_TAG_NAME handle")) return result;

  
  // get surface and volume sets
  Range surf_sets, vol_sets; // Range of set of surfaces and volumes
  // surface sets
  int dim = 2;
  void* input_dim[] = {&dim};
  result = MBI()->get_entities_by_type_and_tag( input_set, MBENTITYSET, &geom_tag, 
                                                input_dim, 1, surf_sets);
  if(MB_SUCCESS != result)
    {
      return result;
    }

  // volume sets
  dim = 3;<--- Variable 'dim' is assigned a value that is never used.
  result = MBI()->get_entities_by_type_and_tag( input_set, MBENTITYSET, &geom_tag, 
                                                input_dim, 1, vol_sets);
  if(MB_SUCCESS != result)
    {
      return result;
    }
 if(!test)
  {
  std::cout<< "number of surfaces=" << surf_sets.size() << std::endl;
  std::cout<< "number of volumes="  << vol_sets.size() << std::endl;
  }
  // ******************************************************************
  // Watertightness is a property of volumes. Check each surface for
  // watertightness.
  // ******************************************************************
  // counted leaky surfaces
  int total_counter = 0, unmatched_counter=0;
  std::set<int> leaky_surfs, leaky_vols;
  Skinner tool(MBI());

  // remove all edges for fast skinning
  Range edges;

  result = MBI()->get_entities_by_type( 0, MBEDGE, edges ); // get all edges
  if(MB_SUCCESS != result) // failed to get edge data
    {
      return result; // failed
    }
//10/11/13
//removed as a result of the change from the gen::find_skin function to the Skinner:find_skin function
/*
  result = MBI()->delete_entities( edges ); //otherwise delete all edge
  
  if(MB_SUCCESS != result) // failed to delete edge data
    {
      return result; // failed
    }
*/  
  // loop over each volume meshset
  int vol_counter = 0;
  for(Range::iterator i=vol_sets.begin(); i!=vol_sets.end(); ++i)
    {
      ++vol_counter;
      int surf_counter=0;
      Range child_sets;

      result = MBI()->get_child_meshsets( *i, child_sets ); // get child set
      if(MB_SUCCESS != result)
	{
	  return result; // failed
	}

      // get the volume id of the volume meshset to print a status message
      int vol_id=0;
      // i is the iterator, so &(*i) is a pointer to the first element of Range
      result = MBI()->tag_get_data( id_tag, &(*i), 1, &vol_id );

      if(MB_SUCCESS != result)
	{
	  return result;
	}

      if(verbose) 
	{
	  std::cout << "checking volume " << vol_counter << "/" << vol_sets.size()
			  << " id=" << vol_id << std::endl;
	}

      // determine how many skin edges are in each volume
      int n_tris = 0;

      for(Range::iterator j=child_sets.begin(); j!=child_sets.end(); ++j)
	{
	  result = MBI()->get_number_entities_by_type( *j, MBTRI, n_tris ); // for each child set get number of triangles
	  if(MB_SUCCESS != result)
	    {
	      return result;
	    }
	}

      // save the edges in a vector that is large enough to avoid resizing
      // presumably some kind of efficiency thing?? ad ??
      std::vector<coords_and_id> the_coords_and_id;
      the_coords_and_id.reserve(n_tris);

      // loop over the surface meshsets of each volume meshset
      for(Range::iterator j=child_sets.begin(); j!=child_sets.end(); ++j)
	{

	  // get the surface id of the surface meshset
	  surf_counter++;
	  int surf_id=0;
	  result = MBI()->tag_get_data( id_tag, &(*j), 1, &surf_id );
	  if(MB_SUCCESS != result)
	    {
	      return result;
	    }

	  // get the range of facets of the surface meshset
	  Range facets;
	  result = MBI()->get_entities_by_type( *j, MBTRI, facets );
	  if(MB_SUCCESS != result)
	    {
	      return result;
	    }

	  // get the range of skin edges from the range of facets
	  // Fiasco: Jason wrote an optimized function (find_skin_vertices) that performed
	  // almost as well as my specialized version (gen::find_skin). When he made then
	  // generalized find_skin_vertices for MOAB it killed performance. As it stands,
	  // gen::find_skin is ~7x faster (January 29, 2010).
	  Range skin_edges;
          Skinner sk(MBI());
	  if(!facets.empty()) 
	    {
	      result = sk.find_skin( 0 , facets, 1, skin_edges, false );
	      if(MB_SUCCESS != result)
		{
		  return result;
		}
	    }

      // count the number of skin edges in the range
      if(verbose) 
	{
	  std::cout << "surface " << surf_counter << "/" << child_sets.size()
		    << " id=" << surf_id << " contains " << facets.size() 
		    << " facets and " << skin_edges.size() << " skin edges" << std::endl;
	}
     
      for(Range::const_iterator k=skin_edges.begin(); k!=skin_edges.end(); ++k) {
	// get the endpoint vertices of the facet edge
	Range verts;
	result = MBI()->get_adjacencies( &(*k), 1, 0, false, verts );
        if(MB_SUCCESS != result) return result;
        if(2 != verts.size()) {
          std::cout << "  WARNING: verts.size()=" << verts.size() << std::endl;
	  continue;
        }  

        // Save the range of verts to an array of verts that can store duplicates.
        coords_and_id temp;
        if(check_topology) {
          temp.vert1 = verts[0];
          temp.vert2 = verts[1];
        } else {
          // get the coordinates of endpoint vertices
          double coords0[3], coords1[3];
	  result = MBI()->get_coords( &(verts.front()), 1, coords0 );
          if(MB_SUCCESS != result) return result;
	  result = MBI()->get_coords( &(verts.back()), 1, coords1 );
          if(MB_SUCCESS != result) return result;
          // orient the edge by endpoint coords
          if((!check_topology) &&
            (coords1[0]< coords0[0] ||
            (coords1[0]==coords0[0] && coords1[1]< coords0[1]) ||
            (coords1[0]==coords0[0] && coords1[1]==coords0[1] && coords1[2]< coords0[2]))) {
            temp.x1 = coords1[0];
            temp.y1 = coords1[1];
            temp.z1 = coords1[2];
            temp.x2 = coords0[0];
            temp.y2 = coords0[1];
            temp.z2 = coords0[2];
            temp.vert1 = verts[1];
  	    temp.vert2 = verts[0];
          } else {
            temp.x1 = coords0[0];
            temp.y1 = coords0[1];
            temp.z1 = coords0[2];
            temp.x2 = coords1[0];
            temp.y2 = coords1[1];
            temp.z2 = coords1[2];
            temp.vert1 = verts[0];
  	    temp.vert2 = verts[1];
          }
        }
        temp.surf_id = surf_id;
	temp.matched = false;
        the_coords_and_id.push_back(temp);
      }
      //10/10/13
      // Removed the following to avoid altering the data set at all
      // -No need to delete skin_edges with the moab:Skinner find_skin function
      // -skin_edges size will be reset to zero upon new Range skin_edges; call
      // clean up the edges for the next find_skin call
      //result = MBI()->delete_entities( skin_edges );
      //if(MB_SUCCESS != result) return result;

      //10/10/13
      // - No ned to ensure edges aren't in the meshset with Skinner find_skin function
      //int n_edges;
      //result = MBI()->get_number_entities_by_type(0, MBEDGE, n_edges );
      //if(MB_SUCCESS != result) return result;
      //if(gen::error(0 != n_edges, "n_edges not equal to zero")) return MB_MULTIPLE_ENTITIES_FOUND;
    }

    // sort the edges by the first vert. The first vert has a lower handle than the second.
    int n_edges = the_coords_and_id.size();
    total_counter += n_edges;
    if(check_topology) {
      qsort( &the_coords_and_id[0], n_edges, sizeof(struct coords_and_id), compare_by_handle);
    } else {
      qsort( &the_coords_and_id[0], n_edges, sizeof(struct coords_and_id), compare_by_coords);
    }

    // ******************************************************************
    // Iterate through each facet edge, looking for its match. If a match
    // is found set the edge's flag to 'matched' so that we do not check
    // it again.
    // WARNING: The logic is different for checking by topology vs. proximity.
    // ******************************************************************
    // loop over each facet edge in the volume
    for(int j=0; j!=n_edges; ++j) {

      // if the edge has already been matched, skip it
      if (the_coords_and_id[j].matched) continue;
    
      // try to match the edge with another facet edge:
      for(int k=j+1; k!=n_edges+1; ++k) {

        // look for a match
        if(check_topology) {
	  if( the_coords_and_id[j].vert1==the_coords_and_id[k].vert1 &&
	      the_coords_and_id[j].vert2==the_coords_and_id[k].vert2 ) {
            the_coords_and_id[j].matched = true;
            the_coords_and_id[k].matched = true;
  	    //std::cout<< "matched by handle" << std::endl;
            break;
	  }
        } else {
          // When matching by proximity, it is possible that the k edge has already
          // been matched. If so, skip it.
	  if (the_coords_and_id[k].matched) continue;

          // see if the edge matches
          CartVect diff0(the_coords_and_id[j].x1-the_coords_and_id[k].x1,
                           the_coords_and_id[j].y1-the_coords_and_id[k].y1,
                           the_coords_and_id[j].z1-the_coords_and_id[k].z1);
          CartVect diff1(the_coords_and_id[j].x2-the_coords_and_id[k].x2,
			   the_coords_and_id[j].y2-the_coords_and_id[k].y2,
			   the_coords_and_id[j].z2-the_coords_and_id[k].z2);
          double d0 = diff0.length_squared();
          double d1 = diff1.length_squared();
          if( d0<tol*tol && d1<tol*tol ) {
            the_coords_and_id[j].matched = true;
            the_coords_and_id[k].matched = true;
  	    //std::cout<< "matched by proximity" << std::endl;
            break;
	  }
          // Due to the sort, once the x-coords are out of tolerance, a match 
          // cannot exist.
          if( the_coords_and_id[k].x1 - the_coords_and_id[j].x1 <= tol) continue;
        }

        // If no break or continue has been hit, the edge is unmatched.    
        // if we have a new leaky surface, save it
	std::set<int>::iterator found;
        found = leaky_surfs.find( the_coords_and_id[j].surf_id );
	if(found == leaky_surfs.end()) {
	  leaky_surfs.insert( the_coords_and_id[j].surf_id );
	}
	found = leaky_vols.find( vol_id );
        if(found == leaky_vols.end()) {
          leaky_vols.insert( vol_id );
        }
        // print info for unmatched edge
        if(verbose) {
          // get the coordinates if we don't already have them
          if(check_topology) {
  	    double endpt_coords[3];
	    result = MBI()->get_coords( &the_coords_and_id[j].vert1, 1, endpt_coords );
            if(MB_SUCCESS != result) return result;
	    the_coords_and_id[j].x1 = endpt_coords[0]; 
	    the_coords_and_id[j].y1 = endpt_coords[1];
	    the_coords_and_id[j].z1 = endpt_coords[2];
            result = MBI()->get_coords( &the_coords_and_id[j].vert2, 1, endpt_coords );
            if(MB_SUCCESS != result) return result;
	    the_coords_and_id[j].x2 = endpt_coords[0]; 
	    the_coords_and_id[j].y2 = endpt_coords[1];
	    the_coords_and_id[j].z2 = endpt_coords[2];
          }
          std::cout << "  edge of surf " << the_coords_and_id[j].surf_id 
                 << " unmatched: " << " (" 
                 << the_coords_and_id[j].x1 << "," 
	         << the_coords_and_id[j].y1 << ","
	         << the_coords_and_id[j].z1 << ") (" 
                 << the_coords_and_id[j].x2 << ","
	         << the_coords_and_id[j].y2 << ","
	         << the_coords_and_id[j].z2 << ")" 
		 << " v0=" << the_coords_and_id[j].vert1 
                 << " v1=" << the_coords_and_id[j].vert2
                 << " j=" << j << " k=" << k <<std::endl;
        }
        unmatched_counter++;
        break;        
      }  // k loop
    }    // j loop
  }      // volume loop


  
  
   
  
  if(!test)
  {
  // print time and summary
  
  std::cout << std::endl << unmatched_counter << "/" << total_counter << " ("
            << double(100.0*unmatched_counter)/total_counter 
            << "%) unmatched edges" << std::endl;
  std::cout << leaky_surfs.size() << "/" << surf_sets.size() << " ("
            << double(100.0*leaky_surfs.size())/surf_sets.size() 
            << "%) unsealed surfaces" << std::endl;
  std::cout << leaky_vols.size() << "/" << vol_sets.size() << " ("
            << double(100.0*leaky_vols.size())/vol_sets.size() 
            << "%) unsealed volumes" << std::endl;
  

  // list the leaky surface and volume ids
  std::cout << "leaky surface ids=";
  for( std::set<int>::iterator i=leaky_surfs.begin(); i!=leaky_surfs.end(); i++) {<--- Prefer prefix ++/-- operators for non-primitive types.
    std::cout << *i << " ";
  }
  std::cout << std::endl;
  std::cout << "leaky volume ids=";
  for( std::set<int>::iterator i=leaky_vols.begin(); i!=leaky_vols.end(); i++) {<--- Prefer prefix ++/-- operators for non-primitive types.
    std::cout << *i << " ";
  }
  std::cout << std::endl;
 }


 if(unmatched_counter == 0 && leaky_vols.size() == 0 && leaky_surfs.size() == 0 )<--- Possible inefficient checking for 'leaky_vols' emptiness.<--- Possible inefficient checking for 'leaky_surfs' emptiness.
 {
  sealed=true;
 }
 else
 {
  sealed=false;
 }
 return MB_SUCCESS;
 }

/* qsort struct comparision function */
int compare_by_handle(const void *a, const void *b)
{
  struct coords_and_id *ia = (struct coords_and_id *)a;
  struct coords_and_id *ib = (struct coords_and_id *)b;
  if(ia->vert1 == ib->vert1) 
  {
    return (int)(ia->vert2 - ib->vert2);
  } 
  else 
  {
    return (int)(ia->vert1 - ib->vert1);
  }
  /* float comparison: returns negative if b > a 
     and positive if a > b. We multiplied result by 100.0
     to preserve decimal fraction */
} 

/* qsort struct comparision function */
// This is tricky because doubles always get rounded down to ints.
int compare_by_coords(const void *a, const void *b)
{
  struct coords_and_id *ia = (struct coords_and_id *)a;
  struct coords_and_id *ib = (struct coords_and_id *)b;
  if(ia->x1 == ib->x1) {
    if(ia->y1 == ib->y1) {
      if(ia->z1 == ib->z1) {
        if(ia->x2 == ib->x2) {
          if(ia->y2 == ib->y2) {
            if(ia->z2 == ib->z2) {
              return ia->surf_id - ib->surf_id;
            } else {
              return (ia->z2 > ib->z2) - (ia->z2 < ib->z2);
            }
          } else {
            return (ia->y2 > ib->y2) - (ia->y2 < ib->y2);
          }
        } else {
          return (ia->x2 > ib->x2) - (ia->x2 < ib->x2);
        }
      } else {
        return (ia->z1 > ib->z1) - (ia->z1 < ib->z1);
      }
    } else {
      return (ia->y1 > ib->y1) - (ia->y1 < ib->y1);;
    }
  } else {
    return (ia->x1 > ib->x1) - (ia->x1 < ib->x1);
  }
  /* float comparison: returns negative if b > a 
     and positive if a > b. We multiplied result by 100.0
     to preserve decimal fraction */
}

}