Data Structures | |
struct | Foo |
Public Member Functions | |
Cpu (ComponentId_t id, Params_t ¶ms) | |
int | Setup () |
Called after all components have been constructed, but before simulation time has begun. | |
int | Finish () |
Called after simulation completes, but before objects are destroyed. | |
Cpu (ComponentId_t id, Params_t ¶ms) | |
Cpu (ComponentId_t id, Params_t ¶ms) | |
virtual void | memoryAccess (OffCpuIF::access_mode mode, unsigned long long address, unsigned long data_size) |
virtual void | NICAccess (OffCpuIF::access_mode mode, unsigned long data_size) |
Cpu (ComponentId_t id, Simulation *sim, Params_t ¶ms) | |
int | Setup () |
Called after all components have been constructed, but before simulation time has begun. | |
int | Finish () |
Called after simulation completes, but before objects are destroyed. | |
Cpu (ComponentId_t id, Params_t ¶ms) | |
Friends | |
class | boost::serialization::access |
int Cpu::Finish | ( | ) | [inline, virtual] |
Called after simulation completes, but before objects are destroyed.
A good place to print out statistics.
Reimplemented from SST::Component.
int Cpu::Finish | ( | ) | [inline, virtual] |
Called after simulation completes, but before objects are destroyed.
A good place to print out statistics.
Reimplemented from SST::Component.
int Cpu::Setup | ( | ) | [inline, virtual] |
Called after all components have been constructed, but before simulation time has begun.
Reimplemented from SST::Component.
int Cpu::Setup | ( | ) | [inline, virtual] |
Called after all components have been constructed, but before simulation time has begun.
Reimplemented from SST::Component.