LCOV - code coverage report
Current view: top level - src/moab - GeomQueryTool.hpp (source / functions) Hit Total Coverage
Test: coverage_sk.info Lines: 7 7 100.0 %
Date: 2020-12-16 07:07:30 Functions: 5 5 100.0 %
Branches: 0 0 -

           Branch data     Line data    Source code
       1                 :            : #ifndef MOAB_GEOM_QUERY_TOOL_HPP
       2                 :            : #define MOAB_GEOM_QUERY_TOOL_HPP
       3                 :            : 
       4                 :            : #include "MBTagConventions.hpp"
       5                 :            : #include "moab/CartVect.hpp"
       6                 :            : #include "moab/Range.hpp"
       7                 :            : #include "moab/Core.hpp"
       8                 :            : #include "moab/GeomUtil.hpp"
       9                 :            : #include "moab/FileOptions.hpp"
      10                 :            : #include "moab/EntityHandle.hpp"
      11                 :            : #include "moab/GeomTopoTool.hpp"
      12                 :            : #include "moab/OrientedBoxTreeTool.hpp"
      13                 :            : 
      14                 :            : #include <vector>
      15                 :            : #include <map>
      16                 :            : #include <string>
      17                 :            : #include <assert.h>
      18                 :            : 
      19                 :            : namespace moab
      20                 :            : {
      21                 :            : 
      22                 :            : /** \class GeomQueryTool
      23                 :            :  *
      24                 :            :  * \brief Tool for querying different aspects of geometric topology sets in MOAB
      25                 :            :  *
      26                 :            :  * Given the conventions established in GeomTopoTool for representing
      27                 :            :  * geometric topology through a hierarchy of meshsets, this tool provides a
      28                 :            :  * set of methods to query different geometric aspects of those geometric
      29                 :            :  * topology sets including:
      30                 :            :  *
      31                 :            :  *   * measures of surface area and volume
      32                 :            :  *   * distance to a bounding surface from a point within a volume
      33                 :            :  *   * test the inclusion of a point within a volume
      34                 :            :  *   * find the angle of a surface at a point
      35                 :            :  *
      36                 :            :  * A feature of these queries is that there is some support for overlapping
      37                 :            :  * geometries.
      38                 :            :  *
      39                 :            :  */
      40                 :            : 
      41                 :            : class GeomQueryTool
      42                 :            : {
      43                 :            :   public:
      44                 :            :     /* \class RayHistory
      45                 :            :      *
      46                 :            :      * In many use cases, it is useful to track some of the history of a ray as
      47                 :            :      * it passes through a geometry, particularly a geometry represented by
      48                 :            :      * facets.  For example, given round-off erorr in ray-triangle tests
      49                 :            :      * (GeomUtil::ray_tri_intersect) used as part of a test for ray-surface
      50                 :            :      * intersection, it is possible for subsequent queries to oscillate between
      51                 :            :      * adjacent surfaces.  This class stores information about history of a ray
      52                 :            :      * that can be used to test for such circumstances so that they can be
      53                 :            :      * accommodated.
      54                 :            :      *
      55                 :            :      */
      56                 :            : 
      57                 :        152 :     class RayHistory
      58                 :            :     {
      59                 :            : 
      60                 :            :       public:
      61                 :            :         /**
      62                 :            :          * Clear this entire history-- logically equivalent to creating a new history,
      63                 :            :          * but probably more efficient.
      64                 :            :          */
      65                 :            :         void reset();
      66                 :            : 
      67                 :            :         /**
      68                 :            :          * Clear the history up to the most recent intersection.  This should be
      69                 :            :          * called when a ray changes direction at the site of a surface crossing,
      70                 :            :          * a situation that most commonly occurs at a reflecting boundary.
      71                 :            :          */
      72                 :            :         void reset_to_last_intersection();
      73                 :            : 
      74                 :            :         /**
      75                 :            :          * Remove the most recent intersection.  This allows a subsequent call
      76                 :            :          * along the same ray to return the same intersection.
      77                 :            :          */
      78                 :            :         void rollback_last_intersection();
      79                 :            : 
      80                 :            :         /**
      81                 :            :          * Get the last intersection in the RayHistory. This will return a null
      82                 :            :          * EntityHandle (0) if the history is empty.
      83                 :            :          */
      84                 :            :         ErrorCode get_last_intersection( EntityHandle& last_facet_hit ) const;
      85                 :            : 
      86                 :            :         /**
      87                 :            :          * @return the number of surface crossings currently represented by this ray history
      88                 :            :          */
      89                 :          1 :         int size() const
      90                 :            :         {
      91                 :          1 :             return prev_facets.size();
      92                 :            :         }
      93                 :            : 
      94                 :            :         /**
      95                 :            :          * @return Boolean indicating if this entity is in the RayHistory
      96                 :            :          */
      97                 :            :         bool in_history( EntityHandle ent ) const;
      98                 :            : 
      99                 :            :         /**
     100                 :            :          * Add entity to the RayHistory
     101                 :            :          */
     102                 :            :         void add_entity( EntityHandle ent );
     103                 :            : 
     104                 :            :       private:
     105                 :            :         std::vector< EntityHandle > prev_facets;
     106                 :            : 
     107                 :            :         friend class GeomQueryTool;
     108                 :            :     };
     109                 :            : 
     110                 :            :     // Constructors
     111                 :            : 
     112                 :            :     GeomQueryTool( Interface* impl, bool find_geoments = false, EntityHandle modelRootSet = 0,
     113                 :            :                    bool p_rootSets_vector = true, bool restore_rootSets = true, bool trace_counting = false,
     114                 :            :                    double overlap_thickness = 0., double numerical_precision = 0.001 );
     115                 :            : 
     116                 :            :     GeomQueryTool( GeomTopoTool* geomtopotool, bool trace_counting = false, double overlap_thickness = 0.,
     117                 :            :                    double numerical_precision = 0.001 );
     118                 :            : 
     119                 :            :     // Destructor
     120                 :            :     ~GeomQueryTool();
     121                 :            : 
     122                 :            :     ErrorCode initialize();
     123                 :            : 
     124                 :            :     /**\brief find the next surface crossing from a given point in a given direction
     125                 :            :      *
     126                 :            :      * This is the primary method to enable ray tracing through a geometry.
     127                 :            :      * Given a volume and a ray, it determines the distance to the nearest intersection
     128                 :            :      * with a bounding surface of that volume and returns that distance and the
     129                 :            :      * EntityHandle indicating on which surface that intersection occurs.
     130                 :            :      * The caller can compute the location of the intersection by adding the
     131                 :            :      * distance to the ray.
     132                 :            :      *
     133                 :            :      * When a series of calls to this function are made along the same ray (e.g. for
     134                 :            :      * the purpose of tracking a ray through several volumes), the optional history
     135                 :            :      * argument should be given.  The history prevents previously intersected facets
     136                 :            :      * from being intersected again.  A single history should be used as long as a
     137                 :            :      * ray is proceeding forward without changing direction.  This situation is
     138                 :            :      * sometimes referred to as "streaming."
     139                 :            :      *
     140                 :            :      * If a ray changes direction at an intersection site, the caller should call
     141                 :            :      * reset_to_last_intersection() on the history object before the next ray fire.
     142                 :            :      *
     143                 :            :      * @param volume The volume at which to fire the ray
     144                 :            :      * @param ray_start An array of x,y,z coordinates from which to start the ray.
     145                 :            :      * @param ray_dir An array of x,y,z coordinates indicating the direction of the ray.
     146                 :            :      *                Must be of unit length.
     147                 :            :      * @param next_surf Output parameter indicating the next surface intersected by the ray.
     148                 :            :      *                If no intersection is found, will be set to 0.
     149                 :            :      * @param next_surf_dist Output parameter indicating distance to next_surf.  If next_surf is
     150                 :            :      *                0, this value is undefined and should not be used.
     151                 :            :      * @param history Optional RayHistory object.  If provided, the facets in the history are
     152                 :            :      *                assumed to not intersect with the given ray.  The facet intersected
     153                 :            :      *                by this query will also be added to the history.
     154                 :            :      * @param dist_limit Optional distance limit.  If provided and > 0, no intersections at a
     155                 :            :      *                distance further than this value will be returned.
     156                 :            :      * @param ray_orientation Optional ray orientation. If provided determines intersections
     157                 :            :      *                along the normal provided, e.g. if -1 allows intersections back along the
     158                 :            :      *                the ray direction, Default is 1, i.e. exit intersections
     159                 :            :      * @param stats Optional TrvStats object used to measure performance of underlying OBB
     160                 :            :      *              ray-firing query.  See OrientedBoxTreeTool.hpp for details.
     161                 :            :      *
     162                 :            :      */
     163                 :            :     ErrorCode ray_fire( const EntityHandle volume, const double ray_start[3], const double ray_dir[3],
     164                 :            :                         EntityHandle& next_surf, double& next_surf_dist, RayHistory* history = NULL,
     165                 :            :                         double dist_limit = 0, int ray_orientation = 1, OrientedBoxTreeTool::TrvStats* stats = NULL );
     166                 :            : 
     167                 :            :     /**\brief Test if a point is inside or outside a volume
     168                 :            :      *
     169                 :            :      * This method finds the point on the boundary of the volume that is nearest
     170                 :            :      * the test point (x,y,z).  If that point is "close" to a surface, a boundary test
     171                 :            :      * is performed based on the normal of the surface at that point and the
     172                 :            :      * optional ray direction (u,v,w).
     173                 :            :      * @param volume The volume to test
     174                 :            :      * @param xyz The location to test for volume containment
     175                 :            :      * @param result Set to 0 if xyz it outside volume, 1 if inside, and -1 if on boundary.
     176                 :            :      * @param Optional direction to use for underlying ray fire query.  Used to ensure
     177                 :            :      *        consistent results when a ray direction is known.  If NULL or {0,0,0} is
     178                 :            :      *        given, a random direction will be used.
     179                 :            :      * @param history Optional RayHistory object to pass to underlying ray fire query.
     180                 :            :      *        The history is not modified by this call.
     181                 :            :      */
     182                 :            :     ErrorCode point_in_volume( const EntityHandle volume, const double xyz[3], int& result, const double* uvw = NULL,
     183                 :            :                                const RayHistory* history = NULL );
     184                 :            : 
     185                 :            :     /**\brief Robust test if a point is inside or outside a volume using unit sphere area method
     186                 :            :      *
     187                 :            :      * This test may be more robust that the standard point_in_volume, but is much slower.
     188                 :            :      * It does not detect 'on boundary' situations as point_in_volume does.
     189                 :            :      * @param volume The volume to test
     190                 :            :      * @param xyz The location to test for volume containment
     191                 :            :      * @param result Set to 0 if xyz it outside volume, 1 if inside.
     192                 :            :      */
     193                 :            :     ErrorCode point_in_volume_slow( const EntityHandle volume, const double xyz[3], int& result );
     194                 :            : 
     195                 :            :     /**\brief Find volume for a given location.
     196                 :            :      *
     197                 :            :      * Determines which volume contains the point if possible. If no volume is found,
     198                 :            :      * a null EntityHandle is returned along with a MB_ENTITY_NOT_FOUND ErrorCode.
     199                 :            :      * @param xyz The location to test
     200                 :            :      * @param volume Set to volume handle containing the location if found
     201                 :            :      * @param dir Optional direction to use for underlying ray fire query.  Used to ensure
     202                 :            :      *        consistent results when a ray direction is known.  If NULL or {0,0,0} is
     203                 :            :      *        given, a random direction will be used.
     204                 :            :      */
     205                 :            :     ErrorCode find_volume( const double xyz[3], EntityHandle& volume, const double* dir = NULL );
     206                 :            : 
     207                 :            :     /**\brief Find volume for a given location using loop. (slow)
     208                 :            :      *
     209                 :            :      * Loops over all volumes in the model, checking for point containment
     210                 :            :      * @param xyz The location to test
     211                 :            :      * @param volume Set to volume handle containing the location if found
     212                 :            :      * @param dir Optional direction to use for underlying ray fire query.  Used to ensure
     213                 :            :      *        consistent results when a ray direction is known.  If NULL or {0,0,0} is
     214                 :            :      *        given, a random direction will be used.
     215                 :            :      */
     216                 :            :     ErrorCode find_volume_slow( const double xyz[3], EntityHandle& volume, const double* dir = NULL );
     217                 :            : 
     218                 :            :     /**\brief Test if a point is inside or outsize a volume's axis-aligned bounding box
     219                 :            :      *
     220                 :            :      * This is used as a fast way to determine whether a point is inside or outside of a volume
     221                 :            :      * before performing a point_in_volume test which involves firing a ray.
     222                 :            :      * @param volume The volume to test
     223                 :            :      * @param point The location to test for bounding box containment
     224                 :            :      * @param inside set to 0 if point is outside the box, 1 if inside
     225                 :            :      */
     226                 :            :     ErrorCode point_in_box( const EntityHandle volume, const double point[3], int& inside );
     227                 :            : 
     228                 :            :     /** \brief Given a ray starting at a surface of a volume, check whether the ray enters or exits
     229                 :            :      * the volume
     230                 :            :      *
     231                 :            :      * This function is most useful for rays that change directions at a surface crossing.
     232                 :            :      * It can be used to check whether a direction change redirects the ray back into the
     233                 :            :      * originating volume.
     234                 :            :      *
     235                 :            :      * @param volume The volume to test
     236                 :            :      * @param surface A surface on volume
     237                 :            :      * @param xyz A point location on surface
     238                 :            :      * @param uvw A (unit) direction vector
     239                 :            :      * @param result Set to 1 if ray is entering volume, or 0 if it is leaving
     240                 :            :      * @param history Optional ray history object from a previous call to ray_fire.  If present and
     241                 :            :      * non-empty, the history is used to look up the surface facet at which the ray begins.  Absent
     242                 :            :      * a history, the facet nearest to xyz will be looked up.  The history should always be provided
     243                 :            :      * if available, as it avoids the computational expense of a nearest-facet query.
     244                 :            :      */
     245                 :            :     ErrorCode test_volume_boundary( const EntityHandle volume, const EntityHandle surface, const double xyz[3],
     246                 :            :                                     const double uvw[3], int& result, const RayHistory* history = NULL );
     247                 :            : 
     248                 :            :     /**\brief Find the distance to the point on the boundary of the volume closest to the test point
     249                 :            :      *
     250                 :            :      * @param volume Volume to query
     251                 :            :      * @param point Coordinates of test point
     252                 :            :      * @param result Set to the minimum distance from point to a surface in volume
     253                 :            :      */
     254                 :            :     ErrorCode closest_to_location( EntityHandle volume, const double point[3], double& result,
     255                 :            :                                    EntityHandle* closest_surface = 0 );
     256                 :            : 
     257                 :            :     /** Calculate the volume contained in a 'volume' */
     258                 :            :     ErrorCode measure_volume( EntityHandle volume, double& result );
     259                 :            : 
     260                 :            :     /** Calculate sum of area of triangles */
     261                 :            :     ErrorCode measure_area( EntityHandle surface, double& result );
     262                 :            : 
     263                 :            :     /** Get the normal to a given surface at the point on the surface closest to a given point
     264                 :            :      *
     265                 :            :      * This method first identifies which facet contains this point and then
     266                 :            :      * calculates the unit outward normal of that facet.  The facet of the
     267                 :            :      * provided volume that is nearest the provided point is used for this
     268                 :            :      * calculation.  The search for that facet can be circumvented by providing
     269                 :            :      * a RayHistory, in which case the last facet of the history will be used.
     270                 :            :      *
     271                 :            :      * @param surf Surface on which to get normal
     272                 :            :      * @param xyz Point on surf
     273                 :            :      * @param angle Set to coordinates of surface normal nearest xyz
     274                 :            :      * @param history Optional ray history from a previous call to ray_fire().
     275                 :            :      *        If present and non-empty, return the normal
     276                 :            :      *        of the most recently intersected facet, ignoring xyz.
     277                 :            :      */
     278                 :            :     ErrorCode get_normal( EntityHandle surf, const double xyz[3], double angle[3], const RayHistory* history = NULL );
     279                 :            : 
     280                 :            :   private:
     281                 :            :     /**\brief determine the point membership when the point is effectively on the boundary
     282                 :            :      *
     283                 :            :      * Called by point_in_volume when the point is with tolerance of the boundary. Compares the
     284                 :            :      * ray direction with the surface normal to determine a volume membership.
     285                 :            :      */
     286                 :            :     ErrorCode boundary_case( EntityHandle volume, int& result, double u, double v, double w, EntityHandle facet,
     287                 :            :                              EntityHandle surface );
     288                 :            : 
     289                 :            :     /** get the solid angle projected by a facet on a unit sphere around a point
     290                 :            :      *  - used by point_in_volume_slow
     291                 :            :      */
     292                 :            :     ErrorCode poly_solid_angle( EntityHandle face, const CartVect& point, double& area );
     293                 :            : 
     294                 :            :     /**\brief State object used in calls to ray_fire()
     295                 :            :      *
     296                 :            :      * Storage for the "history" of a ray.  This represents the surface facets
     297                 :            :      * that the ray is known to have crossed, which cannot be crossed again
     298                 :            :      * as long as the ray does not change direction.  It is intended to be used
     299                 :            :      * with a series of consecutive calls to ray_fire(), in which a ray passes
     300                 :            :      * over potentially many surfaces.
     301                 :            :      */
     302                 :            : 
     303                 :            :   public:
     304                 :            :     /*
     305                 :            :      Overlap Thickness:
     306                 :            :      This tolerance is the maximum distance across an overlap. It should be zero
     307                 :            :      unless the geometry has overlaps. The overlap thickness is set using the dagmc
     308                 :            :      card. Overlaps must be small enough not to significantly affect physics.
     309                 :            :        Performance: increasing tolerance decreases performance
     310                 :            :        Robustness:  increasing tolerance increases robustness
     311                 :            :        Knowledge:   user must have intuition of overlap thickness
     312                 :            :     */
     313                 :            : 
     314                 :            :     /** Attempt to set a new overlap thickness tolerance, first checking for sanity */
     315                 :            : 
     316                 :            :     void set_overlap_thickness( double new_overlap_thickness );
     317                 :            : 
     318                 :            :     /*
     319                 :            :      Numerical Precision:
     320                 :            :      This tolerance is used for obb.intersect_ray, finding neighborhood of
     321                 :            :      adjacent triangle for edge/node intersections, and error in advancing
     322                 :            :      geometric position of particle (x' ~= x + d*u). When determining the
     323                 :            :      neighborhood of adjacent triangles for edge/node intersections, the facet
     324                 :            :      based model is expected to be watertight.
     325                 :            :        Performance: increasing tolerance decreases performance (but not very much)
     326                 :            :        Robustness:  increasing tolerance increases robustness
     327                 :            :        Knowledge:   user should not change this tolerance
     328                 :            :     */
     329                 :            : 
     330                 :            :     /** Attempt to set a new numerical precision , first checking for sanity
     331                 :            :      *  Use of this function is discouraged.
     332                 :            :      */
     333                 :            :     void set_numerical_precision( double new_precision );
     334                 :            : 
     335                 :            :     double get_numerical_precision()
     336                 :            :     {
     337                 :            :         return numericalPrecision;
     338                 :            :     }
     339                 :            : 
     340                 :            :     double get_overlap_thickness()
     341                 :            :     {
     342                 :            :         return overlapThickness;
     343                 :            :     }
     344                 :            : 
     345                 :        108 :     GeomTopoTool* gttool()
     346                 :            :     {
     347                 :        108 :         return geomTopoTool;
     348                 :            :     }
     349                 :            : 
     350                 :         28 :     Interface* moab_instance()
     351                 :            :     {
     352                 :         28 :         return MBI;
     353                 :            :     }
     354                 :            : 
     355                 :            :   private:
     356                 :            :     GeomTopoTool* geomTopoTool;
     357                 :            :     bool owns_gtt;
     358                 :            :     Interface* MBI;
     359                 :            :     OrientedBoxTreeTool* obbTreeTool;
     360                 :            :     bool counting;
     361                 :            :     long long int n_pt_in_vol_calls;
     362                 :            :     long long int n_ray_fire_calls;
     363                 :            :     double overlapThickness, numericalPrecision;
     364                 :            :     Tag senseTag;
     365                 :            : };
     366                 :            : 
     367                 :            : }  // namespace moab
     368                 :            : 
     369                 :            : #endif

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