MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2004 Sandia Corporation and Argonne National 00005 Laboratory. Under the terms of Contract DE-AC04-94AL85000 00006 with Sandia Corporation, the U.S. Government retains certain 00007 rights in this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 [email protected], [email protected], [email protected], 00024 [email protected], [email protected], [email protected], 00025 [email protected] 00026 00027 ***************************************************************** */ 00028 /*! 00029 \file Exponent.cpp 00030 \brief 00031 00032 \author Jason Kraftcheck 00033 \date 2005-5-2 00034 */ 00035 00036 #include "Exponent.hpp" 00037 00038 namespace MBMesquite 00039 { 00040 00041 Exponent::constMemberPtr Exponent::get_func_ptr( double exponent ) 00042 { 00043 if( exponent == 0.0 ) 00044 return &Exponent::pow0; 00045 else if( exponent == 1.0 ) 00046 return &Exponent::pow1; 00047 else if( exponent == 0.5 ) 00048 return &Exponent::squareRoot; 00049 else if( exponent == 1. / 3. ) 00050 return &Exponent::cubeRoot; 00051 else if( exponent == -1. / 3. ) 00052 return &Exponent::invCubeRoot; 00053 else if( exponent == 2. / 3. ) 00054 return &Exponent::powTwoThirds; 00055 else if( exponent == -2. / 3. ) 00056 return &Exponent::invTwoThirds; 00057 else if( exponent == 2.0 ) 00058 return &Exponent::pow2; 00059 else if( exponent == -1.0 ) 00060 return &Exponent::inverse; 00061 else if( exponent == -0.5 ) 00062 return &Exponent::invSquareRoot; 00063 else if( exponent == 1.5 ) 00064 return &Exponent::powThreeHalves; 00065 else if( exponent == -2.0 ) 00066 return &Exponent::invSquare; 00067 else if( std::floor( exponent ) == exponent ) 00068 { 00069 if( exponent > 0.0 ) 00070 return &Exponent::powPositiveInt; 00071 else 00072 return &Exponent::powNegativeInt; 00073 } 00074 else 00075 return &Exponent::std_pow; 00076 } 00077 00078 void Exponent::set_exponent( double exponent ) 00079 { 00080 mExponent = exponent; 00081 funcPointer = get_func_ptr( exponent ); 00082 } 00083 00084 double Exponent::pow0( double ) const 00085 { 00086 return 1.0; 00087 } 00088 double Exponent::pow1( double x ) const 00089 { 00090 return x; 00091 } 00092 double Exponent::pow2( double x ) const 00093 { 00094 return x * x; 00095 } 00096 double Exponent::squareRoot( double x ) const 00097 { 00098 return std::sqrt( x ); 00099 } 00100 double Exponent::cubeRoot( double x ) const 00101 { 00102 return MBMesquite::cbrt( x ); 00103 } 00104 double Exponent::invCubeRoot( double x ) const 00105 { 00106 return 1.0 / MBMesquite::cbrt( x ); 00107 } 00108 double Exponent::powTwoThirds( double x ) const 00109 { 00110 return MBMesquite::cbrt_sqr( x ); 00111 } 00112 double Exponent::invTwoThirds( double x ) const 00113 { 00114 return 1.0 / MBMesquite::cbrt_sqr( x ); 00115 } 00116 double Exponent::std_pow( double x ) const 00117 { 00118 return std::pow( x, mExponent ); 00119 } 00120 double Exponent::inverse( double x ) const 00121 { 00122 return 1.0 / x; 00123 } 00124 double Exponent::invSquareRoot( double x ) const 00125 { 00126 return 1.0 / std::sqrt( x ); 00127 } 00128 double Exponent::powThreeHalves( double x ) const 00129 { 00130 return x * x * x / std::sqrt( x ); 00131 } 00132 double Exponent::invSquare( double x ) const 00133 { 00134 return 1.0 / ( x * x ); 00135 } 00136 00137 double Exponent::powPositiveInt( double x ) const 00138 { 00139 double result = x; 00140 for( int i = (int)mExponent - 1; i > 0; --i ) 00141 result *= x; 00142 return result; 00143 } 00144 00145 double Exponent::powNegativeInt( double x ) const 00146 { 00147 double result = x; 00148 for( int i = ( -(int)mExponent ) - 1; i > 0; --i ) 00149 result *= x; 00150 return 1.0 / result; 00151 } 00152 00153 } // namespace MBMesquite