MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2006 Sandia National Laboratories. Developed at the 00005 University of Wisconsin--Madison under SNL contract number 00006 624796. The U.S. Government and the University of Wisconsin 00007 retain certain rights to this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 (2006) [email protected] 00024 00025 ***************************************************************** */ 00026 00027 /** \file IdealElements.hpp 00028 * \brief 00029 * \author Jason Kraftcheck 00030 */ 00031 00032 #ifndef MSQ_IDEAL_ELEMENTS_HPP 00033 #define MSQ_IDEAL_ELEMENTS_HPP 00034 00035 #include "Mesquite.hpp" 00036 00037 namespace MBMesquite 00038 { 00039 00040 class Vector3D; 00041 00042 /**\brief Get ideal element with unit edge length 00043 * 00044 * Get list of vertex coordinates for an ideal element with it's 00045 * centroid at the origin and all edges of unit length. Surface 00046 * elements lie in the XY plane. 00047 * 00048 *\param type the type of the element to obtain. 00049 *\param unit_height_pyramid If true, ideal pyramid has it's height equal 00050 * to the length of an edge of the base, rather than the default 00051 * of equilateral triangular faces. 00052 *\return corner vertex coordinates in canonical order. 00053 */ 00054 const Vector3D* unit_edge_element( EntityTopology type, bool unit_height_pyramid = false ); 00055 00056 /**\brief Get ideal element with unit area or volume 00057 * 00058 * Get list of vertex coordinates for an ideal element with it's 00059 * centroid at the origin and unit area/volume. Surface 00060 * elements lie in the XY plane. 00061 * 00062 *\param type the type of the element to obtain. 00063 *\param unit_height_pyramid If true, ideal pyramid has it's height equal 00064 * to the length of an edge of the base, rather than the default 00065 * of equilateral triangular faces. 00066 *\return corner vertex coordinates in canonical order. 00067 */ 00068 const Vector3D* unit_element( EntityTopology type, bool unit_height_pyramid = false ); 00069 00070 } // namespace MBMesquite 00071 00072 #endif