MOAB: Mesh Oriented datABase  (version 5.3.0)
MBMesquite::Matrix3D Member List
This is the complete list of members for MBMesquite::Matrix3D, including all inherited members.
assign_product(const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [inline]
column(unsigned c) const MBMesquite::Matrix3D [inline]
column_length(int i) const MBMesquite::Matrix3D [inline]
copy(const double *v)MBMesquite::Matrix3D [inline, protected]
det(const Matrix3D &A)MBMesquite::Matrix3D [friend]
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Matrix3D [friend]
eqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Matrix3D [friend]
equal_mult_elem(const Matrix3D &A)MBMesquite::Matrix3D [inline]
fill_lower_triangle()MBMesquite::Matrix3D [inline]
Frobenius_2(const Matrix3D &A)MBMesquite::Matrix3D [friend]
identity()MBMesquite::Matrix3D [inline]
inv(Matrix3D &B, const Matrix3D &A)MBMesquite::Matrix3D [friend]
lower() const MBMesquite::Matrix3D [inline]
matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [friend]
Matrix3D()MBMesquite::Matrix3D [inline]
Matrix3D(const Matrix3D &A)MBMesquite::Matrix3D [inline]
Matrix3D(double value)MBMesquite::Matrix3D [inline]
Matrix3D(double a00, double a01, double a02, double a10, double a11, double a12, double a20, double a21, double a22)MBMesquite::Matrix3D [inline]
Matrix3D(const Vector3D &col1, const Vector3D &col2, const Vector3D &col3)MBMesquite::Matrix3D [inline]
Matrix3D(double radians, const Vector3D &axis)MBMesquite::Matrix3D [inline]
Matrix3D(const double *v)MBMesquite::Matrix3D [inline]
Matrix3D(const char *s)MBMesquite::Matrix3D [inline]
Matrix3D(const SymMatrix3D &m)MBMesquite::Matrix3D [inline]
mult_element(const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [friend]
num_cols() const MBMesquite::Matrix3D [inline]
num_rows() const MBMesquite::Matrix3D [inline]
operator!=(const Matrix3D &lhs, const Matrix3D &rhs)MBMesquite::Matrix3D [friend]
operator()(unsigned short r, unsigned short c)MBMesquite::Matrix3D [inline]
operator()(unsigned short r, unsigned short c) const MBMesquite::Matrix3D [inline]
operator*(const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [friend]
operator*(const Matrix3D &A, const Vector3D &x)MBMesquite::Matrix3D [friend]
operator*(const Vector3D &x, const Matrix3D &A)MBMesquite::Matrix3D [friend]
operator*(double s) const MBMesquite::Matrix3D [inline]
operator*(double s, const Matrix3D &A)MBMesquite::Matrix3D [friend]
operator*=(double s)MBMesquite::Matrix3D [inline]
operator+(const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [friend]
operator+=(const Matrix3D &rhs)MBMesquite::Matrix3D [inline]
operator+=(const SymMatrix3D &rhs)MBMesquite::Matrix3D [inline]
operator-(const Matrix3D &A)MBMesquite::Matrix3D [friend]
operator-(const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [friend]
operator-=(const Matrix3D &rhs)MBMesquite::Matrix3D [inline]
operator-=(const SymMatrix3D &rhs)MBMesquite::Matrix3D [inline]
operator=(const Matrix3D &A)MBMesquite::Matrix3D [inline]
operator=(const SymMatrix3D &m)MBMesquite::Matrix3D [inline]
operator=(double scalar)MBMesquite::Matrix3D [inline]
operator=(const char *s)MBMesquite::Matrix3D [inline]
operator==(const Matrix3D &lhs, const Matrix3D &rhs)MBMesquite::Matrix3D [friend]
operator[](unsigned i)MBMesquite::Matrix3D [inline]
operator[](unsigned i) const MBMesquite::Matrix3D [inline]
outer_product(const Vector3D &v1, const Vector3D &v2)MBMesquite::Matrix3D [inline]
plus_transpose(const Matrix3D &A, const Matrix3D &B)MBMesquite::Matrix3D [friend]
plus_transpose_equal(const Matrix3D &B)MBMesquite::Matrix3D [inline]
plusEqaA(Matrix3D &B, const double a, const Matrix3D &A)MBMesquite::Matrix3D [friend]
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Matrix3D [friend]
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)MBMesquite::Matrix3D [friend]
positive_definite() const MBMesquite::Matrix3D [inline]
QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A)MBMesquite::Matrix3D [friend]
row(unsigned r) const MBMesquite::Matrix3D [inline]
set(double val)MBMesquite::Matrix3D [inline, protected]
set_column(int j, const Vector3D &c)MBMesquite::Matrix3D [inline]
set_values(const char *s)MBMesquite::Matrix3D [inline, protected]
sub_det(int r, int c) const MBMesquite::Matrix3D [inline]
timesInvA(Matrix3D &B, const Matrix3D &A)MBMesquite::Matrix3D [friend]
transpose(const Matrix3D &A)MBMesquite::Matrix3D [friend]
transpose()MBMesquite::Matrix3D [inline]
upper() const MBMesquite::Matrix3D [inline]
v_MBMesquite::Matrix3D [protected]
zero()MBMesquite::Matrix3D [inline]
~Matrix3D()MBMesquite::Matrix3D [inline]
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