A special type of receptor that has been designated to store data streams is known as an playback engine. These engines form a critical part of the elab environment.
Jane scanned the paper, nodding to herself as she read. ``Yep, yep. Makes sense.''
She dropped back in to the interaction room in her elab where she'd been talking to the other researchers, and looked at the white board again.
``I think I have an answer for you guys,'' she grinned. ``I need to think about it for a bit... see you in half an hour or so.''
She zipped a copy of the preprint off to Brian via email, and dropped off the net for a bit to drive to her real office.
Back on-line, she checked to see if Brian was around. ``Hey, grab the others, and meet me in the coffee room. I think I've got something.''
She picked up the electronic video off of her virtual desk and moved to the interaction room. She popped the video into the player and, looking over the tape contents display which appeared on her screen, she selected an experimental run from two days before.
Glancing at the images of Brian and the other scientists, she said, ``You should now be seeing the data from two days ago, when we had what we thought was a problem. See?''
They nodded, mildly puzzled.
``Now listen to what we were saying at the time, and look over the paper I just showed you. I think it all makes sense.''
They sat there for a few minutes, reliving the meeting of a few days before. Brian slowly broke into smile. ``Jane. You're amazing.''
Playback engines have many intriguing possibilities:
Playback engines will need to have significant processing ability and off-line storage capability, and will most likely require high-end scalable I/O computers supporting the archiving and recall capability.
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The LabSpace project will provide