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/* *****************************************************************
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2004 Sandia Corporation and Argonne National
    Laboratory.  Under the terms of Contract DE-AC04-94AL85000
    with Sandia Corporation, the U.S. Government retains certain
    rights in this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    [email protected], [email protected], [email protected],
    [email protected], [email protected], [email protected]

  ***************************************************************** */
/*!
  \file   SteepestDescent.hpp
  \brief

  The SteepestDescent Class implements the steepest descent algorithm in
  order to move a free vertex to an optimal position given an
  ObjectiveFunction object and a QualityMetric object.

  \author Thomas Leurent
  \date   2002-06-13
*/

#ifndef Mesquite_SteepestDescent_hpp
#define Mesquite_SteepestDescent_hpp

#include "Mesquite.hpp"
#include "VertexMover.hpp"
#include "PatchSetUser.hpp"

namespace MBMesquite
{
class ObjectiveFunction;

/*! \class SteepestDescent

    This is a very basic implementation of the steepest descent optimization algorythm.
 */
class SteepestDescent : public VertexMover, public PatchSetUser
{
  public:
    MESQUITE_EXPORT
    SteepestDescent( ObjectiveFunction* of );

    MESQUITE_EXPORT virtual ~SteepestDescent() {}

    MESQUITE_EXPORT virtual std::string get_name() const;

    MESQUITE_EXPORT virtual PatchSet* get_patch_set();

    MESQUITE_EXPORT
    bool project_gradient() const
    {
        return projectGradient;
    }

    MESQUITE_EXPORT
    void project_gradient( bool yesno )
    {
        projectGradient = yesno;
    }

    // bool cosine_projection_step() const
    //  { return cosineStep; }
    //
    // void cosine_projection_step( bool yesno )
    //  { cosineStep = yesno; }

  protected:
    MESQUITE_EXPORT virtual void initialize( PatchData& pd, MsqError& err );
    MESQUITE_EXPORT virtual void optimize_vertex_positions( PatchData& pd, MsqError& err );
    MESQUITE_EXPORT virtual void initialize_mesh_iteration( PatchData& pd, MsqError& err );
    MESQUITE_EXPORT virtual void terminate_mesh_iteration( PatchData& pd, MsqError& err );
    MESQUITE_EXPORT virtual void cleanup();

  private:
    bool projectGradient;
    // bool cosineStep;
    SteepestDescent( const SteepestDescent& pd );             // disable copying
    SteepestDescent& operator=( const SteepestDescent& pd );  // disable assignment
};

}  // namespace MBMesquite

#endif