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/* *****************************************************************
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2006 Lawrence Livermore National Laboratory.  Under
    the terms of Contract B545069 with the University of Wisconsin --
    Madison, Lawrence Livermore National Laboratory retains certain
    rights in this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    (2006) [email protected]

  ***************************************************************** */

#ifndef MSQ_PATCH_SET_USER_HPP
#define MSQ_PATCH_SET_USER_HPP

#include "Mesquite.hpp"
#include "VertexPatches.hpp"
#include "GlobalPatch.hpp"

namespace MBMesquite
{

/**\brief Utility class for handling variable patch types
 *
 * Common implementation for classes supporting variable patch types.
 */
class PatchSetUser
{
  public:
    PatchSetUser( bool defaultGlobal ) : myVertexPatches( 1, true )
    {
        if( defaultGlobal )
            activePatchSet = &myGlobalPatch;
        else
            activePatchSet = &myVertexPatches;
    }

    PatchSetUser( PatchSet* my_patch_set ) : myVertexPatches( 1, true ), activePatchSet( my_patch_set ) {}

    virtual ~PatchSetUser();

    /**\brief Use a single patch representing the entire mesh */
    void use_global_patch()
    {
        activePatchSet = &myGlobalPatch;
    }

    /**\brief Using a single patch representing the entire mesh */
    bool using_global_patch() const
    {
        return activePatchSet == &myGlobalPatch;
    }

    /**\brief Construct a patch for each free vertex in the mesh
     *\param num_layers Number of layers of adjacent elements to
     *                  include in the patch.  If unsure, use 1.
     */
    void use_element_on_vertex_patch( unsigned num_layers = 1 )
    {
        activePatchSet = &myVertexPatches;
        myVertexPatches.set_num_layers( num_layers );
    }

    /**\brief True if a patch will be constructed for each free vertex */
    bool using_element_on_vertex_patch() const
    {
        return activePatchSet == &myVertexPatches;
    }

    /**\brief Get the number of layers of elements that will be included
     *        in an element-on-vertex patch
     */
    unsigned num_element_on_vertex_layers() const
    {
        return myVertexPatches.get_num_layers();
    }

    virtual PatchSet* get_patch_set()
    {
        return activePatchSet;
    }

    void use_patch_set( PatchSet* patch_set )
    {
        activePatchSet = patch_set;
    }

  private:
    VertexPatches myVertexPatches;
    GlobalPatch myGlobalPatch;
    PatchSet* activePatchSet;
};

}  // namespace MBMesquite

#endif