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cgma
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| add(const Vector3d &alt) const | Vector3d | [inline] |
| cross(const Vector3d &alt) const | Vector3d | [inline] |
| dot(const Vector3d &alt) const | Vector3d | [inline] |
| length() const | Vector3d | [inline] |
| normalize() const | Vector3d | [inline] |
| operator*(double d) const | Vector3d | [inline] |
| operator+(const Vector3d &alt) const | Vector3d | [inline] |
| operator-() const | Vector3d | [inline] |
| projection(const Vector3d &v) const | Vector3d | [inline] |
| reverse() const | Vector3d | [inline] |
| rotate_about(const Vector3d &v_p, double theta_p, bool degrees=true) const | Vector3d | [inline] |
| scale(double d) const | Vector3d | [inline] |
| v | Vector3d | |
| Vector3d() | Vector3d | [inline] |
| Vector3d(const double p[3]) | Vector3d | [inline] |
| Vector3d(double x, double y, double z) | Vector3d | [inline] |
| Vector3d(const std::vector< double > &p, int idx=0) | Vector3d | [inline] |