cgma
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add(const Vector3d &alt) const | Vector3d | [inline] |
cross(const Vector3d &alt) const | Vector3d | [inline] |
dot(const Vector3d &alt) const | Vector3d | [inline] |
length() const | Vector3d | [inline] |
normalize() const | Vector3d | [inline] |
operator*(double d) const | Vector3d | [inline] |
operator+(const Vector3d &alt) const | Vector3d | [inline] |
operator-() const | Vector3d | [inline] |
projection(const Vector3d &v) const | Vector3d | [inline] |
reverse() const | Vector3d | [inline] |
rotate_about(const Vector3d &v_p, double theta_p, bool degrees=true) const | Vector3d | [inline] |
scale(double d) const | Vector3d | [inline] |
v | Vector3d | |
Vector3d() | Vector3d | [inline] |
Vector3d(const double p[3]) | Vector3d | [inline] |
Vector3d(double x, double y, double z) | Vector3d | [inline] |
Vector3d(const std::vector< double > &p, int idx=0) | Vector3d | [inline] |