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MeshKit
1.0
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| allow_edge_refinement(const Edge *edge) const | MeshRefine2D::RefinedEdgeMap | |
| boundary_split_flag | MeshRefine2D::RefinedEdgeMap | |
| clear() | MeshRefine2D::RefinedEdgeMap | |
| create_new_edge(const Vertex *v1, const Vertex *v2) | MeshRefine2D::RefinedEdgeMap | [private] |
| getInsertedNodes() const | MeshRefine2D::RefinedEdgeMap | [inline] |
| getVertexOnEdge(Vertex *v1, Vertex *v2) const | MeshRefine2D::RefinedEdgeMap | |
| hasEdge(Vertex *v1, Vertex *v2) const | MeshRefine2D::RefinedEdgeMap | |
| refined_edges | MeshRefine2D::RefinedEdgeMap | [private] |
| setVertexOnEdge(Vertex *v1, Vertex *v2) | MeshRefine2D::RefinedEdgeMap |