MeshKit
1.0
|
BasicTransform() | BasicTransform< T > | [inline, protected] |
clone() const | BasicTransform< T > | [inline, virtual] |
transform(iMesh *mesh, const std::vector< iMesh::EntityHandle > &src, std::vector< iMesh::EntityHandle > &dest) const | BasicTransform< T > | [inline, virtual] |
~Transform() | Transform | [inline, virtual] |