MeshKit
1.0
|
BasicTransform() | BasicTransform< Identity > | [inline, protected] |
BasicTransform< Identity > class | Identity | [friend] |
clone() const | BasicTransform< Identity > | [inline, virtual] |
Identity() | Identity | [inline] |
transform(iMesh *mesh, const std::vector< iMesh::EntityHandle > &src, std::vector< iMesh::EntityHandle > &dest) const | BasicTransform< Identity > | [inline, virtual] |
transform_one(Vector< 3 > &coords) const | Identity | [inline, protected] |
~Transform() | Transform | [inline, virtual] |