MeshKit
1.0
|
copy(const Vec4 &v) | Vec4 | [inline, protected] |
elt | Vec4 | [private] |
operator!=(const Vec4 &) const | Vec4 | [inline] |
operator()(int i) | Vec4 | [inline] |
operator()(int i) const | Vec4 | [inline] |
operator*(double s) const | Vec4 | [inline] |
operator*(const Vec4 &v) const | Vec4 | [inline] |
operator*=(double s) | Vec4 | [inline] |
operator+(const Vec4 &v) const | Vec4 | [inline] |
operator+=(const Vec4 &v) | Vec4 | [inline] |
operator-(const Vec4 &v) const | Vec4 | [inline] |
operator-() const | Vec4 | [inline] |
operator-=(const Vec4 &v) | Vec4 | [inline] |
operator/(double s) const | Vec4 | [inline] |
operator/=(double s) | Vec4 | [inline] |
operator=(const Vec4 &v) | Vec4 | [inline] |
operator==(const Vec4 &) const | Vec4 | [inline] |
operator[](int i) | Vec4 | [inline] |
operator[](int i) const | Vec4 | [inline] |
raw() | Vec4 | [inline] |
raw() const | Vec4 | [inline] |
set(double x, double y, double z, double w) | Vec4 | [inline] |
Vec4(double x=0, double y=0, double z=0, double w=0) | Vec4 | [inline] |
Vec4(const Vec4 &v) | Vec4 | [inline] |
Vec4(const double *v) | Vec4 | [inline] |