|
MeshKit
1.0
|
| copy(const Vec4 &v) | Vec4 | [inline, protected] |
| elt | Vec4 | [private] |
| operator!=(const Vec4 &) const | Vec4 | [inline] |
| operator()(int i) | Vec4 | [inline] |
| operator()(int i) const | Vec4 | [inline] |
| operator*(double s) const | Vec4 | [inline] |
| operator*(const Vec4 &v) const | Vec4 | [inline] |
| operator*=(double s) | Vec4 | [inline] |
| operator+(const Vec4 &v) const | Vec4 | [inline] |
| operator+=(const Vec4 &v) | Vec4 | [inline] |
| operator-(const Vec4 &v) const | Vec4 | [inline] |
| operator-() const | Vec4 | [inline] |
| operator-=(const Vec4 &v) | Vec4 | [inline] |
| operator/(double s) const | Vec4 | [inline] |
| operator/=(double s) | Vec4 | [inline] |
| operator=(const Vec4 &v) | Vec4 | [inline] |
| operator==(const Vec4 &) const | Vec4 | [inline] |
| operator[](int i) | Vec4 | [inline] |
| operator[](int i) const | Vec4 | [inline] |
| raw() | Vec4 | [inline] |
| raw() const | Vec4 | [inline] |
| set(double x, double y, double z, double w) | Vec4 | [inline] |
| Vec4(double x=0, double y=0, double z=0, double w=0) | Vec4 | [inline] |
| Vec4(const Vec4 &v) | Vec4 | [inline] |
| Vec4(const double *v) | Vec4 | [inline] |