MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2006 Lawrence Livermore National Laboratory. Under 00005 the terms of Contract B545069 with the University of Wisconsin -- 00006 Madison, Lawrence Livermore National Laboratory retains certain 00007 rights in this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 (2006) [email protected] 00024 00025 ***************************************************************** */ 00026 00027 #ifndef MSQ_PATCH_SET_USER_HPP 00028 #define MSQ_PATCH_SET_USER_HPP 00029 00030 #include "Mesquite.hpp" 00031 #include "VertexPatches.hpp" 00032 #include "GlobalPatch.hpp" 00033 00034 namespace MBMesquite 00035 { 00036 00037 /**\brief Utility class for handling variable patch types 00038 * 00039 * Common implementation for classes supporting variable patch types. 00040 */ 00041 class PatchSetUser 00042 { 00043 public: 00044 PatchSetUser( bool defaultGlobal ) : myVertexPatches( 1, true ) 00045 { 00046 if( defaultGlobal ) 00047 activePatchSet = &myGlobalPatch; 00048 else 00049 activePatchSet = &myVertexPatches; 00050 } 00051 00052 PatchSetUser( PatchSet* my_patch_set ) : myVertexPatches( 1, true ), activePatchSet( my_patch_set ) {} 00053 00054 virtual ~PatchSetUser(); 00055 00056 /**\brief Use a single patch representing the entire mesh */ 00057 void use_global_patch() 00058 { 00059 activePatchSet = &myGlobalPatch; 00060 } 00061 00062 /**\brief Using a single patch representing the entire mesh */ 00063 bool using_global_patch() const 00064 { 00065 return activePatchSet == &myGlobalPatch; 00066 } 00067 00068 /**\brief Construct a patch for each free vertex in the mesh 00069 *\param num_layers Number of layers of adjacent elements to 00070 * include in the patch. If unsure, use 1. 00071 */ 00072 void use_element_on_vertex_patch( unsigned num_layers = 1 ) 00073 { 00074 activePatchSet = &myVertexPatches; 00075 myVertexPatches.set_num_layers( num_layers ); 00076 } 00077 00078 /**\brief True if a patch will be constructed for each free vertex */ 00079 bool using_element_on_vertex_patch() const 00080 { 00081 return activePatchSet == &myVertexPatches; 00082 } 00083 00084 /**\brief Get the number of layers of elements that will be included 00085 * in an element-on-vertex patch 00086 */ 00087 unsigned num_element_on_vertex_layers() const 00088 { 00089 return myVertexPatches.get_num_layers(); 00090 } 00091 00092 virtual PatchSet* get_patch_set() 00093 { 00094 return activePatchSet; 00095 } 00096 00097 void use_patch_set( PatchSet* patch_set ) 00098 { 00099 activePatchSet = patch_set; 00100 } 00101 00102 private: 00103 VertexPatches myVertexPatches; 00104 GlobalPatch myGlobalPatch; 00105 PatchSet* activePatchSet; 00106 }; 00107 00108 } // namespace MBMesquite 00109 00110 #endif