MOAB: Mesh Oriented datABase
(version 5.4.1)
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Go to the source code of this file.
Classes | |
class | VerdictVector |
Typedefs | |
typedef void(VerdictVector::* | transform_function )(double gamma, double gamma2) |
Functions | |
VerdictVector | vectorRotate (const double angle, const VerdictVector &normalAxis, const VerdictVector &referenceAxis) |
VerdictVector | operator~ (const VerdictVector &vec) |
VerdictVector | operator+ (const VerdictVector &vector1, const VerdictVector &vector2) |
VerdictVector | operator- (const VerdictVector &vector1, const VerdictVector &vector2) |
VerdictVector | operator* (const VerdictVector &vector1, const VerdictVector &vector2) |
VerdictVector | operator* (const VerdictVector &vector1, const double scalar) |
VerdictVector | operator* (const double scalar, const VerdictVector &vector1) |
VerdictVector | operator/ (const VerdictVector &vector1, const double scalar) |
int | operator== (const VerdictVector &v1, const VerdictVector &v2) |
int | operator!= (const VerdictVector &v1, const VerdictVector &v2) |
double | operator% (const VerdictVector &vector1, const VerdictVector &vector2) |
typedef void( VerdictVector::* transform_function)(double gamma, double gamma2) |
Definition at line 31 of file VerdictVector.hpp.
int operator!= | ( | const VerdictVector & | v1, |
const VerdictVector & | v2 | ||
) | [inline] |
Definition at line 467 of file VerdictVector.hpp.
References VerdictVector::xVal, VerdictVector::yVal, and VerdictVector::zVal.
double operator% | ( | const VerdictVector & | vector1, |
const VerdictVector & | vector2 | ||
) | [inline] |
Definition at line 495 of file VerdictVector.hpp.
References VerdictVector::x(), VerdictVector::y(), and VerdictVector::z().
VerdictVector operator* | ( | const VerdictVector & | vector1, |
const VerdictVector & | vector2 | ||
) | [inline] |
Definition at line 439 of file VerdictVector.hpp.
{ return VerdictVector( vector1 ) *= vector2; }
VerdictVector operator* | ( | const VerdictVector & | vector1, |
const double | scalar | ||
) | [inline] |
Definition at line 445 of file VerdictVector.hpp.
{ return VerdictVector( vector1 ) *= scalar; }
VerdictVector operator* | ( | const double | scalar, |
const VerdictVector & | vector1 | ||
) | [inline] |
Definition at line 451 of file VerdictVector.hpp.
{ return VerdictVector( vector1 ) *= scalar; }
VerdictVector operator+ | ( | const VerdictVector & | vector1, |
const VerdictVector & | vector2 | ||
) | [inline] |
Definition at line 419 of file VerdictVector.hpp.
References VerdictVector::x(), VerdictVector::y(), and VerdictVector::z().
VerdictVector operator- | ( | const VerdictVector & | vector1, |
const VerdictVector & | vector2 | ||
) | [inline] |
Definition at line 428 of file VerdictVector.hpp.
References VerdictVector::x(), VerdictVector::y(), and VerdictVector::z().
VerdictVector operator/ | ( | const VerdictVector & | vector1, |
const double | scalar | ||
) | [inline] |
Definition at line 457 of file VerdictVector.hpp.
{ return VerdictVector( vector1 ) /= scalar; }
int operator== | ( | const VerdictVector & | v1, |
const VerdictVector & | v2 | ||
) | [inline] |
Definition at line 462 of file VerdictVector.hpp.
References VerdictVector::xVal, VerdictVector::yVal, and VerdictVector::zVal.
VerdictVector operator~ | ( | const VerdictVector & | vec | ) | [inline] |
Definition at line 401 of file VerdictVector.hpp.
References VerdictVector::xVal, VerdictVector::yVal, and VerdictVector::zVal.
VerdictVector vectorRotate | ( | const double | angle, |
const VerdictVector & | normalAxis, | ||
const VerdictVector & | referenceAxis | ||
) |
Definition at line 225 of file VerdictVector.cpp.
References VerdictVector::normalize().
{ // A new coordinate system is created with the xy plane corresponding // to the plane normal to the normal axis, and the x axis corresponding to // the projection of the reference axis onto the normal plane. The normal // plane is the tangent plane at the root point. A unit vector is // constructed along the local x axis and then rotated by the given // ccw angle to form the new point. The new point, then is a unit // distance from the global origin in the tangent plane. double x, y; // project a unit distance from root along reference axis VerdictVector yAxis = normalAxis * referenceAxis; VerdictVector xAxis = yAxis * normalAxis; yAxis.normalize(); xAxis.normalize(); x = cos( angle ); y = sin( angle ); xAxis *= x; yAxis *= y; return VerdictVector( xAxis + yAxis ); }