MOAB: Mesh Oriented datABase  (version 5.4.1)
VertexPatches.hpp
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00001 /* *****************************************************************
00002     MESQUITE -- The Mesh Quality Improvement Toolkit
00003 
00004     Copyright 2006 Lawrence Livermore National Laboratory.  Under
00005     the terms of Contract B545069 with the University of Wisconsin --
00006     Madison, Lawrence Livermore National Laboratory retains certain
00007     rights in this software.
00008 
00009     This library is free software; you can redistribute it and/or
00010     modify it under the terms of the GNU Lesser General Public
00011     License as published by the Free Software Foundation; either
00012     version 2.1 of the License, or (at your option) any later version.
00013 
00014     This library is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00017     Lesser General Public License for more details.
00018 
00019     You should have received a copy of the GNU Lesser General Public License
00020     (lgpl.txt) along with this library; if not, write to the Free Software
00021     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00022 
00023     (2006) [email protected]
00024 
00025   ***************************************************************** */
00026 
00027 #ifndef MSQ_VERTEX_PATCHES_HPP
00028 #define MSQ_VERTEX_PATCHES_HPP
00029 
00030 /** \file VertexPatches.hpp
00031  *  \brief
00032  *  \author Jason Kraftcheck
00033  */
00034 
00035 #include "Mesquite.hpp"
00036 #include "PatchSet.hpp"
00037 
00038 namespace MBMesquite
00039 {
00040 
00041 /**\brief A PatchSet representing a decomposition of the mesh
00042  *        into patches containing a single free vertex and the
00043  *        adjacent elements
00044  */
00045 class VertexPatches : public PatchSet
00046 {
00047   public:
00048     /**\brief constructor
00049      *\param num_layers Number of layers of elements adjacent to each vertex
00050      *\param free_vertices_only Skip fixed vertices if true.
00051      */
00052     inline VertexPatches( unsigned p_num_layers = 1, bool p_free_vertices_only = true )
00053         : numLayers( p_num_layers ), freeVertices( p_free_vertices_only )
00054     {
00055     }
00056 
00057     MESQUITE_EXPORT
00058     ~VertexPatches();
00059 
00060     /**\brief Set number of layers of elements adjacent to each vertex */
00061     inline void set_num_layers( unsigned num_layers )
00062     {
00063         numLayers = num_layers;
00064     }
00065 
00066     /**\brief Get number of layers of elements adjacent to each vertex */
00067     inline unsigned get_num_layers() const
00068     {
00069         return numLayers;
00070     }
00071 
00072     /**\brief Skip fixed vertices if true. */
00073     inline void free_vertices_only( bool yesno )
00074     {
00075         freeVertices = yesno;
00076     }
00077 
00078     /**\brief Skip fixed vertices if true. */
00079     inline bool free_vertices_only() const
00080     {
00081         return freeVertices;
00082     }
00083 
00084     /**\brief Get a list of handles, one for each patch */
00085     MESQUITE_EXPORT
00086     virtual void get_patch_handles( std::vector< PatchHandle >& patch_handles_out, MsqError& err );
00087 
00088     /**\brief Get the mesh entities in a patch
00089      *
00090      * Given one of the handles returned by get_patch_handles(),
00091      * return the mesh entities in the corresponding patch.  If
00092      * only free vertices are to be returned, this funtion will return
00093      * empty lists for culled vertices.
00094      *
00095      *\param patch_handle one of the handles returned by get_patch_handles()
00096      *\param elem_handles_out the list of elements in the mesh
00097      *\param free_vertices_out the list of vertices interior to the patch
00098      */
00099     MESQUITE_EXPORT
00100     virtual void get_patch( PatchHandle patch_handle,
00101                             std::vector< Mesh::ElementHandle >& elem_handles_out,
00102                             std::vector< Mesh::VertexHandle >& free_vertices_out,
00103                             MsqError& err );
00104 
00105   private:
00106     std::vector< size_t > junk;
00107 
00108     unsigned numLayers;  //!< number of layers of adjacent elements
00109     bool freeVertices;   //!< skip fixed vertices if true
00110 };
00111 
00112 }  // namespace MBMesquite
00113 
00114 #endif
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