, including all inherited members.
closest_and_normal(iBase_EntityHandle geom_handle, const Vector3D &position, Vector3D &closest, Vector3D &normal) const | MBMesquite::MsqCommonIGeom | |
closest_point(Mesh::VertexHandle handle, const Vector3D &position, Vector3D &closest, Vector3D &normal, MsqError &err) const =0 | MBMesquite::MeshDomain | [pure virtual] |
coordArray | MBMesquite::MsqCommonIGeom | [mutable, private] |
domain_DoF(const Mesh::EntityHandle *handle_array, unsigned short *dof_array, size_t num_handles, MsqError &err) const =0 | MBMesquite::MeshDomain | [pure virtual] |
element_normal_at(Mesh::ElementHandle entity_handle, Vector3D &coordinate) const =0 | MBMesquite::MeshDomain | [pure virtual] |
geomHandles | MBMesquite::MsqCommonIGeom | [mutable, private] |
geomIFace | MBMesquite::MsqCommonIGeom | |
get_dimension(iBase_EntityHandle const *geom_handle, unsigned short *dof_out, size_t count) const | MBMesquite::MsqCommonIGeom | |
move_to(iBase_EntityHandle geom_handle, Vector3D &coord) const | MBMesquite::MsqCommonIGeom | |
MsqCommonIGeom(iGeom_Instance geom) | MBMesquite::MsqCommonIGeom | |
normal(iBase_EntityHandle geom_handle, Vector3D &coord) const | MBMesquite::MsqCommonIGeom | |
normal(iBase_EntityHandle geom_handle, Vector3D coords[], unsigned count) const | MBMesquite::MsqCommonIGeom | |
normal(const iBase_EntityHandle geom_handles[], Vector3D coords[], unsigned count) const | MBMesquite::MsqCommonIGeom | |
snap_to(Mesh::VertexHandle entity_handle, Vector3D &coordinate) const =0 | MBMesquite::MeshDomain | [pure virtual] |
typeArray | MBMesquite::MsqCommonIGeom | [mutable, private] |
vertex_normal_at(Mesh::VertexHandle entity_handle, Vector3D &coordinate) const =0 | MBMesquite::MeshDomain | [pure virtual] |
vertex_normal_at(const Mesh::VertexHandle *handles, Vector3D coordinates[], unsigned count, MsqError &err) const =0 | MBMesquite::MeshDomain | [pure virtual] |
~MeshDomain() | MBMesquite::MeshDomain | [inline, virtual] |
~MsqCommonIGeom() | MBMesquite::MsqCommonIGeom | [virtual] |