, including all inherited members.
distance_between(const Vector3D &p1, const Vector3D &p2) | MBMesquite::Vector3D | [inline, static] |
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
eqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
FlagMask typedef | MBMesquite::MsqVertex | |
FlagMaskID enum name | MBMesquite::MsqVertex | |
flags() | MBMesquite::MsqVertex | [inline] |
get_coordinates(double &x, double &y, double &z) const | MBMesquite::Vector3D | [inline] |
get_coordinates(double xyz[3]) const | MBMesquite::Vector3D | [inline] |
get_flags() const | MBMesquite::MsqVertex | [inline] |
inner(const Vector3D v1[], const Vector3D v2[], int n) | MBMesquite::Vector3D | [friend] |
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err) | MBMesquite::Vector3D | [static] |
interpolate(const double param, const Vector3D &p1, const Vector3D &p2) | MBMesquite::Vector3D | [inline, static] |
is_flag_set(FlagMaskID flag) const | MBMesquite::MsqVertex | [inline] |
is_free_vertex() const | MBMesquite::MsqVertex | [inline] |
length() const | MBMesquite::Vector3D | [inline] |
length(const Vector3D *v, int n) | MBMesquite::Vector3D | [friend] |
length_squared() const | MBMesquite::Vector3D | [inline] |
Linf(const Vector3D *v, int n) | MBMesquite::Vector3D | [friend] |
mCoords | MBMesquite::Vector3D | [protected] |
MSQ_CULLED enum value | MBMesquite::MsqVertex | |
MSQ_DEPENDENT enum value | MBMesquite::MsqVertex | |
MSQ_FIXED enum value | MBMesquite::MsqVertex | |
MSQ_HARD_FIXED enum value | MBMesquite::MsqVertex | |
MSQ_MARK enum value | MBMesquite::MsqVertex | |
MSQ_PATCH_FIXED enum value | MBMesquite::MsqVertex | |
MsqVertex(double p_x, double p_y, double p_z) | MBMesquite::MsqVertex | [inline] |
MsqVertex(const Vector3D &vec) | MBMesquite::MsqVertex | [inline] |
MsqVertex() | MBMesquite::MsqVertex | [inline] |
MsqVertex(const MsqVertex &rhs) | MBMesquite::MsqVertex | [inline] |
normalize() | MBMesquite::Vector3D | [inline] |
operator!=(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator%(const Vector3D &v1, const Vector3D &v2) | MBMesquite::Vector3D | [friend] |
operator%(const double scalar, const Vector3D &v2) | MBMesquite::Vector3D | [friend] |
operator%(const Vector3D &v1, const double scalar) | MBMesquite::Vector3D | [friend] |
operator*(const Vector3D &lhs, const double scalar) | MBMesquite::Vector3D | [friend] |
operator*(const double scalar, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator*(const Vector3D &v1, const Vector3D &v2) | MBMesquite::Vector3D | [friend] |
operator*=(const double scalar) | MBMesquite::Vector3D | [inline] |
operator*=(const Vector3D &rhs) | MBMesquite::Vector3D | [inline] |
operator+(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator+=(const Vector3D &rhs) | MBMesquite::Vector3D | [inline] |
operator-() const | MBMesquite::Vector3D | [inline] |
operator-(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator-=(const Vector3D &rhs) | MBMesquite::Vector3D | [inline] |
operator/(const Vector3D &lhs, const double scalar) | MBMesquite::Vector3D | [friend] |
operator/=(const double scalar) | MBMesquite::Vector3D | [inline] |
operator=(const Vector3D &rhs) | MBMesquite::MsqVertex | [inline] |
MBMesquite::Vector3D::operator=(const double &to_copy) | MBMesquite::Vector3D | [inline] |
operator==(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator[](size_t index) const | MBMesquite::Vector3D | [inline] |
operator[](size_t index) | MBMesquite::Vector3D | [inline] |
operator~() const | MBMesquite::Vector3D | [inline] |
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
remove_soft_fixed_flag() | MBMesquite::MsqVertex | [inline] |
remove_vertex_flag(FlagMaskID flag) | MBMesquite::MsqVertex | [inline] |
set(const double x, const double y, const double z) | MBMesquite::Vector3D | [inline] |
set(const double xyz[3]) | MBMesquite::Vector3D | [inline] |
set(const Vector3D &to_copy) | MBMesquite::Vector3D | [inline] |
set_flags(FlagMask p_flags) | MBMesquite::MsqVertex | [inline] |
set_hard_fixed_flag() | MBMesquite::MsqVertex | [inline] |
set_length(const double new_length) | MBMesquite::Vector3D | [inline] |
set_soft_fixed_flag() | MBMesquite::MsqVertex | [inline] |
set_vertex_flag(FlagMaskID flag) | MBMesquite::MsqVertex | [inline] |
to_array() const | MBMesquite::Vector3D | [inline] |
to_array() | MBMesquite::Vector3D | [inline] |
Vector3D() | MBMesquite::Vector3D | [inline] |
Vector3D(double xyz) | MBMesquite::Vector3D | [inline] |
Vector3D(double x, double y, double z) | MBMesquite::Vector3D | [inline] |
Vector3D(const double xyz[3]) | MBMesquite::Vector3D | [inline] |
Vector3D(const Vector3D &to_copy) | MBMesquite::Vector3D | [inline] |
vertexBitFlags | MBMesquite::MsqVertex | [private] |
within_tolerance_box(const Vector3D &compare_to, double tolerance) const | MBMesquite::Vector3D | [inline] |
x() const | MBMesquite::Vector3D | [inline] |
x(const double x) | MBMesquite::Vector3D | [inline] |
y() const | MBMesquite::Vector3D | [inline] |
y(const double y) | MBMesquite::Vector3D | [inline] |
z() const | MBMesquite::Vector3D | [inline] |
z(const double z) | MBMesquite::Vector3D | [inline] |