distance_between(const Vector3D &p1, const Vector3D &p2) | MBMesquite::Vector3D | [inline, static] |
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
eqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
get_coordinates(double &x, double &y, double &z) const | MBMesquite::Vector3D | [inline] |
get_coordinates(double xyz[3]) const | MBMesquite::Vector3D | [inline] |
inner(const Vector3D v1[], const Vector3D v2[], int n) | MBMesquite::Vector3D | [friend] |
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err) | MBMesquite::Vector3D | [static] |
interpolate(const double param, const Vector3D &p1, const Vector3D &p2) | MBMesquite::Vector3D | [inline, static] |
length() const | MBMesquite::Vector3D | [inline] |
length(const Vector3D *v, int n) | MBMesquite::Vector3D | [friend] |
length_squared() const | MBMesquite::Vector3D | [inline] |
Linf(const Vector3D *v, int n) | MBMesquite::Vector3D | [friend] |
mCoords | MBMesquite::Vector3D | [protected] |
normalize() | MBMesquite::Vector3D | [inline] |
operator!=(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator%(const Vector3D &v1, const Vector3D &v2) | MBMesquite::Vector3D | [friend] |
operator%(const double scalar, const Vector3D &v2) | MBMesquite::Vector3D | [friend] |
operator%(const Vector3D &v1, const double scalar) | MBMesquite::Vector3D | [friend] |
operator*(const Vector3D &lhs, const double scalar) | MBMesquite::Vector3D | [friend] |
operator*(const double scalar, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator*(const Vector3D &v1, const Vector3D &v2) | MBMesquite::Vector3D | [friend] |
operator*=(const double scalar) | MBMesquite::Vector3D | [inline] |
operator*=(const Vector3D &rhs) | MBMesquite::Vector3D | [inline] |
operator+(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator+=(const Vector3D &rhs) | MBMesquite::Vector3D | [inline] |
operator-() const | MBMesquite::Vector3D | [inline] |
operator-(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator-=(const Vector3D &rhs) | MBMesquite::Vector3D | [inline] |
operator/(const Vector3D &lhs, const double scalar) | MBMesquite::Vector3D | [friend] |
operator/=(const double scalar) | MBMesquite::Vector3D | [inline] |
operator=(const Vector3D &to_copy) | MBMesquite::Vector3D | [inline] |
operator=(const double &to_copy) | MBMesquite::Vector3D | [inline] |
operator==(const Vector3D &lhs, const Vector3D &rhs) | MBMesquite::Vector3D | [friend] |
operator[](size_t index) const | MBMesquite::Vector3D | [inline] |
operator[](size_t index) | MBMesquite::Vector3D | [inline] |
operator~() const | MBMesquite::Vector3D | [inline] |
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | MBMesquite::Vector3D | [friend] |
set(const double x, const double y, const double z) | MBMesquite::Vector3D | [inline] |
set(const double xyz[3]) | MBMesquite::Vector3D | [inline] |
set(const Vector3D &to_copy) | MBMesquite::Vector3D | [inline] |
set_length(const double new_length) | MBMesquite::Vector3D | [inline] |
to_array() const | MBMesquite::Vector3D | [inline] |
to_array() | MBMesquite::Vector3D | [inline] |
Vector3D() | MBMesquite::Vector3D | [inline] |
Vector3D(double xyz) | MBMesquite::Vector3D | [inline] |
Vector3D(double x, double y, double z) | MBMesquite::Vector3D | [inline] |
Vector3D(const double xyz[3]) | MBMesquite::Vector3D | [inline] |
Vector3D(const Vector3D &to_copy) | MBMesquite::Vector3D | [inline] |
within_tolerance_box(const Vector3D &compare_to, double tolerance) const | MBMesquite::Vector3D | [inline] |
x() const | MBMesquite::Vector3D | [inline] |
x(const double x) | MBMesquite::Vector3D | [inline] |
y() const | MBMesquite::Vector3D | [inline] |
y(const double y) | MBMesquite::Vector3D | [inline] |
z() const | MBMesquite::Vector3D | [inline] |
z(const double z) | MBMesquite::Vector3D | [inline] |