MOAB: Mesh Oriented datABase  (version 5.2.1)
moab::MeshSetSequence Member List
This is the complete list of members for moab::MeshSetSequence, including all inherited members.
allocate_set(unsigned flags, EntityID index)moab::MeshSetSequence [inline, private]
append_entities(EntityID count)moab::EntitySequence [protected]
array() const moab::MeshSetSequence [inline, private]
array()moab::MeshSetSequence [inline, private]
CHILDREN enum valuemoab::MeshSetSequence [private]
CONTAINED enum valuemoab::MeshSetSequence [private]
create_data_subset(EntityHandle, EntityHandle) const moab::MeshSetSequence [inline, virtual]
moab::EntitySequence::create_data_subset(EntityHandle start_handle, EntityHandle end_handle, int num_sequence_arrays, unsigned const *bytes_per_element) const moab::EntitySequence [protected]
data() const moab::EntitySequence [inline]
data(SequenceData *ptr)moab::EntitySequence [inline]
deallocate_set(EntityID index)moab::MeshSetSequence [inline, private]
end_handle() const moab::EntitySequence [inline]
EntitySequence(EntityHandle h)moab::EntitySequence [inline, protected]
EntitySequence(EntitySequence &split_from, EntityHandle here)moab::EntitySequence [inline, protected]
EntitySequence(EntityHandle start, EntityID count, SequenceData *dat)moab::EntitySequence [inline]
get_children(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &children, int num_hops) const moab::MeshSetSequence
get_const_memory_use(unsigned long &bytes_per_entity, unsigned long &size_of_sequence) const moab::MeshSetSequence [virtual]
get_contained_sets(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &contents, int num_hops) const moab::MeshSetSequence
get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, std::vector< EntityHandle > &entities, bool recursive) const moab::MeshSetSequence
get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, Range &entities, bool recursive) const moab::MeshSetSequence
get_entities(EntityHandle set, std::vector< EntityHandle > &entities) const moab::MeshSetSequence
get_entities(SequenceManager const *seqman, EntityHandle set, Range &entities, bool recursive) const moab::MeshSetSequence
get_parent_child_meshsets(EntityHandle meshset, SequenceManager const *set_sequences, std::vector< EntityHandle > &results, int num_hops, SearchType link_type) const moab::MeshSetSequence [private]
get_parents(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &parents, int num_hops) const moab::MeshSetSequence
get_per_entity_memory_use(EntityHandle first, EntityHandle last) const moab::MeshSetSequence [virtual]
get_set(EntityHandle h)moab::MeshSetSequence [inline]
get_set(EntityHandle h) const moab::MeshSetSequence [inline]
get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, std::vector< EntityHandle > &entities, bool recursive) const moab::MeshSetSequence
get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, Range &entities, bool recursive) const moab::MeshSetSequence
initialize(const unsigned *set_flags)moab::MeshSetSequence [private]
merge(EntitySequence &other)moab::EntitySequence [virtual]
MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, SequenceData *data)moab::MeshSetSequence
MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, SequenceData *data)moab::MeshSetSequence
MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, EntityID sequence_size)moab::MeshSetSequence
MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, EntityID sequence_size)moab::MeshSetSequence
MeshSetSequence(MeshSetSequence &split_from, EntityHandle split_at)moab::MeshSetSequence [inline, private]
num_children(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const moab::MeshSetSequence
num_contained_sets(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const moab::MeshSetSequence
num_dimension(SequenceManager const *seqman, EntityHandle set, int dim, int &count, bool recursive) const moab::MeshSetSequence
num_entities(SequenceManager const *seqman, EntityHandle set, int &count, bool recursive) const moab::MeshSetSequence
num_parents(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const moab::MeshSetSequence
num_type(SequenceManager const *seqman, EntityHandle set, EntityType type, int &count, bool recursive) const moab::MeshSetSequence
PARENTS enum valuemoab::MeshSetSequence [private]
pop_back(EntityID count)moab::MeshSetSequence [virtual]
pop_front(EntityID count)moab::MeshSetSequence [virtual]
prepend_entities(EntityID count)moab::EntitySequence [protected]
push_back(EntityID count, const unsigned *flags)moab::MeshSetSequence
push_front(EntityID count, const unsigned *flags)moab::MeshSetSequence
recursive_get_sets(EntityHandle start_set, SequenceManager const *set_sequences, std::vector< const MeshSet * > *sets_out=0, Range *set_handles_out=0, std::vector< EntityHandle > *set_handle_vect_out=0)moab::MeshSetSequence [private, static]
recursive_get_sets(EntityHandle start_set, SequenceManager *set_sequences, std::vector< MeshSet * > &sets_out)moab::MeshSetSequence [private, static]
SearchType enum namemoab::MeshSetSequence [private]
SET_SIZE enum valuemoab::MeshSetSequence [private]
size() const moab::EntitySequence [inline]
split(EntityHandle here)moab::MeshSetSequence [virtual]
start_handle() const moab::EntitySequence [inline]
type() const moab::EntitySequence [inline]
using_entire_data() const moab::EntitySequence
values_per_entity() const moab::EntitySequence [virtual]
~EntitySequence()moab::EntitySequence [inline, virtual]
~MeshSetSequence()moab::MeshSetSequence [virtual]
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