, including all inherited members.
allocate_set(unsigned flags, EntityID index) | moab::MeshSetSequence | [inline, private] |
append_entities(EntityID count) | moab::EntitySequence | [protected] |
array() const | moab::MeshSetSequence | [inline, private] |
array() | moab::MeshSetSequence | [inline, private] |
CHILDREN enum value | moab::MeshSetSequence | [private] |
CONTAINED enum value | moab::MeshSetSequence | [private] |
create_data_subset(EntityHandle, EntityHandle) const | moab::MeshSetSequence | [inline, virtual] |
moab::EntitySequence::create_data_subset(EntityHandle start_handle, EntityHandle end_handle, int num_sequence_arrays, unsigned const *bytes_per_element) const | moab::EntitySequence | [protected] |
data() const | moab::EntitySequence | [inline] |
data(SequenceData *ptr) | moab::EntitySequence | [inline] |
deallocate_set(EntityID index) | moab::MeshSetSequence | [inline, private] |
end_handle() const | moab::EntitySequence | [inline] |
EntitySequence(EntityHandle h) | moab::EntitySequence | [inline, protected] |
EntitySequence(EntitySequence &split_from, EntityHandle here) | moab::EntitySequence | [inline, protected] |
EntitySequence(EntityHandle start, EntityID count, SequenceData *dat) | moab::EntitySequence | [inline] |
get_children(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &children, int num_hops) const | moab::MeshSetSequence | |
get_const_memory_use(unsigned long &bytes_per_entity, unsigned long &size_of_sequence) const | moab::MeshSetSequence | [virtual] |
get_contained_sets(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &contents, int num_hops) const | moab::MeshSetSequence | |
get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, std::vector< EntityHandle > &entities, bool recursive) const | moab::MeshSetSequence | |
get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, Range &entities, bool recursive) const | moab::MeshSetSequence | |
get_entities(EntityHandle set, std::vector< EntityHandle > &entities) const | moab::MeshSetSequence | |
get_entities(SequenceManager const *seqman, EntityHandle set, Range &entities, bool recursive) const | moab::MeshSetSequence | |
get_parent_child_meshsets(EntityHandle meshset, SequenceManager const *set_sequences, std::vector< EntityHandle > &results, int num_hops, SearchType link_type) const | moab::MeshSetSequence | [private] |
get_parents(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &parents, int num_hops) const | moab::MeshSetSequence | |
get_per_entity_memory_use(EntityHandle first, EntityHandle last) const | moab::MeshSetSequence | [virtual] |
get_set(EntityHandle h) | moab::MeshSetSequence | [inline] |
get_set(EntityHandle h) const | moab::MeshSetSequence | [inline] |
get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, std::vector< EntityHandle > &entities, bool recursive) const | moab::MeshSetSequence | |
get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, Range &entities, bool recursive) const | moab::MeshSetSequence | |
initialize(const unsigned *set_flags) | moab::MeshSetSequence | [private] |
merge(EntitySequence &other) | moab::EntitySequence | [virtual] |
MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, SequenceData *data) | moab::MeshSetSequence | |
MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, SequenceData *data) | moab::MeshSetSequence | |
MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, EntityID sequence_size) | moab::MeshSetSequence | |
MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, EntityID sequence_size) | moab::MeshSetSequence | |
MeshSetSequence(MeshSetSequence &split_from, EntityHandle split_at) | moab::MeshSetSequence | [inline, private] |
num_children(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const | moab::MeshSetSequence | |
num_contained_sets(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const | moab::MeshSetSequence | |
num_dimension(SequenceManager const *seqman, EntityHandle set, int dim, int &count, bool recursive) const | moab::MeshSetSequence | |
num_entities(SequenceManager const *seqman, EntityHandle set, int &count, bool recursive) const | moab::MeshSetSequence | |
num_parents(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const | moab::MeshSetSequence | |
num_type(SequenceManager const *seqman, EntityHandle set, EntityType type, int &count, bool recursive) const | moab::MeshSetSequence | |
PARENTS enum value | moab::MeshSetSequence | [private] |
pop_back(EntityID count) | moab::MeshSetSequence | [virtual] |
pop_front(EntityID count) | moab::MeshSetSequence | [virtual] |
prepend_entities(EntityID count) | moab::EntitySequence | [protected] |
push_back(EntityID count, const unsigned *flags) | moab::MeshSetSequence | |
push_front(EntityID count, const unsigned *flags) | moab::MeshSetSequence | |
recursive_get_sets(EntityHandle start_set, SequenceManager const *set_sequences, std::vector< const MeshSet * > *sets_out=0, Range *set_handles_out=0, std::vector< EntityHandle > *set_handle_vect_out=0) | moab::MeshSetSequence | [private, static] |
recursive_get_sets(EntityHandle start_set, SequenceManager *set_sequences, std::vector< MeshSet * > &sets_out) | moab::MeshSetSequence | [private, static] |
SearchType enum name | moab::MeshSetSequence | [private] |
SET_SIZE enum value | moab::MeshSetSequence | [private] |
size() const | moab::EntitySequence | [inline] |
split(EntityHandle here) | moab::MeshSetSequence | [virtual] |
start_handle() const | moab::EntitySequence | [inline] |
type() const | moab::EntitySequence | [inline] |
using_entire_data() const | moab::EntitySequence | |
values_per_entity() const | moab::EntitySequence | [virtual] |
~EntitySequence() | moab::EntitySequence | [inline, virtual] |
~MeshSetSequence() | moab::MeshSetSequence | [virtual] |