MOAB: Mesh Oriented datABase  (version 5.4.1)
moab::MeshSetSequence Class Reference

#include <MeshSetSequence.hpp>

+ Inheritance diagram for moab::MeshSetSequence:
+ Collaboration diagram for moab::MeshSetSequence:

Public Member Functions

 MeshSetSequence (EntityHandle start, EntityID count, const unsigned *flags, SequenceData *data)
 MeshSetSequence (EntityHandle start, EntityID count, unsigned flags, SequenceData *data)
 MeshSetSequence (EntityHandle start, EntityID count, const unsigned *flags, EntityID sequence_size)
 MeshSetSequence (EntityHandle start, EntityID count, unsigned flags, EntityID sequence_size)
virtual ~MeshSetSequence ()
EntitySequencesplit (EntityHandle here)
 Split this sequence into two consecutive sequences.
SequenceDatacreate_data_subset (EntityHandle, EntityHandle) const
 Create a new SequenceData that is a copy of a subset of the one referenced by this sequence.
ErrorCode pop_back (EntityID count)
 Erase entities in range: (end_handle()-count, end_handle()].
ErrorCode pop_front (EntityID count)
 Erase entities in range: [start_handle(), start_handle()+count)
ErrorCode push_back (EntityID count, const unsigned *flags)
ErrorCode push_front (EntityID count, const unsigned *flags)
void get_const_memory_use (unsigned long &bytes_per_entity, unsigned long &size_of_sequence) const
 Get memory characteristcs that are the same for all entities.
unsigned long get_per_entity_memory_use (EntityHandle first, EntityHandle last) const
 Get portion of memory use that varies per entity.
MeshSetget_set (EntityHandle h)
const MeshSetget_set (EntityHandle h) const
ErrorCode get_entities (EntityHandle set, std::vector< EntityHandle > &entities) const
ErrorCode get_entities (SequenceManager const *seqman, EntityHandle set, Range &entities, bool recursive) const
ErrorCode get_dimension (SequenceManager const *seqman, EntityHandle set, int dim, std::vector< EntityHandle > &entities, bool recursive) const
ErrorCode get_dimension (SequenceManager const *seqman, EntityHandle set, int dim, Range &entities, bool recursive) const
ErrorCode get_type (SequenceManager const *seqman, EntityHandle set, EntityType type, std::vector< EntityHandle > &entities, bool recursive) const
ErrorCode get_type (SequenceManager const *seqman, EntityHandle set, EntityType type, Range &entities, bool recursive) const
ErrorCode num_entities (SequenceManager const *seqman, EntityHandle set, int &count, bool recursive) const
ErrorCode num_dimension (SequenceManager const *seqman, EntityHandle set, int dim, int &count, bool recursive) const
ErrorCode num_type (SequenceManager const *seqman, EntityHandle set, EntityType type, int &count, bool recursive) const
ErrorCode get_parents (SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &parents, int num_hops) const
ErrorCode get_children (SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &children, int num_hops) const
ErrorCode get_contained_sets (SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &contents, int num_hops) const
ErrorCode num_parents (SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const
ErrorCode num_children (SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const
ErrorCode num_contained_sets (SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const

Private Types

enum  SearchType { PARENTS, CHILDREN, CONTAINED }
enum  { SET_SIZE = sizeof( MeshSet ) }

Private Member Functions

 MeshSetSequence (MeshSetSequence &split_from, EntityHandle split_at)
void initialize (const unsigned *set_flags)
ErrorCode get_parent_child_meshsets (EntityHandle meshset, SequenceManager const *set_sequences, std::vector< EntityHandle > &results, int num_hops, SearchType link_type) const
const unsigned char * array () const
unsigned char * array ()
void allocate_set (unsigned flags, EntityID index)
void deallocate_set (EntityID index)

Static Private Member Functions

static ErrorCode recursive_get_sets (EntityHandle start_set, SequenceManager const *set_sequences, std::vector< const MeshSet * > *sets_out=0, Range *set_handles_out=0, std::vector< EntityHandle > *set_handle_vect_out=0)
static ErrorCode recursive_get_sets (EntityHandle start_set, SequenceManager *set_sequences, std::vector< MeshSet * > &sets_out)

Detailed Description

Definition at line 33 of file MeshSetSequence.hpp.


Member Enumeration Documentation

anonymous enum [private]
Enumerator:
SET_SIZE 

Definition at line 142 of file MeshSetSequence.hpp.

    {
        SET_SIZE = sizeof( MeshSet )
    };
Enumerator:
PARENTS 
CHILDREN 
CONTAINED 

Definition at line 116 of file MeshSetSequence.hpp.


Constructor & Destructor Documentation

moab::MeshSetSequence::MeshSetSequence ( EntityHandle  start,
EntityID  count,
const unsigned *  flags,
SequenceData data 
)

Definition at line 27 of file MeshSetSequence.cpp.

References initialize().

Referenced by split().

    : EntitySequence( start, count, dat )
{
    initialize( flags );
}
moab::MeshSetSequence::MeshSetSequence ( EntityHandle  start,
EntityID  count,
unsigned  flags,
SequenceData data 
)

Definition at line 33 of file MeshSetSequence.cpp.

References initialize().

    : EntitySequence( start, count, dat )
{
    std::vector< unsigned > vect( count, flags );
    initialize( &vect[0] );
}
moab::MeshSetSequence::MeshSetSequence ( EntityHandle  start,
EntityID  count,
const unsigned *  flags,
EntityID  sequence_size 
)

Definition at line 40 of file MeshSetSequence.cpp.

References initialize().

    : EntitySequence( start, count, new SequenceData( 1, start, start + data_size - 1 ) )
{
    initialize( flags );
}
moab::MeshSetSequence::MeshSetSequence ( EntityHandle  start,
EntityID  count,
unsigned  flags,
EntityID  sequence_size 
)

Definition at line 46 of file MeshSetSequence.cpp.

References initialize().

    : EntitySequence( start, count, new SequenceData( 1, start, start + data_size - 1 ) )
{
    std::vector< unsigned > vect( count, flags );
    initialize( &vect[0] );
}
moab::MeshSetSequence::MeshSetSequence ( MeshSetSequence split_from,
EntityHandle  split_at 
) [inline, private]

Definition at line 123 of file MeshSetSequence.hpp.

: EntitySequence( split_from, split_at ) {}

Member Function Documentation

void moab::MeshSetSequence::allocate_set ( unsigned  flags,
EntityID  index 
) [inline, private]

Definition at line 157 of file MeshSetSequence.hpp.

References array(), and SET_SIZE.

Referenced by initialize(), push_back(), and push_front().

    {
        unsigned char* const ptr = array() + index * SET_SIZE;
        new( ptr ) MeshSet( flags );
    }
const unsigned char* moab::MeshSetSequence::array ( ) const [inline, private]

Definition at line 147 of file MeshSetSequence.hpp.

References moab::EntitySequence::data(), and moab::SequenceData::get_sequence_data().

Referenced by allocate_set(), deallocate_set(), and get_set().

    {
        return reinterpret_cast< const unsigned char* >( data()->get_sequence_data( 0 ) );
    }
unsigned char* moab::MeshSetSequence::array ( ) [inline, private]

Definition at line 152 of file MeshSetSequence.hpp.

References moab::EntitySequence::data(), and moab::SequenceData::get_sequence_data().

    {
        return reinterpret_cast< unsigned char* >( data()->get_sequence_data( 0 ) );
    }
SequenceData* moab::MeshSetSequence::create_data_subset ( EntityHandle  start_handle,
EntityHandle  end_handle 
) const [inline, virtual]

Create a new SequenceData that is a copy of a subset of the one referenced by this sequence.

Create a new SequenceData that is a copy of a subset of the SequenceData referenced by this EntitySequence. Do not make any changes to this EntitySequence or the current SequenceData.

Implements moab::EntitySequence.

Definition at line 48 of file MeshSetSequence.hpp.

    {
        return 0;
    }
void moab::MeshSetSequence::deallocate_set ( EntityID  index) [inline, private]

Definition at line 163 of file MeshSetSequence.hpp.

References array(), SET_SIZE, and moab::MeshSet::~MeshSet().

Referenced by pop_back(), pop_front(), and ~MeshSetSequence().

    {
        MeshSet* set = reinterpret_cast< MeshSet* >( array() + SET_SIZE * index );
        set->~MeshSet();
    }
ErrorCode moab::MeshSetSequence::get_children ( SequenceManager const *  seqman,
EntityHandle  of,
std::vector< EntityHandle > &  children,
int  num_hops 
) const

Definition at line 538 of file MeshSetSequence.cpp.

References CHILDREN, moab::MeshSet::get_children(), get_parent_child_meshsets(), get_set(), and MB_SUCCESS.

Referenced by moab::Core::get_child_meshsets(), and num_children().

{
    if( num_hops == 1 )
    {
        int count;
        const EntityHandle* tmp_array = get_set( handle )->get_children( count );
        if( children.empty() )
        {
            children.resize( count );
            std::copy( tmp_array, tmp_array + count, children.begin() );
            return MB_SUCCESS;
        }
        else if( !count )
        {
            return MB_SUCCESS;
        }
    }

    if( num_hops > 0 )
        return get_parent_child_meshsets( handle, seqman, children, num_hops, CHILDREN );
    else
        return get_parent_child_meshsets( handle, seqman, children, -1, CHILDREN );
}
void moab::MeshSetSequence::get_const_memory_use ( unsigned long &  bytes_per_entity,
unsigned long &  size_of_sequence 
) const [virtual]

Get memory characteristcs that are the same for all entities.

Get charactersitic constant memory use for all entities in sequence.

Parameters:
bytes_per_entityThe total bytes consumed for each entity in the underlying SequenceData. It is assumed that the same amount of memory is consumed for unused portions of the SequenceData.
size_of_sequenceThe size of the leaf subclass of this class

Implements moab::EntitySequence.

Definition at line 115 of file MeshSetSequence.cpp.

References SET_SIZE.

{
    per_ent  = SET_SIZE;
    seq_size = sizeof( *this );
}
ErrorCode moab::MeshSetSequence::get_contained_sets ( SequenceManager const *  seqman,
EntityHandle  of,
std::vector< EntityHandle > &  contents,
int  num_hops 
) const

Definition at line 565 of file MeshSetSequence.cpp.

References CONTAINED, moab::MeshSet::get_entities_by_type(), get_parent_child_meshsets(), get_set(), and MBENTITYSET.

Referenced by moab::Core::get_contained_meshsets(), and num_contained_sets().

{
    if( num_hops == 1 && contained.empty() )
    {
        return get_set( handle )->get_entities_by_type( MBENTITYSET, contained );
    }

    if( num_hops > 0 )
        return get_parent_child_meshsets( handle, seqman, contained, num_hops, CONTAINED );
    else
        return get_parent_child_meshsets( handle, seqman, contained, -1, CONTAINED );
}
ErrorCode moab::MeshSetSequence::get_dimension ( SequenceManager const *  seqman,
EntityHandle  set,
int  dim,
std::vector< EntityHandle > &  entities,
bool  recursive 
) const

Definition at line 158 of file MeshSetSequence.cpp.

References ErrorCode, moab::MeshSet::get_entities_by_dimension(), get_set(), MB_SUCCESS, and recursive_get_sets().

Referenced by moab::Core::get_entities_by_dimension(), and num_dimension().

{
    if( !recursive )
    {
        get_set( handle )->get_entities_by_dimension( dimension, entities );
        return MB_SUCCESS;
    }
    else
    {
        std::vector< const MeshSet* > list;
        ErrorCode rval = recursive_get_sets( handle, seqman, &list );
        for( std::vector< const MeshSet* >::iterator i = list.begin(); i != list.end(); ++i )
            ( *i )->get_entities_by_dimension( dimension, entities );
        return rval;
    }
}
ErrorCode moab::MeshSetSequence::get_dimension ( SequenceManager const *  seqman,
EntityHandle  set,
int  dim,
Range entities,
bool  recursive 
) const

Definition at line 179 of file MeshSetSequence.cpp.

References ErrorCode, moab::MeshSet::get_entities_by_dimension(), get_set(), MB_SUCCESS, and recursive_get_sets().

{
    if( !recursive )
    {
        get_set( handle )->get_entities_by_dimension( dimension, entities );
        return MB_SUCCESS;
    }
    else
    {
        std::vector< const MeshSet* > list;
        ErrorCode rval = recursive_get_sets( handle, seqman, &list );
        for( std::vector< const MeshSet* >::iterator i = list.begin(); i != list.end(); ++i )
            ( *i )->get_entities_by_dimension( dimension, entities );
        return rval;
    }
}
ErrorCode moab::MeshSetSequence::get_entities ( EntityHandle  set,
std::vector< EntityHandle > &  entities 
) const
ErrorCode moab::MeshSetSequence::get_entities ( SequenceManager const *  seqman,
EntityHandle  set,
Range entities,
bool  recursive 
) const

Definition at line 132 of file MeshSetSequence.cpp.

References ErrorCode, moab::MeshSet::get_entities(), get_set(), MB_SUCCESS, and recursive_get_sets().

{
    if( !recursive )
    {
        get_set( handle )->get_entities( entities );
        return MB_SUCCESS;
    }
    else
    {
        std::vector< const MeshSet* > list;
        ErrorCode rval = recursive_get_sets( handle, seqman, &list );
        for( std::vector< const MeshSet* >::iterator i = list.begin(); i != list.end(); ++i )
            ( *i )->get_non_set_entities( entities );
        return rval;
    }
}
ErrorCode moab::MeshSetSequence::get_parent_child_meshsets ( EntityHandle  meshset,
SequenceManager const *  set_sequences,
std::vector< EntityHandle > &  results,
int  num_hops,
SearchType  link_type 
) const [private]

Definition at line 413 of file MeshSetSequence.cpp.

References CHILDREN, CONTAINED, ErrorCode, moab::SequenceManager::find(), moab::FIRST_HANDLE(), moab::MeshSet::get_children(), moab::MeshSet::get_contents(), moab::MeshSet::get_parents(), get_set(), MB_SUCCESS, MBENTITYSET, PARENTS, push_back(), moab::TYPE_FROM_HANDLE(), and moab::MeshSet::vector_based().

Referenced by get_children(), get_contained_sets(), and get_parents().

{
    ErrorCode result = MB_SUCCESS;
    std::vector< EntityHandle >::iterator i;
    const EntityHandle *tmp_array = 0, *end;
    EntityHandle s, e;
    int count = 0;
    size_t n;

    // Skip any meshsets already in input vector (yes, don't
    // get their children either even if num_hops would indicate
    // that we should.)  There is an exception to that if the
    // input meshset is in the list, which is handled by the order
    // of checks in the main loop below.
    std::set< EntityHandle > visited;
    for( i = results.begin(); i != results.end(); ++i )
        visited.insert( *i );

    // Two lists for breadth-first search
    std::vector< EntityHandle > lists[2];
    int index = 0;                      // which list to read from (write to lists[1-index])
    lists[index].push_back( meshset );  // begin with input set
                                        // loop for num_hops (or until no more sets)
    for( ; num_hops && !lists[index].empty(); --num_hops )
    {
        // for each set at the current num_hops
        for( i = lists[index].begin(); i != lists[index].end(); ++i )
        {
            // get meshset from handle
            const EntitySequence* seq;
            ErrorCode rval = seq_sets->find( *i, seq );
            if( MB_SUCCESS != rval ) return rval;
            const MeshSet* ms_ptr = reinterpret_cast< const MeshSetSequence* >( seq )->get_set( *i );

            switch( link_type )
            {
                case CONTAINED:
                    tmp_array = ms_ptr->get_contents( n );
                    end       = tmp_array + n;
                    if( ms_ptr->vector_based() )
                    {
                        for( ; tmp_array != end; ++tmp_array )
                            if( MBENTITYSET == TYPE_FROM_HANDLE( *tmp_array ) && visited.insert( *tmp_array ).second )
                                lists[1 - index].push_back( *tmp_array );
                    }
                    else
                    {
                        assert( n % 2 == 0 );
                        tmp_array = std::lower_bound( tmp_array, tmp_array + n, FIRST_HANDLE( MBENTITYSET ) );
                        // only part of first block is of type
                        if( ( end - tmp_array ) % 2 )
                        {
                            ++tmp_array;
                            s = FIRST_HANDLE( MBENTITYSET );
                            e = *tmp_array;
                            for( ; s <= e; ++s )
                                if( visited.insert( s ).second ) lists[1 - index].push_back( s );
                        }
                        while( tmp_array < end )
                        {
                            s = *tmp_array++;
                            e = *tmp_array++;
                            for( ; s <= e; ++s )
                                if( visited.insert( s ).second ) lists[1 - index].push_back( s );
                        }
                    }
                    continue;
                case PARENTS:
                    tmp_array = ms_ptr->get_parents( count );
                    break;
                case CHILDREN:
                    tmp_array = ms_ptr->get_children( count );
                    break;
            }

            // copy any parents/children we haven't visited yet into list
            for( end = tmp_array + count; tmp_array != end; ++tmp_array )
                if( visited.insert( *tmp_array ).second ) lists[1 - index].push_back( *tmp_array );
        }

        // iterate
        lists[index].clear();
        index = 1 - index;
        // append each level of sets to the output list.
        // note: to make a more useful search (e.g. get entities 3 hops away,
        // rather than entities up to and including 3 hops) move this outside
        // the loop, but then need to handle the get all (num_hops < 0) case
        // specially.
        std::copy( lists[index].begin(), lists[index].end(), std::back_inserter( results ) );
    }

    return result;
}
ErrorCode moab::MeshSetSequence::get_parents ( SequenceManager const *  seqman,
EntityHandle  of,
std::vector< EntityHandle > &  parents,
int  num_hops 
) const

Definition at line 511 of file MeshSetSequence.cpp.

References get_parent_child_meshsets(), moab::MeshSet::get_parents(), get_set(), MB_SUCCESS, and PARENTS.

Referenced by moab::Core::get_parent_meshsets(), and num_parents().

{
    if( num_hops == 1 )
    {
        int count;
        const EntityHandle* tmp_array = get_set( handle )->get_parents( count );
        if( parents.empty() )
        {
            parents.resize( count );
            std::copy( tmp_array, tmp_array + count, parents.begin() );
            return MB_SUCCESS;
        }
        else if( !count )
        {
            return MB_SUCCESS;
        }
    }

    if( num_hops > 0 )
        return get_parent_child_meshsets( handle, seqman, parents, num_hops, PARENTS );
    else
        return get_parent_child_meshsets( handle, seqman, parents, -1, PARENTS );
}
unsigned long moab::MeshSetSequence::get_per_entity_memory_use ( EntityHandle  first,
EntityHandle  last 
) const [virtual]

Get portion of memory use that varies per entity.

Returns:
Any per-entity memory use not accounted for in the results of get_const_memory_use.

Reimplemented from moab::EntitySequence.

Definition at line 121 of file MeshSetSequence.cpp.

References moab::EntitySequence::end_handle(), moab::MeshSet::get_memory_use(), get_set(), moab::EntitySequence::start_handle(), and moab::sum().

{
    if( first < start_handle() ) first = start_handle();
    if( last > end_handle() ) last = end_handle();

    unsigned long sum = 0;
    for( EntityHandle h = first; h <= last; ++h )
        sum += get_set( h )->get_memory_use();
    return sum;
}
const MeshSet * moab::MeshSetSequence::get_set ( EntityHandle  h) const [inline]

Definition at line 174 of file MeshSetSequence.hpp.

References array(), moab::EntitySequence::data(), SET_SIZE, and moab::SequenceData::start_handle().

{
    return reinterpret_cast< const MeshSet* >( array() + SET_SIZE * ( h - data()->start_handle() ) );
}
ErrorCode moab::MeshSetSequence::get_type ( SequenceManager const *  seqman,
EntityHandle  set,
EntityType  type,
std::vector< EntityHandle > &  entities,
bool  recursive 
) const

Definition at line 200 of file MeshSetSequence.cpp.

References moab::Range::begin(), moab::Range::end(), ErrorCode, get_entities(), moab::MeshSet::get_entities_by_type(), get_set(), MB_SUCCESS, MBENTITYSET, MBMAXTYPE, and recursive_get_sets().

Referenced by moab::Core::get_entities_by_type(), and num_type().

{
    if( !recursive )
    {
        get_set( handle )->get_entities_by_type( tp, entities );
        return MB_SUCCESS;
    }
    else if( tp == MBENTITYSET )
    {
        return recursive_get_sets( handle, seqman, 0, 0, &entities );
    }
    else if( tp == MBMAXTYPE )
    {
        Range tmp;
        ErrorCode rval = get_entities( seqman, handle, tmp, recursive );
        if( MB_SUCCESS == rval )
        {
#ifdef MOAB_NO_VECTOR_TEMPLATE_INSERT
            std::copy( tmp.begin(), tmp.end(), std::back_inserter( entities ) );
#else
            entities.insert( entities.end(), tmp.begin(), tmp.end() );
#endif
        }
        return rval;
    }
    else
    {
        std::vector< const MeshSet* > list;
        ErrorCode rval = recursive_get_sets( handle, seqman, &list );
        for( std::vector< const MeshSet* >::iterator i = list.begin(); i != list.end(); ++i )
            ( *i )->get_entities_by_type( tp, entities );
        return rval;
    }
}
ErrorCode moab::MeshSetSequence::get_type ( SequenceManager const *  seqman,
EntityHandle  set,
EntityType  type,
Range entities,
bool  recursive 
) const

Definition at line 239 of file MeshSetSequence.cpp.

References ErrorCode, moab::MeshSet::get_entities_by_type(), get_set(), MB_SUCCESS, MBENTITYSET, MBMAXTYPE, and recursive_get_sets().

{
    if( !recursive )
    {
        get_set( handle )->get_entities_by_type( tp, entities );
        return MB_SUCCESS;
    }
    else if( tp == MBENTITYSET )
    {
        return recursive_get_sets( handle, seqman, 0, &entities );
    }
    else if( tp == MBMAXTYPE )
    {
        std::vector< const MeshSet* > list;
        ErrorCode rval = recursive_get_sets( handle, seqman, &list );
        for( std::vector< const MeshSet* >::iterator i = list.begin(); i != list.end(); ++i )
            ( *i )->get_non_set_entities( entities );
        return rval;
    }
    else
    {
        std::vector< const MeshSet* > list;
        ErrorCode rval = recursive_get_sets( handle, seqman, &list );
        for( std::vector< const MeshSet* >::iterator i = list.begin(); i != list.end(); ++i )
            ( *i )->get_entities_by_type( tp, entities );
        return rval;
    }
}
void moab::MeshSetSequence::initialize ( const unsigned *  set_flags) [private]
ErrorCode moab::MeshSetSequence::num_children ( SequenceManager const *  seqman,
EntityHandle  of,
int &  number,
int  num_hops 
) const

Definition at line 598 of file MeshSetSequence.cpp.

References children, ErrorCode, get_children(), get_set(), MB_SUCCESS, and moab::MeshSet::num_children().

Referenced by moab::Core::num_child_meshsets().

{
    if( num_hops == 1 )
    {
        number = get_set( handle )->num_children();
        return MB_SUCCESS;
    }

    std::vector< EntityHandle > children;
    ErrorCode result = get_children( seqman, handle, children, num_hops );
    number           = children.size();
    return result;
}
ErrorCode moab::MeshSetSequence::num_contained_sets ( SequenceManager const *  seqman,
EntityHandle  of,
int &  number,
int  num_hops 
) const

Definition at line 615 of file MeshSetSequence.cpp.

References contained(), ErrorCode, get_contained_sets(), get_set(), MB_SUCCESS, MBENTITYSET, and moab::MeshSet::num_entities_by_type().

Referenced by moab::Core::num_contained_meshsets().

{
    if( num_hops == 1 )
    {
        number = get_set( handle )->num_entities_by_type( MBENTITYSET );
        return MB_SUCCESS;
    }

    std::vector< EntityHandle > contained;
    ErrorCode result = get_contained_sets( seqman, handle, contained, num_hops );
    number           = contained.size();
    return result;
}
ErrorCode moab::MeshSetSequence::num_dimension ( SequenceManager const *  seqman,
EntityHandle  set,
int  dim,
int &  count,
bool  recursive 
) const

Definition at line 291 of file MeshSetSequence.cpp.

References ErrorCode, get_dimension(), get_set(), MB_SUCCESS, moab::MeshSet::num_entities_by_dimension(), and moab::Range::size().

Referenced by moab::Core::get_number_entities_by_dimension().

{
    if( !recursive )
    {
        number = get_set( handle )->num_entities_by_dimension( dimension );
        return MB_SUCCESS;
    }
    else
    {
        Range range;
        ErrorCode result = get_dimension( seqman, handle, dimension, range, true );
        number           = range.size();
        return result;
    }
}
ErrorCode moab::MeshSetSequence::num_entities ( SequenceManager const *  seqman,
EntityHandle  set,
int &  count,
bool  recursive 
) const

Definition at line 272 of file MeshSetSequence.cpp.

References ErrorCode, get_entities(), get_set(), MB_SUCCESS, moab::MeshSet::num_entities(), and moab::Range::size().

Referenced by moab::Core::get_number_entities_by_handle().

{
    if( !recursive )
    {
        number = get_set( handle )->num_entities();
        return MB_SUCCESS;
    }
    else
    {
        Range range;
        ErrorCode result = get_entities( seqman, handle, range, true );
        number           = range.size();
        return result;
    }
}
ErrorCode moab::MeshSetSequence::num_parents ( SequenceManager const *  seqman,
EntityHandle  of,
int &  number,
int  num_hops 
) const

Definition at line 581 of file MeshSetSequence.cpp.

References ErrorCode, get_parents(), get_set(), MB_SUCCESS, and moab::MeshSet::num_parents().

Referenced by moab::Core::num_parent_meshsets().

{
    if( num_hops == 1 )
    {
        number = get_set( handle )->num_parents();
        return MB_SUCCESS;
    }

    std::vector< EntityHandle > parents;
    ErrorCode result = get_parents( seqman, handle, parents, num_hops );
    number           = parents.size();
    return result;
}
ErrorCode moab::MeshSetSequence::num_type ( SequenceManager const *  seqman,
EntityHandle  set,
EntityType  type,
int &  count,
bool  recursive 
) const

Definition at line 311 of file MeshSetSequence.cpp.

References ErrorCode, get_set(), get_type(), MB_SUCCESS, moab::MeshSet::num_entities_by_type(), and moab::Range::size().

Referenced by moab::Core::get_number_entities_by_type().

{
    if( !recursive )
    {
        number = get_set( handle )->num_entities_by_type( tp );
        return MB_SUCCESS;
    }
    else
    {
        Range range;
        ErrorCode result = get_type( seqman, handle, tp, range, true );
        number           = range.size();
        return result;
    }
}

Erase entities in range: (end_handle()-count, end_handle()].

Reimplemented from moab::EntitySequence.

Definition at line 75 of file MeshSetSequence.cpp.

References moab::EntitySequence::data(), deallocate_set(), moab::EntitySequence::end_handle(), ErrorCode, MB_SUCCESS, and moab::SequenceData::start_handle().

Referenced by moab::SequenceManager::allocate_mesh_set().

{
    EntityID offset = end_handle() + 1 - count - data()->start_handle();
    ErrorCode rval  = EntitySequence::pop_back( count );
    if( MB_SUCCESS == rval )
        for( EntityID i = 0; i < count; ++i )
            deallocate_set( i + offset );
    return rval;
}

Erase entities in range: [start_handle(), start_handle()+count)

Reimplemented from moab::EntitySequence.

Definition at line 85 of file MeshSetSequence.cpp.

References moab::EntitySequence::data(), deallocate_set(), ErrorCode, MB_SUCCESS, moab::SequenceData::start_handle(), and moab::EntitySequence::start_handle().

Referenced by moab::SequenceManager::allocate_mesh_set().

{
    EntityID offset = start_handle() - data()->start_handle();
    ErrorCode rval  = EntitySequence::pop_front( count );
    if( MB_SUCCESS == rval )
        for( EntityID i = 0; i < count; ++i )
            deallocate_set( i + offset );
    return rval;
}
ErrorCode moab::MeshSetSequence::recursive_get_sets ( EntityHandle  start_set,
SequenceManager const *  set_sequences,
std::vector< const MeshSet * > *  sets_out = 0,
Range set_handles_out = 0,
std::vector< EntityHandle > *  set_handle_vect_out = 0 
) [static, private]

Definition at line 331 of file MeshSetSequence.cpp.

References moab::Range::begin(), moab::Range::end(), ErrorCode, moab::SequenceManager::find(), moab::MeshSet::get_entities_by_type(), get_set(), moab::Range::insert(), MB_SUCCESS, and MBENTITYSET.

Referenced by get_dimension(), get_entities(), and get_type().

{
    std::set< EntityHandle > visited;
    std::vector< EntityHandle > stack;
    stack.push_back( start_set );
    bool remove_start_set = true;
    while( !stack.empty() )
    {
        EntityHandle handle = stack.back();
        stack.pop_back();

        if( !visited.insert( handle ).second )
        {
            if( handle == start_set ) remove_start_set = false;
            continue;
        }

        const EntitySequence* seq;
        ErrorCode rval = seq_sets->find( handle, seq );
        if( MB_SUCCESS != rval ) return rval;

        const MeshSetSequence* mseq = reinterpret_cast< const MeshSetSequence* >( seq );
        const MeshSet* ms_ptr       = mseq->get_set( handle );
        if( sets ) sets->push_back( ms_ptr );

        Range tmp_range;
        ms_ptr->get_entities_by_type( MBENTITYSET, tmp_range );
        std::copy( tmp_range.begin(), tmp_range.end(), std::back_inserter( stack ) );
    }

    if( set_handles )
    {
        if( remove_start_set ) visited.erase( start_set );
        Range::iterator hint = set_handles->begin();
        std::set< EntityHandle >::iterator it;
        for( it = visited.begin(); it != visited.end(); ++it )
            hint = set_handles->insert( hint, *it, *it );
    }

    if( set_vector )
    {
        if( remove_start_set ) visited.erase( start_set );
        std::copy( visited.begin(), visited.end(), std::back_inserter( *set_vector ) );
    }

    return MB_SUCCESS;
}
ErrorCode moab::MeshSetSequence::recursive_get_sets ( EntityHandle  start_set,
SequenceManager set_sequences,
std::vector< MeshSet * > &  sets_out 
) [static, private]

Definition at line 383 of file MeshSetSequence.cpp.

References moab::Range::begin(), moab::Range::end(), ErrorCode, moab::SequenceManager::find(), moab::MeshSet::get_entities_by_type(), get_set(), MB_SUCCESS, and MBENTITYSET.

{
    std::set< EntityHandle > visited;
    std::vector< EntityHandle > stack;
    stack.push_back( start_set );
    while( !stack.empty() )
    {
        EntityHandle handle = stack.back();
        stack.pop_back();

        if( !visited.insert( handle ).second ) continue;

        EntitySequence* seq;
        ErrorCode rval = seq_sets->find( handle, seq );
        if( MB_SUCCESS != rval ) return rval;

        MeshSetSequence* mseq = reinterpret_cast< MeshSetSequence* >( seq );
        MeshSet* ms_ptr       = mseq->get_set( handle );
        sets.push_back( ms_ptr );

        Range tmp_range;
        ms_ptr->get_entities_by_type( MBENTITYSET, tmp_range );
        std::copy( tmp_range.begin(), tmp_range.end(), std::back_inserter( stack ) );
    }

    return MB_SUCCESS;
}

Split this sequence into two consecutive sequences.

Split this sequence into two sequences.

Parameters:
hereNew sequences should be [start_handle(),here) & [here,end_handle()]
Returns:
New sequence containing [here,end_handle()]

Implements moab::EntitySequence.

Definition at line 70 of file MeshSetSequence.cpp.

References MeshSetSequence().

{
    return new MeshSetSequence( *this, here );
}

List of all members.


The documentation for this class was generated from the following files:
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