MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /** 00002 * MOAB, a Mesh-Oriented datABase, is a software component for creating, 00003 * storing and accessing finite element mesh data. 00004 * 00005 * Copyright 2004 Sandia Corporation. Under the terms of Contract 00006 * DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 00007 * retains certain rights in this software. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU Lesser General Public 00011 * License as published by the Free Software Foundation; either 00012 * version 2.1 of the License, or (at your option) any later version. 00013 * 00014 */ 00015 00016 /**************************************************** 00017 * File : Range.cpp 00018 * 00019 * Purpose : Stores contiguous or partially 00020 * contiguous values in an optimized 00021 * fashion. Partially contiguous 00022 * accessing patterns is also optimized. 00023 * 00024 * Creator : Clinton Stimpson 00025 * 00026 * Date : 15 April 2002 00027 * 00028 *******************************************************/ 00029 00030 #include <cassert> 00031 #include "moab/Range.hpp" 00032 #include "Internals.hpp" 00033 #include "moab/CN.hpp" 00034 #include <iostream> 00035 #include <sstream> 00036 #include <string> 00037 00038 #ifdef HAVE_BOOST_POOL_SINGLETON_POOL_HPP 00039 #include <boost/pool/singleton_pool.hpp> 00040 typedef boost::singleton_pool< moab::Range::PairNode, sizeof( moab::Range::PairNode ) > PairAlloc; 00041 // static inline moab::Range::PairNode* alloc_pair() 00042 // { return new (PairAlloc::malloc()) moab::Range::PairNode; } 00043 static inline moab::Range::PairNode* alloc_pair( moab::Range::PairNode* n, 00044 moab::Range::PairNode* p, 00045 moab::EntityHandle f, 00046 moab::EntityHandle s ) 00047 { 00048 return new( PairAlloc::malloc() ) moab::Range::PairNode( n, p, f, s ); 00049 } 00050 static inline void free_pair( moab::Range::PairNode* node ) 00051 { 00052 node->~PairNode(); 00053 PairAlloc::free( node ); 00054 } 00055 #else 00056 // static inline moab::Range::PairNode* alloc_pair() 00057 // { return new moab::Range::PairNode; } 00058 static inline moab::Range::PairNode* alloc_pair( moab::Range::PairNode* n, 00059 moab::Range::PairNode* p, 00060 moab::EntityHandle f, 00061 moab::EntityHandle s ) 00062 { 00063 return new moab::Range::PairNode( n, p, f, s ); 00064 } 00065 static inline void free_pair( moab::Range::PairNode* node ) 00066 { 00067 delete node; 00068 } 00069 #endif 00070 00071 namespace moab 00072 { 00073 00074 /*! 00075 returns the number of values this list represents 00076 */ 00077 size_t Range::size() const 00078 { 00079 // go through each pair and add up the number of values 00080 // we have. 00081 size_t sz = 0; 00082 for( PairNode* iter = mHead.mNext; iter != &mHead; iter = iter->mNext ) 00083 { 00084 sz += ( ( iter->second - iter->first ) + 1 ); 00085 } 00086 return sz; 00087 } 00088 00089 /*! 00090 advance iterator 00091 */ 00092 Range::const_iterator& Range::const_iterator::operator+=( EntityID sstep ) 00093 { 00094 // Check negative now to avoid infinite loop below. 00095 if( sstep < 0 ) 00096 { 00097 return operator-=( -sstep ); 00098 } 00099 EntityHandle step = sstep; 00100 00101 // Handle current PairNode. Either step is within the current 00102 // node or need to remove the remainder of the current node 00103 // from step. 00104 EntityHandle this_node_rem = mNode->second - mValue; 00105 if( this_node_rem >= step ) 00106 { 00107 mValue += step; 00108 return *this; 00109 } 00110 step -= this_node_rem + 1; 00111 00112 // For each node we are stepping past, decrement step 00113 // by the size of the node. 00114 PairNode* node = mNode->mNext; 00115 EntityHandle node_size = node->second - node->first + 1; 00116 while( step >= node_size ) 00117 { 00118 step -= node_size; 00119 node = node->mNext; 00120 node_size = node->second - node->first + 1; 00121 } 00122 00123 // Advance into the resulting node by whatever is 00124 // left in step. 00125 mNode = node; 00126 mValue = mNode->first + step; 00127 return *this; 00128 } 00129 00130 /*! 00131 regress iterator 00132 */ 00133 Range::const_iterator& Range::const_iterator::operator-=( EntityID sstep ) 00134 { 00135 // Check negative now to avoid infinite loop below. 00136 if( sstep < 0 ) 00137 { 00138 return operator+=( -sstep ); 00139 } 00140 EntityHandle step = sstep; 00141 00142 // Handle current PairNode. Either step is within the current 00143 // node or need to remove the remainder of the current node 00144 // from step. 00145 EntityHandle this_node_rem = mValue - mNode->first; 00146 if( this_node_rem >= step ) 00147 { 00148 mValue -= step; 00149 return *this; 00150 } 00151 step -= this_node_rem + 1; 00152 00153 // For each node we are stepping past, decrement step 00154 // by the size of the node. 00155 PairNode* node = mNode->mPrev; 00156 EntityHandle node_size = node->second - node->first + 1; 00157 while( step >= node_size ) 00158 { 00159 step -= node_size; 00160 node = node->mPrev; 00161 node_size = node->second - node->first + 1; 00162 } 00163 00164 // Advance into the resulting node by whatever is 00165 // left in step. 00166 mNode = node; 00167 mValue = mNode->second - step; 00168 return *this; 00169 } 00170 00171 //! another constructor that takes an initial range 00172 Range::Range( EntityHandle val1, EntityHandle val2 ) 00173 { 00174 mHead.mNext = mHead.mPrev = alloc_pair( &mHead, &mHead, val1, val2 ); 00175 mHead.first = mHead.second = 0; 00176 } 00177 00178 //! copy constructor 00179 Range::Range( const Range& copy ) 00180 { 00181 // set the head node to point to itself 00182 mHead.mNext = mHead.mPrev = &mHead; 00183 mHead.first = mHead.second = 0; 00184 00185 const PairNode* copy_node = copy.mHead.mNext; 00186 PairNode* new_node = &mHead; 00187 for( ; copy_node != &( copy.mHead ); copy_node = copy_node->mNext ) 00188 { 00189 PairNode* tmp_node = alloc_pair( new_node->mNext, new_node, copy_node->first, copy_node->second ); 00190 new_node->mNext->mPrev = tmp_node; 00191 new_node->mNext = tmp_node; 00192 new_node = tmp_node; 00193 } 00194 } 00195 00196 //! clears the contents of the list 00197 void Range::clear() 00198 { 00199 PairNode* tmp_node = mHead.mNext; 00200 while( tmp_node != &mHead ) 00201 { 00202 PairNode* to_delete = tmp_node; 00203 tmp_node = tmp_node->mNext; 00204 free_pair( to_delete ); 00205 } 00206 mHead.mNext = &mHead; 00207 mHead.mPrev = &mHead; 00208 } 00209 00210 Range& Range::operator=( const Range& copy ) 00211 { 00212 clear(); 00213 const PairNode* copy_node = copy.mHead.mNext; 00214 PairNode* new_node = &mHead; 00215 for( ; copy_node != &( copy.mHead ); copy_node = copy_node->mNext ) 00216 { 00217 PairNode* tmp_node = alloc_pair( new_node->mNext, new_node, copy_node->first, copy_node->second ); 00218 new_node->mNext->mPrev = tmp_node; 00219 new_node->mNext = tmp_node; 00220 new_node = tmp_node; 00221 } 00222 return *this; 00223 } 00224 00225 /*! 00226 inserts a single value into this range 00227 */ 00228 00229 Range::iterator Range::insert( Range::iterator hint, EntityHandle val ) 00230 { 00231 // don't allow zero-valued handles in Range 00232 if( val == 0 ) return end(); 00233 00234 // if this is empty, just add it and return an iterator to it 00235 if( &mHead == mHead.mNext ) 00236 { 00237 mHead.mNext = mHead.mPrev = alloc_pair( &mHead, &mHead, val, val ); 00238 return iterator( mHead.mNext, val ); 00239 } 00240 00241 // find the location in the list where we can safely insert 00242 // new items and keep it ordered 00243 PairNode* hter = hint.mNode; 00244 PairNode* jter = hter->first <= val ? hter : mHead.mNext; 00245 for( ; ( jter != &mHead ) && ( jter->second < val ); jter = jter->mNext ) 00246 ; 00247 PairNode* iter = jter; 00248 jter = jter->mPrev; 00249 00250 // if this val is already in the list 00251 if( ( iter->first <= val && iter->second >= val ) && ( iter != &mHead ) ) 00252 { 00253 // return an iterator pointing to this location 00254 return iterator( iter, val ); 00255 } 00256 00257 // one of a few things can happen at this point 00258 // 1. this range needs to be backwardly extended 00259 // 2. the previous range needs to be forwardly extended 00260 // 3. a new range needs to be added 00261 00262 // extend this range back a bit 00263 else if( ( iter->first == ( val + 1 ) ) && ( iter != &mHead ) ) 00264 { 00265 iter->first = val; 00266 // see if we need to merge two ranges 00267 if( ( iter != mHead.mNext ) && ( jter->second == ( val - 1 ) ) ) 00268 { 00269 jter->second = iter->second; 00270 iter->mPrev->mNext = iter->mNext; 00271 iter->mNext->mPrev = iter->mPrev; 00272 free_pair( iter ); 00273 return iterator( jter, val ); 00274 } 00275 else 00276 { 00277 return iterator( iter, val ); 00278 } 00279 } 00280 // extend the previous range forward a bit 00281 else if( ( jter->second == ( val - 1 ) ) && ( iter != mHead.mNext ) ) 00282 { 00283 jter->second = val; 00284 return iterator( jter, val ); 00285 } 00286 // make a new range 00287 else 00288 { 00289 PairNode* new_node = alloc_pair( iter, iter->mPrev, val, val ); 00290 iter->mPrev = new_node->mPrev->mNext = new_node; 00291 return iterator( new_node, val ); 00292 } 00293 } 00294 00295 Range::iterator Range::insert( Range::iterator prev, EntityHandle val1, EntityHandle val2 ) 00296 { 00297 if( val1 == 0 || val1 > val2 ) return end(); 00298 00299 // Empty 00300 if( mHead.mNext == &mHead ) 00301 { 00302 assert( prev == end() ); 00303 PairNode* new_node = alloc_pair( &mHead, &mHead, val1, val2 ); 00304 mHead.mNext = mHead.mPrev = new_node; 00305 return iterator( mHead.mNext, val1 ); 00306 } 00307 00308 PairNode* iter = prev.mNode; 00309 // If iterator is at end, set it to last. 00310 // Thus if the hint was to append, we start searching 00311 // at the end of the list. 00312 if( iter == &mHead ) iter = mHead.mPrev; 00313 // if hint (prev) is past insert position, reset it to the beginning. 00314 if( iter != &mHead && iter->first > val2 + 1 ) iter = mHead.mNext; 00315 00316 // If hint is bogus then search backwards 00317 while( iter != mHead.mNext && iter->mPrev->second >= val1 - 1 ) 00318 iter = iter->mPrev; 00319 00320 // Input range is before beginning? 00321 if( iter->mPrev == &mHead && val2 < iter->first - 1 ) 00322 { 00323 PairNode* new_node = alloc_pair( iter, &mHead, val1, val2 ); 00324 mHead.mNext = iter->mPrev = new_node; 00325 return iterator( mHead.mNext, val1 ); 00326 } 00327 00328 // Find first intersecting list entry, or the next entry 00329 // if none intersects. 00330 while( iter != &mHead && iter->second + 1 < val1 ) 00331 iter = iter->mNext; 00332 00333 // Need to insert new pair (don't intersect any existing pair)? 00334 if( iter == &mHead || iter->first - 1 > val2 ) 00335 { 00336 PairNode* new_node = alloc_pair( iter, iter->mPrev, val1, val2 ); 00337 iter->mPrev = iter->mPrev->mNext = new_node; 00338 return iterator( iter->mPrev, val1 ); 00339 } 00340 00341 // Make the first intersecting pair the union of itself with [val1,val2] 00342 if( iter->first > val1 ) iter->first = val1; 00343 if( iter->second >= val2 ) return iterator( iter, val1 ); 00344 iter->second = val2; 00345 00346 // Merge any remaining pairs that intersect [val1,val2] 00347 while( iter->mNext != &mHead && iter->mNext->first <= val2 + 1 ) 00348 { 00349 PairNode* dead = iter->mNext; 00350 iter->mNext = dead->mNext; 00351 dead->mNext->mPrev = iter; 00352 00353 if( dead->second > val2 ) iter->second = dead->second; 00354 free_pair( dead ); 00355 } 00356 00357 return iterator( iter, val1 ); 00358 } 00359 00360 /*! 00361 erases an item from this list and returns an iterator to the next item 00362 */ 00363 00364 Range::iterator Range::erase( iterator iter ) 00365 { 00366 // one of a few things could happen 00367 // 1. shrink a range 00368 // 2. split a range 00369 // 3. remove a range 00370 00371 if( iter == end() ) return end(); 00372 00373 // the iterator most likely to be returned 00374 iterator new_iter = iter; 00375 ++new_iter; 00376 00377 PairNode* kter = iter.mNode; 00378 00379 // just remove the range 00380 if( kter->first == kter->second ) 00381 { 00382 kter->mNext->mPrev = kter->mPrev; 00383 kter->mPrev->mNext = kter->mNext; 00384 free_pair( kter ); 00385 return new_iter; 00386 } 00387 // shrink it 00388 else if( kter->first == iter.mValue ) 00389 { 00390 kter->first++; 00391 return new_iter; 00392 } 00393 // shrink it the other way 00394 else if( kter->second == iter.mValue ) 00395 { 00396 kter->second--; 00397 return new_iter; 00398 } 00399 // split the range 00400 else 00401 { 00402 PairNode* new_node = alloc_pair( iter.mNode->mNext, iter.mNode, iter.mValue + 1, kter->second ); 00403 new_node->mPrev->mNext = new_node->mNext->mPrev = new_node; 00404 iter.mNode->second = iter.mValue - 1; 00405 new_iter = const_iterator( new_node, new_node->first ); 00406 return new_iter; 00407 } 00408 } 00409 00410 //! remove a range of items from the list 00411 Range::iterator Range::erase( iterator iter1, iterator iter2 ) 00412 { 00413 iterator result; 00414 00415 if( iter1.mNode == iter2.mNode ) 00416 { 00417 if( iter2.mValue <= iter1.mValue ) 00418 { 00419 // empty range OK, otherwise invalid input 00420 return iter2; 00421 } 00422 00423 // If both iterators reference the same pair node, then 00424 // we're either removing values from the front of the 00425 // node or splitting the node. We can never be removing 00426 // the last value in the node in this case because iter2 00427 // points *after* the last entry to be removed. 00428 00429 PairNode* node = iter1.mNode; 00430 if( iter1.mValue == node->first ) 00431 { 00432 node->first = iter2.mValue; 00433 result = iter2; 00434 } 00435 else 00436 { 00437 PairNode* new_node = alloc_pair( node->mNext, node, iter2.mValue, node->second ); 00438 new_node->mNext->mPrev = new_node; 00439 new_node->mPrev->mNext = new_node; 00440 node->second = iter1.mValue - 1; 00441 result = iterator( new_node, new_node->first ); 00442 } 00443 } 00444 else 00445 { 00446 if( iter1.mNode == &mHead ) return iter1; 00447 PairNode* dn = iter1.mNode; 00448 if( iter1.mValue > dn->first ) 00449 { 00450 dn->second = iter1.mValue - 1; 00451 dn = dn->mNext; 00452 } 00453 if( iter2.mNode != &mHead ) iter2.mNode->first = iter2.mValue; 00454 while( dn != iter2.mNode ) 00455 { 00456 PairNode* dead = dn; 00457 dn = dn->mNext; 00458 00459 dead->mPrev->mNext = dead->mNext; 00460 dead->mNext->mPrev = dead->mPrev; 00461 // dead->mPrev = dead->mNext = 0; 00462 delete_pair_node( dead ); 00463 } 00464 00465 result = iter2; 00466 } 00467 00468 return result; 00469 } 00470 00471 void Range::delete_pair_node( PairNode* node ) 00472 { 00473 if( node != &mHead ) 00474 { // pop_front() and pop_back() rely on this check 00475 node->mPrev->mNext = node->mNext; 00476 node->mNext->mPrev = node->mPrev; 00477 free_pair( node ); 00478 } 00479 } 00480 00481 //! remove first entity from range 00482 EntityHandle Range::pop_front() 00483 { 00484 EntityHandle retval = front(); 00485 if( mHead.mNext->first == mHead.mNext->second ) // need to remove pair from range 00486 delete_pair_node( mHead.mNext ); 00487 else 00488 ++( mHead.mNext->first ); // otherwise just adjust start value of pair 00489 00490 return retval; 00491 } 00492 00493 //! remove last entity from range 00494 EntityHandle Range::pop_back() 00495 { 00496 EntityHandle retval = back(); 00497 if( mHead.mPrev->first == mHead.mPrev->second ) // need to remove pair from range 00498 delete_pair_node( mHead.mPrev ); 00499 else 00500 --( mHead.mPrev->second ); // otherwise just adjust end value of pair 00501 00502 return retval; 00503 } 00504 00505 /*! 00506 finds a value in the list. 00507 this method is preferred over other algorithms because 00508 it can be found faster this way. 00509 */ 00510 Range::const_iterator Range::find( EntityHandle val ) const 00511 { 00512 // iterator through the list 00513 PairNode* iter = mHead.mNext; 00514 for( ; iter != &mHead && ( val > iter->second ); iter = iter->mNext ) 00515 ; 00516 return ( ( iter->second >= val ) && ( iter->first <= val ) ) ? const_iterator( iter, val ) : end(); 00517 } 00518 00519 /*! 00520 merges another Range with this one 00521 */ 00522 00523 void Range::insert( Range::const_iterator begini, Range::const_iterator endi ) 00524 { 00525 if( begini == endi ) return; 00526 00527 PairNode* node = begini.mNode; 00528 if( endi.mNode == node ) 00529 { 00530 insert( *begini, ( *endi ) - 1 ); 00531 return; 00532 } 00533 00534 Range::iterator hint = insert( *begini, node->second ); 00535 node = node->mNext; 00536 while( node != endi.mNode ) 00537 { 00538 hint = insert( hint, node->first, node->second ); 00539 node = node->mNext; 00540 } 00541 00542 if( *endi > node->first ) 00543 { 00544 if( *endi <= node->second ) 00545 insert( hint, node->first, *(endi)-1 ); 00546 else 00547 insert( hint, node->first, node->second ); 00548 } 00549 } 00550 00551 #include <algorithm> 00552 00553 // checks the range to make sure everything is A-Ok. 00554 void Range::sanity_check() const 00555 { 00556 if( empty() ) return; 00557 00558 const PairNode* node = mHead.mNext; 00559 std::vector< const PairNode* > seen_before; 00560 bool stop_it = false; 00561 00562 for( ; stop_it == false; node = node->mNext ) 00563 { 00564 // have we seen this node before? 00565 assert( std::find( seen_before.begin(), seen_before.end(), node ) == seen_before.end() ); 00566 seen_before.push_back( node ); 00567 00568 // is the connection correct? 00569 assert( node->mNext->mPrev == node ); 00570 00571 // are the values right? 00572 assert( node->first <= node->second ); 00573 if( node != &mHead && node->mPrev != &mHead ) assert( node->mPrev->second < node->first ); 00574 00575 if( node == &mHead ) stop_it = true; 00576 } 00577 } 00578 00579 const std::string Range::str_rep( const char* indent_prefix ) const 00580 { 00581 std::stringstream str_stream; 00582 std::string indent_prefix_str; 00583 if( NULL != indent_prefix ) 00584 { 00585 indent_prefix_str += indent_prefix; 00586 } 00587 00588 if( empty() ) 00589 { 00590 str_stream << indent_prefix_str << "\tempty" << std::endl; 00591 return str_stream.str().c_str(); 00592 } 00593 00594 for( const_pair_iterator i = const_pair_begin(); i != const_pair_end(); ++i ) 00595 { 00596 EntityType t1 = TYPE_FROM_HANDLE( i->first ); 00597 EntityType t2 = TYPE_FROM_HANDLE( i->second ); 00598 00599 str_stream << indent_prefix_str << "\t" << CN::EntityTypeName( t1 ) << " " << ID_FROM_HANDLE( i->first ); 00600 if( i->first != i->second ) 00601 { 00602 str_stream << " - "; 00603 if( t1 != t2 ) str_stream << CN::EntityTypeName( t2 ) << " "; 00604 str_stream << ID_FROM_HANDLE( i->second ); 00605 } 00606 str_stream << std::endl; 00607 } 00608 00609 return str_stream.str(); 00610 } 00611 00612 void Range::print( std::ostream& stream, const char* indent_prefix ) const 00613 { 00614 stream << str_rep( indent_prefix ); 00615 } 00616 00617 // for debugging 00618 void Range::print( const char* indent_prefix ) const 00619 { 00620 print( std::cout, indent_prefix ); 00621 } 00622 00623 // intersect two ranges, placing the results in the return range 00624 #define MAX( a, b ) ( ( a ) < ( b ) ? ( b ) : ( a ) ) 00625 #define MIN( a, b ) ( ( a ) > ( b ) ? ( b ) : ( a ) ) 00626 Range intersect( const Range& range1, const Range& range2 ) 00627 { 00628 Range::const_pair_iterator r_it[2] = { range1.const_pair_begin(), range2.const_pair_begin() }; 00629 EntityHandle low_it, high_it; 00630 00631 Range lhs; 00632 Range::iterator hint = lhs.begin(); 00633 00634 // terminate the while loop when at least one "start" iterator is at the 00635 // end of the list 00636 while( r_it[0] != range1.end() && r_it[1] != range2.end() ) 00637 { 00638 00639 if( r_it[0]->second < r_it[1]->first ) 00640 // 1st subrange completely below 2nd subrange 00641 ++r_it[0]; 00642 else if( r_it[1]->second < r_it[0]->first ) 00643 // 2nd subrange completely below 1st subrange 00644 ++r_it[1]; 00645 00646 else 00647 { 00648 // else ranges overlap; first find greater start and lesser end 00649 low_it = MAX( r_it[0]->first, r_it[1]->first ); 00650 high_it = MIN( r_it[0]->second, r_it[1]->second ); 00651 00652 // insert into result 00653 hint = lhs.insert( hint, low_it, high_it ); 00654 00655 // now find bounds of this insertion and increment corresponding iterator 00656 if( high_it == r_it[0]->second ) ++r_it[0]; 00657 if( high_it == r_it[1]->second ) ++r_it[1]; 00658 } 00659 } 00660 00661 return lhs; 00662 } 00663 00664 Range subtract( const Range& range1, const Range& range2 ) 00665 { 00666 const bool braindead = false; 00667 00668 if( braindead ) 00669 { 00670 // brain-dead implementation right now 00671 Range res( range1 ); 00672 for( Range::const_iterator rit = range2.begin(); rit != range2.end(); ++rit ) 00673 res.erase( *rit ); 00674 00675 return res; 00676 } 00677 else 00678 { 00679 Range lhs( range1 ); 00680 00681 Range::pair_iterator r_it0 = lhs.pair_begin(); 00682 Range::const_pair_iterator r_it1 = range2.const_pair_begin(); 00683 00684 // terminate the while loop when at least one "start" iterator is at the 00685 // end of the list 00686 while( r_it0 != lhs.end() && r_it1 != range2.end() ) 00687 { 00688 // case a: pair wholly within subtracted pair 00689 if( r_it0->first >= r_it1->first && r_it0->second <= r_it1->second ) 00690 { 00691 Range::PairNode* rtmp = r_it0.node(); 00692 ++r_it0; 00693 lhs.delete_pair_node( rtmp ); 00694 } 00695 // case b: pair overlaps upper part of subtracted pair 00696 else if( r_it0->first <= r_it1->second && r_it0->first >= r_it1->first ) 00697 { 00698 r_it0->first = r_it1->second + 1; 00699 ++r_it1; 00700 } 00701 // case c: pair overlaps lower part of subtracted pair 00702 else if( r_it0->second >= r_it1->first && r_it0->second <= r_it1->second ) 00703 { 00704 r_it0->second = r_it1->first - 1; 00705 ++r_it0; 00706 } 00707 // case d: pair completely surrounds subtracted pair 00708 else if( r_it0->first < r_it1->first && r_it0->second > r_it1->second ) 00709 { 00710 Range::PairNode* new_node = 00711 alloc_pair( r_it0.node(), r_it0.node()->mPrev, r_it0->first, r_it1->first - 1 ); 00712 new_node->mPrev->mNext = new_node->mNext->mPrev = new_node; 00713 r_it0.node()->first = r_it1->second + 1; 00714 ++r_it1; 00715 } 00716 else 00717 { 00718 while( r_it0->second < r_it1->first && r_it0 != lhs.end() ) 00719 ++r_it0; 00720 if( r_it0 == lhs.end() ) break; 00721 while( r_it1->second < r_it0->first && r_it1 != range2.end() ) 00722 ++r_it1; 00723 } 00724 } 00725 00726 return lhs; 00727 } 00728 } 00729 00730 Range& Range::operator-=( const Range& range2 ) 00731 { 00732 const bool braindead = false; 00733 00734 if( braindead ) 00735 { 00736 // brain-dead implementation right now 00737 Range res( *this ); 00738 for( Range::const_iterator rit = range2.begin(); rit != range2.end(); ++rit ) 00739 res.erase( *rit ); 00740 00741 return *this; 00742 } 00743 else 00744 { 00745 Range::pair_iterator r_it0 = this->pair_begin(); 00746 Range::const_pair_iterator r_it1 = range2.const_pair_begin(); 00747 00748 // terminate the while loop when at least one "start" iterator is at the 00749 // end of the list 00750 while( r_it0 != this->end() && r_it1 != range2.end() ) 00751 { 00752 // case a: pair wholly within subtracted pair 00753 if( r_it0->first >= r_it1->first && r_it0->second <= r_it1->second ) 00754 { 00755 Range::PairNode* rtmp = r_it0.node(); 00756 ++r_it0; 00757 this->delete_pair_node( rtmp ); 00758 } 00759 // case b: pair overlaps upper part of subtracted pair 00760 else if( r_it0->first <= r_it1->second && r_it0->first >= r_it1->first ) 00761 { 00762 r_it0->first = r_it1->second + 1; 00763 ++r_it1; 00764 } 00765 // case c: pair overlaps lower part of subtracted pair 00766 else if( r_it0->second >= r_it1->first && r_it0->second <= r_it1->second ) 00767 { 00768 r_it0->second = r_it1->first - 1; 00769 ++r_it0; 00770 } 00771 // case d: pair completely surrounds subtracted pair 00772 else if( r_it0->first < r_it1->first && r_it0->second > r_it1->second ) 00773 { 00774 Range::PairNode* new_node = 00775 alloc_pair( r_it0.node(), r_it0.node()->mPrev, r_it0->first, r_it1->first - 1 ); 00776 new_node->mPrev->mNext = new_node->mNext->mPrev = new_node; 00777 r_it0.node()->first = r_it1->second + 1; 00778 ++r_it1; 00779 } 00780 else 00781 { 00782 while( r_it0->second < r_it1->first && r_it0 != this->end() ) 00783 ++r_it0; 00784 if( r_it0 == this->end() ) break; 00785 while( r_it1->second < r_it0->first && r_it1 != range2.end() ) 00786 ++r_it1; 00787 } 00788 } 00789 return *this; 00790 } 00791 } 00792 00793 EntityID operator-( const Range::const_iterator& it2, const Range::const_iterator& it1 ) 00794 { 00795 assert( !it2.mValue || *it2 >= *it1 ); 00796 if( it2.mNode == it1.mNode ) 00797 { 00798 return *it2 - *it1; 00799 } 00800 00801 EntityID result = it1.mNode->second - it1.mValue + 1; 00802 for( Range::PairNode* n = it1.mNode->mNext; n != it2.mNode; n = n->mNext ) 00803 result += n->second - n->first + 1; 00804 if( it2.mValue ) // (it2.mNode != &mHead) 00805 result += it2.mValue - it2.mNode->first; 00806 return result; 00807 } 00808 00809 Range::const_iterator Range::lower_bound( Range::const_iterator first, Range::const_iterator last, EntityHandle val ) 00810 { 00811 // Find the first pair whose end is >= val 00812 PairNode* iter; 00813 for( iter = first.mNode; iter != last.mNode; iter = iter->mNext ) 00814 { 00815 if( iter->second >= val ) 00816 { 00817 // This is the correct pair. Either 'val' is in the range, or 00818 // the range starts before 'val' and iter->first IS the lower_bound. 00819 if( iter->first > val ) return const_iterator( iter, iter->first ); 00820 return const_iterator( iter, val ); 00821 } 00822 } 00823 00824 if( iter->first >= val ) 00825 return const_iterator( iter, iter->first ); 00826 else if( *last > val ) 00827 return const_iterator( iter, val ); 00828 else 00829 return last; 00830 } 00831 00832 Range::const_iterator Range::upper_bound( Range::const_iterator first, Range::const_iterator last, EntityHandle val ) 00833 { 00834 Range::const_iterator result = lower_bound( first, last, val ); 00835 if( result != last && *result == val ) ++result; 00836 return result; 00837 } 00838 00839 Range::const_iterator Range::lower_bound( EntityType type ) const 00840 { 00841 int err; 00842 EntityHandle handle = CREATE_HANDLE( type, 0, err ); 00843 return err ? end() : lower_bound( begin(), end(), handle ); 00844 } 00845 Range::const_iterator Range::lower_bound( EntityType type, const_iterator first ) const 00846 { 00847 int err; 00848 EntityHandle handle = CREATE_HANDLE( type, 0, err ); 00849 return err ? end() : lower_bound( first, end(), handle ); 00850 } 00851 00852 Range::const_iterator Range::upper_bound( EntityType type ) const 00853 { 00854 // if (type+1) overflows, err will be true and we return end(). 00855 int err; 00856 EntityHandle handle = CREATE_HANDLE( type + 1, 0, err ); 00857 return err ? end() : lower_bound( begin(), end(), handle ); 00858 } 00859 Range::const_iterator Range::upper_bound( EntityType type, const_iterator first ) const 00860 { 00861 // if (type+1) overflows, err will be true and we return end(). 00862 int err; 00863 EntityHandle handle = CREATE_HANDLE( type + 1, 0, err ); 00864 return err ? end() : lower_bound( first, end(), handle ); 00865 } 00866 00867 std::pair< Range::const_iterator, Range::const_iterator > Range::equal_range( EntityType type ) const 00868 { 00869 std::pair< Range::const_iterator, Range::const_iterator > result; 00870 int err; 00871 EntityHandle handle = CREATE_HANDLE( type, 0, err ); 00872 result.first = err ? end() : lower_bound( begin(), end(), handle ); 00873 // if (type+1) overflows, err will be true and we return end(). 00874 handle = CREATE_HANDLE( type + 1, 0, err ); 00875 result.second = err ? end() : lower_bound( result.first, end(), handle ); 00876 return result; 00877 } 00878 00879 bool Range::all_of_type( EntityType type ) const 00880 { 00881 return empty() || ( TYPE_FROM_HANDLE( front() ) == type && TYPE_FROM_HANDLE( back() ) == type ); 00882 } 00883 00884 bool Range::all_of_dimension( int dimension ) const 00885 { 00886 return empty() || ( CN::Dimension( TYPE_FROM_HANDLE( front() ) ) == dimension && 00887 CN::Dimension( TYPE_FROM_HANDLE( back() ) ) == dimension ); 00888 } 00889 00890 unsigned Range::num_of_type( EntityType type ) const 00891 { 00892 const_pair_iterator iter = const_pair_begin(); 00893 while( iter != const_pair_end() && TYPE_FROM_HANDLE( ( *iter ).second ) < type ) 00894 ++iter; 00895 00896 unsigned count = 0; 00897 for( ; iter != const_pair_end(); ++iter ) 00898 { 00899 EntityType start_type = TYPE_FROM_HANDLE( ( *iter ).first ); 00900 EntityType end_type = TYPE_FROM_HANDLE( ( *iter ).second ); 00901 if( start_type > type ) break; 00902 00903 EntityID sid = start_type < type ? 1 : ID_FROM_HANDLE( ( *iter ).first ); 00904 EntityID eid = end_type > type ? MB_END_ID : ID_FROM_HANDLE( ( *iter ).second ); 00905 count += eid - sid + 1; 00906 } 00907 00908 return count; 00909 } 00910 00911 unsigned Range::num_of_dimension( int dim ) const 00912 { 00913 const_pair_iterator iter = const_pair_begin(); 00914 while( iter != const_pair_end() && CN::Dimension( TYPE_FROM_HANDLE( ( *iter ).second ) ) < dim ) 00915 ++iter; 00916 00917 int junk; 00918 unsigned count = 0; 00919 for( ; iter != const_pair_end(); ++iter ) 00920 { 00921 int start_dim = CN::Dimension( TYPE_FROM_HANDLE( ( *iter ).first ) ); 00922 int end_dim = CN::Dimension( TYPE_FROM_HANDLE( ( *iter ).second ) ); 00923 if( start_dim > dim ) break; 00924 00925 EntityHandle sh = start_dim < dim ? CREATE_HANDLE( CN::TypeDimensionMap[dim].first, 1, junk ) : ( *iter ).first; 00926 EntityHandle eh = 00927 end_dim > dim ? CREATE_HANDLE( CN::TypeDimensionMap[dim].second, MB_END_ID, junk ) : ( *iter ).second; 00928 count += eh - sh + 1; 00929 } 00930 00931 return count; 00932 } 00933 00934 //! swap the contents of this range with another one 00935 //! THIS FUNCTION MUST NOT BE INLINED, THAT WILL ELIMINATE RANGE_EMPTY AND THIS_EMPTY 00936 //! BY SUBSTITUTION AND THE FUNCTION WON'T WORK RIGHT! 00937 void Range::swap( Range& range ) 00938 { 00939 // update next/prev nodes of head of both ranges 00940 bool range_empty = ( range.mHead.mNext == &( range.mHead ) ); 00941 bool this_empty = ( mHead.mNext == &mHead ); 00942 00943 range.mHead.mNext->mPrev = ( range_empty ? &( range.mHead ) : &mHead ); 00944 range.mHead.mPrev->mNext = ( range_empty ? &( range.mHead ) : &mHead ); 00945 mHead.mNext->mPrev = ( this_empty ? &mHead : &( range.mHead ) ); 00946 mHead.mPrev->mNext = ( this_empty ? &mHead : &( range.mHead ) ); 00947 00948 // switch data in head nodes of both ranges 00949 PairNode *range_next = range.mHead.mNext, *range_prev = range.mHead.mPrev; 00950 range.mHead.mNext = ( this_empty ? &( range.mHead ) : mHead.mNext ); 00951 range.mHead.mPrev = ( this_empty ? &( range.mHead ) : mHead.mPrev ); 00952 mHead.mNext = ( range_empty ? &mHead : range_next ); 00953 mHead.mPrev = ( range_empty ? &mHead : range_prev ); 00954 } 00955 00956 //! return a subset of this range, by type 00957 Range Range::subset_by_type( EntityType t ) const 00958 { 00959 Range result; 00960 std::pair< const_iterator, const_iterator > iters = equal_range( t ); 00961 result.insert( iters.first, iters.second ); 00962 return result; 00963 } 00964 00965 //! return a subset of this range, by type 00966 Range Range::subset_by_dimension( int d ) const 00967 { 00968 EntityHandle handle1 = CREATE_HANDLE( CN::TypeDimensionMap[d].first, 0 ); 00969 iterator st = lower_bound( begin(), end(), handle1 ); 00970 00971 iterator en; 00972 if( d < 4 ) 00973 { // dimension 4 is MBENTITYSET 00974 EntityHandle handle2 = CREATE_HANDLE( CN::TypeDimensionMap[d + 1].first, 0 ); 00975 en = lower_bound( st, end(), handle2 ); 00976 } 00977 else 00978 { 00979 en = end(); 00980 } 00981 00982 Range result; 00983 result.insert( st, en ); 00984 return result; 00985 } 00986 00987 bool operator==( const Range& r1, const Range& r2 ) 00988 { 00989 Range::const_pair_iterator i1, i2; 00990 i1 = r1.const_pair_begin(); 00991 i2 = r2.const_pair_begin(); 00992 for( ; i1 != r1.const_pair_end(); ++i1, ++i2 ) 00993 if( i2 == r2.const_pair_end() || i1->first != i2->first || i1->second != i2->second ) return false; 00994 return i2 == r2.const_pair_end(); 00995 } 00996 00997 unsigned long Range::get_memory_use() const 00998 { 00999 unsigned long result = 0; 01000 for( const PairNode* n = mHead.mNext; n != &mHead; n = n->mNext ) 01001 result += sizeof( PairNode ); 01002 return result; 01003 } 01004 01005 bool Range::contains( const Range& othr ) const 01006 { 01007 if( othr.empty() ) return true; 01008 if( empty() ) return false; 01009 01010 // neither range is empty, so both have valid pair nodes 01011 // other than dummy mHead 01012 const PairNode* this_node = mHead.mNext; 01013 const PairNode* othr_node = othr.mHead.mNext; 01014 for( ;; ) 01015 { 01016 // Loop while the node in this list is entirely before 01017 // the node in the other list. 01018 while( this_node->second < othr_node->first ) 01019 { 01020 this_node = this_node->mNext; 01021 if( this_node == &mHead ) return false; 01022 } 01023 // If other node is not entirely contained in this node 01024 // then other list is not contained in this list 01025 if( this_node->first > othr_node->first ) break; 01026 // Loop while other node is entirely contained in this node. 01027 while( othr_node->second <= this_node->second ) 01028 { 01029 othr_node = othr_node->mNext; 01030 if( othr_node == &othr.mHead ) return true; 01031 } 01032 // If other node overlapped end of this node 01033 if( othr_node->first <= this_node->second ) break; 01034 } 01035 01036 // should be unreachable 01037 return false; 01038 } 01039 01040 } // namespace moab