MOAB: Mesh Oriented datABase
(version 5.4.1)
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#include <vector>
#include <algorithm>
#include <cassert>
#include "moab/EntityType.hpp"
#include "moab/win32_config.h"
Go to the source code of this file.
Classes | |
class | moab::CN |
Canonical numbering data and functions This class represents canonical ordering of finite-element meshes. Elements in the finite element "zoo" are represented. Canonical numbering denotes the vertex, edge, and face numbers making up each kind of element, and the vertex numbers defining those entities. Functions for evaluating adjacencies and other things based on vertex numbering are also provided. By default, this class defines a zero-based numbering system. For a complete description of this class, see the document "MOAB Canonical
Numbering Conventions", Timothy J. Tautges, Sandia National Laboratories Report #SAND2004-xxxx. More... | |
struct | moab::CN::ConnMap |
struct | moab::CN::UpConnMap |
Namespaces | |
namespace | moab |
Class representing axis-aligned bounding box. | |
Typedefs | |
typedef std::pair< EntityType, EntityType > | moab::DimensionPair |
Enumerations | |
enum | { moab::MAX_SUB_ENTITIES = 12, moab::MAX_SUB_ENTITY_VERTICES = 9 } |