MOAB: Mesh Oriented datABase
(version 5.4.1)
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Go to the source code of this file.
Defines | |
#define | VERDICT_EXPORTS |
Functions | |
VerdictVector | interpolate (const double param, const VerdictVector &v1, const VerdictVector &v2) |
VerdictVector | vectorRotate (const double angle, const VerdictVector &normalAxis, const VerdictVector &referenceAxis) |
Variables | |
const double | TWO_VERDICT_PI = 2.0 * VERDICT_PI |
#define VERDICT_EXPORTS |
Definition at line 23 of file VerdictVector.cpp.
VerdictVector interpolate | ( | const double | param, |
const VerdictVector & | v1, | ||
const VerdictVector & | v2 | ||
) |
Definition at line 98 of file VerdictVector.cpp.
{ VerdictVector temp = ( 1.0 - param ) * v1; temp += param * v2; return temp; }
VerdictVector vectorRotate | ( | const double | angle, |
const VerdictVector & | normalAxis, | ||
const VerdictVector & | referenceAxis | ||
) |
Definition at line 225 of file VerdictVector.cpp.
References VerdictVector::normalize().
{ // A new coordinate system is created with the xy plane corresponding // to the plane normal to the normal axis, and the x axis corresponding to // the projection of the reference axis onto the normal plane. The normal // plane is the tangent plane at the root point. A unit vector is // constructed along the local x axis and then rotated by the given // ccw angle to form the new point. The new point, then is a unit // distance from the global origin in the tangent plane. double x, y; // project a unit distance from root along reference axis VerdictVector yAxis = normalAxis * referenceAxis; VerdictVector xAxis = yAxis * normalAxis; yAxis.normalize(); xAxis.normalize(); x = cos( angle ); y = sin( angle ); xAxis *= x; yAxis *= y; return VerdictVector( xAxis + yAxis ); }
const double TWO_VERDICT_PI = 2.0 * VERDICT_PI |
Definition at line 34 of file VerdictVector.cpp.
Referenced by VerdictVector::scale_angle(), VerdictVector::vector_angle(), VerdictVector::vector_angle_quick(), and VerdictVector::xy_to_rtheta().