MOAB: Mesh Oriented datABase  (version 5.4.1)
ObbTree.cpp File Reference
#include "moab/Core.hpp"
#include "moab/Range.hpp"
#include "moab/OrientedBoxTreeTool.hpp"
#include <iostream>
#include <cmath>
+ Include dependency graph for ObbTree.cpp:

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Functions

int main (int argc, char **argv)

Function Documentation

int main ( int  argc,
char **  argv 
)

Definition at line 10 of file ObbTree.cpp.

References moab::OrientedBoxTreeTool::box(), moab::OrientedBoxTreeTool::build(), ErrorCode, moab::Core::get_entities_by_type(), moab::Core::load_mesh(), mb, MB_SUCCESS, MBTRI, and moab::OrientedBoxTreeTool::ray_intersect_triangles().

{
    if( 1 == argc )
    {
        std::cout << "Usage: " << argv[0] << " <filename>" << std::endl;
        return 0;
    }

    // instantiate & load a mesh from a file
    moab::Core* mb       = new moab::Core();
    moab::ErrorCode rval = mb->load_mesh( argv[1] );
    if( rval != moab::MB_SUCCESS )
    {
        std::cerr << "Couldn't load mesh." << std::endl;
        delete mb;
        return 1;
    }

    // get all triangles
    moab::EntityHandle tree_root;
    moab::Range tris;
    // moab::OrientedBoxTreeTool::Settings settings;

    rval = mb->get_entities_by_type( 0, moab::MBTRI, tris );
    if( rval != moab::MB_SUCCESS )
    {
        std::cerr << "Couldn't get triangles." << std::endl;
        delete mb;
        return 1;
    }

    // build OBB trees for all triangles
    moab::OrientedBoxTreeTool tool( mb );
    // rval = tool.build(tris, tree_root, &settings);
    rval = tool.build( tris, tree_root );
    if( rval != moab::MB_SUCCESS )
    {
        std::cerr << "Could'nt build tree." << std::endl;
        delete mb;
        return 1;
    }

    // build box
    double box_center[3], box_axis1[3], box_axis2[3], box_axis3[3], pnt_start[3], ray_length;
    rval = tool.box( tree_root, box_center, box_axis1, box_axis2, box_axis3 );
    if( rval != moab::MB_SUCCESS )
    {
        std::cerr << "Couldn't get box for tree root set.";
        delete mb;
        return 1;
    }

    ray_length = 2. * sqrt( box_axis1[0] * box_axis1[0] + box_axis1[1] * box_axis1[1] + box_axis1[2] * box_axis1[2] );

    // do ray-tracing from box center side to x direction
    std::vector< double > intersections;
    std::vector< moab::EntityHandle > intersection_facets;

    for( int i = 0; i < 3; i++ )
        pnt_start[i] = box_center[i] - box_axis1[i];

    if( ray_length > 0 )
    {  // normalize ray direction
        for( int j = 0; j < 3; j++ )
            box_axis1[j] = 2 * box_axis1[j] / ray_length;
    }
    rval = tool.ray_intersect_triangles( intersections, intersection_facets, tree_root, 10e-12, pnt_start, box_axis1,
                                         &ray_length );
    if( rval != moab::MB_SUCCESS )
    {
        std::cerr << "Couldn't ray tracing.";
        delete mb;
        return 1;
    }

    std::cout << "ray start point: " << pnt_start[0] << " " << pnt_start[1] << " " << pnt_start[2] << std::endl;
    std::cout << " ray direction: " << box_axis1[0] << " " << box_axis1[1] << " " << box_axis1[2] << "\n";
    std::cout << "# of intersections : " << intersections.size() << std::endl;
    std::cout << "intersection distances are on";
    for( unsigned int i = 0; i < intersections.size(); i++ )
        std::cout << " " << intersections[i];
    std::cout << " of ray length " << ray_length << std::endl;

    delete mb;

    return 0;
}
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