MOAB: Mesh Oriented datABase
(version 5.4.1)
|
00001 // simple example construct obb tree and ray-tracing the tree 00002 // it reads triangle mesh, construct obb tree and get intersection distances 00003 00004 #include "moab/Core.hpp" 00005 #include "moab/Range.hpp" 00006 #include "moab/OrientedBoxTreeTool.hpp" 00007 #include <iostream> 00008 #include <cmath> 00009 00010 int main( int argc, char** argv ) 00011 { 00012 if( 1 == argc ) 00013 { 00014 std::cout << "Usage: " << argv[0] << " <filename>" << std::endl; 00015 return 0; 00016 } 00017 00018 // instantiate & load a mesh from a file 00019 moab::Core* mb = new moab::Core(); 00020 moab::ErrorCode rval = mb->load_mesh( argv[1] ); 00021 if( rval != moab::MB_SUCCESS ) 00022 { 00023 std::cerr << "Couldn't load mesh." << std::endl; 00024 delete mb; 00025 return 1; 00026 } 00027 00028 // get all triangles 00029 moab::EntityHandle tree_root; 00030 moab::Range tris; 00031 // moab::OrientedBoxTreeTool::Settings settings; 00032 00033 rval = mb->get_entities_by_type( 0, moab::MBTRI, tris ); 00034 if( rval != moab::MB_SUCCESS ) 00035 { 00036 std::cerr << "Couldn't get triangles." << std::endl; 00037 delete mb; 00038 return 1; 00039 } 00040 00041 // build OBB trees for all triangles 00042 moab::OrientedBoxTreeTool tool( mb ); 00043 // rval = tool.build(tris, tree_root, &settings); 00044 rval = tool.build( tris, tree_root ); 00045 if( rval != moab::MB_SUCCESS ) 00046 { 00047 std::cerr << "Could'nt build tree." << std::endl; 00048 delete mb; 00049 return 1; 00050 } 00051 00052 // build box 00053 double box_center[3], box_axis1[3], box_axis2[3], box_axis3[3], pnt_start[3], ray_length; 00054 rval = tool.box( tree_root, box_center, box_axis1, box_axis2, box_axis3 ); 00055 if( rval != moab::MB_SUCCESS ) 00056 { 00057 std::cerr << "Couldn't get box for tree root set."; 00058 delete mb; 00059 return 1; 00060 } 00061 00062 ray_length = 2. * sqrt( box_axis1[0] * box_axis1[0] + box_axis1[1] * box_axis1[1] + box_axis1[2] * box_axis1[2] ); 00063 00064 // do ray-tracing from box center side to x direction 00065 std::vector< double > intersections; 00066 std::vector< moab::EntityHandle > intersection_facets; 00067 00068 for( int i = 0; i < 3; i++ ) 00069 pnt_start[i] = box_center[i] - box_axis1[i]; 00070 00071 if( ray_length > 0 ) 00072 { // normalize ray direction 00073 for( int j = 0; j < 3; j++ ) 00074 box_axis1[j] = 2 * box_axis1[j] / ray_length; 00075 } 00076 rval = tool.ray_intersect_triangles( intersections, intersection_facets, tree_root, 10e-12, pnt_start, box_axis1, 00077 &ray_length ); 00078 if( rval != moab::MB_SUCCESS ) 00079 { 00080 std::cerr << "Couldn't ray tracing."; 00081 delete mb; 00082 return 1; 00083 } 00084 00085 std::cout << "ray start point: " << pnt_start[0] << " " << pnt_start[1] << " " << pnt_start[2] << std::endl; 00086 std::cout << " ray direction: " << box_axis1[0] << " " << box_axis1[1] << " " << box_axis1[2] << "\n"; 00087 std::cout << "# of intersections : " << intersections.size() << std::endl; 00088 std::cout << "intersection distances are on"; 00089 for( unsigned int i = 0; i < intersections.size(); i++ ) 00090 std::cout << " " << intersections[i]; 00091 std::cout << " of ray length " << ray_length << std::endl; 00092 00093 delete mb; 00094 00095 return 0; 00096 }