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1951 | #include "FacetProjectTool.hpp"
#include "PST_Data.hpp"
#include "GeometryDefines.h"
#include "CubitMessage.hpp"
#include "CubitPlane.hpp"
#include "GfxDebug.hpp" /* for debugging output */
const int VG_FACET_DEBUG = 145;
const int VG_FACET_BOUNDARY_COLOR = CUBIT_RED_INDEX;
const int VG_FACET_FACET_COLOR = CUBIT_GREEN_INDEX;
const int VG_FACET_IMPRINT_COLOR = CUBIT_WHITE_INDEX;
const int VG_FACET_SEGMENT_COLOR = CUBIT_CYAN_INDEX;
#define VG_FACET_PRINT PRINT_DEBUG(VG_FACET_DEBUG)
//-------------------------------------------------------------------------
// Purpose : Constructor
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
FacetProjectTool::FacetProjectTool( )
{ }
static int parent_compare_facets( PST_Face*& f1, PST_Face*& f2 )<--- Parameter 'f1' can be declared with const<--- Parameter 'f2' can be declared with const
{
return (f1->parent < f2->parent) ? -1 :
(f1->parent > f2->parent) ? 1 : 0;
}
static int sequence_compare_pts( PST_Point*& p1, PST_Point*& p2 )<--- Parameter 'p1' can be declared with const<--- Parameter 'p2' can be declared with const
{
return (p1->sequence < p2->sequence) ? -1 :
(p1->sequence > p2->sequence) ? 1 : 0;
}
//-------------------------------------------------------------------------
// Purpose : takes a list of edge segments and a surface and returns
// the new facets, dudded facets, new points, and new edges
// Special Notes :
//
//
// Creator : John Fowler
//
// Creation Date : 12/03/02
//-------------------------------------------------------------------------
CubitStatus FacetProjectTool::project(
DLIList<CubitVector*>& segments, // in
const std::vector<double>& coordinates, // in
const std::vector<int>& connections, // in
std::vector<int>& duddedFacets, // out
std::vector<int>& newFacets, // out
std::vector<int>& newFacetsIndex, // out
std::vector<double>& newPoints, // out
std::vector<int>& edges, // out
std::vector<int>& segmentPoints,
const double *tolerance_length
)
{
int i;
// const double TOL_SQR = GEOMETRY_RESABS*GEOMETRY_RESABS;
assert(connections.size()%3 == 0); // For triangles these must be triples
assert(coordinates.size()%3 == 0); // Coordinates must come in triples
DLIList<PST_Edge*> facet_edges;
// make the PST edges and faces from the coordinates and connections.
PST_Edge::make_facets( coordinates, connections, GEOMETRY_RESABS, facet_edges );
DLIList<PST_Face*> faces;
CubitStatus success = CUBIT_SUCCESS;
if(facet_edges.size() > 0)
{
PST_Edge::faces( facet_edges, faces );
populate_data(faces);
// Order the orignal points by sequence number. New points
// will be appended in order.
pointList.sort(&sequence_compare_pts);
// Do the work
CubitBoolean point_changed;
success = do_projection(segments, point_changed, tolerance_length);
bool debug = false;<--- Assignment 'debug=false', assigned value is 0
if( debug )<--- Condition 'debug' is always false
{
GfxDebug::clear();
for( int j=0; j<facetList.size(); j++ )
facetList.get_and_step()->debug_draw( CUBIT_CYAN_INDEX );
GfxDebug::mouse_xforms();
}
// fill in segmentPoints
// assert (segPoints.size() == segments.size());
segmentPoints.resize( segPoints.size() );
segPoints.reset();
for ( i = 0; i < segPoints.size(); i++ )
{
PST_Point* pt = segPoints.get_and_step();
segmentPoints[i] = pt ? pt->sequence : -1;
if (point_changed)
success = CUBIT_FAILURE;
}
}
else
success = CUBIT_FAILURE;
if (!success)
{
cleanup();
return success;
}
// Now put the points with sequence > coordinates.size()/3 in newPoints.
int orig_num_points = coordinates.size()/3;
int num_new_points = pointList.size() - orig_num_points;
pointList.reset();
pointList.step(orig_num_points);
newPoints.resize(num_new_points*3);
std::vector<double>::iterator ditor = newPoints.begin();
while( num_new_points-- ) {
PST_Point* pt = pointList.get_and_step();
*ditor++ = pt->x();
*ditor++ = pt->y();
*ditor++ = pt->z();
}
if ( facetList.size() > 1 ) { // If only one facet, skip finding dudded facets
// Sort (group) facets by parent.
facetList.sort(&parent_compare_facets);
// Fill in the duddedFacets, newFacets, and newFacetsIndex vectors.
#ifndef NDEBUG
int orig_num_facets = connections.size()/3;
#endif
int new_facet_index = 0;
DLIList<PST_Point*> facet_pts(3);
facetList.reset();
duddedFacets.clear();
newFacetsIndex.clear();
newFacets.clear();
for ( i = facetList.size(); i > 0; ) {
PST_Face* dudded_facet = 0;<--- The scope of the variable 'dudded_facet' can be reduced. [+]The scope of the variable 'dudded_facet' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if( facetList.get()->parent != facetList.next()->parent ) {
// unmodified original facet - skip it
#ifndef NDEBUG
PST_Face* facet = facetList.get();
assert(facet->sequence < orig_num_facets &&
facet->sequence == facet->parent);
#endif
facetList.step();
i--;
}
else {
// new facets
// put all new facets split from the
// same original facet (having same parent),
// including the orignal facet which was
// recycled, into newFacets
PST_Face* facet = 0;
do {
facet = facetList.get_and_step();
i--;
if ( facet->parent == facet->sequence ) {
assert(!dudded_facet);
dudded_facet = facet;
}
facet_pts.clean_out();
facet->append_points(facet_pts);
facet_pts.reset();
newFacets.push_back(facet_pts.get_and_step()->sequence);
newFacets.push_back(facet_pts.get_and_step()->sequence);
newFacets.push_back(facet_pts.get_and_step()->sequence);
new_facet_index += 3;
} while ( (facet->parent == facetList.get()->parent) && (i > 0) );
// add replaced facet to duddedFacets
assert(dudded_facet && dudded_facet->sequence < orig_num_facets);
duddedFacets.push_back(dudded_facet->sequence);
// add end position in new_facets for the
// set of replacement facets to newFacetsIndex
newFacetsIndex.push_back(new_facet_index);
}
}
}
DLIList<PST_CoEdge*> coedge_list;
edges.clear();
finalize_results();
while( get_result_set(coedge_list) ) {
// add count and first point
coedge_list.reset();
edges.push_back(coedge_list.size() + 1);
PST_Point* pt = coedge_list.get()->start_point();
edges.push_back(pt->sequence);
// add all other points
for( i = coedge_list.size(); i--; ) {
pt = coedge_list.get_and_step()->end_point();
edges.push_back(pt->sequence);
}
// clean up for next iteration
coedge_list.clean_out();
}
edges.push_back(0); // terminating zero for next segment length
cleanup();
return CUBIT_SUCCESS;
}
//-------------------------------------------------------------------------
// Purpose : fills in the data
//
// Special Notes : populate private data lists and set marks on facet
// entities
//
// Creator : Jason Kraftcheck, modified by John Fowler --
// used to be the class constructor
//
// Creation Date : 05/11/02, 12/03/02
//-------------------------------------------------------------------------
CubitStatus FacetProjectTool::populate_data( const DLIList<PST_Face*>& facets )
{
facetList = facets;
int i;
// Mark all connected edges with a 3, and initialize
// parent number to sequence number.
facetList.last();
for( i = facetList.size(); i--; )
{
PST_Face* face = facetList.step_and_get();
face->parent = face->sequence;
PST_CoEdge* coe = face->first_coedge();
do
{
coe->edge()->mark = 3;
coe = coe->next();
} while( coe != face->first_coedge() );
}
// Decrement the edge mark by one for each
// face that contains the edge.
for( i = facetList.size(); i--; )
{
PST_Face* face = facetList.step_and_get();
PST_CoEdge* coe = face->first_coedge();
do
{
coe->edge()->mark--;
coe = coe->next();
} while( coe != face->first_coedge() );
}
// Populate edgeList and boundaryList with edges
for( i = facetList.size(); i--; )
{
PST_Face* face = facetList.step_and_get();
PST_CoEdge* coe = face->first_coedge();
do
{
PST_Edge* edge = coe->edge();
// If mark is 2, edge was only in one face in the
// passed list, and is thus on the boundary of the
// passed patch of faces.
if( edge->mark == 2 )
{
boundaryList.append( edge );
edgeList.append( edge );
edge->mark = 0;
}
// If mark is 1, the edge is an interior edge in the
// patch of faces
else if( edge->mark == 1 )
{
edgeList.append( edge );
edge->mark = 0;
}
// If the mark on the edge is zero, we have already
// added it to the list(s).
else
{
assert( edge->mark == 0 );
}
coe = coe->next();
} while( coe != face->first_coedge() );
}
// Get all the points
PST_Edge::points( edgeList, pointList );
// Clear marks on all faces connected to our edge
// list (the passed faces and any faces connected
// at the boundary edges.)
for( i = edgeList.size(); i--; )
{
PST_Edge* edge = edgeList.step_and_get();
edge->mark = 0;
if( edge->forward()->face() )
edge->forward()->face()->mark = 0;
if( edge->reverse()->face() )
edge->reverse()->face()->mark = 0;
}
// clear marks on faces
for( i = facetList.size(); i--; )
facetList.step_and_get()->mark = 0;
// Set mark to 1 on boundary edges
for( i = boundaryList.size(); i--; )
boundaryList.step_and_get()->mark = 1;
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
{
// PST_Face::draw_faces( facetList, VG_FACET_FACET_COLOR, false );
PST_Edge::debug_draw_edges( boundaryList, VG_FACET_BOUNDARY_COLOR );
}
return CUBIT_SUCCESS;
}
//-------------------------------------------------------------------------
// Purpose : Find the face for which the projection of the passed
// position onto the face is closest to the passed
// position.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
PST_Face* FacetProjectTool::closest_face( const CubitVector& position )
{
PST_Face* result = 0;
double dist_sqr = 0;
CubitVector projected;
for( int i = facetList.size(); i--; )
{
PST_Face* facet = facetList.step_and_get();
if( project_to_face( facet, position, projected ) )
{
double d = (projected - position).length_squared();
if( !result || d < dist_sqr )
{
result = facet;
dist_sqr = d;
}
}
}
return result;
}
//-------------------------------------------------------------------------
// Purpose : Find the edge for which the projection of the passed
// position onto the edge is closest to the passed
// position.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
PST_Edge* FacetProjectTool::closest_edge( const CubitVector& position )
{
PST_Edge* result = 0;
double dist_sqr = 0;
for( int i = edgeList.size(); i--; )
{
PST_Edge* edge = edgeList.step_and_get();
double t = edge->closest_on_line( position );
if( (t > -CUBIT_RESABS) && (t < (1.0 + CUBIT_RESABS)) )
{
double d = (edge->position(t) - position).length_squared();
if( !result || d < dist_sqr )
{
result = edge;
dist_sqr = d;
}
}
}
return result;
}
//-------------------------------------------------------------------------
// Purpose : Find the point closest to the passed position.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
PST_Point* FacetProjectTool::closest_point( const CubitVector& position )
{
PST_Point* result = 0;
double dist_sqr = 0;
for( int i = pointList.size(); i--; )
{
PST_Point* pt = pointList.step_and_get();
double d = (position - *pt).length_squared();
if( !result || d < dist_sqr )
{
dist_sqr = d;
result = pt;
}
}
return result;
}
//-------------------------------------------------------------------------
// Purpose : Project the passed position onto the plane of the
// passed facet. Returns false if projection is outside
// the facet.
//
// Special Notes : "result" is unchanged if false is returned.
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
bool FacetProjectTool::project_to_face( PST_Face* triangle,
const CubitVector& position,
CubitVector& result )
{
// First check if projection of the point will be within
// the bounds of the triangle.
if( ! inside_face( triangle, position ) )
return false;
// Calculate the actual projection
result = triangle->plane().project( position );
return true;
}
//-------------------------------------------------------------------------
// Purpose : Destructor. Clear marks on all facet entities.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
FacetProjectTool::~FacetProjectTool()
{
cleanup();
}
//-------------------------------------------------------------------------
// Purpose : clean out internal data
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 02/13/03
//-------------------------------------------------------------------------
void FacetProjectTool::cleanup()
{
while( pointList.size() )
delete pointList.pop();
facetList.clean_out();
edgeList.clean_out();
boundaryList.clean_out();
imprintResult.clean_out();
segPoints.clean_out();
}
//-------------------------------------------------------------------------
// Purpose : Inset a point in the interior of a facet.
//
// Special Notes : Assumes input facet is a triangle, and splits facet
// as necessary to ensure that resulting facets are tris.
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
PST_Point* FacetProjectTool::insert_in_face( PST_Face* face,
const CubitVector& position )
{
PST_Point* new_point = new PST_Point( position );
PST_CoEdge* ce1 = face->first_coedge();
PST_CoEdge* ce2 = ce1->next();
PST_CoEdge* ce3 = ce2->next();
// insert non-mainifold edge in face after ce1
PST_Edge* edge1 = PST_Edge::insert_in_face( new_point, ce1 );
if( ! edge1 )
{
delete new_point;
return 0;
}
new_point->sequence = pointList.size();
pointList.append(new_point);
edgeList.append( edge1 );
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
edge1->debug_draw( VG_FACET_FACET_COLOR );
// connect non-manifold edge to opposite side of the face
// to make manifold topology.
PST_Edge* edge2 = PST_Edge::split_face( ce2, edge1->start_point() == new_point ?
edge1->reverse() : edge1->forward() );
if( ! edge2 ) return new_point;
edgeList.append( edge2 );
PST_Face* new_face = edge2->other(face);
new_face->sequence = facetList.size();
new_face->parent = face->parent;
facetList.append( new_face );
if( face->owner() )
face->owner()->notify_split( face, new_face );
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
edge2->debug_draw( VG_FACET_FACET_COLOR );
// Split face so that all faces are triangles.
PST_Face* split_face = ce3->face();
PST_Edge* edge3 = PST_Edge::split_face( new_point, ce3->end_point(), split_face );
if( edge3 )
{
edgeList.append( edge3 );
new_face = edge3->other(split_face);
new_face->sequence = facetList.size();
new_face->parent = face->parent;
facetList.append( new_face );
if( split_face->owner() )
split_face->owner()->notify_split( split_face, new_face );
}
return new_point;
}
//-------------------------------------------------------------------------
// Purpose : Add a point where the passed position is projected
// into the facet patch.
//
// Special Notes : May return NULL if projection does not lie within
// facet patch.
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
PST_Point* FacetProjectTool::project( const CubitVector& pos,
const double* tolerance_length )
{
PST_Point* point = closest_point( pos );
PST_Edge * edge = closest_edge ( pos );
PST_Face * face = closest_face ( pos );
// find closest facet
double face_dist = CUBIT_DBL_MAX;
CubitVector face_pos;
if( face )
{
project_to_face( face, pos, face_pos );
face_dist = (pos - face_pos).length_squared();
}
// find closest edge
double edge_dist = CUBIT_DBL_MAX;
double edge_pos = CUBIT_DBL_MAX;
if( edge )
{
edge_pos = edge->closest_on_edge( pos );
edge_dist = (pos - edge->position(edge_pos)).length_squared();
}
// find closest point
double point_dist = CUBIT_DBL_MAX;
if( point )
{
point_dist = (pos - *point).length_squared();
}
// if the position is closer to a facet than a point or edge...
if( face && (face_dist < point_dist) && (face_dist < edge_dist) )
{
// get a tolerance based on a sample face size. I attempted
// to do this with a representative facet size but still
// ended up with problems. While this is slower is more
// robust. KGM
double facet_length;
if(tolerance_length)
{
facet_length = *tolerance_length;
}
else
{
facet_length = face->bounding_length();
}
// use the square of the facet length times an arbitrary factor to
// determine the tolerance
double tol_sqr = facet_length*facet_length*.00001;
// check if projected position is within tolerance of
// any bounding edge of the face.
PST_CoEdge* coe = face->first_coedge();
bool insert = true;
do {
PST_Edge* e = coe->edge();
CubitVector p = e->position( e->closest_on_line( face_pos ) );
double d = (p - face_pos).length_squared();
// use a relative tolerance here - KGM
if( d < tol_sqr )
{
edge = e;
edge_pos = edge->closest_on_edge( pos );
face_dist = d;<--- Variable 'face_dist' is assigned a value that is never used.
edge_dist = d;
insert = false;
}
coe = coe->next();
} while( coe != face->first_coedge() );
// If projected position was sufficiently far from the edges
// of the facet, insert an interior point in the facet. Otherwise
// fall through and split edge.
if( insert )
{
return insert_in_face( face, face_pos );
}
}
// If the point was closer to an edge than a point
if( edge && (edge_dist <= point_dist) )
{
// If within tolerance of an end point of the edge, return
// the end point.
CubitVector pt = edge->position( edge_pos );
if( (pt - *edge->start_point()).length_squared() < GEOMETRY_RESABS*GEOMETRY_RESABS )
point = edge->start_point();
else if( (pt - *edge->end_point()).length_squared() < GEOMETRY_RESABS*GEOMETRY_RESABS )
point = edge->end_point();
// Otherwise split the edge at the projected position
else point = split_edge( edge, edge_pos );
}
if( DEBUG_FLAG( VG_FACET_DEBUG ) && point )
point->debug_draw( VG_FACET_IMPRINT_COLOR );
// If this was not set in the above if-block, then it is either
// the closest point in the facet patch or NULL if the position
// projected outside the facet patch.
return point;
}
//-------------------------------------------------------------------------
// Purpose : Split an edge at the specified parameter value on the
// edge. Splits connected facets to maintain triangular
// facets.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 05/11/02
//-------------------------------------------------------------------------
PST_Point* FacetProjectTool::split_edge( PST_Edge* edge, double t )
{
assert( t > 0.0 && t < 1.0 );
// create point
PST_Point* point = new PST_Point( edge->position(t) );
// get connected faces
PST_Face* face1 = edge->forward()->face();
PST_Face* face2 = edge->reverse()->face();
// point on each triangle opposite the edge to be split
PST_Point* face1_pt = face1 ? edge->forward()->next()->end_point() : 0;
PST_Point* face2_pt = face2 ? edge->reverse()->next()->end_point() : 0;
PST_Edge* face1_edge = 0, *face2_edge = 0;<--- Variable 'face1_edge' is assigned a value that is never used.<--- Variable 'face2_edge' is assigned a value that is never used.
// split edge edge
PST_Edge* split_edge = edge->split( point );
if( edge->owner() )
edge->owner()->notify_split( edge, split_edge );
// if we split a boundary edge, put the new edge in the
// list of boundary edges too.
if( edge->mark )
{
split_edge->mark = edge->mark;
boundaryList.append( split_edge );
}
// add edge to our list of edges
edgeList.append( split_edge );
// If the first face was not a boundary face (different
// than the boundary of our patch of facets), then split
// it so that it remains a triangle.
if( face1 )
{
face1_edge = PST_Edge::split_face( point, face1_pt, face1 );
if( face1_edge )
{
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
face1_edge->debug_draw( VG_FACET_FACET_COLOR );
edgeList.append( face1_edge );
PST_Face* new_face = face1_edge->other(face1);
new_face->sequence = facetList.size();
new_face->parent = face1->parent;
facetList.append(new_face );
if( face1->owner() )
face1->owner()->notify_split( face1, face1_edge->other(face1) );
}
}
// If the second face is not a boundary face, split it
// so that we still have triangles.
if( face2 )
{
face2_edge = PST_Edge::split_face( point, face2_pt, face2 );
if( face2_edge )
{
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
face2_edge->debug_draw( VG_FACET_FACET_COLOR );
edgeList.append( face2_edge );
PST_Face* new_face = face2_edge->other(face2);
new_face->sequence = facetList.size();
new_face->parent = face2->parent;
facetList.append( new_face );
if( face2->owner() )
face2->owner()->notify_split( face2, face2_edge->other(face2) );
}
}
point->sequence = pointList.size();
pointList.append(point);
return point;
}
//-------------------------------------------------------------------------
// Purpose : This is the main or outer-loop function for the
// polyline projection. It is called after the input data
// is converted to the working representation. The passed
// list of CubitVectors is the polyline.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : ??
//-------------------------------------------------------------------------
CubitStatus
FacetProjectTool::do_projection( const DLIList<CubitVector*>& passed_list,
CubitBoolean & point_changed,
const double *tolerance_length)
{
const double TOL_SQR = GEOMETRY_RESABS*GEOMETRY_RESABS;
point_changed = CUBIT_FALSE;
DLIList<CubitVector*> segments( passed_list );
bool first_and_last_points_coincident = false;
if( segments[0]->distance_between_squared( *(segments[ segments.size()-1]) ) < TOL_SQR )
first_and_last_points_coincident = true;
segments.reset();
CubitVector end = *(segments.get_and_step());
PST_Point* last_point = 0;
bool did_any_projection = false;
int where_is_last_pt;
int where_is_end_pt;<--- The scope of the variable 'where_is_end_pt' can be reduced. [+]The scope of the variable 'where_is_end_pt' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
bool debug = false;
for( int i = segments.size(); i > 1; i-- )
{
CubitVector start(end);
end = *(segments.get_and_step());
if( debug )
{
GfxDebug::clear();
for( int j=facetList.size(); j--; )
facetList.get_and_step()->debug_draw( CUBIT_CYAN_INDEX+j, false );
GfxDebug::draw_point( start, CUBIT_GREEN_INDEX );
GfxDebug::draw_point( end, CUBIT_RED_INDEX );
GfxDebug::flush();
GfxDebug::mouse_xforms();
}
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
{
GfxDebug::draw_line(
(float)start.x(), (float)start.y(), (float)start.z(),
(float)end.x() , (float)end.y() , (float)end.z(),
VG_FACET_SEGMENT_COLOR );
GfxDebug::flush();
GfxDebug::mouse_xforms();
}
double facet_dist_tol = start.distance_between_squared( end );
facet_dist_tol *= 0.0001;
//determine if start is on/off/on-boundary of facets
if( !last_point )
{
where_is_last_pt = point_on_facets( &start, facet_dist_tol );
if( 1 == where_is_last_pt ||
2 == where_is_last_pt )
{
last_point = project( start, tolerance_length );
segPoints.append(last_point);
start = *last_point;
if( first_and_last_points_coincident )
*(segments[segments.size()-1]) = start;
}
else
segPoints.append(NULL); //it's not on the facets
}
where_is_end_pt = point_on_facets( &end, facet_dist_tol );
//both points off the facets
//or one-on, one-off
PST_Point *end_pt = NULL;
//both points off
//one-point-on && one-point-off
if( (0 == where_is_last_pt && 0 == where_is_end_pt ) ||
(0 == where_is_last_pt && 1 == where_is_end_pt ) ||
(1 == where_is_last_pt && 0 == where_is_end_pt ) )
{
//see if segment intersects boundary
CubitVector int_pt;
CubitStatus my_status = find_closest_int_point_with_boundary( start, end, int_pt );
if( CUBIT_FAILURE == my_status )
{
segPoints.append( NULL );
continue;
}
if( 0 == where_is_last_pt )
{
last_point = project( int_pt, tolerance_length );
if( 0 == where_is_end_pt )
{
my_status = find_closest_int_point_with_boundary( end, *last_point, int_pt );
if( CUBIT_SUCCESS == my_status )
{
end_pt = project( int_pt, tolerance_length );
i++;
segments.back();
}
}
else
{
end_pt = project( end, tolerance_length );
segPoints.append( end_pt );
}
}
else if( 0 == where_is_end_pt )
{
end_pt = project( int_pt, tolerance_length );
i++;
segments.back();
}
}
else if( (1 == where_is_last_pt || 2 == where_is_last_pt) &&
(1 == where_is_end_pt || 2 == where_is_end_pt) )
{
end_pt = project( end, tolerance_length );
segPoints.append( end_pt );
}
else if( (0 == where_is_last_pt && 2 == where_is_end_pt ) ||
(2 == where_is_last_pt && 0 == where_is_end_pt ) )
{
if( 0 == where_is_last_pt && 2 == where_is_end_pt )
{
//see if segment intersects boundary
CubitVector int_pt;
CubitStatus my_status = find_closest_int_point_with_boundary( start, end, int_pt );
if( CUBIT_SUCCESS == my_status )
{
end_pt = project( end, tolerance_length );
last_point = project( int_pt, tolerance_length );
segPoints.append( end_pt );
}
else
{
segPoints.append(NULL);
continue;
}
}
else
{
//see if segment intersects boundary
CubitVector int_pt;
CubitStatus my_status = find_closest_int_point_with_boundary( end, start, int_pt );
if( CUBIT_SUCCESS == my_status )
{
end_pt = project( int_pt, tolerance_length );
segPoints.append( NULL );
}
else
{
segPoints.append( NULL );
continue;
}
}
}
PST_Point* start_point = last_point;
PST_Point* end_point = end_pt;
if( debug )
{
GfxDebug::draw_line( *last_point, *end_pt, CUBIT_MAGENTA_INDEX );
GfxDebug::flush();
GfxDebug::mouse_xforms();
}
if(project( last_point, end_pt ) == CUBIT_SUCCESS)
{
did_any_projection = true;
if ((*start_point - *last_point).length_squared() > TOL_SQR)
{
segPoints.move_to(start_point);
segPoints.change_to(last_point);
point_changed = CUBIT_TRUE;
}
if ((*end_pt - *end_point).length_squared() > TOL_SQR)
{
segPoints.move_to(end_point);
segPoints.change_to(end_pt);
point_changed = CUBIT_TRUE;
}
}
last_point = end_pt;
where_is_last_pt = where_is_end_pt;
} // end for( i = segments )
if( !did_any_projection )
return CUBIT_FAILURE;
return CUBIT_SUCCESS;
}
//-------------------------------------------------------------------------
// Purpose : Determines if a position is off/on/on-boundary of the
// facets in this tool. For off/on/on-boundary returns
// 0, 1, and 2 respectively. The passed in tolerance_sq is
// used as a coincidence tolerance.
//
// Special Notes :
//
// Creator : Corey Ernst
//
// Creation Date : 24-April-2013
//-------------------------------------------------------------------------
int FacetProjectTool::point_on_facets(
CubitVector *pos,
double tolerance_sq )
{
//Return Values:
//0 is outside of facets
//1 is inside of facets
//2 is on boundary of facets
PST_Point* point = closest_point( *pos );
PST_Edge * edge = closest_edge ( *pos );
PST_Face * face = closest_face ( *pos );
// find closest facet
double face_dist = CUBIT_DBL_MAX;
CubitVector face_pos;
if( face )
{
project_to_face( face, *pos, face_pos );
face_dist = (*pos - face_pos).length_squared();
}
// find closest edge
double edge_dist = CUBIT_DBL_MAX;
double edge_pos = CUBIT_DBL_MAX;<--- Variable 'edge_pos' is assigned a value that is never used.
if( edge )
{
edge_pos = edge->closest_on_edge( *pos );
edge_dist = (*pos - edge->position(edge_pos)).length_squared();
}
// find closest point
double point_dist = CUBIT_DBL_MAX;
if( point )
{
point_dist = (*pos - *point).length_squared();
}
// if the position is closer to a facet than a point or edge...
if( face && (face_dist < point_dist) && (face_dist < edge_dist) )
{
// check if projected position is within tolerance of
// any bounding edge of the face.
PST_CoEdge* coe = face->first_coedge();
bool edge_closer = false;
do {
PST_Edge* e = coe->edge();
CubitVector p = e->position( e->closest_on_line( face_pos ) );
double d = (p - face_pos).length_squared();
if( d < tolerance_sq )
{
edge = e;
edge_pos = edge->closest_on_edge( *pos );
face_dist = d;<--- Variable 'face_dist' is assigned a value that is never used.
edge_dist = d;<--- Variable 'edge_dist' is assigned a value that is never used.
edge_closer = true;
}
coe = coe->next();
} while( coe != face->first_coedge() );
if( edge_closer )
{
if( boundaryList.is_in_list( edge ) )
return 2;
else
return 1;
}
else
return 1;
return 0;
}
// If the point was closer to an edge than a point
if( edge && (edge_dist < point_dist) )
{
if( edge_dist < tolerance_sq )
{
if( boundaryList.is_in_list( edge ) )
return 2;
else
return 1;
}
else
return 0;
}
PST_Edge *first_edge = point->edge();
PST_Edge *tmp_edge = first_edge;
if( point_dist < tolerance_sq )
{
do
{
if( boundaryList.is_in_list( tmp_edge ) )
return 2;
tmp_edge = point->next( tmp_edge );
}
while( first_edge != tmp_edge );
return 1;
}
return 0;
}
//-------------------------------------------------------------------------
// Purpose : Finds the closest intersection point to 'start_pt'
// between the boundary facet edges in this tool and a line
// segement defined by 'start_pt' and 'end_pt'. The
// intersection must be at or between the two end points
// of the segment.
//
// Special Notes :
//
// Creator : Corey Ernst
//
// Creation Date : 24-April-2013
//-------------------------------------------------------------------------
CubitStatus FacetProjectTool::find_closest_int_point_with_boundary(
CubitVector &start_pt, CubitVector &end_pt, CubitVector &closest_pt )
{
CubitVector seg_direction = end_pt - start_pt;
double seg_length_sq = seg_direction.length_squared();
double shortest_length = CUBIT_DBL_MAX;
const double TOL_SQR = GEOMETRY_RESABS*GEOMETRY_RESABS;
bool debug = false;
//find the farthest boundary edge that is on the line segment
CubitVector split_position;
for( int k=boundaryList.size(); k--; )
{
PST_Edge *tmp_edge = boundaryList.get_and_step();
//if lines are parallel
CubitVector tmp_vec1 = end_pt - start_pt;
CubitVector tmp_vec2 = tmp_edge->end_coord() - tmp_edge->start_coord();
tmp_vec1 *= tmp_vec2;
if( tmp_vec1.length_squared() < TOL_SQR )
continue;
double t1 = tmp_edge->closest_on_line( start_pt, end_pt - start_pt );
//ignore points that are coincident with start_pt or end_pt
CubitVector position_on_edge = tmp_edge->position( t1 );
double dist_sq_start = position_on_edge.distance_between_squared( start_pt );
double dist_sq_end = position_on_edge.distance_between_squared( end_pt );
if( dist_sq_start < TOL_SQR || dist_sq_end < TOL_SQR )
continue;
if( t1 >= 0 && t1 <= 1 )
{
if( debug )
{
GfxDebug::draw_line( start_pt, end_pt, CUBIT_MAGENTA_INDEX );
PRINT_INFO("t1 = %f\n", t1 );
tmp_edge->debug_draw( CUBIT_YELLOW_INDEX );
}
CubitVector tmp_pos = tmp_edge->position( t1 );
//This checks if the intersection between the edge and segment
//is not within the segment.
if( tmp_pos.distance_between_squared( start_pt ) > seg_length_sq ||
tmp_pos.distance_between_squared( end_pt ) > seg_length_sq )
continue;
if( debug )
{
GfxDebug::draw_point( tmp_pos, CUBIT_RED_INDEX );
GfxDebug::flush();
GfxDebug::mouse_xforms();
}
double tmp_dist = tmp_pos.distance_between( start_pt );
if( tmp_dist < shortest_length )
{
shortest_length = tmp_dist;
closest_pt = tmp_pos;
}
}
}
if( shortest_length == CUBIT_DBL_MAX )
return CUBIT_FAILURE;
return CUBIT_SUCCESS;
}
//-------------------------------------------------------------------------
// Purpose : Given two existing points in a triangulation, add edges
// to the triangulation to connect those two points by the
// most direct path that does not leave the triangulation.
//
// Special Notes : Thisis the second step of the facet-polyline projection
// algorithm. First each point of the polyline is
// projected onto the facetting. Second this function is
// called to find/create the set of facet edges connecting
// those points.
//
// Creator : Jason Kraftcheck
//
// Creation Date : ??
//-------------------------------------------------------------------------
CubitStatus FacetProjectTool::project( PST_Point* &start, PST_Point* &end )
{
PST_Edge* edge,* closest_edge, *last_closest_edge=NULL;
PST_Face* closest_face;
PST_Point* point;
PST_Point* start_point = start;
CubitStatus stat;
const double TOL_SQR = GEOMETRY_RESABS*GEOMETRY_RESABS;
while( start_point != end )
{
// If the points share an edge, that edge is the result.
// Return it.
CubitBoolean is_boundary_edge;
if( (edge = start_point->common( end )) )
{
PST_CoEdge* coedge = edge->end_point() == end ?
edge->forward() : edge->reverse();
imprintResult.append( coedge );
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
{
edge->debug_draw( VG_FACET_IMPRINT_COLOR );
}
return CUBIT_SUCCESS;
}
// Draw the current segment
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
{
GfxDebug::draw_line(
(float)start_point->x(), (float)start_point->y(),
(float)start_point->z(),
(float)end->x() , (float)end->y() , (float)end->z(),
VG_FACET_SEGMENT_COLOR );
GfxDebug::flush();
GfxDebug::mouse_xforms();
}
// Get face or edge adjacent to start and closest to the polyline segment
stat = next_around_point( start_point, *end, closest_face, closest_edge,
is_boundary_edge, last_closest_edge );
if(closest_edge)
last_closest_edge = closest_edge;
if (!stat || (closest_face && closest_edge))
{
// assert(false);
return stat;
}
const CubitVector seg_tan = *end - *start_point;
double t_seg = 0.0;<--- The scope of the variable 't_seg' can be reduced. [+]The scope of the variable 't_seg' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:<--- Shadowed declaration
void f(int x)<--- Shadowed declaration
{<--- Shadowed declaration
int i = 0;<--- Shadowed declaration
if (x) {<--- Shadowed declaration
// it's safe to move 'int i = 0;' here<--- Shadowed declaration
for (int n = 0; n < 10; ++n) {<--- Shadowed declaration
// it is possible but not safe to move 'int i = 0;' here<--- Shadowed declaration
do_something(&i);<--- Shadowed declaration
}<--- Shadowed declaration
}<--- Shadowed declaration
}<--- Shadowed declaration
When you see this message it is always safe to reduce the variable scope 1 level. <--- Shadowed declaration
point = 0;
if (closest_face)
{
// calculate intersection with triangle edge opposite
// 'start_point'.
double t_edge;
edge = closest_face->opposite(start_point);
PST_Point* edge_start = edge->start_point();
PST_Point* edge_end = edge->end_point();
closest_on_lines( *edge_start, *edge_end - *edge_start,
*start_point, seg_tan, t_edge, t_seg);
const CubitVector seg_pt = *start_point + t_seg * seg_tan;
const CubitVector edge_pt = (1.0 - t_edge) * *edge_start
+ t_edge * *edge_end;
// if line segment intersects opposite edge of triangle...
if ( (t_seg < 1.0) || ((seg_pt - edge_pt).length_squared() < TOL_SQR) )
{
// Check if intersection is near start of opposite edge
if ((t_edge <= 0.0) ||
((*edge_start - edge_pt).length_squared() < TOL_SQR) ||
((*edge_start - seg_pt ).length_squared() < TOL_SQR) )
point = edge_start;
// Check if intersection is near end of opposite edge
else if ((t_edge >= 1.0) ||
((*edge_end - edge_pt).length_squared() < TOL_SQR) ||
((*edge_end - seg_pt).length_squared() < TOL_SQR))
point = edge_end;
// Otherwise intersection is in the interior of the edge
else
point = split_edge(edge, t_edge);
}
// otherwise segment end is inside triangle
else
{
t_seg = 1.0;
const CubitVector proj = closest_face->plane().project(*end);
PST_Edge *edge1, *edge2;
closest_face->two_edges (start_point, edge1, edge2);
// Too close to start position - skip segment
if ( (*start_point - proj).length_squared() < TOL_SQR )
point = start_point;
// If close to side of triangle, fall through to edge
// handling code
else if (within_tolerance(edge1, *end, GEOMETRY_RESABS) ||
within_tolerance(edge1, proj, GEOMETRY_RESABS))
closest_edge = edge1;
// If close to side of triangle, fall through to edge
// handling code
else if (within_tolerance(edge2, *end, GEOMETRY_RESABS) ||
within_tolerance(edge2, proj, GEOMETRY_RESABS))
closest_edge = edge2;
// Insert new point in triangle interior...
else
point = insert_in_face (closest_face, proj);
}
} // if(closest_face)
if (closest_edge)
{
PST_Point *const edge_end = closest_edge->other(start_point);
// If edge and segment ends are equal...
if ( (*edge_end - *end).length_squared() < TOL_SQR )
{
point = edge_end;
edge = closest_edge;
if (is_boundary_edge)
end = edge_end;
}
// Otherwise calculate closest point
else
{
// edge and segment share a start point so just need
// to calculate the projection of each on the other.
const CubitVector edge_tan = *edge_end - *start_point;
const double dot_prod = seg_tan % edge_tan;
const double t_seg = dot_prod / seg_tan.length_squared();<--- Shadow variable
const double t_edge = dot_prod / edge_tan.length_squared();
const CubitVector seg_pt = *start_point + t_seg * seg_tan;
const CubitVector edge_pt = *start_point + t_edge * edge_tan;
// Too close to start point -- skip segment
if (t_edge <= 0.0 || t_seg <= 0.0 ||
(*start_point - edge_pt).length_squared() < TOL_SQR ||
(*start_point - seg_pt).length_squared() < TOL_SQR )
point = start_point;
// If segment end is near or passed edge end,
// then the edge end is the intersection with this triangle
else if (t_edge > 1.0 ||
(*edge_end - edge_pt).length_squared() < TOL_SQR ||
(*edge_end - seg_pt).length_squared() < TOL_SQR)
{
//make sure the facet edge is not a boundary edge.
if (is_boundary_edge && start_point == start)
start = edge_end;
point = edge_end;
}
// Otherwise closest point to segment end is in the interior
// of the edge -- split the edge.
else
{
if(start_point != closest_edge->start_point())
point = split_edge( closest_edge, 1.0 - t_edge );
else
point = split_edge( closest_edge, t_edge );
}
}
} // if(closest_edge)
if (point == start_point) // skip perpendicular or very short segment
continue;
edge = start_point->common( point );
if (!edge)
{
assert(false);
continue;
}
if ( !is_boundary_edge || start_point != start )
{
PST_CoEdge* coedge = edge->end_point() == point ?
edge->forward() : edge->reverse();
imprintResult.append(coedge);
}
if( DEBUG_FLAG( VG_FACET_DEBUG ) )
{
edge->debug_draw( VG_FACET_IMPRINT_COLOR );
point->debug_draw( VG_FACET_IMPRINT_COLOR );
}
start_point = point;
}
return CUBIT_SUCCESS;
}
//-------------------------------------------------------------------------
// Purpose : Check if a point is within the passed tolerance
// of a bounded edge.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 09/04/03
//-------------------------------------------------------------------------
bool FacetProjectTool::within_tolerance( PST_Edge* edge,
const CubitVector& point,
double tolerance )
{
const double t_edge = edge->closest_on_edge( point );
const CubitVector edge_pos = edge->position(t_edge);
return (edge_pos - point).length_squared() < tolerance*tolerance;
}
//-------------------------------------------------------------------------
// Purpose : Given a line segment beginning at a point in the
// triangulation, find the face or edge adjacent to the
// point and closest to the line segment.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : 09/04/03
//-------------------------------------------------------------------------
CubitStatus FacetProjectTool::next_around_point ( PST_Point*& start,
const CubitVector& seg_end,
PST_Face*& closest_face,
PST_Edge*& closest_edge,
CubitBoolean & is_boundary_edge,
PST_Edge *last_closest_edge)
{
DLIList<PST_Face*> face_list;
DLIList<PST_Edge*> boundary_edges;
is_boundary_edge = CUBIT_FALSE;
double shortest_dist_sqr = CUBIT_DBL_MAX;
closest_face = 0;
closest_edge = 0;
//const double TOL_SQR = GEOMETRY_RESABS*GEOMETRY_RESABS;
const CubitVector tangent = seg_end - *start;
// To traverse the edges in clockwise order about the point,
// it is necessary to start with the appropriate boundary edge
// if there is one. If this point is not on the boundary of
// the facet patch, any edge is acceptable.
// First mark all faces adjacent to the vertex. This is to make
// sure disjoint sets of faces (sets of faces with no edges in
// common) are not missed when traversing edge-face adjacencies.
start->faces( &face_list );
for (int i = face_list.size(); i--; )
face_list.step_and_get()->mark = true;
// Loop until all faces in face_list have been un-marked
boundary_edges.clean_out();
closest_edge = 0;
closest_face = 0;
while (face_list.size())
{
PST_Face* face = face_list.pop();
if (!face->mark)
continue;
PST_CoEdge* coedge = face->first_coedge();
if (coedge->edge()->other(start) == 0)
coedge = coedge->next();
// search for the 'first' coedge in the clockwise list.
PST_CoEdge* first = coedge;
while (coedge->face())
{
if (coedge->end_point() == start)
coedge = coedge->other();
else
coedge = coedge->previous();
if (coedge == first) // no start, point is not on boundary
break;
}
// keep boundary edges encountered for later
if (!coedge->face())
boundary_edges.append(coedge->edge());
// Of the two edges on the face that are adjacent to the
// point, begin with the one that is first in clockwise
// order around the point.
if (coedge->start_point() == start)
coedge = coedge->other();
first = coedge;
// Traverse adjacent facets in clockwise order
// around point.
bool clockwise_of_prev = false;
while ( (face = coedge->face()) )
{
face->mark = false;
// get vectors for edges of face pointing outwards
// from vertex.
assert(coedge->end_point() == start && coedge->next()->start_point() == start);
CubitVector prev = coedge->other()->direction();
CubitVector next = coedge->next()->direction();
// calculate if segment is to the 'inside' of each
// adjacent edge.
CubitVector normal = next * prev; // ccw
bool inside_prev = ((tangent * prev) % normal) >= 0.0;
bool inside_next = ((next * tangent) % normal) >= 0.0;
// If edge is inside face, check distance from face
if( (inside_prev && inside_next) )
{
// calculate distance from end point to plane of face
const double plane_coeff = normal % *start;
const double end_coeff = normal % seg_end;
const double numerator = end_coeff - plane_coeff;
const double dist_sqr = (numerator * numerator) / normal.length_squared();
if (dist_sqr < shortest_dist_sqr)
{
closest_face = face;
closest_edge = 0;
shortest_dist_sqr = dist_sqr;
}
clockwise_of_prev = false;
}
// If the edge is above a peak formed by the shared edge of two faces
else if (inside_next && clockwise_of_prev)
{
// calculate distance from end of segment to line of facet edge
const double dot_prod = tangent % prev;
const double dist_sqr =
tangent.length_squared() - dot_prod * dot_prod / prev.length_squared();
if (dist_sqr <= shortest_dist_sqr && coedge->edge() != last_closest_edge)
{
closest_face = 0;
closest_edge = coedge->edge();
shortest_dist_sqr = dist_sqr;
}
clockwise_of_prev = false;
}
// If clockwise of the face, note for next iteration
else if (inside_prev)
{
clockwise_of_prev = true;
}
else
{
clockwise_of_prev = false;
}
coedge = coedge->next()->other();
if (coedge == first)
break;
} // while(coedge->face())
if (!coedge->face())
boundary_edges.append(coedge->edge());
} // while(face_list.size())
// If a closest entity was found, then done.
if (closest_face || closest_edge)
return CUBIT_SUCCESS;
//Here we try to intersect the segment with the boundary
//facet edge closest to 'start' (farthest from 'end')
bool debug = false;<--- Assignment 'debug=false', assigned value is 0<--- The scope of the variable 'debug' can be reduced. [+]The scope of the variable 'debug' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if( !closest_edge )
{
CubitVector seg_direction = seg_end - *start;
double seg_length = seg_direction.length();
double longest_length = 0;
if( debug )<--- Condition 'debug' is always false
{
GfxDebug::clear();
start->debug_draw(CUBIT_GREEN_INDEX);
GfxDebug::draw_point( seg_end, CUBIT_RED_INDEX );
for( int j=facetList.size(); j--; )
facetList.get_and_step()->debug_draw( CUBIT_CYAN_INDEX );
GfxDebug::mouse_xforms();
}
//find the farthest boundary edge that is on the line segment
CubitVector split_position;
for( int k=boundaryList.size(); k--; )
{
PST_Edge *tmp_edge = boundaryList.get_and_step();
if( tmp_edge->start_point() == start ||
tmp_edge->end_point() == start )
continue;
double t1 = tmp_edge->closest_on_line( *start, seg_end - *start );
if( t1 > 1e-6 && t1 < 1 )
{
CubitVector tmp_pos = tmp_edge->position( t1 );
if( debug )
{
GfxDebug::draw_line( *start, seg_end, CUBIT_MAGENTA_INDEX );
PRINT_INFO("t1 = %f\n", t1 );
tmp_edge->debug_draw( CUBIT_YELLOW_INDEX );
GfxDebug::draw_point( tmp_pos, CUBIT_RED_INDEX );
GfxDebug::flush();
GfxDebug::mouse_xforms();
}
double tmp_dist = tmp_pos.distance_between( seg_end );
if( tmp_dist > longest_length && tmp_dist < seg_length )
{
longest_length = tmp_dist;
closest_edge = tmp_edge;
split_position = tmp_pos;
}
}
}
if( closest_edge )
{
start = project( split_position );
CubitStatus my_stat = next_around_point( start, seg_end, closest_face,
closest_edge, is_boundary_edge, last_closest_edge );
if( CUBIT_FAILURE == my_stat )
return CUBIT_FAILURE;
return closest_face ? CUBIT_SUCCESS : CUBIT_FAILURE;
}
}
return closest_edge ? CUBIT_SUCCESS : CUBIT_FAILURE;
}
//-------------------------------------------------------------------------
// Purpose : Remove duplciate edges from results if input polyline
// was self-intersecting.
//
// Special Notes :
//
// Creator : Jason Kraftcheck
//
// Creation Date : ??
//-------------------------------------------------------------------------
void FacetProjectTool::finalize_results()
{
imprintResult.reset();
for ( int i = imprintResult.size(); i--; )
{
PST_Edge* edge = imprintResult.step_and_get()->edge();
if (edge->mark)
imprintResult.change_to(0);
else
edge->mark = 1;
}
imprintResult.remove_all_with_value(0);
imprintResult.reset();
}
//-------------------------------------------------------------------------
// Purpose : Return non-intersecting chains of result edges, in the
// same sequence as the input polyline and with the same
// orientation.
//
// Special Notes : This is called after the projection is done to get the
// resulting facet edge chains.
//
// Creator : Jason Kraftcheck
//
// Creation Date : 09/04/03
//-------------------------------------------------------------------------
CubitStatus FacetProjectTool::get_result_set( DLIList<PST_CoEdge*>& coedges )
{
if ( !imprintResult.size() )
return CUBIT_FAILURE;
imprintResult.reset();
PST_CoEdge* prev = imprintResult.get();
imprintResult.change_to(0);
coedges.append(prev);
for ( int i = imprintResult.size() - 1; i--; )
{
PST_CoEdge* coedge = imprintResult.step_and_get();
PST_Point* pt = prev->end_point();
if (pt != coedge->start_point())
break;
int count = 1;
for (PST_Edge* pt_edge = pt->next(coedge->edge());
pt_edge != coedge->edge();
pt_edge = pt->next(pt_edge))
{
if (pt_edge->mark)
count++;
}
if (count != 2)
break;
coedges.append(coedge);
prev = coedge;
imprintResult.change_to(0);
}
imprintResult.remove_all_with_value(0);
return CUBIT_SUCCESS;
}
double FacetProjectTool::closest_on_line( const CubitVector& B,
const CubitVector& M,
const CubitVector& P )
{
const double dist_tol_sqr = GEOMETRY_RESABS*GEOMETRY_RESABS;
double D = M.length_squared();
return (D < dist_tol_sqr ) ? 0.0 : (M % (P - B)) / D;
}
void FacetProjectTool::closest_on_lines( const CubitVector& B1,
const CubitVector& M1,
const CubitVector& B2,
const CubitVector& M2,
double& t1, double& t2 )
{
CubitVector N = M2 * (M2 * M1);
double d = N % M1;
if( fabs(d) < CUBIT_RESABS ) //parallel lines
t1 = 0.0;
else
t1 = ((N % B2) - (N % B1)) / d;
t2 = closest_on_line( B2, M2, B1 + t1 * M1 );
}
bool FacetProjectTool::inside_face( PST_Face* face, const CubitVector& pos )
{
// This code checks if the position is in the interior of
// the prism formed by sweeping the facet infinetly in the
// direction of, and opposite direction of the facet normal.
PST_CoEdge* coe = face->first_coedge();
do {
CubitVector vect( pos );
vect -= *coe->start_point();
vect *= coe->direction();
if( vect % face->normal() > -CUBIT_RESABS )
return false;
coe = coe->next();
} while( coe != face->first_coedge() );
return true;
}
/*
static void draw_pt( const std::vector<double>& list, int index, int color )
{
GfxDebug::draw_point(
(float)list[index], (float)list[index+1], (float)list[index+2], color );
}
static void draw_edge( const std::vector<double>& list, int i1, int i2, int color )
{
i1 *= 3; i2 *= 3;
GfxDebug::draw_line(
(float)list[i1], (float)list[i1+1], (float)list[i1+2],
(float)list[i2], (float)list[i2+1], (float)list[i2+2],
color );
}
static void draw_tri( const std::vector<double>& pts,
const std::vector<int>& tris, int index,
const std::vector<int>& seq, int color )
{
for ( int i = 0; i < 3; i++ )
{
int i1 = tris[index + i];
int i2 = tris[index + (i + 1) % 3];
if ( !seq[i1] || !seq[i2] || abs(seq[i1]-seq[i2]) != 1 )
draw_edge( pts, i1, i2, color );
}
}
*/
void FacetProjectTool::debug( DLIList<CubitVector*>& segments,
std::vector<double>& coordinates,
std::vector<int>& connections )
{
#if 1 /* test with old interface */
DLIList<PST_Edge*> edges;
PST_Edge::make_facets(coordinates, connections, GEOMETRY_RESABS, edges);
DLIList<PST_Face*> faces;
PST_Edge::faces( edges, faces );
populate_data(faces);
CubitBoolean point_changed;
do_projection( segments, point_changed );
PST_Edge::debug_draw_edges( edgeList, CUBIT_BLUE_INDEX );
DLIList<PST_CoEdge*> coedges;
finalize_results();
while( get_result_set( coedges ) ) {
edges.clean_out();
coedges.reverse();
while (coedges.size()) edges.append(coedges.pop()->edge());
PST_Edge::debug_draw_edges( edges, CUBIT_WHITE_INDEX );
PST_Edge::debug_draw_points( edges, CUBIT_WHITE_INDEX );
}
#else /* test with new interface */
int i, j;
// do projection
std::vector<double> new_pts;
std::vector<int> dudded, new_facets, facet_index, polyline;
if( !project( segments, coordinates, connections, dudded,
new_facets, facet_index, new_pts, polyline ) )
{
PRINT_ERROR("FacetProjectTool::project returned CUBIT_FAILURE\n");
return;
}
assert( connections.size() % 3 == 0 );
assert( coordinates.size() % 3 == 0 );
assert( new_facets.size() % 3 == 0 );
assert( new_pts.size() % 3 == 0 );
assert( dudded.size() == facet_index.size() );
int num_old_tri = connections.size() / 3;
int num_new_tri = new_facets.size() / 3;
int num_old_pts = coordinates.size() / 3;
int num_new_pts = new_pts.size() / 3;
int num_tot_tri = num_new_tri + num_old_tri;
int num_tot_pts = num_new_pts + num_old_pts;
PRINT_INFO("%d input triangles using %d points.\n", num_old_tri, num_old_pts );
PRINT_INFO("%d new triangles and %d new poitns.\n", num_new_tri, num_new_pts );
PRINT_INFO("%d total triangles using %d total points.\n", num_tot_tri, num_tot_pts );
PRINT_INFO("connections.size() = %d\n", (int)connections.size());
PRINT_INFO("coordinates.size() = %d\n", (int)coordinates.size());
PRINT_INFO("dudded.size() = %d\n", (int)dudded.size());
PRINT_INFO("new_facets.size() = %d\n", (int)new_facets.size());
PRINT_INFO("facet_index.size() = %d\n", (int)facet_index.size());
PRINT_INFO("new_pts.size() = %d\n", (int)new_pts.size());
PRINT_INFO("polyline.size() = %d\n", (int)polyline.size());
for ( i = 0; i < (int)new_facets.size(); i++ )
if ( new_facets[i] >= num_tot_pts || new_facets[i] < 0 )
PRINT_ERROR("Invalid value %d at new_facets[%d]\n", new_facets[i], i);
for ( i = 0; i < (int)dudded.size(); i++ )
if ( dudded[i] >= num_old_tri || dudded[i] < 0 )
PRINT_ERROR("Invalid value %d at dudded[%d]\n", dudded[i], i);
for ( i = 0; i < (int)polyline.size()-1; )
{
int count = polyline[i];
if ( count < 2 )
PRINT_ERROR("Invalid polyline length %d at polyline[%d]\n", count, i );
i++;
for ( j = 0; j < count; j++, i++ )
{
if( i >= (int)polyline.size() )
PRINT_ERROR("Ran out of indices in polyline.\n");
if ( polyline[i] >= num_tot_pts || polyline[i] < 0 )
PRINT_ERROR("Invalid value %d at dudded[%d]\n", dudded[i], i);
}
}
// draw original points
for ( i = 0; i < (int)coordinates.size(); i += 3 )
draw_pt( coordinates, i, CUBIT_BLUE_INDEX );
/*
// draw new points
for ( i = 0; i < (int)new_pts.size(); i += 3 )
draw_pt( new_pts, i, CUBIT_RED_INDEX );
*/
// concatenate point lists
for ( i = 0; i < (int)new_pts.size(); i++ )
coordinates.push_back(new_pts[i]);
// make reverse mapping for dudded facets
std::vector<bool> dead(connections.size()/3);
for ( i = 0; i < (int)dead.size(); i++ )
dead[i] = false;
for ( i = 0; i < (int)dudded.size(); i++ )
dead[dudded[i]] = true;
// make polyline sequence list (this won't work quite
// right for self-intersecting polylines -- *shrug*)
std::vector<int> sequence(coordinates.size() / 3);
for ( i = 0; i < (int)sequence.size(); i++ )
sequence[i] = 0;
j = 0;
for ( i = 0; i < (int)polyline.size(); i++ )
sequence[polyline[i]] = ++j;
// draw orginal facets
for ( i = 0; i < (int)dead.size(); i++ )
if( ! dead[i] )
draw_tri( coordinates, connections, 3*i, sequence, CUBIT_BLUE_INDEX );
// draw new facets
for ( i = 0; i < (int)new_facets.size(); i += 3 )
draw_tri( coordinates, new_facets, i, sequence, CUBIT_RED_INDEX );
// draw polyline
for ( i = 0; i < (int)polyline.size()-1; i++)
{
int count = polyline[i];
if ( count < 2 )
PRINT_ERROR("Invalid polyline length %d at polyline[%d]\n", count, i );
int first = ++i;
for ( j = 0; j < count-1; j++, i++ )
{
draw_edge( coordinates, polyline[i], polyline[i+1], CUBIT_WHITE_INDEX );
}
if( polyline[first] == polyline[i] )
PRINT_INFO("Polyline is closed.\n");
}
GfxDebug::flush();
#endif
cleanup();
}
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