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468 | // CAPartitionVG class
#include <vector>
#include <utility>
#include <algorithm>
#include "CAPartitionVG.hpp"
#include "TDUniqueId.hpp"
#include "CastTo.hpp"
#include "RefFace.hpp"
#include "RefEdge.hpp"
#include "RefVertex.hpp"
#include "PartitionEntity.hpp"
#include "PartitionTool.hpp"
#include "BasicTopologyEntity.hpp"
#include "PartitionCurve.hpp"
#include "PartitionSurface.hpp"
#include "CAVirtualVG.hpp"
#include "MergeTool.hpp"
struct my_sort : public std::binary_function< std::pair<double, int>, std::pair<double, int>, bool> {
bool operator() (std::pair<double, int> const& x, std::pair<double, int> const & y ) { return x.first < y.first; }
};
CubitAttrib* CAPartitionVG_creator(RefEntity* entity, const CubitSimpleAttrib &p_csa)
{
return new CAPartitionVG(entity, p_csa);
}
CAPartitionVG::CAPartitionVG(RefEntity *owner, const CubitSimpleAttrib &simple_attrib)
: CubitAttrib(owner)
{
numPC = 0;
numPS = 0;
if(!simple_attrib.isEmpty())
{
// generate a simple attribute containing the data in this CA
const std::vector<int> &i_list = simple_attrib.int_data_list();
int ioffset = 0;
// now the integers
// numVP, numVC
numPC = i_list[ioffset++];
numPS = i_list[ioffset++];
// numBdyCurves
int temp, i, sum = 0;<--- The scope of the variable 'temp' can be reduced. [+]The scope of the variable 'temp' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
for (i = numPS; i > 0; i--) {
temp = i_list[ioffset++];
numBdyCurves.append(temp);
sum += temp;
}
// vgUIDs: 3 for each PC, numPS+sum for PS
for (i = 3*numPC+sum+numPS; i > 0; i--)
vgUIDs.append(i_list[ioffset++]);
// If the CubitSimpleAttrib already exists,
// then this attribute is already written
has_written(CUBIT_TRUE);
}
}
CubitStatus CAPartitionVG::update()
{
/*
// this attribute behaves in a peculiar way: it detects whether the owner
// is itself a partition entity, and if so, adds data about this partition
// entity to the underlying entity
if (hasUpdated) return CUBIT_SUCCESS;
assert(attrib_owner() != 0);
TopologyEntity *topo_entity = CAST_TO(attrib_owner(), TopologyEntity);
assert(topo_entity != 0);
DLIList<TopologyBridge*> bridge_list;
topo_entity->bridge_manager()->get_bridge_list( bridge_list );
for( int i = bridge_list.size(); i--; )
{
TopologyBridge *topo_bridge = bridge_list.get_and_step();
PartitionEntity *partition_entity = CAST_TO(topo_bridge, PartitionEntity);
if (partition_entity == NULL) {
// this entity isn't a partition entity - if this entity doesn't have any virtual
// entities registered, set delete flag, then exit
if (numPC == 0 && numPS == 0)
delete_attrib(CUBIT_TRUE);
else {
PRINT_INFO("Keeping CA_PARTITION_VG for %s %d\n",
attrib_owner()->class_name(), attrib_owner()->id());
hasUpdated = CUBIT_TRUE;
}
continue;
}
// ok, we have a partition entity; first get the underlying entity, and a CAPVG
// for that entity
BasicTopologyEntity* bte_ptr = partition_entity->get_underlying_BTE_ptr();
if (!bte_ptr) {
PRINT_ERROR("Couldn't find bound_to\n");
return CUBIT_FAILURE;
}
CAPartitionVG *other_CAPVG = (CAPartitionVG *) bte_ptr->get_cubit_attrib(CA_PARTITION_VG);
// if that other CAPVG's written flag is set, it's an old one from a
// previous write and needs to be reset
if (other_CAPVG->has_written() == CUBIT_TRUE) {
other_CAPVG->reset();
other_CAPVG->has_written(CUBIT_FALSE);
}
// now put virtual geometry-specific data on the attribute
PartitionCurve *partition_curve = CAST_TO(partition_entity, PartitionCurve);
PartitionSurface *partition_surface = CAST_TO(partition_entity, PartitionSurface);
if (partition_curve != NULL) {
other_CAPVG->add_pcurve(partition_curve);
other_CAPVG->delete_attrib(CUBIT_FALSE);
}
else if (partition_surface != NULL) {
other_CAPVG->add_psurface(partition_surface);
other_CAPVG->delete_attrib(CUBIT_FALSE);
}
else {
PRINT_ERROR("Shouldn't get here in CAPartitionVG::update.\n");
return CUBIT_FAILURE;
}
}
hasUpdated = CUBIT_TRUE;
if (numPC == 0 && numPS == 0) delete_attrib(CUBIT_TRUE);
return CUBIT_SUCCESS;
*/
delete_attrib(CUBIT_TRUE);
return CUBIT_SUCCESS;
}
CubitStatus CAPartitionVG::reset()
{
numPC = 0;
numPS = 0;
vgUIDs.clean_out();
numBdyCurves.clean_out();
return CUBIT_SUCCESS;
}
CubitSimpleAttrib CAPartitionVG::cubit_simple_attrib()
{
// generate a simple attribute containing the data in this CA
std::vector<CubitString> cs_list;
std::vector<double> d_list;
std::vector<int> i_list;
// first the string
cs_list.push_back(att_internal_name());
// now the integers
// numVP, numVC
i_list.push_back(numPC);
i_list.push_back(numPS);
// numBdyCurves
int i;
for (i = numBdyCurves.size(); i > 0; i--)
i_list.push_back(numBdyCurves.get_and_step());
// vgUIDs
vgUIDs.reset();
for (i = vgUIDs.size(); i > 0; i--)
i_list.push_back(vgUIDs.get_and_step());
return CubitSimpleAttrib(&cs_list, &d_list, &i_list);
}
CubitStatus CAPartitionVG::actuate()
{
// actuate this CA
// actuate partition VG attributes on next-lower order entities
RefEntity *owner = CAST_TO(attrib_owner(), RefEntity);
if (owner->dimension() > 1) {
DLIList<RefEntity*> lower_entities;
owner->get_child_ref_entities(lower_entities);
// don't check return values here - there may be other CA's hanging
// around unactuated, but we may still be able to actuate later
CubitAttribUser::actuate_cubit_attrib(lower_entities, CA_PARTITION_VG);
CubitAttribUser::actuate_cubit_attrib(lower_entities, CA_VIRTUAL_VG);
}
//actuate it
// if this is an edge, now partition it
RefEdge *owner_edge = CAST_TO(owner, RefEdge);
RefFace *owner_face = CAST_TO(owner, RefFace);
//have to get some of the data from CAVirtualVG in order to partition
//get CA_VIRTUAL_VG attrib associated with this entity
DLIList<CubitAttrib*> vg_attribs;
attrib_owner()->find_cubit_attrib_type( CA_VIRTUAL_VG, vg_attribs );
CAVirtualVG *ca_vg_ptr = NULL;
if( vg_attribs.size() != 0 )
ca_vg_ptr = CAST_TO( vg_attribs.get(), CAVirtualVG );
DLIList<RefFace*> new_faces;
DLIList<RefEdge*> new_edges;<--- Shadowed declaration
int i,j,k;
if (owner_edge) //if an edge has been partitioned
{
DLIList<RefVertex*> new_vertices;
DLIList<RefEdge*> new_edges;<--- Shadow variable
DLIList<CubitVector*> split_points;
if( !ca_vg_ptr ) //if NO virtual geometry has been used to partiton this curve
{
//get vertices of curve
DLIList<RefEntity*> lower_entities;
owner->get_child_ref_entities(lower_entities);
//get the points that are not owned by a vertex
vgUIDs.reset();
DLIList<RefVertex*> vertices;
for(i=vgUIDs.size()/3; i--;)
{
ToolDataUser *tdu = TDUniqueId::find_td_unique_id(vgUIDs.get_and_step());
RefVertex *s_vert = CAST_TO( tdu, RefVertex );
tdu = TDUniqueId::find_td_unique_id(vgUIDs.get_and_step());
RefVertex *e_vert = CAST_TO( tdu, RefVertex );
//get vertices owned by this curve
if( !lower_entities.move_to( s_vert ) )
vertices.append_unique( s_vert );
if( !lower_entities.move_to( e_vert ) )
vertices.append_unique( e_vert );
vgUIDs.step();
}
//convert vertices to vectors to split curve
for(i=vertices.size(); i--;)
{
RefVertex *cur_vertex = vertices.get_and_step();
split_points.append( new CubitVector( cur_vertex->coordinates() ) );
}
//partition the curve with these split points
split_points.reset();
PartitionTool::instance()->partition( owner_edge, split_points,
new_vertices, new_edges );
//may need to merge some vertices
vertices += new_vertices;
MergeTool::instance()->merge_refvertices( vertices );
}
else //virtual geometry HAS been used to partiton this curve
{
split_points = ca_vg_ptr->posVector;
DLIList<int>vertex_unique_ids = ca_vg_ptr->vgUIDs;
std::vector< std::pair<double, int> > list_of_pairs;
//before partitioning edge, reorder split points, from lowest u to
//highest u; we use a pair so that the corresponding uids are reordered as well
for( i=split_points.size(); i--;)
{
CubitVector *split_point = split_points.get_and_step();
double u_param = owner_edge->u_from_position( *split_point );
int uuid = vertex_unique_ids.get_and_step();
std::pair<double, int> my_pair;
my_pair.first = u_param;
my_pair.second = uuid;
list_of_pairs.push_back( my_pair );
}
std::sort(list_of_pairs.begin(), list_of_pairs.end(), my_sort() );
//partition the curve with these split points
split_points.reset();
PartitionTool::instance()->partition( owner_edge, split_points,
new_vertices, new_edges );
assert( list_of_pairs.size() == (unsigned int)new_vertices.size() );
//associate the vertex uuids with the new vertices
new_vertices.reset();
vertex_unique_ids.reset();
std::vector< std::pair<double, int> >::iterator iter = list_of_pairs.begin();
for( i=new_vertices.size(); i--; )
{
new TDUniqueId( new_vertices.get_and_step(), (*iter).second );
iter++;<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
}
}
//associate the curve uuids with the new curve
new_edges.reset();
RefEdge* ref_edge;
vgUIDs.reset();
for( i=new_edges.size(); i--; )
{
ref_edge = new_edges.get_and_step();
//get uuids of start and end vertices on curve
RefVertex *start_vertex = ref_edge->start_vertex();
RefVertex *end_vertex = ref_edge->end_vertex();
int s_vert_uuid = TDUniqueId::get_unique_id( start_vertex );
int e_vert_uuid = TDUniqueId::get_unique_id( end_vertex );
for( j=vgUIDs.size(); j--;)
{
int s_uuid = vgUIDs.get_and_step();
int e_uuid = vgUIDs.get_and_step();
if( (s_vert_uuid == s_uuid && e_vert_uuid == e_uuid ) ||
(e_vert_uuid == s_uuid && s_vert_uuid == e_uuid ) )
{
new TDUniqueId( ref_edge, vgUIDs.get_and_step() );
break;
}
else
vgUIDs.step();
}
}
}
else if (owner_face) //partition a surface
{
DLIList<RefFace*> input_faces;
input_faces.append( owner_face );
DLIList<CubitVector*> segments;
//for each virtual curve used to partition surface
ca_vg_ptr->numVCPoints.reset();
ca_vg_ptr->posVector.reset();
ca_vg_ptr->vgUIDs.step( ca_vg_ptr->numVV );
for( i=ca_vg_ptr->numVC; i--;)
{
//get coordinates of start/end vertices of virtual curve
ToolDataUser *tdu = TDUniqueId::find_td_unique_id(ca_vg_ptr->vgUIDs.get_and_step());
RefVertex *s_vert = CAST_TO( tdu, RefVertex );
tdu = TDUniqueId::find_td_unique_id(ca_vg_ptr->vgUIDs.get_and_step());
RefVertex *e_vert = CAST_TO( tdu, RefVertex );
DLIList<RefVertex*> vertices;
CubitVector *vec1, *vec2;
if( s_vert)
{
vec1 = new CubitVector(s_vert->coordinates());
vertices.append( s_vert );
}
else
vec1 = new CubitVector( *(ca_vg_ptr->posVector.get() ));
segments.append( vec1 );
if( e_vert)
{
vec2 = new CubitVector(e_vert->coordinates());
vertices.append( e_vert );
}
else
vec2 = new CubitVector( *(ca_vg_ptr->posVector.get() ));
//append any intermediate segments
for( j=ca_vg_ptr->numVCPoints.get_and_step(); j--; )
segments.append( ca_vg_ptr->posVector.get_and_step() );
segments.append( vec2 );
//partition the surf
new_edges.clean_out();
new_faces.clean_out();
PartitionTool::instance()->insert_edge( input_faces, segments,
new_faces, new_edges);
//may need to merge some vertices
DLIList<RefVertex*> verts_to_merge;
for( j=new_edges.size(); j--;)
{
verts_to_merge.append( new_edges.get()->start_vertex() );
verts_to_merge.append( new_edges.get()->end_vertex() );
}
verts_to_merge += vertices;
verts_to_merge.uniquify_unordered();
MergeTool::instance()->merge_refvertices( verts_to_merge );
//give new edge uuids
new_edges.reset();
for( j=new_edges.size(); j--;)
new TDUniqueId( new_edges.get_and_step(), ca_vg_ptr->vgUIDs.get_and_step() );
delete vec1;
delete vec2;
segments.clean_out();
//associate the face uuids with the new faces
new_faces.reset();
RefFace* ref_face;<--- The scope of the variable 'ref_face' can be reduced. [+]The scope of the variable 'ref_face' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
vgUIDs.reset();
for( j=new_faces.size(); j--; )
{
ref_face = new_faces.get_and_step();
//get uuids of each edge in surface
DLIList<RefEdge*> edges;
ref_face->ref_edges( edges );
DLIList<int> edge_uuids;
edges.reset();
for( k=edges.size(); k--;)
edge_uuids.append( TDUniqueId::get_unique_id( edges.get_and_step() ));
//look at all the groups of boundary edges of each surface
vgUIDs.reset();
for( k=numBdyCurves.size(); k--;)
{
int kk;
DLIList<int> bdy_curve_uuids;
int num_bdy_curves = numBdyCurves.get_and_step();
if( edge_uuids.size() != num_bdy_curves )
continue;
for( kk=num_bdy_curves; kk--;)
bdy_curve_uuids.append( vgUIDs.get_and_step());
CubitBoolean match = CUBIT_TRUE;
kk=num_bdy_curves;
while( kk && match )
{
kk--;
if( !bdy_curve_uuids.move_to( edge_uuids.get_and_step() ) )
{
match = CUBIT_FALSE;
break;
}
}
if( match )
{
new TDUniqueId( ref_face, vgUIDs.get() );
break;
}
vgUIDs.step();
}
}
input_faces.clean_out();
input_faces += new_faces;
}
}
hasActuated = CUBIT_TRUE;
// otherwise, we're done
return CUBIT_SUCCESS;
}
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