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296 | //-----------------------------------------------------------------------------
//
// File: CubitPoint.hpp
//
// Purpose: Point Class used for mesh based geometry and other tools. It is
// primarily used in conjuction with CubitFacet and CubitFacetEdge
// classes.
//
// Notes: Note that this class does not contain any private data.
// All data should be defined within the child classes inherited
// from this class. The current Cubit data class that inherits
// from CubitPoint is CubitPointData. This is done so that
// other applications using CubitPoints can use their own
// point data, but take advantage of the CGM/Cubit functionality.
// Please do not add private data to this class; instead add the
// data to the children and access through virtual functions.
//
// Do not create a CubitPoint directly. For example, don't do:
// CubitPoint *cp = new CubitPoint(...);
// You should instead create the appropriate child class, and
// cast it to a CubitPoint for use. For example:
// CubitPoint *cp = (CubitPoint *) new CubitPointData(...);
//
//-----------------------------------------------------------------------------
#ifndef CUBITPOINT_HPP
#define CUBITPOINT_HPP
// Include for CubitBoolean
#include "CubitDefines.h"
#include "CubitVector.hpp"
#include "DLIList.hpp"
#include "MemoryManager.hpp"
#include "ToolDataUser.hpp"
#include "CubitMatrix.hpp"
#include "FacetEntity.hpp"
class CubitFacet;
class CubitQuadFacet;
class CubitFacetEdge;
class CubitPoint;
class CubitTransformMatrix;
class Surface;
class CubitBox;
class CubitPoint : public FacetEntity
{
private:
static double boxTol;
protected:
int markedFlag;
//-generic marking flag.
CubitVector *surfNormal;
//- The normalized surface normal (if required)
double dCoef;
//- D coeficient in tangent plane equation Ax+By+Cz+D=0
//- where A,B,C is surfNormal
double uVal, vVal, sizeVal;
//- parametric location of point
CubitVector *surfU, *surfV;
//- Orthogonal surface tangent vectors at the point
double *coefVector;
//- coefficients for quadric surface approximation
IttyBit isFeature;
//- set if this point is a feature
public:
CubitPoint();
virtual ~CubitPoint();
virtual int id() = 0;
virtual void set_id( int ) {};
virtual double x() = 0;
virtual double y() = 0;
virtual double z() = 0;
virtual void set( const CubitVector &pos ) = 0;
virtual void marked(int marked) {markedFlag = marked;};
virtual int marked() {return markedFlag;};
virtual CubitVector coordinates() const = 0;
virtual void coordinates(double point_array[3]) = 0;
virtual void add_facet( CubitFacet *facet) = 0;
virtual void remove_facet( CubitFacet *facet) = 0;
virtual int num_adj_facets() = 0;
virtual void facets( DLIList<CubitFacet*> &facet_list ) = 0;<--- Function in derived class<--- Function in derived class
virtual void edges( DLIList<CubitFacetEdge*> &edge_list ) = 0;<--- Function in derived class<--- Function in derived class
virtual void points( DLIList<CubitPoint*> &point_list ) = 0;<--- Function in derived class<--- Function in derived class
virtual void tris( DLIList<CubitFacet*> &facet_list ) { facets(facet_list); }
virtual void normal( CubitVector &surf_norm );
virtual CubitVector normal();
virtual CubitVector* normal_ptr();
virtual void set_normal( CubitVector &surf_norm );
virtual void reset_normal( );
virtual void d_coef( const double d_coefficient ) {dCoef = d_coefficient;};
virtual double d_coef() {return dCoef;};
virtual double u() { return uVal; };
virtual double v() { return vVal; };
virtual double size() {return sizeVal; };
virtual void set_uv( double u, double v ) { uVal = u; vVal = v; };
virtual void set_uvs(double u, double v, double s) {uVal = u; vVal = v; sizeVal = s; }
//- get and set the u-v coordinates (careful with internal boundaries - see TDFacetBoundarPoint)
virtual CubitStatus get_uv( CubitFacet *facet, double &u, double &v );
virtual CubitStatus get_uvs( CubitFacet *facet, double &u, double &v, double &s);
//- return the u-v coords with respect to the surface that the facet is on
virtual void du( CubitVector &duvec );
virtual CubitVector du();
virtual void dv( CubitVector &dvvec );
virtual CubitVector dv();
virtual double *coef_vector( );
virtual void coef_vector( const CubitMatrix& coef );
virtual CubitStatus merge_points( CubitPoint *cp, CubitBoolean keep_point = CUBIT_FALSE );
void shared_facets( CubitPoint* other_point,
CubitFacet*& facet1,
CubitFacet*& facet2 );
void shared_facets( CubitPoint* other_point,
DLIList<CubitFacet*>& result_list );
CubitFacetEdge *shared_edge( CubitPoint* other_point );
void adjacent_points( CubitPoint **adj_points,
int &num_adj_points );
void adjacent_points( DLIList<CubitPoint*>& result_list );
//- return array of points sharing adjacent facets
CubitBox bounding_box();
//-return a box around this point
void facets_on_surf( int surf_id, DLIList<CubitFacet *> &facet_list,
CubitBoolean &on_internal_boundary );
//- return facets adjacent this point that are on the given surface
//- surf_id is the FacetEvalTool ToolID
CubitVector normal( CubitFacet *facet_ptr );
CubitVector normal( CubitQuadFacet *qfacet_ptr );
CubitVector normal( CubitFacetEdge *edge_ptr );
//- return normal with respect to the facet and edge
CubitVector tangent( CubitFacetEdge *edge_ptr, double mindot );
//- return tangent with respect to the edge
void next_feature_edges( CubitFacetEdge *this_edge_ptr,
DLIList <CubitFacetEdge *> feature_edge_list );
//- given a facet boundary edge and this point, get a list
//- of the next fetaure edges at this point
CubitVector project_to_tangent_plane( CubitVector &pt );
//- Project a point to the tangent plane defined at the CubitPoint
void transform_to_local( CubitVector &glob_vec,
CubitVector &loc_vec );
void transform_to_global( CubitVector &loc_vec,
CubitVector &glob_vec );
//- transform a point between local and global system
void define_tangent_vectors();
//- set up the tangent vectors at the point for quadratic interpolation
void get_parents( DLIList<FacetEntity*> &facet_list );<--- Function in derived class<--- Function in derived class
void debug_draw( int color = -1, int flush = 1, int draw_uv=0 );
// debug drawing
void compute_avg_normal();
//- compute the avg normal at this point based on adjacent facets
CubitFacetEdge *get_edge( CubitPoint *other_point );
//- return the edge between two points if one exists
void transform(CubitTransformMatrix &tfmat);
void rotate_normal(CubitTransformMatrix &rotmat);
//- apply transformations to the point
CubitStatus check_inverted_facets( const CubitVector& new_position );
//- Check if moving this CubitPoint to the passed position
//- will invert any adjacent facets. Returns true if no facets
//- will be inverted, false if one or more facets will be
//- inerted when the point is moved.
void set_as_feature() { isFeature = 1; }
CubitBoolean is_feature( ){return (isFeature ? CUBIT_TRUE : CUBIT_FALSE); }
// set and get the isFeature bit
static void set_box_tol( double tol ) {boxTol = tol;}
};
inline void CubitPoint::coef_vector(const CubitMatrix &input_matrix)
{
if (!coefVector) coefVector = new double[5];
for (int i=0; i<5; i++) {
coefVector[i] = input_matrix.get(i,0);
}
}
inline void CubitPoint::normal( CubitVector &surf_norm )
{
if(!surfNormal) surfNormal = new CubitVector (surf_norm);
else *surfNormal = surf_norm;
}
inline CubitVector CubitPoint::normal()
{
if (surfNormal==NULL) compute_avg_normal();
return *surfNormal;
}
inline CubitVector* CubitPoint::normal_ptr()
{
return surfNormal;
}
inline void CubitPoint::set_normal( CubitVector &surf_norm )
{
*surfNormal = surf_norm;
}
inline void CubitPoint::reset_normal()
{
compute_avg_normal();
}
inline void CubitPoint::du( CubitVector &duvec )
{
if(!surfU) surfU = new CubitVector (duvec);
else *surfU = duvec;
}
inline void CubitPoint::dv( CubitVector &dvvec )
{
if(!surfV) surfV = new CubitVector (dvvec);
else *surfV = dvvec;
}
inline CubitVector CubitPoint::du()
{
assert(surfU != NULL);
return *surfU;
}
inline CubitVector CubitPoint::dv()
{
assert(surfV != NULL);
return *surfV;
}
inline double *CubitPoint::coef_vector( )
{
assert (coefVector != NULL);
return coefVector;
}
class CubitPointComparator {
public:
bool operator () (CubitPoint * a, CubitPoint * b) const
{
return ( a->x() < b->x() ) || (a->x()==b->x() && a->y()<b->y()) || (a->x() == b->x() && a->y()==b->y() && a->z() < b->z() );
}
};
template <> struct DLIListSorter<CubitPoint*>
{
bool operator()(CubitPoint* a, CubitPoint* b) { return a->id() < b->id(); }
};
#endif
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