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1113 | /*
* QslimDecimation.cpp
*
* Created on: Mar 10, 2010
* Author: iulian
*/
#include <assert.h>
#include "QslimDecimation.hpp"
// for proximity searches
#include "moab/AdaptiveKDTree.hpp"
#include "moab/ReadUtilIface.hpp"
#include "Mat4.h"
#include "defs.h"
#include "quadrics.h"
#include <time.h>
#include <map>
// those are used in model navigation/simplification
#include "primitives.h"
// this is the global thing, that everybody will use
moab::Interface * mb;
moab::Tag uniqIDtag; // this will be used to mark vertices moab::EntityHandles
moab::Tag validTag;
moab::Tag costTag; // simplification induces an error cost at each vertex
// try to keep adding the cost, to see if it is spreading nicely
// this will be used to store plane data for each triangle, as 4 doubles
// will be updated only if needed ( -m option == opts.will_preserve_mesh_quality)
moab::Tag planeDataTag;
moab::Range verts; // original list of vertices, that are part of the original triangles
moab::Range triangles;
moab::Range edgs;
QslimOptions opts; // external
moab::EntityHandle iniSet;
int uniqID(moab::EntityHandle v) {
int val;
moab::ErrorCode rval = mb->tag_get_data(uniqIDtag, &v, 1, &val);
(void) rval;
assert(rval==moab::MB_SUCCESS);
return val;
}
// the vertices are not deleted anymore, just invalidated
// the edges are deleted, though, and triangles
int ehIsValid(moab::EntityHandle v) {
unsigned char val;
moab::ErrorCode rval = mb->tag_get_data(validTag, &v, 1, &val);
(void) rval;
assert(rval==moab::MB_SUCCESS);
return (int) val;
}
// include here the main classes used for decimation
#include "Heap.hpp"
// prox grid is used for proximity grid only
//#include "ProxGrid.h"
class pair_info: public Heapable {
public:
moab::EntityHandle v0, v1; // Vertex *v0, *v1;
Vec3 candidate;
double cost;
//pair_info ( Vertex *a,Vertex *b ) { v0=a; v1=b; cost=HUGE; }
pair_info(moab::EntityHandle a, moab::EntityHandle b) {
v0 = a;
v1 = b;
cost = HUGE;
}
bool isValid() {
return ehIsValid(v0) && ehIsValid(v1);
}// :v0->isValid() && v1->isValid(); }
};
typedef buffer<pair_info *> pair_buffer;
class vert_info {
public:
pair_buffer pairs;
Mat4 Q;
double norm;
vert_info() :
Q(Mat4::zero) {
pairs.init(2);
norm = 0.0;
}
};
// these are
static Heap *heap;
static array<vert_info> vinfo;
static double proximity_limit; // distance threshold squared
int validFaceCount;
int validVertCount;
////////////////////////////////////////////////////////////////////////
//
// Low-level routines for manipulating pairs
//
static inline vert_info& vertex_info(moab::EntityHandle v)//Vertex *v )
{
// moab::EntityHandle should return an integer tag with an
// index in the big array of vert_info
// something like: return tag
// for the time being, we can return the simple id...
return vinfo(uniqID(v));
}
static
bool check_for_pair(moab::EntityHandle v0, moab::EntityHandle v1)//Vertex *v0, Vertex *v1 )
{
const pair_buffer& pairs = vertex_info(v0).pairs;
for (int i = 0; i < pairs.length(); i++) {
if (pairs(i)->v0 == v1 || pairs(i)->v1 == v1)
return true;
}
return false;
}
static pair_info *new_pair(moab::EntityHandle v0, moab::EntityHandle v1)// Vertex *v0, Vertex *v1 )
{
vert_info& v0_info = vertex_info(v0);
vert_info& v1_info = vertex_info(v1);
pair_info *pair = new pair_info(v0, v1);
v0_info.pairs.add(pair);
v1_info.pairs.add(pair);
return pair;
}
static
void delete_pair(pair_info *pair) {
vert_info& v0_info = vertex_info(pair->v0);
vert_info& v1_info = vertex_info(pair->v1);
v0_info.pairs.remove(v0_info.pairs.find(pair));
v1_info.pairs.remove(v1_info.pairs.find(pair));
if (pair->isInHeap())
heap->kill(pair->getHeapPos());
delete pair;
}
////////////////////////////////////////////////////////////////////////
//
// The actual guts of the algorithm:
//
// - pair_is_valid
// - compute_pair_info
// - do_contract
//
/*
static
bool pair_is_valid(moab::EntityHandle u, moab::EntityHandle v)// Vertex *u, Vertex *v )
{
//
Vec3 vu = getVec3FromMBVertex(mb, u);
Vec3 vv = getVec3FromMBVertex(mb, v);
return norm2(vu - vv) < proximity_limit;
//return norm2 ( *u - *v ) < proximity_limit;
}*/
static
int predict_face(moab::EntityHandle tria, moab::EntityHandle v1,
moab::EntityHandle v2, /*Face& F, Vertex *v1, Vertex *v2,*/
Vec3& vnew, Vec3& f1, Vec3& f2, Vec3& f3) {
int nmapped = 0;
const moab::EntityHandle * conn;
int num_nodes;
moab::ErrorCode rval = mb->get_connectivity(tria, conn, num_nodes);
(void) rval;
assert(3==num_nodes && rval == moab::MB_SUCCESS);
if (conn[0] == v1 || conn[0] == v2) {
f1 = vnew;
nmapped++;
} else
f1 = getVec3FromMBVertex(mb, conn[0]);
if (conn[1] == v1 || conn[1] == v2) {
f2 = vnew;
nmapped++;
} else
f2 = getVec3FromMBVertex(mb, conn[1]);
if (conn[2] == v1 || conn[2] == v2) {
f3 = vnew;
nmapped++;
} else
f3 = getVec3FromMBVertex(mb, conn[2]);
// find vertices in face tria
/*
if ( F.vertex ( 0 ) == v1 || F.vertex ( 0 ) == v2 )
{ f1 = vnew; nmapped++; }
else f1 = *F.vertex ( 0 );
if ( F.vertex ( 1 ) == v1 || F.vertex ( 1 ) == v2 )
{ f2 = vnew; nmapped++; }
else f2 = *F.vertex ( 1 );
if ( F.vertex ( 2 ) == v1 || F.vertex ( 2 ) == v2 )
{ f3 = vnew; nmapped++; }
else f3 = *F.vertex ( 2 );
*/
return nmapped;
}
#define MESH_INVERSION_PENALTY 1e9
static
double pair_mesh_positivity(/* Model& M,*/moab::EntityHandle v1,
moab::EntityHandle v2, /*Vertex *v1, Vertex *v2,*/
Vec3& vnew) {
std::vector<moab::EntityHandle> changed;
// : construct the list of faces influenced by the
// moving of vertices v1 and v2 into vnew
//M.contractionRegion ( v1, v2, changed );
moab::ErrorCode rval = contractionRegion(mb, v1, v2, changed);
if (rval != moab::MB_SUCCESS) {
std::cout << "error in getting adjacency information vs: "
<< mb->id_from_handle(v1) << " " << mb->id_from_handle(v2) << "\n";
}
// double Nsum = 0;
if (opts.logfile && opts.selected_output & OUTPUT_CONTRACTIONS)
*opts.logfile << " positivity for v1, v2: " << mb->id_from_handle(v1)
<< " " << mb->id_from_handle(v2) << std::endl;
for (unsigned int i = 0; i < changed.size(); i++) {
//Face& F = *changed ( i );
moab::EntityHandle F = changed[i];
Vec3 f1, f2, f3;
int nmapped = predict_face(F, v1, v2, vnew, f1, f2, f3);
//
// Only consider non-degenerate faces
if (nmapped < 2) {
//Plane Pnew ( f1, f2, f3 );
#if 0
Vec3 normalNew = Pnew.normal();
if ( normalNew[Z] < positivityMin )
positivityMin=normalNew[Z]; // Z direction!!!
if (opts.logfile && opts.selected_output&OUTPUT_CONTRACTIONS )
*opts.logfile << "Triangle " << mb->id_from_handle(F)
<< " nmapped " << nmapped << std::endl;
if (opts.logfile && positivityMin<=0 && opts.selected_output&OUTPUT_CONTRACTIONS )
*opts.logfile << "Triangle " << mb->id_from_handle(F)
<< " normal Z:" << normalNew[Z] << std::endl;
#endif
double positiv = (f2[0] - f1[0]) * (f3[1] - f1[1]) - (f2[1] - f1[1])
* (f3[0] - f1[0]);
if (positiv <= 0) {
if (opts.logfile && opts.selected_output & OUTPUT_CONTRACTIONS)
*opts.logfile << "Triangle " << mb->id_from_handle(F) << " nmapped "
<< nmapped << " orient: " << positiv << std::endl;
return MESH_INVERSION_PENALTY * 10;
}
}
}
//return (-Nmin) * MESH_INVERSION_PENALTY;
return 0.0;
}
// will make sure that no hole would be closed
/*
* will accomplish that by looking at the edges connected to both vertices
* if there would be edges that would merge without a connecting triangle,
* it would increase the cost (penalize it harshly)
*/
static double pair_mesh_topology(moab::EntityHandle v1, moab::EntityHandle v2)
{
// first, find nodes v3 that are connected to both v1 and v2 by edges
// if there is no triangle that is formed with v1, v2, v3, it means it would
// collapse a hole
std::vector<moab::EntityHandle> edges1, edges2;
moab::Range nodes1, nodes2;
moab::ErrorCode rval = mb->get_adjacencies(&v1, 1, 1, false, edges1);
assert (moab::MB_SUCCESS == rval);
filterValid(mb, edges1);
rval = mb->get_adjacencies(&v2, 1, 1, false, edges2);
assert (moab::MB_SUCCESS == rval);
filterValid(mb, edges2);
rval = mb->get_connectivity(&edges1[0], edges1.size(), nodes1);
assert (moab::MB_SUCCESS == rval);
rval = mb->get_connectivity(&edges2[0], edges2.size(), nodes2);
assert (moab::MB_SUCCESS == rval);
moab::Range commonV=intersect (nodes1, nodes2);
moab::Range v12;
v12.insert(v1); v12.insert(v2);
moab::Range leftOver = subtract(commonV, v12);
for (moab::Range::iterator it = leftOver.begin(); it!=leftOver.end(); it++)<--- Prefer prefix ++/-- operators for non-primitive types.
{
moab::EntityHandle thirdNode = *it;
if (!ehIsValid(thirdNode))
continue;
// the moment we find a triple v1, v2, thirdNode that is not a triangle, return penalty
moab::Range triple=v12;
triple.insert(thirdNode);
moab::Range connTris;
rval = mb->get_adjacencies(triple, 2, false, connTris );
if (moab::MB_SUCCESS == rval)
{
if (connTris.empty())
return MESH_INVERSION_PENALTY; // this means that there are no
/// triangles connected to the 3 nodes
// so it would close a hole/tunnel
int noValidTris = 0;
for (moab::Range::iterator it2 = connTris.begin(); it2!=connTris.end(); it2++)<--- Prefer prefix ++/-- operators for non-primitive types.
{
if (ehIsValid(*it2))
{
noValidTris++;
break;
}
}
if (0==noValidTris)
return MESH_INVERSION_PENALTY; // this means that there are no
// triangles connected to the 3 nodes
// so it would close a hole/tunnel
}
}
return 0.; // no penalty
}
static
double pair_mesh_penalty( /*Model& M, Vertex *v1, Vertex *v2,*/
moab::EntityHandle v1, moab::EntityHandle v2, Vec3& vnew) {
std::vector<moab::EntityHandle> changed;
// construct the list of faces influenced by the
// moving of vertices v1 and v2 into vnew
//M.contractionRegion ( v1, v2, changed );
moab::ErrorCode rval = contractionRegion(mb, v1, v2, changed);
if (rval != moab::MB_SUCCESS) {
std::cout << "error in getting adjacency information vs: "
<< mb->id_from_handle(v1) << " " << mb->id_from_handle(v2) << "\n";
}
// double Nsum = 0;
double Nmin = 0;
for (unsigned int i = 0; i < changed.size(); i++) {
//Face& F = *changed ( i );
moab::EntityHandle F = changed[i];
Vec3 f1, f2, f3;
int nmapped = predict_face(F, v1, v2, vnew, f1, f2, f3);
//
// Only consider non-degenerate faces
if (nmapped < 2) {
Plane Pnew(f1, f2, f3);
Plane p = trianglePlane(mb, F);
double delta = Pnew.normal() * p.normal(); // Pnew.normal() * F.plane().normal();
if (Nmin > delta)
Nmin = delta;
}
}
//return (-Nmin) * MESH_INVERSION_PENALTY;
if (Nmin < 0.0)
return MESH_INVERSION_PENALTY;
else
return 0.0;
}
static
void compute_pair_info(pair_info *pair /* Model * pM0,*/) {
moab::EntityHandle v0 = pair->v0;
moab::EntityHandle v1 = pair->v1;
// Vertex *v0 = pair->v0;
// Vertex *v1 = pair->v1;
vert_info& v0_info = vertex_info(v0);
vert_info& v1_info = vertex_info(v1);
Mat4 Q = v0_info.Q + v1_info.Q;
double norm = v0_info.norm + v1_info.norm;
pair->cost = quadrix_pair_target(Q, v0, v1, pair->candidate);
if (opts.will_weight_by_area)
pair->cost /= norm;
if (opts.will_preserve_mesh_quality)
pair->cost += pair_mesh_penalty(/* *pM0,*/v0, v1, pair->candidate);
if (opts.height_fields)
pair->cost += pair_mesh_positivity(/* *pM0, */v0, v1, pair->candidate);
if (opts.topology)
pair->cost += pair_mesh_topology(v0, v1);
if (opts.logfile && opts.selected_output & OUTPUT_CONTRACTIONS)
*opts.logfile << "pair ( v" << mb->id_from_handle(v0) << " v"
<< mb->id_from_handle(v1) << " ) cost: " << -pair->cost << std::endl;
//
// NOTICE: In the heap we use the negative cost. That's because
// the heap is implemented as a MAX heap.
//
if (pair->isInHeap()) {
heap->update(pair, -pair->cost);
} else {
heap->insert(pair, -pair->cost);
}
if (opts.logfile && opts.selected_output & OUTPUT_COST) {
heap_node *top = heap->top();
pair_info *pairTop = (pair_info *) top->obj;<--- C-style pointer casting
*opts.logfile << " i/u pair (" << uniqID(pair->v0) << "," << uniqID(
pair->v1) << ")=" << pair->cost << " min : (" << uniqID(pairTop->v0)
<< "," << uniqID(pairTop->v1) << ") " << pairTop->cost << std::endl;
}
}
void recomputeChangedPairsCost(std::vector<moab::EntityHandle> & changed, moab::EntityHandle v0) {
//
for (unsigned int i = 0; i < changed.size(); i++) {
moab::EntityHandle F = changed[i];
const moab::EntityHandle * conn;
int num_nodes;
mb->get_connectivity(F, conn, num_nodes);
//if (!F->isValid())
// continue;
// recompute the pair that is not connected to vertex v0
// loop over all the vertices of F that are not v0, and recompute the costs
// of all the pairs associated that do not contain v0
// we do not have to recreate or delete any pair, we just recompute what we have
// some will be recomputed 2 times, but it is OK
for (int k = 0; k < 3; k++) {
moab::EntityHandle v = conn[k];
if (v == v0)
continue;
vert_info & v_info = vertex_info(v);
for (int j = 0; j < v_info.pairs.length(); j++) {
pair_info *p = v_info.pairs(j);
if (p->v0 == v0 || p->v1 == v0)
continue; // do not recompute cost of pairs already computed
if (opts.logfile && (opts.selected_output & OUTPUT_COST))
*opts.logfile << "recompute cost of pair (v" << uniqID(p->v0) + 1
<< " v" << uniqID(p->v1) + 1 << ")" << std::endl;
compute_pair_info(p);
}
}
}
}
static
void do_contract(pair_info *pair) {
moab::EntityHandle v0 = pair->v0;
moab::EntityHandle v1 = pair->v1;
// cost of contraction is accumulated at v0
double costToContract = pair->cost;
vert_info& v0_info = vertex_info(v0);
vert_info& v1_info = vertex_info(v1);
Vec3 vnew = pair->candidate;
if (opts.logfile && (opts.selected_output & OUTPUT_COST)) {
*opts.logfile << "---- do contract v0:" << uniqID(v0) + 1 << " v1:"
<< uniqID(v1) + 1 << std::endl;
}
int i;
//
// Make v0 be the new vertex
v0_info.Q += v1_info.Q;
v0_info.norm += v1_info.norm;
//
// Perform the actual contraction
std::vector<moab::EntityHandle> changed;
moab::ErrorCode rval1 = contract(mb, v0, v1, vnew, changed);
(void) rval1;
// this is a list of triangles still connected to v0 (are they valid? probably)
if (opts.will_preserve_mesh_quality) {
// recompute normals only in this case, because they are not needed otherwise
int size = changed.size();
for (int i = 0; i < size; i++) {
computeTrianglePlane(mb, changed[i]);
}
}
assert (moab::MB_SUCCESS == rval1 || moab::MB_MULTIPLE_ENTITIES_FOUND == rval1);
#ifdef SUPPORT_VCOLOR
//
// If the vertices are colored, color the new vertex
// using the average of the old colors.
v0->props->color += v1->props->color;
v0->props->color /= 2;
#endif
//
// Remove the pair that we just contracted
delete_pair(pair);
//
// Recalculate pairs associated with v0
for (i = 0; i < v0_info.pairs.length(); i++) {
pair_info *p = v0_info.pairs(i);
compute_pair_info(p);
}
//
// Process pairs associated with now dead vertex
static pair_buffer condemned(6); // collect condemned pairs for execution
condemned.reset();
for (i = 0; i < v1_info.pairs.length(); i++) {
pair_info *p = v1_info.pairs(i);
moab::EntityHandle u = 0L;
if (p->v0 == v1)
u = p->v1;
else if (p->v1 == v1)
u = p->v0;
else
std::cerr << "YOW! This is a bogus pair." << std::endl;
if (!check_for_pair(u, v0)) {
p->v0 = v0;
p->v1 = u;
v0_info.pairs.add(p);
compute_pair_info(p);
} else
condemned.add(p);
}
for (i = 0; i < condemned.length(); i++)
// Do you have any last requests?
delete_pair(condemned(i));
// only now you can delete the vertex v1 from database
// moab::ErrorCode rval = mb->delete_entities(&v1, 1);
// no, it is better to invalidate the vertex, do not delete it
// maybe we will delete at the end all that are invalid ??
int invalid = 0;
moab::ErrorCode rval = mb->tag_set_data(validTag, &v1, 1, &invalid);
(void) rval;
assert (moab::MB_SUCCESS == rval);
if (opts.plotCost) {
double cost_at_v0 = 0; // maybe it is already set before
rval = mb->tag_get_data(costTag, &v0, 1, &cost_at_v0);
cost_at_v0 += costToContract;
rval = mb->tag_set_data(costTag, &v0, 1, &cost_at_v0);<--- Variable 'rval' is reassigned a value before the old one has been used.
}
v1_info.pairs.reset(); // safety precaution
recomputeChangedPairsCost(changed, v0);
}
////////////////////////////////////////////////////////////////////////
//
// External interface: setup and single step iteration
//
bool decimate_quadric(moab::EntityHandle v, Mat4& Q) {<--- The function 'decimate_quadric' is never used.
if (vinfo.length() > 0) {
vert_info & vinf = vertex_info(v);
Q = vinf.Q;
return true;
} else
return false;
}
// it is assumed it is mb, moab interface
void decimate_contract() {
heap_node *top;<--- The scope of the variable 'top' can be reduced.
pair_info *pair;
for (;;) {
top = heap->extract();
if (!top)
return;
pair = (pair_info *) top->obj;<--- C-style pointer casting
//
// This may or may not be necessary. I'm just not quite
// willing to assume that all the junk has been removed from the
// heap.
if (pair->isValid())
break;
delete_pair(pair);
}
if (opts.logfile && (opts.selected_output & OUTPUT_COST))
*opts.logfile << "#$cost " << validFaceCount << " before contract: "
<< pair->cost << std::endl;
do_contract(pair);
if (opts.logfile && (opts.selected_output & OUTPUT_COST))
*opts.logfile << "#$cost " << validFaceCount << std::endl;
validVertCount--; // Attempt to maintain valid vertex information
}
double decimate_error(moab::EntityHandle v) {<--- The function 'decimate_error' is never used.
vert_info& info = vertex_info(v);
double err = quadrix_evaluate_vertex(v, info.Q);
if (opts.will_weight_by_area)
err /= info.norm;
return err;
}
double decimate_min_error() {
heap_node *top;<--- The scope of the variable 'top' can be reduced.
pair_info *pair;
for (;;) {
top = heap->top();
if (!top)
return -1.0;
pair = (pair_info *) top->obj;<--- C-style pointer casting
if (pair->isValid())
break;
top = heap->extract();
delete_pair(pair);
}
return pair->cost;
}
#if 0
double decimate_max_error ( )
{
real max_err = 0;
for ( int i=0; i<m.vertCount(); i++ )
if ( m.vertex ( i )->isValid() )
{
max_err = MAX ( max_err, decimate_error ( m.vertex ( i ) ) );
}
return max_err;
}
#endif
namespace MeshKit {
QslimDecimation::QslimDecimation(moab::Interface * mbi,
moab::EntityHandle root_set) {
_mb = mbi;
iniSet = root_set;// it is not necessarily the root set; this is external; bad design
}
QslimDecimation::~QslimDecimation() {
}
int QslimDecimation::decimate(QslimOptions & iOpts, moab::Range & oRange) {
// opts is external
opts = iOpts;
mb = _mb; // (reinterpret_cast<MBiMesh *> (m_mesh))->mbImpl;
// need to get all the triangles from the set
// also all the edges, and all vertices
// not a good design here; mb is extern !
//
if (NULL == mb)
return 1;// error
//moab::EntityHandle mbSet = reinterpret_cast<moab::EntityHandle>(m_InitialSet);
clock_t start_time = clock();
int err = Init();
if (err) {
std::cerr << "Error in initialization of decimation. Abort\n";
return 1;
}
clock_t init_time = clock();
std::cout << " Initialization " << (double) (init_time - start_time)
/ CLOCKS_PER_SEC << " s.\n";
int faces_reduction = validFaceCount - opts.face_target;
int counter = 0, interval = 0;
clock_t currentTime = init_time;
while (validFaceCount > opts.face_target && decimate_min_error()
< opts.error_tolerance) {
int initf = validFaceCount;
// big routine
decimate_contract();
counter += (initf - validFaceCount);
if (counter > faces_reduction / opts.timingIntervals) {
// print some time stats
clock_t p10_time = clock();
std::cout << " " << ++interval << "/" << opts.timingIntervals
<< " reduce to " << validFaceCount << " faces in "
<< (double) (p10_time - currentTime) / CLOCKS_PER_SEC << " s, total:"
<< (double) (p10_time - init_time) / CLOCKS_PER_SEC << " s.\n";
counter = 0;
currentTime = p10_time;
}
}
clock_t finish_time = clock();
std::cout << " Decimation: " << (double) (finish_time - init_time)
/ CLOCKS_PER_SEC << " s.\n";
if (opts.create_range) {
// the remaining nodes and triangles are copied in the range
// they are put in the old set, too
// maybe this has to change
// count first valid vertices and triangles
moab::Range::iterator it;
std::vector<moab::EntityHandle> validVerts;
std::vector<moab::EntityHandle> validTris;
for (it = triangles.begin(); it != triangles.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
if (ehIsValid(*it))
validTris.push_back(*it);
}
for (it = verts.begin(); it != verts.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
if (ehIsValid(*it))
validVerts.push_back(*it);
}
//
std::vector<double> coords;
int numNodes = (int) validVerts.size();
int numTriangles = (int) validTris.size();
coords.resize(3 * numNodes);
moab::ErrorCode rval = mb->get_coords(&(validVerts[0]), numNodes,
&(coords[0]));
(void) rval;
assert(moab::MB_SUCCESS==rval);
// create the new vertices, at the same coordinates
// put those verts in the range that is output
// to make sure, the range is cleared
oRange.clear();
rval = mb->create_vertices(&coords[0], numNodes, oRange);
assert(moab::MB_SUCCESS==rval);
// the first element in the range must be the start of the new vertex sequence
std::map<moab::EntityHandle, moab::EntityHandle> mapping; // this will be from old
// to new vertices, for connectivity
for (int i = 0; i < numNodes; i++) {
mapping[validVerts[i]] = oRange[i];
}
//get the query interface, which we will use to create the triangles directly
moab::ReadUtilIface *iface;
rval = mb -> query_interface(iface);// use the new query interface
assert(moab::MB_SUCCESS==rval);
//create the triangles, get a direct ptr to connectivity
moab::EntityHandle starth, *connect;
rval = iface -> get_element_connect(numTriangles, 3, moab::MBTRI, 1,
starth, connect);
assert(moab::MB_SUCCESS==rval);
// get first the connectivity of the old triangles
const moab::EntityHandle * conn3;
for (int i = 0; i < numTriangles; i++) {
int num_nodes;
// get each valid triangle one by one, and set the new connectivity directly
rval = mb->get_connectivity(validTris[i], conn3, num_nodes);
assert( (moab::MB_SUCCESS==rval) && (num_nodes==3));
// directly modify the connect array in database
for (int j = 0; j < 3; j++)
connect[j] = mapping[conn3[j]];
// update adjacencies
// not very smart...; we would like to update once and for all triangles
// not in a loop
rval = iface -> update_adjacencies(starth+i, 1, 3, connect);
assert(moab::MB_SUCCESS==rval);
connect += 3; // advance
}
// clear completely the initial set, after deleting all elements from it...
// ok, we are done, commit to ME ?
rval = mb->delete_entities(triangles);
assert(moab::MB_SUCCESS==rval);
rval = mb->delete_entities(edgs);
assert(moab::MB_SUCCESS==rval);
rval = mb->delete_entities(verts);
assert(moab::MB_SUCCESS==rval);
// remove everything from the initial set, because we will add the new triangles
mb->remove_entities(iniSet, triangles);
mb->remove_entities(iniSet, verts);
mb->remove_entities(iniSet, edgs);
//add triangles to output range (for the MESelection)
oRange.insert(starth, starth + numTriangles - 1);
// add all entities from the range to the initial set, now
rval = mb->add_entities(iniSet, oRange);
assert(moab::MB_SUCCESS==rval);
//me->commit_mesh(mit->second, COMPLETE_MESH);
// end copy
} else {
moab::Range::const_reverse_iterator rit;
if (opts.useDelayedDeletion) {
// put in a range triangles to delete
moab::Range delRange;
// delete triangles and edges that are invalid
for (rit = triangles.rbegin(); rit != triangles.rend(); rit++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle tr = *rit;
// check the validity
if (ehIsValid(tr))
continue;
mb->delete_entities(&tr, 1);
delRange.insert(tr);
}
mb->remove_entities(iniSet, delRange);
// maybe we should delete all edges, but for now, we will keep them
for (rit = edgs.rbegin(); rit != edgs.rend(); rit++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle v = *rit;
// check the validity
if (ehIsValid(v))
continue;
mb->delete_entities(&v, 1);
}
}
// delete them one by one
for (rit = verts.rbegin(); rit != verts.rend(); rit++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle v = *rit;
// check the validity
if (ehIsValid(v))
continue;
mb->delete_entities(&v, 1);
}
}
clock_t delete_vTime = clock();
std::cout << " Delete Vertices: " << (double) (delete_vTime - finish_time)
/ CLOCKS_PER_SEC << " s.\n";
// we need to delete the tags we created; they are artificial
// list of tags to delete:
// moab::Tag uniqIDtag; // this will be used to mark vertices moab::EntityHandles
// moab::Tag validTag;
// moab::Tag planeDataTag;
// moab::Tag costTag; // simplification induces an error cost at each vertex
// try to keep adding the cost, to see if it is spreading nicely
// keep only the cost, the rest are artificial
mb->tag_delete(uniqIDtag);
mb->tag_delete(validTag);
mb->tag_delete(planeDataTag);
//
return 0;
}
int QslimDecimation::Init() {
int i;
unsigned int j;
//moab::EntityHandle * set = reinterpret_cast<moab::EntityHandle *> (&_InitialSet);
moab::ErrorCode rval = mb->get_entities_by_type(iniSet, moab::MBTRI,
triangles);
validFaceCount = triangles.size();// this gets reduced every time we simplify the model
// store the normals/planes computed at each triangle
// we may need just the normals, but compute planes, it is about the same job
double defPlane[] = { 0., 0., 1., 0. };
rval = mb->tag_get_handle("PlaneTriangleData", 4, moab::MB_TYPE_DOUBLE,<--- Variable 'rval' is reassigned a value before the old one has been used.
planeDataTag, moab::MB_TAG_DENSE | moab::MB_TAG_CREAT, &defPlane);
// compute the triangle plane and store it, for each triangle
for (moab::Range::iterator itr = triangles.begin(); itr != triangles.end(); itr++) {<--- Prefer prefix ++/-- operators for non-primitive types.
// this index i will be the index in the vinfo array
moab::EntityHandle tri = *itr;
computeTrianglePlane(mb, tri);
// setting the data for the tag/triangle is done in the compute
//rval = mb->tag_set_data(planeDataTag, &tri, 1, &plane);
}
// create all the edges if not existing
mb->get_adjacencies(triangles, 1, true, edgs, moab::Interface::UNION);
// moab::Range verts;// the vertices are always there, they do not need to be created
mb->get_adjacencies(triangles, 0, true, verts, moab::Interface::UNION);
int numNodes = verts.size();
validVertCount = numNodes; // this will be kept
vinfo.init(numNodes);
// set a unique integer tag with the position in vinfo array
// this will be used instead of v->uniqID in the vinfo array
int def_data = -1;
rval = mb->tag_get_handle("uniqID", 1, moab::MB_TYPE_INTEGER, uniqIDtag,
moab::MB_TAG_DENSE | moab::MB_TAG_EXCL, &def_data);
if (moab::MB_SUCCESS != rval)
return 1;
unsigned char def_data_bit = 1;// valid by default
rval = mb->tag_get_handle("valid", 1, moab::MB_TYPE_BIT, validTag,
moab::MB_TAG_EXCL | moab::MB_TAG_BIT, &def_data_bit);
if (moab::MB_SUCCESS != rval)
return 1;
if (opts.plotCost) {
double cost_default = 0.;
rval = mb->tag_get_handle("costTAG", 1, moab::MB_TYPE_DOUBLE, costTag,
moab::MB_TAG_DENSE | moab::MB_TAG_CREAT, &cost_default);
if (moab::MB_SUCCESS != rval)
return 1;
}
// set tag for each vertex; this will not be changed during simplification
i = 0; // for index
for (moab::Range::iterator it = verts.begin(); it != verts.end(); it++, i++) {<--- Prefer prefix ++/-- operators for non-primitive types.
// this index i will be the index in the vinfo array
moab::EntityHandle v = *it;
rval = mb->tag_set_data(uniqIDtag, &v, 1, &i);
// the default valid data is 1; set it to 0 only to "mark" the vertex invalid for future deletion
// is it really necessary if we put the default value as 1 anyway
//rval = mb->tag_set_data(validTag, &v, 1, &def_data_bit);
}
moab::Range::iterator it;
if (opts.logfile && opts.selected_output & OUTPUT_MODEL_DEFN) {
for (it = verts.begin(); it != verts.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle v = *it;
double coords[3];
rval = mb->get_coords(&v, 1, coords);
*opts.logfile << "v: " << uniqID(v) << " " << mb->id_from_handle(v)
<< " " << coords[0] << " " << coords[1] << " " << coords[2]
<< std::endl;
}
}
std::cout << " Decimate: Distributing shape constraints." << std::endl;
if (opts.will_use_vertex_constraint)
for (it = verts.begin(); it != verts.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle v = *it;
vertex_info(v).Q = quadrix_vertex_constraint(v);
}
if (opts.will_use_plane_constraint) {
for (it = triangles.begin(); it != triangles.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle tr = *it;
Mat4 Q = quadrix_plane_constraint(tr);
double norm = 0.0;
if (opts.will_weight_by_area) {
norm = 1; // triangle area : m_model->face ( i )->area();
Q *= norm;
}
const moab::EntityHandle * conn;
int num_nodes;
rval = mb->get_connectivity(tr, conn, num_nodes);
for (j = 0; j < 3; j++) {
vert_info& vj_info = vertex_info(conn[j]);
vj_info.Q += Q;
vertex_info(conn[j]).norm += norm;
}
}
}
// just define (one uniqTag for a triangle, see what is happening)
moab::EntityHandle tr1 = triangles[0];
rval = mb->tag_set_data(uniqIDtag, &tr1, 1, &i);// just some value
if (opts.will_constrain_boundaries) {
std::cout << " Decimate: Accumulating discontinuity constraints."
<< std::endl;
for (it = edgs.begin(); it != edgs.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle edg = *it;
if (is_border(edg)) {
const moab::EntityHandle * conn;
int num_nodes;
rval = mb->get_connectivity(edg, conn, num_nodes);
if (moab::MB_SUCCESS != rval)
return 1;// fail
Mat4 B = quadrix_discontinuity_constraint(edg);
double norm = 0.0;
if (opts.will_weight_by_area) {
Vec3 ve1 = getVec3FromMBVertex(mb, conn[0]);
Vec3 ve2 = getVec3FromMBVertex(mb, conn[1]);
norm = norm2(ve1 - ve2);
B *= norm;
}
B *= opts.boundary_constraint_weight;
vert_info& v0_info = vertex_info(conn[0]);
vert_info& v1_info = vertex_info(conn[1]);
v0_info.Q += B;
v0_info.norm += norm;
v1_info.Q += B;
v1_info.norm += norm;
}
}
}
std::cout << " Decimate: Allocating heap." << std::endl;
heap = new Heap(edgs.size());
int pair_count = 0;
std::cout << " Decimate: Collecting pairs [edges]." << std::endl;
for (it = edgs.begin(); it != edgs.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle edg = *it;
const moab::EntityHandle * conn;
int num_nodes;
rval = mb->get_connectivity(edg, conn, num_nodes);
if (moab::MB_SUCCESS != rval)
return 1;// fail
pair_info *pair = new_pair(conn[0], conn[1]);
compute_pair_info(pair);
pair_count++;
}
if (opts.pair_selection_tolerance < 0) {
opts.pair_selection_tolerance = 1;//m_model->bounds.radius * 0.05;
std::cout << " Decimate: Auto-limiting at 5% of model radius."
<< std::endl;
}
proximity_limit = opts.pair_selection_tolerance
* opts.pair_selection_tolerance;
if (proximity_limit > 0) {
std::cout << " Decimate: Collecting pairs [limit="
<< opts.pair_selection_tolerance << "]." << std::endl;
// use adaptive kd tree to find proximity vertices
moab::EntityHandle tree_root = 0;
moab::AdaptiveKDTree kd(mb);
rval = kd.build_tree(verts, &tree_root);
if (rval != moab::MB_SUCCESS) {
std::cout << "Can't build tree for vertices" << std::endl;
return 1;
}
for (it = verts.begin(); it != verts.end(); it++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::Range closeVertices;
closeVertices.clear();
moab::EntityHandle v = *it;
double coords[3];
mb->get_coords(&v, 1, coords);
//moab::CartVect v1(coords);
std::vector<moab::EntityHandle> leaves; // sets of vertices close by
kd.distance_search( coords,
opts.pair_selection_tolerance, leaves);
// add to the list of close vertices
for (j = 0; j < leaves.size(); j++) {
rval = mb->get_entities_by_type(leaves[j], moab::MBVERTEX,
closeVertices);// add to the list
}
for (moab::Range::iterator it2 = closeVertices.begin(); it2
!= closeVertices.end(); it2++) {<--- Prefer prefix ++/-- operators for non-primitive types.
moab::EntityHandle vclose = *it2;
if (v == vclose)
continue;
double coords2[3];
mb->get_coords(&vclose, 1, coords2);
//moab::CartVect v2(coords2);
double dd = (coords[0] - coords2[0]) * (coords[0] - coords2[0])
+ (coords[1] - coords2[1]) * (coords[1] - coords2[1]) + (coords[2]
- coords2[2]) * (coords[2] - coords2[2]);
if (dd > proximity_limit)
continue;
/*
#ifdef SAFETY
assert ( pair_is_valid ( v1,v2 ) );
#endif
*/
if (!check_for_pair(v, vclose)) {
pair_info *pair = new_pair(v, vclose);
compute_pair_info(pair);
pair_count++;
}
}
}
} else
std::cout << " Decimate: Ignoring non-edge pairs [limit=0]." << std::endl;
std::cout << " Decimate: Designated " << pair_count << " pairs."
<< std::endl;
return 0;// no error
}
} // namespace MeshKit
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