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178 | #include "meshkit/Mesh.hpp"
using namespace Jaal;
int
MeshExporter::simple_file( Mesh *mesh, const string &s)
{
if (!mesh->isPruned())
{
mesh->prune();
mesh->enumerate(0);
mesh->enumerate(2);
}
string filename = s;
ofstream ofile(filename.c_str(), ios::out);
if( ofile.fail() ) {
return 1;
}
if (!mesh->is_consistently_oriented())
{
cout << "Warning: Mesh is not conistently oriented " << endl;
}
size_t numnodes = mesh->getSize(0);
size_t numfaces = mesh->getSize(2);
size_t nn = numnodes;
ofile << nn << " " << numfaces << endl;
for (size_t i = 0; i < numnodes; i++)
{
Vertex *v = mesh->getNodeAt(i);
const Point3D &p3d = v->getXYZCoords();
ofile << p3d[0] << " " << p3d[1] << " " << p3d[2] << endl;
}
vector<PNode> oldConnect, newConnect;<--- Unused variable: oldConnect<--- Unused variable: newConnect
for (size_t i = 0; i < numfaces; i++)
{
Face *face = mesh->getFaceAt(i);
face->start_from_concave_corner();
int nnodes = face->getSize(0);
ofile << nnodes << " ";
for (int j = 0; j < nnodes; j++)
{
Vertex *vtx = face->getNodeAt(j);
size_t vid = vtx->getID();
if (vid >= numnodes)
{
assert(!face->isRemoved());
assert(!vtx->isRemoved());
cout << face->getID() << endl;
cout << face->isRemoved() << endl;
cout << "Vertex indexing out of range " << vid << endl;
exit(0);
}
ofile << vid << " ";
}
ofile << endl;
}
/*
for (size_t i = 0; i < numnodes; i++)
{
Vertex *vertex = mesh->getNodeAt(i);
ofile << vertex->getTag() << " ";
}
ofile << endl;
for (size_t i = 0; i < numfaces; i++)
{
Face *face = mesh->getFaceAt(i);
ofile << face->getTag() << " ";
}
*/
return 0;
}
///////////////////////////////////////////////////////////////////////////////
int MeshImporter::simple_file(const string &fname)
{
ifstream infile( fname.c_str(), ios::in);
if( infile.fail() ) {
cout << "Warning: cann't open node file " << fname << endl;
return 1;
}
size_t numnodes, numfaces;
infile >> numnodes >> numfaces;
mesh->reserve(numnodes,0);
double x, y, z = 0.0;
Point3D xyz;
for( size_t i = 0; i < numnodes; i++) {
infile >> x >> y >> z;
xyz[0] = x;
xyz[1] = y;
xyz[2] = z;
Vertex *v = Vertex::newObject();
v->setID(i);
v->setXYZCoords(xyz);
mesh->addNode(v);
}
mesh->reserve( numfaces, 2);
int n0, n1, n2, n3, numelemnodes;
NodeSequence connect;
Face *newface;
string restline;<--- Unused variable: restline
for( size_t i = 0; i < numfaces; i++) {
infile >> numelemnodes;
if( numelemnodes == 3 ) {
connect.resize(3);
infile >> n0 >> n1 >> n2;
connect[0] = mesh->getNodeAt(n0);
connect[1] = mesh->getNodeAt(n1);
connect[2] = mesh->getNodeAt(n2);
newface = Face::newObject();
newface->setNodes(connect);
newface->setID(i);
mesh->addFace( newface );
}
if( numelemnodes == 4 ) {
connect.resize(4);
infile >> n0 >> n1 >> n2 >> n3;
connect[0] = mesh->getNodeAt(n0);
connect[1] = mesh->getNodeAt(n1);
connect[2] = mesh->getNodeAt(n2);
connect[3] = mesh->getNodeAt(n3);
newface = Face::newObject();
newface->setNodes(connect);
newface->setID(i);
mesh->addFace( newface );
}
}
/*
int itag;
for( size_t i = 0; i < numnodes; i++) {
infile >> itag;
Vertex *v = mesh->getNodeAt(i);
v->setTag(itag);
}
for( size_t i = 0; i < numfaces; i++) {
infile >> itag;
Face *f = mesh->getFaceAt(i);
f->setTag(itag);
}
*/
return 0;
}
///////////////////////////////////////////////////////////////////////////////
int Mesh::readFromFile( const string &fname)
{
MeshImporter mimporter;
Mesh *m = mimporter.load( fname, this);
if( m ) return 0;
return 1;
}
///////////////////////////////////////////////////////////////////////////////
|