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1513 | /*
* Intx2Mesh.cpp
*
* Created on: Oct 2, 2012
*/
#include "moab/IntxMesh/Intx2Mesh.hpp"
#ifdef MOAB_HAVE_MPI
#include "moab/ParallelComm.hpp"
#include "MBParallelConventions.h"
#include "moab/ParallelMergeMesh.hpp"
#endif /* MOAB_HAVE_MPI */
#include "MBTagConventions.hpp"
// this is for DBL_MAX
#include <cfloat>
#include <queue>
#include <sstream>
#include "moab/GeomUtil.hpp"
#include "moab/AdaptiveKDTree.hpp"
namespace moab
{
#ifdef ENABLE_DEBUG
int Intx2Mesh::dbg_1 = 0;
#endif
Intx2Mesh::Intx2Mesh( Interface* mbimpl )
: mb( mbimpl ), mbs1( 0 ), mbs2( 0 ), outSet( 0 ), gid( 0 ), TgtFlagTag( 0 ), tgtParentTag( 0 ), srcParentTag( 0 ),
countTag( 0 ), srcNeighTag( 0 ), tgtNeighTag( 0 ), neighTgtEdgeTag( 0 ), orgSendProcTag( 0 ), tgtConn( NULL ),
srcConn( NULL ), epsilon_1( 0.0 ), epsilon_area( 0.0 ), box_error( 0.0 ), localRoot( 0 ), my_rank( 0 )
#ifdef MOAB_HAVE_MPI
,
parcomm( NULL ), remote_cells( NULL ), remote_cells_with_tracers( NULL )
#endif
,
max_edges_1( 0 ), max_edges_2( 0 ), counting( 0 )
{
gid = mbimpl->globalId_tag();
}
Intx2Mesh::~Intx2Mesh()
{
// TODO Auto-generated destructor stub
#ifdef MOAB_HAVE_MPI
if( remote_cells )
{
delete remote_cells;
remote_cells = NULL;
}
#endif
}
ErrorCode Intx2Mesh::FindMaxEdgesInSet( EntityHandle eset, int& max_edges )
{
Range cells;
ErrorCode rval = mb->get_entities_by_dimension( eset, 2, cells );MB_CHK_ERR( rval );
max_edges = 0; // can be 0 for point clouds
for( Range::iterator cit = cells.begin(); cit != cells.end(); cit++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
EntityHandle cell = *cit;
const EntityHandle* conn4;
int nnodes = 3;
rval = mb->get_connectivity( cell, conn4, nnodes );MB_CHK_SET_ERR( rval, "can't get connectivity of a cell" );
if( nnodes > max_edges ) max_edges = nnodes;
}
// if in parallel, communicate the actual max_edges; it is not needed for tgt mesh (to be
// global) but it is better to be consistent
#ifdef MOAB_HAVE_MPI
if( parcomm )
{
int local_max_edges = max_edges;
// now reduce max_edges over all processors
int mpi_err =
MPI_Allreduce( &local_max_edges, &max_edges, 1, MPI_INT, MPI_MAX, parcomm->proc_config().proc_comm() );
if( MPI_SUCCESS != mpi_err ) return MB_FAILURE;
}
#endif
return MB_SUCCESS;
}
ErrorCode Intx2Mesh::FindMaxEdges( EntityHandle set1, EntityHandle set2 )
{
ErrorCode rval = FindMaxEdgesInSet( set1, max_edges_1 );MB_CHK_SET_ERR( rval, "can't determine max_edges in set 1" );
rval = FindMaxEdgesInSet( set2, max_edges_2 );MB_CHK_SET_ERR( rval, "can't determine max_edges in set 2" );
return MB_SUCCESS;
}
ErrorCode Intx2Mesh::createTags()
{
if( tgtParentTag ) mb->tag_delete( tgtParentTag );
if( srcParentTag ) mb->tag_delete( srcParentTag );
if( countTag ) mb->tag_delete( countTag );
unsigned char def_data_bit = 0; // unused by default
// maybe the tgt tag is better to be deleted every time, and recreated;
// or is it easy to set all values to something again? like 0?
ErrorCode rval = mb->tag_get_handle( "tgtFlag", 1, MB_TYPE_BIT, TgtFlagTag, MB_TAG_CREAT, &def_data_bit );MB_CHK_SET_ERR( rval, "can't get tgt flag tag" );
// create tgt edges if they do not exist yet; so when they are looked upon, they are found
// this is the only call that is potentially NlogN, in the whole method
rval = mb->get_adjacencies( rs2, 1, true, TgtEdges, Interface::UNION );MB_CHK_SET_ERR( rval, "can't get adjacent tgt edges" );
// now, create a map from each edge to a list of potential new nodes on a tgt edge
// this memory has to be cleaned up
// change it to a vector, and use the index in range of tgt edges
int indx = 0;
extraNodesVec.resize( TgtEdges.size() );
for( Range::iterator eit = TgtEdges.begin(); eit != TgtEdges.end(); ++eit, indx++ )
{
std::vector< EntityHandle >* nv = new std::vector< EntityHandle >;
extraNodesVec[indx] = nv;
}
int defaultInt = -1;
rval = mb->tag_get_handle( "TargetParent", 1, MB_TYPE_INTEGER, tgtParentTag, MB_TAG_DENSE | MB_TAG_CREAT,
&defaultInt );MB_CHK_SET_ERR( rval, "can't create positive tag" );
rval = mb->tag_get_handle( "SourceParent", 1, MB_TYPE_INTEGER, srcParentTag, MB_TAG_DENSE | MB_TAG_CREAT,
&defaultInt );MB_CHK_SET_ERR( rval, "can't create negative tag" );
rval = mb->tag_get_handle( "Counting", 1, MB_TYPE_INTEGER, countTag, MB_TAG_DENSE | MB_TAG_CREAT, &defaultInt );MB_CHK_SET_ERR( rval, "can't create Counting tag" );
// for each cell in set 1, determine its neigh in set 1 (could be null too)
// for each cell in set 2, determine its neigh in set 2 (if on boundary, could be 0)
rval = DetermineOrderedNeighbors( mbs1, max_edges_1, srcNeighTag );MB_CHK_SET_ERR( rval, "can't determine neighbors for set 1" );
rval = DetermineOrderedNeighbors( mbs2, max_edges_2, tgtNeighTag );MB_CHK_SET_ERR( rval, "can't determine neighbors for set 2" );
// for tgt cells, save a dense tag with the bordering edges, so we do not have to search for
// them each time edges were for sure created before (tgtEdges)
std::vector< EntityHandle > zeroh( max_edges_2, 0 );
// if we have a tag with this name, it could be of a different size, so delete it
rval = mb->tag_get_handle( "__tgtEdgeNeighbors", neighTgtEdgeTag );
if( rval == MB_SUCCESS && neighTgtEdgeTag ) mb->tag_delete( neighTgtEdgeTag );
rval = mb->tag_get_handle( "__tgtEdgeNeighbors", max_edges_2, MB_TYPE_HANDLE, neighTgtEdgeTag,
MB_TAG_DENSE | MB_TAG_CREAT, &zeroh[0] );MB_CHK_SET_ERR( rval, "can't create tgt edge neighbors tag" );
for( Range::iterator rit = rs2.begin(); rit != rs2.end(); rit++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
EntityHandle tgtCell = *rit;
int num_nodes = 0;
rval = mb->get_connectivity( tgtCell, tgtConn, num_nodes );MB_CHK_SET_ERR( rval, "can't get tgt conn" );
// account for padded polygons
while( tgtConn[num_nodes - 2] == tgtConn[num_nodes - 1] && num_nodes > 3 )
num_nodes--;
int i = 0;
for( i = 0; i < num_nodes; i++ )
{
EntityHandle v[2] = { tgtConn[i],
tgtConn[( i + 1 ) % num_nodes] }; // this is fine even for padded polygons
std::vector< EntityHandle > adj_entities;
rval = mb->get_adjacencies( v, 2, 1, false, adj_entities, Interface::INTERSECT );
if( rval != MB_SUCCESS || adj_entities.size() < 1 ) return rval; // get out , big error
zeroh[i] = adj_entities[0]; // should be only one edge between 2 nodes
// also, even if number of edges is less than max_edges_2, they will be ignored, even if
// the tag is dense
}
// now set the value of the tag
rval = mb->tag_set_data( neighTgtEdgeTag, &tgtCell, 1, &( zeroh[0] ) );MB_CHK_SET_ERR( rval, "can't set edge tgt tag" );
}
return MB_SUCCESS;
}
ErrorCode Intx2Mesh::DetermineOrderedNeighbors( EntityHandle inputSet, int max_edges, Tag& neighTag )
{
Range cells;
ErrorCode rval = mb->get_entities_by_dimension( inputSet, 2, cells );MB_CHK_SET_ERR( rval, "can't get cells in set" );
std::vector< EntityHandle > neighbors( max_edges );
std::vector< EntityHandle > zeroh( max_edges, 0 );
// nameless tag, as the name is not important; we will have 2 related tags, but one on tgt mesh,
// one on src mesh
rval = mb->tag_get_handle( "", max_edges, MB_TYPE_HANDLE, neighTag, MB_TAG_DENSE | MB_TAG_CREAT, &zeroh[0] );MB_CHK_SET_ERR( rval, "can't create neighbors tag" );
for( Range::iterator cit = cells.begin(); cit != cells.end(); cit++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
EntityHandle cell = *cit;
int nnodes = 3;
// will get the nnodes ordered neighbors;
// first cell is for nodes 0, 1, second to 1, 2, third to 2, 3, last to nnodes-1,
const EntityHandle* conn4;
rval = mb->get_connectivity( cell, conn4, nnodes );MB_CHK_SET_ERR( rval, "can't get connectivity of a cell" );
int nsides = nnodes;
// account for possible padded polygons
while( conn4[nsides - 2] == conn4[nsides - 1] && nsides > 3 )
nsides--;
for( int i = 0; i < nsides; i++ )
{
EntityHandle v[2];
v[0] = conn4[i];
v[1] = conn4[( i + 1 ) % nsides];
// get all cells adjacent to these 2 vertices on the edge
std::vector< EntityHandle > adjcells;
std::vector< EntityHandle > cellsInSet;
rval = mb->get_adjacencies( v, 2, 2, false, adjcells, Interface::INTERSECT );MB_CHK_SET_ERR( rval, "can't adjacency to 2 verts" );
// now look for the cells contained in the input set;
// the input set should be a correct mesh, not overlapping cells, and manifold
size_t siz = adjcells.size();
for( size_t j = 0; j < siz; j++ )
if( mb->contains_entities( inputSet, &( adjcells[j] ), 1 ) ) cellsInSet.push_back( adjcells[j] );
siz = cellsInSet.size();
if( siz > 2 )
{
std::cout << "non manifold mesh, error" << mb->list_entities( &( cellsInSet[0] ), cellsInSet.size() )
<< "\n";MB_CHK_SET_ERR( MB_FAILURE, "non-manifold input mesh set" ); // non-manifold
}
if( siz == 1 )
{
// it must be the border of the input mesh;
neighbors[i] = 0; // we are guaranteed that ids are !=0; this is marking a border
// borders do not appear for a sphere in serial, but they do appear for
// parallel processing anyway
continue;
}
// here siz ==2, it is either the first or second
if( cell == cellsInSet[0] )
neighbors[i] = cellsInSet[1];
else
neighbors[i] = cellsInSet[0];
}
// fill the rest with 0
for( int i = nsides; i < max_edges; i++ )
neighbors[i] = 0;
// now simply set the neighbors tag; the last few positions will not be used, but for
// simplicity will keep them all (MAXEDGES)
rval = mb->tag_set_data( neighTag, &cell, 1, &neighbors[0] );MB_CHK_SET_ERR( rval, "can't set neigh tag" );
}
return MB_SUCCESS;
}
// slow interface; this will not do the advancing front trick
// some are triangles, some are quads, some are polygons ...
ErrorCode Intx2Mesh::intersect_meshes_kdtree( EntityHandle mbset1, EntityHandle mbset2, EntityHandle& outputSet )
{
ErrorCode rval;
mbs1 = mbset1; // set 1 is departure, and it is completely covering the euler set on proc
mbs2 = mbset2;
outSet = outputSet;
rval = mb->get_entities_by_dimension( mbs1, 2, rs1 );MB_CHK_ERR( rval );
rval = mb->get_entities_by_dimension( mbs2, 2, rs2 );MB_CHK_ERR( rval );
// from create tags, copy relevant ones
if( tgtParentTag ) mb->tag_delete( tgtParentTag );
if( srcParentTag ) mb->tag_delete( srcParentTag );
if( countTag ) mb->tag_delete( countTag );
// create tgt edges if they do not exist yet; so when they are looked upon, they are found
// this is the only call that is potentially NlogN, in the whole method
rval = mb->get_adjacencies( rs2, 1, true, TgtEdges, Interface::UNION );MB_CHK_SET_ERR( rval, "can't get adjacent tgt edges" );
int indx = 0;
extraNodesVec.resize( TgtEdges.size() );
for( Range::iterator eit = TgtEdges.begin(); eit != TgtEdges.end(); ++eit, indx++ )
{
std::vector< EntityHandle >* nv = new std::vector< EntityHandle >;
extraNodesVec[indx] = nv;
}
int defaultInt = -1;
rval = mb->tag_get_handle( "TargetParent", 1, MB_TYPE_INTEGER, tgtParentTag, MB_TAG_DENSE | MB_TAG_CREAT,
&defaultInt );MB_CHK_SET_ERR( rval, "can't create positive tag" );
rval = mb->tag_get_handle( "SourceParent", 1, MB_TYPE_INTEGER, srcParentTag, MB_TAG_DENSE | MB_TAG_CREAT,
&defaultInt );MB_CHK_SET_ERR( rval, "can't create negative tag" );
rval = mb->tag_get_handle( "Counting", 1, MB_TYPE_INTEGER, countTag, MB_TAG_DENSE | MB_TAG_CREAT, &defaultInt );MB_CHK_SET_ERR( rval, "can't create Counting tag" );
// for tgt cells, save a dense tag with the bordering edges, so we do not have to search for
// them each time edges were for sure created before (tgtEdges)
// if we have a tag with this name, it could be of a different size, so delete it
rval = mb->tag_get_handle( "__tgtEdgeNeighbors", neighTgtEdgeTag );
if( rval == MB_SUCCESS && neighTgtEdgeTag ) mb->tag_delete( neighTgtEdgeTag );
std::vector< EntityHandle > zeroh( max_edges_2, 0 );
rval = mb->tag_get_handle( "__tgtEdgeNeighbors", max_edges_2, MB_TYPE_HANDLE, neighTgtEdgeTag,
MB_TAG_DENSE | MB_TAG_CREAT, &zeroh[0] );MB_CHK_SET_ERR( rval, "can't create tgt edge neighbors tag" );
for( Range::iterator rit = rs2.begin(); rit != rs2.end(); rit++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
EntityHandle tgtCell = *rit;
int num_nodes = 0;
rval = mb->get_connectivity( tgtCell, tgtConn, num_nodes );MB_CHK_SET_ERR( rval, "can't get tgt conn" );
// account for padded polygons
while( tgtConn[num_nodes - 2] == tgtConn[num_nodes - 1] && num_nodes > 3 )
num_nodes--;
int i = 0;
for( i = 0; i < num_nodes; i++ )
{
EntityHandle v[2] = { tgtConn[i],
tgtConn[( i + 1 ) % num_nodes] }; // this is fine even for padded polygons
std::vector< EntityHandle > adj_entities;
rval = mb->get_adjacencies( v, 2, 1, false, adj_entities, Interface::INTERSECT );
if( rval != MB_SUCCESS || adj_entities.size() < 1 ) return rval; // get out , big error
zeroh[i] = adj_entities[0]; // should be only one edge between 2 nodes
// also, even if number of edges is less than max_edges_2, they will be ignored, even if
// the tag is dense
}
// now set the value of the tag
rval = mb->tag_set_data( neighTgtEdgeTag, &tgtCell, 1, &( zeroh[0] ) );MB_CHK_SET_ERR( rval, "can't set edge tgt tag" );
}
// create the kd tree on source cells, and intersect all targets in an expensive loop
// build a kd tree with the rs1 (source) cells
AdaptiveKDTree kd( mb );
EntityHandle tree_root = 0;
rval = kd.build_tree( rs1, &tree_root );MB_CHK_ERR( rval );
// find out max edge on source mesh;
double max_length = 0;
{
std::vector< double > coords;
coords.resize( 3 * max_edges_1 );
for( Range::iterator it = rs1.begin(); it != rs1.end(); it++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
const EntityHandle* conn = NULL;
int nnodes;
rval = mb->get_connectivity( *it, conn, nnodes );MB_CHK_SET_ERR( rval, "can't get connectivity" );
while( conn[nnodes - 2] == conn[nnodes - 1] && nnodes > 3 )
nnodes--;
rval = mb->get_coords( conn, nnodes, &coords[0] );MB_CHK_SET_ERR( rval, "can't get coordinates" );
for( int j = 0; j < nnodes; j++ )
{
int next = ( j + 1 ) % nnodes;
double leng;
leng = ( coords[3 * j] - coords[3 * next] ) * ( coords[3 * j] - coords[3 * next] ) +
( coords[3 * j + 1] - coords[3 * next + 1] ) * ( coords[3 * j + 1] - coords[3 * next + 1] ) +
( coords[3 * j + 2] - coords[3 * next + 2] ) * ( coords[3 * j + 2] - coords[3 * next + 2] );
leng = sqrt( leng );
if( leng > max_length ) max_length = leng;
}
}
}
// maximum sag on a spherical mesh make sense only for intx on a sphere, with radius 1 :(
double tolerance = 1.e-15;
if( max_length < 1. )
{
// basically, the sag for an arc of length max_length on a circle of radius 1
tolerance = 1. - sqrt( 1 - max_length * max_length / 4 );
if( box_error < tolerance ) box_error = tolerance;
tolerance = 3 * tolerance; // we use it for gnomonic plane too, projected sag could be =* sqrt(2.)
// be more generous, use 1.5 ~= sqrt(2.)
if( !my_rank )
{
std::cout << " max edge length: " << max_length << " tolerance for kd tree: " << tolerance << "\n";
std::cout << " box overlap tolerance: " << box_error << "\n";
}
}
for( Range::iterator it = rs2.begin(); it != rs2.end(); ++it )
{
EntityHandle tcell = *it;
// find vertex positions
const EntityHandle* conn = NULL;
int nnodes = 0;
rval = mb->get_connectivity( tcell, conn, nnodes );MB_CHK_ERR( rval );
// find leaves close to those positions
double areaTgtCell = setup_tgt_cell( tcell, nnodes ); // this is the area in the gnomonic plane
double recoveredArea = 0;
std::vector< double > positions;
positions.resize( nnodes * 3 );
rval = mb->get_coords( conn, nnodes, &positions[0] );MB_CHK_ERR( rval );
// distance to search will be based on average edge length
double av_len = 0;
for( int k = 0; k < nnodes; k++ )
{
int ik = ( k + 1 ) % nnodes;
double len1 = 0;
for( int j = 0; j < 3; j++ )
{
double len2 = positions[3 * k + j] - positions[3 * ik + j];
len1 += len2 * len2;
}
av_len += sqrt( len1 );
}
if( nnodes > 0 ) av_len /= nnodes;
// find leaves within a distance from each vertex of target
// in those leaves, collect all cells; we will try for an intx in there
Range close_source_cells;
std::vector< EntityHandle > leaves;
for( int i = 0; i < nnodes; i++ )
{
leaves.clear();
rval = kd.distance_search( &positions[3 * i], av_len, leaves, tolerance, epsilon_1 );MB_CHK_ERR( rval );
for( std::vector< EntityHandle >::iterator j = leaves.begin(); j != leaves.end(); ++j )
{
Range tmp;
rval = mb->get_entities_by_dimension( *j, 2, tmp );MB_CHK_ERR( rval );
close_source_cells.merge( tmp.begin(), tmp.end() );
}
}
#ifdef VERBOSE
if( close_source_cells.empty() )
{
std::cout << " there are no close source cells to target cell " << tcell << " id from handle "
<< mb->id_from_handle( tcell ) << "\n";
}
#endif
for( Range::iterator it2 = close_source_cells.begin(); it2 != close_source_cells.end(); ++it2 )
{
EntityHandle startSrc = *it2;
double area = 0;
// if area is > 0 , we have intersections
double P[10 * MAXEDGES]; // max 8 intx points + 8 more in the polygon
//
int nP = 0;
int nb[MAXEDGES], nr[MAXEDGES]; // sides 3 or 4? also, check boxes first
int nsTgt, nsSrc;
rval = computeIntersectionBetweenTgtAndSrc( tcell, startSrc, P, nP, area, nb, nr, nsSrc, nsTgt, true );MB_CHK_ERR( rval );
if( area > 0 )
{
if( nP > 1 )
{ // this will also construct triangles/polygons in the new mesh, if needed
rval = findNodes( tcell, nnodes, startSrc, nsSrc, P, nP );MB_CHK_ERR( rval );
}
recoveredArea += area;
}
}
recoveredArea = ( recoveredArea - areaTgtCell ) / areaTgtCell; // replace now with recovery fract
}
// before cleaning up , we need to settle the position of the intersection points
// on the boundary edges
// this needs to be collective, so we should maybe wait something
#ifdef MOAB_HAVE_MPI
rval = resolve_intersection_sharing();MB_CHK_SET_ERR( rval, "can't correct position, Intx2Mesh.cpp \n" );
#endif
this->clean();
return MB_SUCCESS;
}
// main interface; this will do the advancing front trick
// some are triangles, some are quads, some are polygons ...
ErrorCode Intx2Mesh::intersect_meshes( EntityHandle mbset1, EntityHandle mbset2, EntityHandle& outputSet )
{
ErrorCode rval;
mbs1 = mbset1; // set 1 is departure, and it is completely covering the euler set on proc
mbs2 = mbset2;
outSet = outputSet;
#ifdef VERBOSE
std::stringstream ffs, fft;
ffs << "source_rank0" << my_rank << ".vtk";
rval = mb->write_mesh( ffs.str().c_str(), &mbset1, 1 );MB_CHK_ERR( rval );
fft << "target_rank0" << my_rank << ".vtk";
rval = mb->write_mesh( fft.str().c_str(), &mbset2, 1 );MB_CHK_ERR( rval );
#endif
// really, should be something from t1 and t2; src is 1 (lagrange), tgt is 2 (euler)
EntityHandle startSrc = 0, startTgt = 0;
rval = mb->get_entities_by_dimension( mbs1, 2, rs1 );MB_CHK_ERR( rval );
rval = mb->get_entities_by_dimension( mbs2, 2, rs2 );MB_CHK_ERR( rval );
// std::cout << "rs1.size() = " << rs1.size() << " and rs2.size() = " << rs2.size() << "\n";
// std::cout.flush();
createTags(); // will also determine max_edges_1, max_edges_2 (for src and tgt meshes)
Range rs22 = rs2; // a copy of the initial range; we will remove from it elements as we
// advance ; rs2 is needed for marking the polygon to the tgt parent
// create the local kdd tree with source elements; will use it to search
// more efficiently for the seeds in advancing front;
// some of the target cells will not be covered by source cells, and they need to be eliminated
// early from contention
// build a kd tree with the rs1 (source) cells
AdaptiveKDTree kd( mb );
EntityHandle tree_root = 0;
rval = kd.build_tree( rs1, &tree_root );MB_CHK_ERR( rval );
while( !rs22.empty() )
{
#if defined( ENABLE_DEBUG ) || defined( VERBOSE )
if( rs22.size() < rs2.size() )
{
std::cout << " possible not connected arrival mesh; my_rank: " << my_rank << " counting: " << counting
<< "\n";
std::stringstream ffo;
ffo << "file0" << counting << "rank0" << my_rank << ".vtk";
rval = mb->write_mesh( ffo.str().c_str(), &outSet, 1 );MB_CHK_ERR( rval );
}
#endif
bool seedFound = false;
for( Range::iterator it = rs22.begin(); it != rs22.end(); ++it )
{
startTgt = *it;
int found = 0;
// find vertex positions
const EntityHandle* conn = NULL;
int nnodes = 0;
rval = mb->get_connectivity( startTgt, conn, nnodes );MB_CHK_ERR( rval );
// find leaves close to those positions
std::vector< double > positions;
positions.resize( nnodes * 3 );
rval = mb->get_coords( conn, nnodes, &positions[0] );MB_CHK_ERR( rval );
// find leaves within a distance from each vertex of target
// in those leaves, collect all cells; we will try for an intx in there, instead of
// looping over all rs1 cells, as before
Range close_source_cells;
std::vector< EntityHandle > leaves;
for( int i = 0; i < nnodes; i++ )
{
leaves.clear();
rval = kd.distance_search( &positions[3 * i], epsilon_1, leaves, epsilon_1, epsilon_1 );MB_CHK_ERR( rval );
for( std::vector< EntityHandle >::iterator j = leaves.begin(); j != leaves.end(); ++j )
{
Range tmp;
rval = mb->get_entities_by_dimension( *j, 2, tmp );MB_CHK_ERR( rval );
close_source_cells.merge( tmp.begin(), tmp.end() );
}
}
for( Range::iterator it2 = close_source_cells.begin(); it2 != close_source_cells.end() && !found; ++it2 )
{
startSrc = *it2;
double area = 0;
// if area is > 0 , we have intersections
double P[10 * MAXEDGES]; // max 8 intx points + 8 more in the polygon
//
int nP = 0;
int nb[MAXEDGES], nr[MAXEDGES]; // sides 3 or 4? also, check boxes first
int nsTgt, nsSrc;
rval =
computeIntersectionBetweenTgtAndSrc( startTgt, startSrc, P, nP, area, nb, nr, nsSrc, nsTgt, true );MB_CHK_ERR( rval );
if( area > 0 )
{
found = 1;
seedFound = true;
break; // found 2 elements that intersect; these will be the seeds
}
}
if( found )
break;
else
{
#if defined( VERBOSE )
std::cout << " on rank " << my_rank << " target cell " << ID_FROM_HANDLE( startTgt )
<< " not intx with any source\n";
#endif
rs22.erase( startTgt );
}
}
if( !seedFound ) continue; // continue while(!rs22.empty())
std::queue< EntityHandle > srcQueue; // these are corresponding to Ta,
srcQueue.push( startSrc );
std::queue< EntityHandle > tgtQueue;
tgtQueue.push( startTgt );
Range toResetSrcs; // will be used to reset src flags for every tgt quad
// processed
/*if (my_rank==0)
dbg_1 = 1;*/
unsigned char used = 1;
// mark the start tgt quad as used, so it will not come back again
rval = mb->tag_set_data( TgtFlagTag, &startTgt, 1, &used );MB_CHK_ERR( rval );
while( !tgtQueue.empty() )
{
// flags for the side : 0 means a src cell not found on side
// a paired src not found yet for the neighbors of tgt
Range nextSrc[MAXEDGES]; // there are new ranges of possible next src cells for
// seeding the side j of tgt cell
EntityHandle currentTgt = tgtQueue.front();
tgtQueue.pop();
int nsidesTgt; // will be initialized now
double areaTgtCell = setup_tgt_cell( currentTgt, nsidesTgt ); // this is the area in the gnomonic plane
double recoveredArea = 0;
// get the neighbors of tgt, and if they are solved already, do not bother with that
// side of tgt
EntityHandle tgtNeighbors[MAXEDGES] = { 0 };
rval = mb->tag_get_data( tgtNeighTag, ¤tTgt, 1, tgtNeighbors );MB_CHK_SET_ERR( rval, "can't get neighbors of current tgt" );
#ifdef ENABLE_DEBUG
if( dbg_1 )
{
std::cout << "Next: neighbors for current tgt ";
for( int kk = 0; kk < nsidesTgt; kk++ )
{
if( tgtNeighbors[kk] > 0 )
std::cout << mb->id_from_handle( tgtNeighbors[kk] ) << " ";
else
std::cout << 0 << " ";
}
std::cout << std::endl;
}
#endif
// now get the status of neighbors; if already solved, make them 0, so not to bother
// anymore on that side of tgt
for( int j = 0; j < nsidesTgt; j++ )
{
EntityHandle tgtNeigh = tgtNeighbors[j];
unsigned char status = 1;
if( tgtNeigh == 0 ) continue;
rval = mb->tag_get_data( TgtFlagTag, &tgtNeigh, 1, &status );MB_CHK_ERR( rval ); // status 0 is unused
if( 1 == status ) tgtNeighbors[j] = 0; // so will not look anymore on this side of tgt
}
#ifdef ENABLE_DEBUG
if( dbg_1 )
{
std::cout << "reset sources: ";
for( Range::iterator itr = toResetSrcs.begin(); itr != toResetSrcs.end(); ++itr )
std::cout << mb->id_from_handle( *itr ) << " ";
std::cout << std::endl;
}
#endif
EntityHandle currentSrc = srcQueue.front();
// tgt and src queues are parallel; for clarity we should have kept in the queue pairs
// of entity handle std::pair<EntityHandle, EntityHandle>; so just one queue, with
// pairs;
// at every moment, the queue contains pairs of cells that intersect, and they form the
// "advancing front"
srcQueue.pop();
toResetSrcs.clear(); // empty the range of used srcs, will have to be set unused again,
// at the end of tgt element processing
toResetSrcs.insert( currentSrc );
// mb2->set_tag_data
std::queue< EntityHandle > localSrc;
localSrc.push( currentSrc );
#ifdef VERBOSE
int countingStart = counting;
#endif
// will advance-front search in the neighborhood of tgt cell, until we finish processing
// all
// possible src cells; localSrc queue will contain all possible src cells that cover
// the current tgt cell
while( !localSrc.empty() )
{
//
EntityHandle srcT = localSrc.front();
localSrc.pop();
double P[10 * MAXEDGES], area; //
int nP = 0;
int nb[MAXEDGES] = { 0 };
int nr[MAXEDGES] = { 0 };
int nsidesSrc; ///
// area is in 2d, points are in 3d (on a sphere), back-projected, or in a plane
// intersection points could include the vertices of initial elements
// nb [j] = 0 means no intersection on the side j for element src (markers)
// nb [j] = 1 means that the side j (from j to j+1) of src poly intersects the
// tgt poly. A potential next poly in the tgt queue is the tgt poly that is
// adjacent to this side
rval = computeIntersectionBetweenTgtAndSrc( /* tgt */ currentTgt, srcT, P, nP, area, nb, nr, nsidesSrc,
nsidesTgt );MB_CHK_ERR( rval );
if( nP > 0 )
{
#ifdef ENABLE_DEBUG
if( dbg_1 )
{
for( int k = 0; k < 3; k++ )
{
std::cout << " nb, nr: " << k << " " << nb[k] << " " << nr[k] << "\n";
}
}
#endif
// intersection found: output P and original triangles if nP > 2
EntityHandle neighbors[MAXEDGES] = { 0 };
rval = mb->tag_get_data( srcNeighTag, &srcT, 1, neighbors );
if( rval != MB_SUCCESS )
{
std::cout << " can't get the neighbors for src element " << mb->id_from_handle( srcT );
return MB_FAILURE;
}
// add neighbors to the localSrc queue, if they are not marked
for( int nn = 0; nn < nsidesSrc; nn++ )
{
EntityHandle neighbor = neighbors[nn];
if( neighbor > 0 && nb[nn] > 0 ) // advance across src boundary nn
{
if( toResetSrcs.find( neighbor ) == toResetSrcs.end() )
{
localSrc.push( neighbor );
#ifdef ENABLE_DEBUG
if( dbg_1 )
{
std::cout << " local src elem " << mb->id_from_handle( neighbor )
<< " for tgt:" << mb->id_from_handle( currentTgt ) << "\n";
mb->list_entities( &neighbor, 1 );
}
#endif
toResetSrcs.insert( neighbor );
}
}
}
// n(find(nc>0))=ac; % ac is starting candidate for neighbor
for( int nn = 0; nn < nsidesTgt; nn++ )
{
if( nr[nn] > 0 && tgtNeighbors[nn] > 0 )
nextSrc[nn].insert( srcT ); // potential src cell that can intersect
// the tgt neighbor nn
}
if( nP > 1 )
{ // this will also construct triangles/polygons in the new mesh, if needed
rval = findNodes( currentTgt, nsidesTgt, srcT, nsidesSrc, P, nP );MB_CHK_ERR( rval );
}
recoveredArea += area;
}
#ifdef ENABLE_DEBUG
else if( dbg_1 )
{
std::cout << " tgt, src, do not intersect: " << mb->id_from_handle( currentTgt ) << " "
<< mb->id_from_handle( srcT ) << "\n";
}
#endif
} // end while (!localSrc.empty())
recoveredArea = ( recoveredArea - areaTgtCell ) / areaTgtCell; // replace now with recovery fraction
#if defined( ENABLE_DEBUG ) || defined( VERBOSE )
if( fabs( recoveredArea ) > epsilon_1 )
{
#ifdef VERBOSE
std::cout << " tgt area: " << areaTgtCell << " recovered :" << recoveredArea * ( 1 + areaTgtCell )
<< " fraction error recovery:" << recoveredArea
<< " tgtID: " << mb->id_from_handle( currentTgt ) << " countingStart:" << countingStart
<< "\n";
#endif
}
#endif
// here, we are finished with tgtCurrent, take it out of the rs22 range (tgt, arrival
// mesh)
rs22.erase( currentTgt );
// also, look at its neighbors, and add to the seeds a next one
for( int j = 0; j < nsidesTgt; j++ )
{
EntityHandle tgtNeigh = tgtNeighbors[j];
if( tgtNeigh == 0 || nextSrc[j].size() == 0 ) // if tgt is bigger than src, there could be no src
// to advance on that side
continue;
int nsidesTgt2 = 0;
setup_tgt_cell( tgtNeigh,
nsidesTgt2 ); // find possible intersection with src cell from nextSrc
for( Range::iterator nit = nextSrc[j].begin(); nit != nextSrc[j].end(); ++nit )
{
EntityHandle nextB = *nit;
// we identified tgt quad n[j] as possibly intersecting with neighbor j of the
// src quad
double P[10 * MAXEDGES], area; //
int nP = 0;
int nb[MAXEDGES] = { 0 };
int nr[MAXEDGES] = { 0 };
int nsidesSrc; ///
rval = computeIntersectionBetweenTgtAndSrc(
/* tgt */ tgtNeigh, nextB, P, nP, area, nb, nr, nsidesSrc, nsidesTgt2 );MB_CHK_ERR( rval );
if( area > 0 )
{
tgtQueue.push( tgtNeigh );
srcQueue.push( nextB );
#ifdef ENABLE_DEBUG
if( dbg_1 )
std::cout << "new polys pushed: src, tgt:" << mb->id_from_handle( tgtNeigh ) << " "
<< mb->id_from_handle( nextB ) << std::endl;
#endif
rval = mb->tag_set_data( TgtFlagTag, &tgtNeigh, 1, &used );MB_CHK_ERR( rval );
break; // so we are done with this side of tgt, we have found a proper next
// seed
}
}
}
} // end while (!tgtQueue.empty())
}
#ifdef ENABLE_DEBUG
if( dbg_1 )
{
for( int k = 0; k < 6; k++ )
mout_1[k].close();
}
#endif
// before cleaning up , we need to settle the position of the intersection points
// on the boundary edges
// this needs to be collective, so we should maybe wait something
#ifdef MOAB_HAVE_MPI
rval = resolve_intersection_sharing();MB_CHK_SET_ERR( rval, "can't correct position, Intx2Mesh.cpp \n" );
#endif
this->clean();
return MB_SUCCESS;
}
// clean some memory allocated
void Intx2Mesh::clean()
{
//
int indx = 0;
for( Range::iterator eit = TgtEdges.begin(); eit != TgtEdges.end(); ++eit, indx++ )
{
delete extraNodesVec[indx];
}
// extraNodesMap.clear();
extraNodesVec.clear();
// also, delete some bit tags, used to mark processed tgts and srcs
mb->tag_delete( TgtFlagTag );
counting = 0; // reset counting to original value
}
// this method will reduce number of nodes, collapse edges that are of length 0
// so a polygon like 428 431 431 will become a line 428 431
// or something like 428 431 431 531 -> 428 431 531
void Intx2Mesh::correct_polygon( EntityHandle* nodes, int& nP )
{
int i = 0;
while( i < nP )
{
int nextIndex = ( i + 1 ) % nP;
if( nodes[i] == nodes[nextIndex] )
{
#ifdef ENABLE_DEBUG
// we need to reduce nP, and collapse nodes
if( dbg_1 )
{
std::cout << " nodes duplicated in list: ";
for( int j = 0; j < nP; j++ )
std::cout << nodes[j] << " ";
std::cout << "\n";
std::cout << " node " << nodes[i] << " at index " << i << " is duplicated"
<< "\n";
}
#endif
// this will work even if we start from 1 2 3 1; when i is 3, we find nextIndex is 0,
// then next thing does nothing
// (nP-1 is 3, so k is already >= nP-1); it will result in nodes -> 1, 2, 3
for( int k = i; k < nP - 1; k++ )
nodes[k] = nodes[k + 1];
nP--; // decrease the number of nodes; also, decrease i, just if we may need to check
// again
i--;
}
i++;
}
return;
}
#ifdef MOAB_HAVE_MPI
ErrorCode Intx2Mesh::build_processor_euler_boxes( EntityHandle euler_set, Range& local_verts )
{
localEnts.clear();
ErrorCode rval = mb->get_entities_by_dimension( euler_set, 2, localEnts );ERRORR( rval, "can't get ents by dimension" );
rval = mb->get_connectivity( localEnts, local_verts );
int num_local_verts = (int)local_verts.size();ERRORR( rval, "can't get local vertices" );
assert( parcomm != NULL );
// get the position of local vertices, and decide local boxes (allBoxes...)
double bmin[3] = { DBL_MAX, DBL_MAX, DBL_MAX };
double bmax[3] = { -DBL_MAX, -DBL_MAX, -DBL_MAX };
std::vector< double > coords( 3 * num_local_verts );
rval = mb->get_coords( local_verts, &coords[0] );ERRORR( rval, "can't get coords of vertices " );
for( int i = 0; i < num_local_verts; i++ )
{
for( int k = 0; k < 3; k++ )
{
double val = coords[3 * i + k];
if( val < bmin[k] ) bmin[k] = val;
if( val > bmax[k] ) bmax[k] = val;
}
}
int numprocs = parcomm->proc_config().proc_size();
allBoxes.resize( 6 * numprocs );
my_rank = parcomm->proc_config().proc_rank();
for( int k = 0; k < 3; k++ )
{
allBoxes[6 * my_rank + k] = bmin[k];
allBoxes[6 * my_rank + 3 + k] = bmax[k];
}
// now communicate to get all boxes
int mpi_err;
#if( MPI_VERSION >= 2 )
// use "in place" option
mpi_err = MPI_Allgather( MPI_IN_PLACE, 0, MPI_DATATYPE_NULL, &allBoxes[0], 6, MPI_DOUBLE,
parcomm->proc_config().proc_comm() );
#else
{
std::vector< double > allBoxes_tmp( 6 * parcomm->proc_config().proc_size() );
mpi_err = MPI_Allgather( &allBoxes[6 * my_rank], 6, MPI_DOUBLE, &allBoxes_tmp[0], 6, MPI_DOUBLE,
parcomm->proc_config().proc_comm() );
allBoxes = allBoxes_tmp;
}
#endif
if( MPI_SUCCESS != mpi_err ) return MB_FAILURE;
if( my_rank == 0 )
{
std::cout << " maximum number of vertices per cell are " << max_edges_1 << " on first mesh and " << max_edges_2
<< " on second mesh \n";
for( int i = 0; i < numprocs; i++ )
{
std::cout << "proc: " << i << " box min: " << allBoxes[6 * i] << " " << allBoxes[6 * i + 1] << " "
<< allBoxes[6 * i + 2] << " \n";
std::cout << " box max: " << allBoxes[6 * i + 3] << " " << allBoxes[6 * i + 4] << " "
<< allBoxes[6 * i + 5] << " \n";
}
}
return MB_SUCCESS;
}
ErrorCode Intx2Mesh::create_departure_mesh_2nd_alg( EntityHandle& euler_set, EntityHandle& covering_lagr_set )
{
// compute the bounding box on each proc
assert( parcomm != NULL );
localEnts.clear();
ErrorCode rval = mb->get_entities_by_dimension( euler_set, 2, localEnts );ERRORR( rval, "can't get ents by dimension" );
Tag dpTag = 0;
std::string tag_name( "DP" );
rval = mb->tag_get_handle( tag_name.c_str(), 3, MB_TYPE_DOUBLE, dpTag, MB_TAG_DENSE );ERRORR( rval, "can't get DP tag" );
EntityHandle dum = 0;
Tag corrTag;
rval = mb->tag_get_handle( CORRTAGNAME, 1, MB_TYPE_HANDLE, corrTag, MB_TAG_DENSE | MB_TAG_CREAT, &dum );ERRORR( rval, "can't get CORR tag" );
// get all local verts
Range local_verts;
rval = mb->get_connectivity( localEnts, local_verts );
int num_local_verts = (int)local_verts.size();ERRORR( rval, "can't get local vertices" );
rval = Intx2Mesh::build_processor_euler_boxes( euler_set, local_verts );ERRORR( rval, "can't build processor boxes" );
std::vector< int > gids( num_local_verts );
rval = mb->tag_get_data( gid, local_verts, &gids[0] );ERRORR( rval, "can't get local vertices gids" );
// now see the departure points; to what boxes should we send them?
std::vector< double > dep_points( 3 * num_local_verts );
rval = mb->tag_get_data( dpTag, local_verts, (void*)&dep_points[0] );ERRORR( rval, "can't get DP tag values" );
// ranges to send to each processor; will hold vertices and elements (quads?)
// will look if the box of the dep quad covers box of euler mesh on proc (with tolerances)
std::map< int, Range > Rto;
int numprocs = parcomm->proc_config().proc_size();
for( Range::iterator eit = localEnts.begin(); eit != localEnts.end(); ++eit )
{
EntityHandle q = *eit;
const EntityHandle* conn4;
int num_nodes;
rval = mb->get_connectivity( q, conn4, num_nodes );ERRORR( rval, "can't get DP tag values" );
CartVect qbmin( DBL_MAX );
CartVect qbmax( -DBL_MAX );
for( int i = 0; i < num_nodes; i++ )
{
EntityHandle v = conn4[i];
size_t index = local_verts.find( v ) - local_verts.begin();
CartVect dp( &dep_points[3 * index] ); // will use constructor
for( int j = 0; j < 3; j++ )
{
if( qbmin[j] > dp[j] ) qbmin[j] = dp[j];
if( qbmax[j] < dp[j] ) qbmax[j] = dp[j];
}
}
for( int p = 0; p < numprocs; p++ )
{
CartVect bbmin( &allBoxes[6 * p] );
CartVect bbmax( &allBoxes[6 * p + 3] );
if( GeomUtil::boxes_overlap( bbmin, bbmax, qbmin, qbmax, box_error ) )
{
Rto[p].insert( q );
}
}
}
// now, build TLv and TLq, for each p
size_t numq = 0;
size_t numv = 0;
for( int p = 0; p < numprocs; p++ )
{
if( p == (int)my_rank ) continue; // do not "send" it, because it is already here
Range& range_to_P = Rto[p];
// add the vertices to it
if( range_to_P.empty() ) continue; // nothing to send to proc p
Range vertsToP;
rval = mb->get_connectivity( range_to_P, vertsToP );ERRORR( rval, "can't get connectivity" );
numq = numq + range_to_P.size();
numv = numv + vertsToP.size();
range_to_P.merge( vertsToP );
}
TupleList TLv;
TupleList TLq;
TLv.initialize( 2, 0, 0, 3, numv ); // to proc, GLOBAL ID, DP points
TLv.enableWriteAccess();
int sizeTuple = 2 + max_edges_1; // determined earlier, for src, first mesh
TLq.initialize( 2 + max_edges_1, 0, 1, 0,
numq ); // to proc, elem GLOBAL ID, connectivity[10] (global ID v), local eh
TLq.enableWriteAccess();
#ifdef VERBOSE
std::cout << "from proc " << my_rank << " send " << numv << " vertices and " << numq << " elements\n";
#endif
for( int to_proc = 0; to_proc < numprocs; to_proc++ )
{
if( to_proc == (int)my_rank ) continue;
Range& range_to_P = Rto[to_proc];
Range V = range_to_P.subset_by_type( MBVERTEX );
for( Range::iterator it = V.begin(); it != V.end(); ++it )
{
EntityHandle v = *it;
unsigned int index = local_verts.find( v ) - local_verts.begin();
int n = TLv.get_n();
TLv.vi_wr[2 * n] = to_proc; // send to processor
TLv.vi_wr[2 * n + 1] = gids[index]; // global id needs index in the local_verts range
TLv.vr_wr[3 * n] = dep_points[3 * index]; // departure position, of the node local_verts[i]
TLv.vr_wr[3 * n + 1] = dep_points[3 * index + 1];
TLv.vr_wr[3 * n + 2] = dep_points[3 * index + 2];
TLv.inc_n();
}
// also, prep the quad for sending ...
Range Q = range_to_P.subset_by_dimension( 2 );
for( Range::iterator it = Q.begin(); it != Q.end(); ++it )
{
EntityHandle q = *it;
int global_id;
rval = mb->tag_get_data( gid, &q, 1, &global_id );ERRORR( rval, "can't get gid for polygon" );
int n = TLq.get_n();
TLq.vi_wr[sizeTuple * n] = to_proc; //
TLq.vi_wr[sizeTuple * n + 1] = global_id; // global id of element, used to identify it ...
const EntityHandle* conn4;
int num_nodes;
rval = mb->get_connectivity( q, conn4,
num_nodes ); // could be up to MAXEDGES, but it is limited by max_edges_1
ERRORR( rval, "can't get connectivity for cell" );
if( num_nodes > MAXEDGES ) ERRORR( MB_FAILURE, "too many nodes in a polygon" );
for( int i = 0; i < num_nodes; i++ )
{
EntityHandle v = conn4[i];
unsigned int index = local_verts.find( v ) - local_verts.begin();
TLq.vi_wr[sizeTuple * n + 2 + i] = gids[index];
}
for( int k = num_nodes; k < max_edges_1; k++ )
{
TLq.vi_wr[sizeTuple * n + 2 + k] =
0; // fill the rest of node ids with 0; we know that the node ids start from 1!
}
TLq.vul_wr[n] = q; // save here the entity handle, it will be communicated back
// maybe we should forget about global ID
TLq.inc_n();
}
}
// now we are done populating the tuples; route them to the appropriate processors
( parcomm->proc_config().crystal_router() )->gs_transfer( 1, TLv, 0 );
( parcomm->proc_config().crystal_router() )->gs_transfer( 1, TLq, 0 );
// the elements are already in localEnts;
// maps from global ids to new vertex and quad handles, that are added
std::map< int, EntityHandle > globalID_to_handle;
/*std::map<int, EntityHandle> globalID_to_eh;*/
globalID_to_eh.clear(); // need for next iteration
// now, look at every TLv, and see if we have to create a vertex there or not
int n = TLv.get_n(); // the size of the points received
for( int i = 0; i < n; i++ )
{
int globalId = TLv.vi_rd[2 * i + 1];
if( globalID_to_handle.find( globalId ) == globalID_to_handle.end() )
{
EntityHandle new_vert;
double dp_pos[3] = { TLv.vr_wr[3 * i], TLv.vr_wr[3 * i + 1], TLv.vr_wr[3 * i + 2] };
rval = mb->create_vertex( dp_pos, new_vert );ERRORR( rval, "can't create new vertex " );
globalID_to_handle[globalId] = new_vert;
}
}
// now, all dep points should be at their place
// look in the local list of q for this proc, and create all those quads and vertices if needed
// it may be an overkill, but because it does not involve communication, we do it anyway
Range& local = Rto[my_rank];
Range local_q = local.subset_by_dimension( 2 );
// the local should have all the vertices in local_verts
for( Range::iterator it = local_q.begin(); it != local_q.end(); ++it )
{
EntityHandle q = *it;
int nnodes;
const EntityHandle* conn4;
rval = mb->get_connectivity( q, conn4, nnodes );ERRORR( rval, "can't get connectivity of local q " );
EntityHandle new_conn[MAXEDGES];
for( int i = 0; i < nnodes; i++ )
{
EntityHandle v1 = conn4[i];
unsigned int index = local_verts.find( v1 ) - local_verts.begin();
int globalId = gids[index];
if( globalID_to_handle.find( globalId ) == globalID_to_handle.end() )
{
// we need to create that vertex, at this position dep_points
double dp_pos[3] = { dep_points[3 * index], dep_points[3 * index + 1], dep_points[3 * index + 2] };
EntityHandle new_vert;
rval = mb->create_vertex( dp_pos, new_vert );ERRORR( rval, "can't create new vertex " );
globalID_to_handle[globalId] = new_vert;
}
new_conn[i] = globalID_to_handle[gids[index]];
}
EntityHandle new_element;
//
EntityType entType = MBQUAD;
if( nnodes > 4 ) entType = MBPOLYGON;
if( nnodes < 4 ) entType = MBTRI;
rval = mb->create_element( entType, new_conn, nnodes, new_element );ERRORR( rval, "can't create new quad " );
rval = mb->add_entities( covering_lagr_set, &new_element, 1 );ERRORR( rval, "can't add new element to dep set" );
int gid_el;
// get the global ID of the initial quad
rval = mb->tag_get_data( gid, &q, 1, &gid_el );ERRORR( rval, "can't get element global ID " );
globalID_to_eh[gid_el] = new_element;
// is this redundant or not?
rval = mb->tag_set_data( corrTag, &new_element, 1, &q );ERRORR( rval, "can't set corr tag on new el" );
// set the global id on new elem
rval = mb->tag_set_data( gid, &new_element, 1, &gid_el );ERRORR( rval, "can't set global id tag on new el" );
}
// now look at all elements received through; we do not want to duplicate them
n = TLq.get_n(); // number of elements received by this processor
// form the remote cells, that will be used to send the tracer info back to the originating proc
remote_cells = new TupleList();
remote_cells->initialize( 2, 0, 1, 0, n ); // will not have tracer data anymore
remote_cells->enableWriteAccess();
for( int i = 0; i < n; i++ )
{
int globalIdEl = TLq.vi_rd[sizeTuple * i + 1];
int from_proc = TLq.vi_wr[sizeTuple * i];
// do we already have a quad with this global ID, represented?
if( globalID_to_eh.find( globalIdEl ) == globalID_to_eh.end() )
{
// construct the conn quad
EntityHandle new_conn[MAXEDGES];
int nnodes = -1;
for( int j = 0; j < max_edges_1; j++ )
{
int vgid = TLq.vi_rd[sizeTuple * i + 2 + j]; // vertex global ID
if( vgid == 0 )
new_conn[j] = 0;
else
{
assert( globalID_to_handle.find( vgid ) != globalID_to_handle.end() );
new_conn[j] = globalID_to_handle[vgid];
nnodes = j + 1; // nodes are at the beginning, and are variable number
}
}
EntityHandle new_element;
//
EntityType entType = MBQUAD;
if( nnodes > 4 ) entType = MBPOLYGON;
if( nnodes < 4 ) entType = MBTRI;
rval = mb->create_element( entType, new_conn, nnodes, new_element );ERRORR( rval, "can't create new element " );
globalID_to_eh[globalIdEl] = new_element;
rval = mb->add_entities( covering_lagr_set, &new_element, 1 );ERRORR( rval, "can't add new element to dep set" );
/* rval = mb->tag_set_data(corrTag, &new_element, 1, &q);ERRORR(rval, "can't set corr tag on new el");*/
remote_cells->vi_wr[2 * i] = from_proc;
remote_cells->vi_wr[2 * i + 1] = globalIdEl;
// remote_cells->vr_wr[i] = 0.; // no contribution yet sent back
remote_cells->vul_wr[i] = TLq.vul_rd[i]; // this is the corresponding tgt cell (arrival)
remote_cells->inc_n();
// set the global id on new elem
rval = mb->tag_set_data( gid, &new_element, 1, &globalIdEl );ERRORR( rval, "can't set global id tag on new el" );
}
}
// order the remote cells tuple list, with the global id, because we will search in it
// remote_cells->print("remote_cells before sorting");
moab::TupleList::buffer sort_buffer;
sort_buffer.buffer_init( n );
remote_cells->sort( 1, &sort_buffer );
sort_buffer.reset();
return MB_SUCCESS;
}
// this algorithm assumes lagr set is already created, and some elements will be coming from
// other procs, and populate the covering_set
// we need to keep in a tuple list the remote cells from other procs, because we need to send back
// the intersection info (like area of the intx polygon, and the current concentration) maybe total
// mass in that intx
ErrorCode Intx2Mesh::create_departure_mesh_3rd_alg( EntityHandle& lagr_set, EntityHandle& covering_set )
{
EntityHandle dum = 0;
Tag corrTag;
ErrorCode rval = mb->tag_get_handle( CORRTAGNAME, 1, MB_TYPE_HANDLE, corrTag, MB_TAG_DENSE | MB_TAG_CREAT, &dum );<--- rval is initialized
// start copy from 2nd alg
// compute the bounding box on each proc
assert( parcomm != NULL );
if( 1 == parcomm->proc_config().proc_size() )
{
covering_set = lagr_set; // nothing to communicate, it must be serial
return MB_SUCCESS;
}
// get all local verts
Range local_verts;
rval = mb->get_connectivity( localEnts, local_verts );<--- rval is overwritten
int num_local_verts = (int)local_verts.size();ERRORR( rval, "can't get local vertices" );
std::vector< int > gids( num_local_verts );
rval = mb->tag_get_data( gid, local_verts, &gids[0] );ERRORR( rval, "can't get local vertices gids" );
Range localDepCells;
rval = mb->get_entities_by_dimension( lagr_set, 2, localDepCells );ERRORR( rval, "can't get ents by dimension from lagr set" );
// get all lagr verts (departure vertices)
Range lagr_verts;
rval = mb->get_connectivity( localDepCells, lagr_verts ); // they should be created in
// the same order as the euler vertices
int num_lagr_verts = (int)lagr_verts.size();ERRORR( rval, "can't get local lagr vertices" );
// now see the departure points position; to what boxes should we send them?
std::vector< double > dep_points( 3 * num_lagr_verts );
rval = mb->get_coords( lagr_verts, &dep_points[0] );ERRORR( rval, "can't get departure points position" );
// ranges to send to each processor; will hold vertices and elements (quads?)
// will look if the box of the dep quad covers box of euler mesh on proc (with tolerances)
std::map< int, Range > Rto;
int numprocs = parcomm->proc_config().proc_size();
for( Range::iterator eit = localDepCells.begin(); eit != localDepCells.end(); ++eit )
{
EntityHandle q = *eit;
const EntityHandle* conn4;
int num_nodes;
rval = mb->get_connectivity( q, conn4, num_nodes );ERRORR( rval, "can't get DP tag values" );
CartVect qbmin( DBL_MAX );
CartVect qbmax( -DBL_MAX );
for( int i = 0; i < num_nodes; i++ )
{
EntityHandle v = conn4[i];
int index = lagr_verts.index( v );
assert( -1 != index );
CartVect dp( &dep_points[3 * index] ); // will use constructor
for( int j = 0; j < 3; j++ )
{
if( qbmin[j] > dp[j] ) qbmin[j] = dp[j];
if( qbmax[j] < dp[j] ) qbmax[j] = dp[j];
}
}
for( int p = 0; p < numprocs; p++ )
{
CartVect bbmin( &allBoxes[6 * p] );
CartVect bbmax( &allBoxes[6 * p + 3] );
if( GeomUtil::boxes_overlap( bbmin, bbmax, qbmin, qbmax, box_error ) )
{
Rto[p].insert( q );
}
}
}
// now, build TLv and TLq, for each p
size_t numq = 0;
size_t numv = 0;
for( int p = 0; p < numprocs; p++ )
{
if( p == (int)my_rank ) continue; // do not "send" it, because it is already here
Range& range_to_P = Rto[p];
// add the vertices to it
if( range_to_P.empty() ) continue; // nothing to send to proc p
Range vertsToP;
rval = mb->get_connectivity( range_to_P, vertsToP );ERRORR( rval, "can't get connectivity" );
numq = numq + range_to_P.size();
numv = numv + vertsToP.size();
range_to_P.merge( vertsToP );
}
TupleList TLv;
TupleList TLq;
TLv.initialize( 2, 0, 0, 3, numv ); // to proc, GLOBAL ID, DP points
TLv.enableWriteAccess();
int sizeTuple = 2 + max_edges_1; // max edges could be up to MAXEDGES :) for polygons
TLq.initialize( 2 + max_edges_1, 0, 1, 0,
numq ); // to proc, elem GLOBAL ID, connectivity[max_edges] (global ID v)
// send also the corresponding tgt cell it will come to
TLq.enableWriteAccess();
#ifdef VERBOSE
std::cout << "from proc " << my_rank << " send " << numv << " vertices and " << numq << " elements\n";
#endif
for( int to_proc = 0; to_proc < numprocs; to_proc++ )
{
if( to_proc == (int)my_rank ) continue;
Range& range_to_P = Rto[to_proc];
Range V = range_to_P.subset_by_type( MBVERTEX );
for( Range::iterator it = V.begin(); it != V.end(); ++it )
{
EntityHandle v = *it;
int index = lagr_verts.index( v ); // will be the same index as the corresponding vertex in euler verts
assert( -1 != index );
int n = TLv.get_n();
TLv.vi_wr[2 * n] = to_proc; // send to processor
TLv.vi_wr[2 * n + 1] = gids[index]; // global id needs index in the local_verts range
TLv.vr_wr[3 * n] = dep_points[3 * index]; // departure position, of the node local_verts[i]
TLv.vr_wr[3 * n + 1] = dep_points[3 * index + 1];
TLv.vr_wr[3 * n + 2] = dep_points[3 * index + 2];
TLv.inc_n();
}
// also, prep the 2d cells for sending ...
Range Q = range_to_P.subset_by_dimension( 2 );
for( Range::iterator it = Q.begin(); it != Q.end(); ++it )
{
EntityHandle q = *it; // this is a src cell
int global_id;
rval = mb->tag_get_data( gid, &q, 1, &global_id );ERRORR( rval, "can't get gid for polygon" );
int n = TLq.get_n();
TLq.vi_wr[sizeTuple * n] = to_proc; //
TLq.vi_wr[sizeTuple * n + 1] = global_id; // global id of element, used to identify it ...
const EntityHandle* conn4;
int num_nodes;
rval = mb->get_connectivity(<--- rval is assigned
q, conn4, num_nodes ); // could be up to 10;ERRORR( rval, "can't get connectivity for quad" );
if( num_nodes > MAXEDGES ) ERRORR( MB_FAILURE, "too many nodes in a polygon" );
for( int i = 0; i < num_nodes; i++ )
{
EntityHandle v = conn4[i];
int index = lagr_verts.index( v );
assert( -1 != index );
TLq.vi_wr[sizeTuple * n + 2 + i] = gids[index];
}
for( int k = num_nodes; k < max_edges_1; k++ )
{
TLq.vi_wr[sizeTuple * n + 2 + k] =
0; // fill the rest of node ids with 0; we know that the node ids start from 1!
}
EntityHandle tgtCell;
rval = mb->tag_get_data( corrTag, &q, 1, &tgtCell );ERRORR( rval, "can't get corresponding tgt cell for dep cell" );<--- rval is overwritten
TLq.vul_wr[n] = tgtCell; // this will be sent to remote_cells, to be able to come back
TLq.inc_n();
}
}
// now we can route them to each processor
// now we are done populating the tuples; route them to the appropriate processors
( parcomm->proc_config().crystal_router() )->gs_transfer( 1, TLv, 0 );
( parcomm->proc_config().crystal_router() )->gs_transfer( 1, TLq, 0 );
// the elements are already in localEnts;
// maps from global ids to new vertex and quad handles, that are added
std::map< int, EntityHandle > globalID_to_handle;
// we already have vertices from lagr set; they are already in the processor, even before
// receiving other verts from neighbors
int k = 0;
for( Range::iterator vit = lagr_verts.begin(); vit != lagr_verts.end(); ++vit, k++ )
{
globalID_to_handle[gids[k]] = *vit; // a little bit of overkill
// we do know that the global ids between euler and lagr verts are parallel
}
/*std::map<int, EntityHandle> globalID_to_eh;*/ // do we need this one?
globalID_to_eh.clear();
// now, look at every TLv, and see if we have to create a vertex there or not
int n = TLv.get_n(); // the size of the points received
for( int i = 0; i < n; i++ )
{
int globalId = TLv.vi_rd[2 * i + 1];
if( globalID_to_handle.find( globalId ) == globalID_to_handle.end() )
{
EntityHandle new_vert;
double dp_pos[3] = { TLv.vr_wr[3 * i], TLv.vr_wr[3 * i + 1], TLv.vr_wr[3 * i + 2] };
rval = mb->create_vertex( dp_pos, new_vert );ERRORR( rval, "can't create new vertex " );
globalID_to_handle[globalId] = new_vert;
}
}
// now, all dep points should be at their place
// look in the local list of 2d cells for this proc, and create all those cells if needed
// it may be an overkill, but because it does not involve communication, we do it anyway
Range& local = Rto[my_rank];
Range local_q = local.subset_by_dimension( 2 );
// the local should have all the vertices in lagr_verts
for( Range::iterator it = local_q.begin(); it != local_q.end(); ++it )
{
EntityHandle q = *it; // these are from lagr cells, local
int gid_el;
rval = mb->tag_get_data( gid, &q, 1, &gid_el );ERRORR( rval, "can't get element global ID " );
globalID_to_eh[gid_el] = q; // do we need this? maybe to just mark the ones on this processor
// maybe a range of global cell ids is fine?
}
// now look at all elements received through; we do not want to duplicate them
n = TLq.get_n(); // number of elements received by this processor
// a cell should be received from one proc only; so why are we so worried about duplicated
// elements? a vertex can be received from multiple sources, that is fine
remote_cells = new TupleList();
remote_cells->initialize( 2, 0, 1, 0, n ); // no tracers anymore in these tuples
remote_cells->enableWriteAccess();
for( int i = 0; i < n; i++ )
{
int globalIdEl = TLq.vi_rd[sizeTuple * i + 1];
int from_proc = TLq.vi_rd[sizeTuple * i];
// do we already have a quad with this global ID, represented?
if( globalID_to_eh.find( globalIdEl ) == globalID_to_eh.end() )
{
// construct the conn quad
EntityHandle new_conn[MAXEDGES];
int nnodes = -1;
for( int j = 0; j < max_edges_1; j++ )
{
int vgid = TLq.vi_rd[sizeTuple * i + 2 + j]; // vertex global ID
if( vgid == 0 )
new_conn[j] = 0;
else
{
assert( globalID_to_handle.find( vgid ) != globalID_to_handle.end() );
new_conn[j] = globalID_to_handle[vgid];
nnodes = j + 1; // nodes are at the beginning, and are variable number
}
}
EntityHandle new_element;
//
EntityType entType = MBQUAD;
if( nnodes > 4 ) entType = MBPOLYGON;
if( nnodes < 4 ) entType = MBTRI;
rval = mb->create_element( entType, new_conn, nnodes, new_element );ERRORR( rval, "can't create new element " );
globalID_to_eh[globalIdEl] = new_element;
local_q.insert( new_element );
rval = mb->tag_set_data( gid, &new_element, 1, &globalIdEl );ERRORR( rval, "can't set gid on new element " );
}
remote_cells->vi_wr[2 * i] = from_proc;
remote_cells->vi_wr[2 * i + 1] = globalIdEl;
// remote_cells->vr_wr[i] = 0.; will have a different tuple for communication
remote_cells->vul_wr[i] = TLq.vul_rd[i]; // this is the corresponding tgt cell (arrival)
remote_cells->inc_n();
}
// now, create a new set, covering_set
rval = mb->create_meshset( MESHSET_SET, covering_set );ERRORR( rval, "can't create new mesh set " );
rval = mb->add_entities( covering_set, local_q );ERRORR( rval, "can't add entities to new mesh set " );
// order the remote cells tuple list, with the global id, because we will search in it
// remote_cells->print("remote_cells before sorting");
moab::TupleList::buffer sort_buffer;
sort_buffer.buffer_init( n );
remote_cells->sort( 1, &sort_buffer );
sort_buffer.reset();
return MB_SUCCESS;
// end copy
}
ErrorCode Intx2Mesh::resolve_intersection_sharing()
{
if( parcomm && parcomm->size() > 1 )
{
/*
moab::ParallelMergeMesh pm(parcomm, epsilon_1);
ErrorCode rval = pm.merge(outSet, false, 2); // resolve only the output set, do not skip
local merge, use dim 2 ERRORR(rval, "can't merge intersection ");
*/
// look at non-owned shared vertices, that could be part of original source set
// they should be removed from intx set reference, because they might not have a
// correspondent on the other task
Range nonOwnedVerts;
Range vertsInIntx;
Range intxCells;
ErrorCode rval = mb->get_entities_by_dimension( outSet, 2, intxCells );MB_CHK_ERR( rval );
rval = mb->get_connectivity( intxCells, vertsInIntx );MB_CHK_ERR( rval );
rval = parcomm->filter_pstatus( vertsInIntx, PSTATUS_NOT_OWNED, PSTATUS_AND, -1, &nonOwnedVerts );MB_CHK_ERR( rval );
// some of these vertices can be in original set 1, which was covered, transported;
// but they should not be "shared" from the intx point of view, because they are not shared
// with another task they might have come from coverage as a plain vertex, so losing the
// sharing property ?
Range coverVerts;
rval = mb->get_connectivity( rs1, coverVerts );MB_CHK_ERR( rval );
// find out those that are on the interface
Range vertsCovInterface;
rval = parcomm->filter_pstatus( coverVerts, PSTATUS_INTERFACE, PSTATUS_AND, -1, &vertsCovInterface );MB_CHK_ERR( rval );
// how many of these are in
Range nodesToDuplicate = intersect( vertsCovInterface, nonOwnedVerts );
// first, get all cells connected to these vertices, from intxCells
Range connectedCells;
rval = mb->get_adjacencies( nodesToDuplicate, 2, false, connectedCells, Interface::UNION );MB_CHK_ERR( rval );
// only those in intx set:
connectedCells = intersect( connectedCells, intxCells );
// first duplicate vertices in question:
std::map< EntityHandle, EntityHandle > duplicatedVerticesMap;
for( Range::iterator vit = nodesToDuplicate.begin(); vit != nodesToDuplicate.end(); vit++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
EntityHandle vertex = *vit;
double coords[3];
rval = mb->get_coords( &vertex, 1, coords );MB_CHK_ERR( rval );
EntityHandle newVertex;
rval = mb->create_vertex( coords, newVertex );MB_CHK_ERR( rval );
duplicatedVerticesMap[vertex] = newVertex;
}
// look now at connectedCells, and change their connectivities:
for( Range::iterator eit = connectedCells.begin(); eit != connectedCells.end(); eit++ )<--- Prefer prefix ++/-- operators for non-primitive types. [+]Prefix ++/-- operators should be preferred for non-primitive types. Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code.
{
EntityHandle intxCell = *eit;
// replace connectivity
std::vector< EntityHandle > connectivity;
rval = mb->get_connectivity( &intxCell, 1, connectivity );MB_CHK_ERR( rval );
for( size_t i = 0; i < connectivity.size(); i++ )
{
EntityHandle currentVertex = connectivity[i];
std::map< EntityHandle, EntityHandle >::iterator mit = duplicatedVerticesMap.find( currentVertex );
if( mit != duplicatedVerticesMap.end() )
{
connectivity[i] = mit->second; // replace connectivity directly
}
}
int nnodes = (int)connectivity.size();
rval = mb->set_connectivity( intxCell, &connectivity[0], nnodes );MB_CHK_ERR( rval );
}
}
return MB_SUCCESS;
}
#endif /* MOAB_HAVE_MPI */
} /* namespace moab */
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