#ifndef POLY_ELEMENT_SEQ_HPP
#define POLY_ELEMENT_SEQ_HPP
#include "UnstructuredElemSeq.hpp"
namespace moab
{
class PolyElementSeq : public UnstructuredElemSeq
{
public:
PolyElementSeq( EntityHandle shandle, EntityID entity_count, unsigned nodes_per_entity, SequenceData* dat )
: UnstructuredElemSeq( shandle, entity_count, nodes_per_entity, dat )
{
}
PolyElementSeq( EntityHandle shandle,
EntityID entity_count,
unsigned nodes_per_entity,
EntityID sequence_data_size )
: UnstructuredElemSeq( shandle, entity_count, nodes_per_entity, sequence_data_size )
{
}
virtual ~PolyElementSeq();
virtual EntitySequence* split( EntityHandle here );<--- Function in derived class<--- Function in derived class
virtual ErrorCode get_connectivity( EntityHandle handle,<--- Function in derived class<--- Function in derived class
std::vector< EntityHandle >& connect,
bool topological = false ) const;
virtual ErrorCode get_connectivity( EntityHandle handle,<--- Function in derived class<--- Function in derived class
EntityHandle const*& connect,
int& connect_length,
bool topological = false,
std::vector< EntityHandle >* storage = 0 ) const;
protected:
PolyElementSeq( PolyElementSeq& split_from, EntityHandle here ) : UnstructuredElemSeq( split_from, here ) {}
};
} // namespace moab
#endif