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1075 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2005 Lawrence Livermore National Laboratory. Under
the terms of Contract B545069 with the University of Wisconsin --
Madison, Lawrence Livermore National Laboratory retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
[email protected]
***************************************************************** */
#ifndef MSQ_MESH_WRITER_CPP
#define MSQ_MESH_WRITER_CPP
#include "MeshWriter.hpp"
#include "Mesquite.hpp"
#include "MeshImpl.hpp"
#include "MsqError.hpp"
#include "PatchData.hpp"
#include "PlanarDomain.hpp"
#include "VtkTypeInfo.hpp"
#include "EdgeIterator.hpp"
#include <memory>
#include <limits>
#include <vector>
#include <algorithm>
#include <fstream>
#include <string>
#include <iomanip>
using namespace std;
#include <cstdio>
namespace MBMesquite
{
namespace MeshWriter
{
/**\brief Transform from coordinates in the XY-plane
* to graphics coordinates.
*/
class Transform2D
{
public:
Transform2D( PatchData* pd, Projection& proj, unsigned width, unsigned height, bool flip_about_horizontal );
Transform2D( const Vector3D* verts, size_t num_vert, Projection& projection, unsigned width, unsigned height );
void transform( const Vector3D& coords, int& horizontal, int& vertical ) const;
int max_horizontal() const
{
return horizMax;
}
int max_vertical() const
{
return vertMax;
}
private:
Projection& myProj;
float myScale;
int horizOffset, vertOffset;
int horizMax, vertMax;
int vertSign;
};
/* Write VTK file
*
* Copied from src/Mesh/MeshSet.cpp and adapted for removal of
* MeshSet class by J.Kraftcheck on 2005-7-28.
*
* This code is provided mainly for debugging. A more efficient
* and complete writer implementation is provided in the MeshImpl
* class for saving meshes that were read from a file initially.
*/
void write_vtk( Mesh* mesh, const char* out_filename, MsqError& err )
{
if( MeshImpl* msq_mesh = dynamic_cast< MeshImpl* >( mesh ) )
{
msq_mesh->write_vtk( out_filename, err );MSQ_CHKERR( err );
return;
}
// loads a global patch
PatchData pd;
pd.set_mesh( mesh );
pd.fill_global_patch( err );MSQ_ERRRTN( err );
// write mesh
write_vtk( pd, out_filename, err );MSQ_CHKERR( err );
}
void write_vtk( PatchData& pd, const char* out_filename, MsqError& err, const Vector3D* OF_gradient )
{
// Open the file
std::ofstream file( out_filename );
if( !file )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// Write a header
file << "# vtk DataFile Version 2.0\n";
file << "Mesquite Mesh " << out_filename << " .\n";
file << "ASCII\n";
file << "DATASET UNSTRUCTURED_GRID\n";
// Write vertex coordinates
file << "POINTS " << pd.num_nodes() << " float\n";
size_t i;
for( i = 0; i < pd.num_nodes(); i++ )
{
file << pd.vertex_by_index( i )[0] << ' ' << pd.vertex_by_index( i )[1] << ' ' << pd.vertex_by_index( i )[2]
<< '\n';
}
// Write out the connectivity table
size_t connectivity_size = 0;
for( i = 0; i < pd.num_elements(); ++i )
connectivity_size += pd.element_by_index( i ).node_count() + 1;
file << "CELLS " << pd.num_elements() << ' ' << connectivity_size << '\n';
for( i = 0; i < pd.num_elements(); i++ )
{
std::vector< size_t > vtx_indices;
pd.element_by_index( i ).get_node_indices( vtx_indices );
// Convert native to VTK node order, if not the same
const VtkTypeInfo* info =
VtkTypeInfo::find_type( pd.element_by_index( i ).get_element_type(), vtx_indices.size(), err );MSQ_ERRRTN( err );
info->mesquiteToVtkOrder( vtx_indices );
file << vtx_indices.size();
for( std::size_t j = 0; j < vtx_indices.size(); ++j )
{
file << ' ' << vtx_indices[j];
}
file << '\n';
}
// Write out the element types
file << "CELL_TYPES " << pd.num_elements() << '\n';
for( i = 0; i < pd.num_elements(); i++ )
{
const VtkTypeInfo* info = VtkTypeInfo::find_type( pd.element_by_index( i ).get_element_type(),
pd.element_by_index( i ).node_count(), err );MSQ_ERRRTN( err );
file << info->vtkType << '\n';
}
// Write out which points are fixed.
file << "POINT_DATA " << pd.num_nodes() << "\nSCALARS fixed int\nLOOKUP_TABLE default\n";
for( i = 0; i < pd.num_nodes(); ++i )
{
if( pd.vertex_by_index( i ).get_flags() & MsqVertex::MSQ_CULLED )
file << "1\n";
else
file << "0\n";
}
file << "SCALARS culled short\nLOOKUP_TABLE default\n";
for( i = 0; i < pd.num_nodes(); ++i )
{
if( pd.vertex_by_index( i ).is_free_vertex() )
file << "0\n";
else
file << "1\n";
}
if( OF_gradient )
{
file << "VECTORS gradient double\n";
for( i = 0; i < pd.num_free_vertices(); ++i )
file << OF_gradient[i].x() << " " << OF_gradient[i].y() << " " << OF_gradient[i].z() << "\n";
for( i = pd.num_free_vertices(); i < pd.num_nodes(); ++i )
file << "0.0 0.0 0.0\n";
}
// Close the file
file.close();
}
void write_gnuplot( Mesh* mesh, const char* out_filebase, MsqError& err )
{
// loads a global patch
PatchData pd;
pd.set_mesh( mesh );
pd.fill_global_patch( err );MSQ_ERRRTN( err );
write_gnuplot( pd, out_filebase, err );
}
void write_gnuplot( Mesh* mesh, std::vector< Mesh::ElementHandle >& elems, const char* out_filebase, MsqError& err )
{
// loads a global patch
PatchData pd;
pd.set_mesh( mesh );
std::vector< Mesh::VertexHandle > verts;
pd.set_mesh_entities( elems, verts, err );MSQ_ERRRTN( err );
write_gnuplot( pd, out_filebase, err );
}
/* Writes a gnuplot file directly from the MeshSet.
* This means that any mesh imported successfully into Mesquite
* can be outputed in gnuplot format.
*
* Within gnuplot, use \b plot 'file1.gpt' w l, 'file2.gpt' w l
*
* This is not geared for performance, since it has to load a global Patch from
* the mesh to write a mesh file.
*
* Copied from src/Mesh/MeshSet.cpp and adapted for removal of
* MeshSet class by J.Kraftcheck on 2005-7-28.
*
* Re-written to use EdgeIterator by J.Kraftcheck on 2009-6-11
*/
void write_gnuplot( PatchData& pd, const char* out_filebase, MsqError& err )
{
// Open the file
std::string out_filename = out_filebase;
out_filename += ".gpt";
std::ofstream file( out_filename.c_str() );
if( !file )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
EdgeIterator edges( &pd, err );MSQ_ERRRTN( err );
// Write a header
file << "\n";
while( !edges.is_at_end() )
{
const Vector3D& s = edges.start();
const Vector3D& e = edges.end();
const Vector3D* m = edges.mid();
file << s[0] << ' ' << s[1] << ' ' << s[2] << std::endl;
if( m ) file << ( *m )[0] << ' ' << ( *m )[1] << ' ' << ( *m )[2] << std::endl;
file << e[0] << ' ' << e[1] << ' ' << e[2] << std::endl;
file << std::endl << std::endl;
edges.step( err );MSQ_ERRRTN( err );
}
// Close the file
file.close();
}
/** Helper function for write_gnuplot_animator and write_gnuplot_overlay
*
* Read a set of input files to determine the bounding box
* of the combined data.
*/
static void find_gnuplot_agregate_range( int count,
const char* basename,
Vector3D& min,
Vector3D& max,
MsqError& err )
{
// read all input files to determine extents
min = Vector3D( HUGE_VAL, HUGE_VAL, HUGE_VAL );
max = Vector3D( -HUGE_VAL, -HUGE_VAL, -HUGE_VAL );
for( int i = 0; i <= count; ++i )
{
stringstream s;
s << basename << '.' << i << ".gpt";
ifstream infile( s.str().c_str() );
if( !infile )
{
MSQ_SETERR( err )( s.str(), MsqError::FILE_ACCESS );
return;
}
double c[3];
while( infile >> c[0] >> c[1] >> c[2] )
{
for( int j = 0; j < 3; ++j )
{
if( c[j] < min[j] ) min[j] = c[j];
if( c[j] > max[j] ) max[j] = c[j];
}
}
}
}
/** Write a GNU Plot script to produce an animation from a
* sequence of data files
*/
void write_gnuplot_animator( int count, const char* basename, MsqError& err )<--- The function 'write_gnuplot_animator' is never used.
{
if( count <= 0 ) return;
const int DELAY = 10;
const int WIDTH = 640;
const int HEIGHT = 480;
// read all input files to determine extents
Vector3D min, max;
find_gnuplot_agregate_range( count, basename, min, max, err );MSQ_ERRRTN( err );
// chose coordinate plane to plot in
Vector3D range = max - min;
int haxis = 0, vaxis = 1;
if( range[0] < range[1] && range[1] < range[2] )
{
haxis = 1;
vaxis = 2;
}
else if( range[1] < range[2] )
{
vaxis = 2;
}
// open output file
string base( basename );
ofstream file( ( string( basename ) + ".gnuplot" ).c_str() );
if( !file )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// write header
file << "#!gnuplot" << endl;
file << "#" << endl;
file << "# Mesquite Animation of " << basename << ".0 to " << basename << '.' << count << endl;
file << "#" << endl;
// write plot settings
file << "set term gif animate transparent opt delay " << DELAY << " size " << WIDTH << "," << HEIGHT << endl;
file << "set xrange [" << min[haxis] - 0.05 * range[haxis] << ":" << max[haxis] + 0.05 * range[haxis] << "]"
<< endl;
file << "set yrange [" << min[vaxis] - 0.05 * range[vaxis] << ":" << max[vaxis] + 0.05 * range[vaxis] << "]"
<< endl;
file << "set title '" << basename << "'" << endl;
file << "set output '" << basename << ".gif'" << endl;
// plot data
for( int i = 0; i <= count; ++i )
file << "plot '" << basename << '.' << i << ".gpt'"
<< " using " << haxis + 1 << ":" << vaxis + 1 << " w l" << endl;
}
static unsigned red( int i, int c )
{
if( i * 4 <= c )
return 255;
else if( i * 4 >= 3 * c )
return 0;
else
return 384 - i * 511 / c;
}
static unsigned green( int i, int c )
{
if( i * 4 < c )
return i * 510 / c;
else if( i * 4 > 3 * c )
return 1023 - i * 1023 / c;
else
return 255;
}
static unsigned blue( int i, int c )
{
if( i * 4 <= c )
return 0;
else if( i * 4 >= 3 * c )
return 255;
else
return i * 511 / c - 127;
}
/** Write a GNU Plot script to produce a single plot from a
* sequence of data files
*/
void write_gnuplot_overlay( int count, const char* basename, MsqError& err )
{
if( count <= 0 ) return;
const int WIDTH = 640;
const int HEIGHT = 480;
// read all input files to determine extents
Vector3D min, max;
find_gnuplot_agregate_range( count, basename, min, max, err );MSQ_ERRRTN( err );
// chose coordinate plane to plot in
Vector3D range = max - min;
int haxis = 0, vaxis = 1;
if( range[0] < range[1] && range[1] < range[2] )
{
haxis = 1;
vaxis = 2;
}
else if( range[1] < range[2] )
{
vaxis = 2;
}
// open output file
string base( basename );
FILE* file = fopen( ( string( basename ) + ".gnuplot" ).c_str(), "w" );
if( !file )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// write header
fprintf( file, "#!gnuplot\n" );
fprintf( file, "#\n" );
fprintf( file, "# Mesquite Overlay of %s.0 to %s.%d\n", basename, basename, count );
fprintf( file, "#\n" );
// write plot settings
fprintf( file, "set term gif size %d,%d\n", WIDTH, HEIGHT );
fprintf( file, "set xrange [%f:%f]\n", min[haxis] - 0.05 * range[haxis], max[haxis] + 0.05 * range[haxis] );
fprintf( file, "set yrange [%f:%f]\n", min[vaxis] - 0.05 * range[vaxis], max[vaxis] + 0.05 * range[vaxis] );
fprintf( file, "set title '%s'\n", basename );
fprintf( file, "set output '%s.gif'\n", basename );
// plot data
fprintf( file, "plot '%s.0.gpt' using %d:%d w l lc rgb '#%02x%02x%02x' title 't0'", basename, haxis + 1,
vaxis + 1, red( 0, count ), green( 0, count ), blue( 0, count ) );
for( int i = 1; i <= count; ++i )
{
fprintf( file, ", \\\n '%s.%d.gpt' using %d:%d w l lc rgb '#%02x%02x%02x' title 't%d'", basename, i,
haxis + 1, vaxis + 1, red( i, count ), green( i, count ), blue( i, count ), i );
}
fprintf( file, "\n" );
fclose( file );
}
void write_stl( Mesh* mesh, const char* filename, MsqError& err )<--- The function 'write_stl' is never used.
{
// Open the file
ofstream file( filename );
if( !file )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// Write header
char header[70];
sprintf( header, "Mesquite%d", rand() );
file << "solid " << header << endl;
MsqVertex coords[3];
std::vector< Mesh::VertexHandle > verts( 3 );
std::vector< size_t > offsets( 2 );
// Iterate over all elements
size_t count = 0;
std::vector< Mesh::ElementHandle > elems;
std::vector< Mesh::ElementHandle >::iterator iter;
mesh->get_all_elements( elems, err );MSQ_ERRRTN( err );
for( iter = elems.begin(); iter != elems.end(); ++iter )
{
// Skip non-triangles
Mesh::ElementHandle elem = *iter;
EntityTopology type;
mesh->elements_get_topologies( &elem, &type, 1, err );MSQ_ERRRTN( err );
if( type != TRIANGLE ) continue;
++count;
// Get vertex coordinates
mesh->elements_get_attached_vertices( &elem, 1, verts, offsets, err );MSQ_ERRRTN( err );
mesh->vertices_get_coordinates( arrptr( verts ), coords, 3, err );MSQ_ERRRTN( err );
// Get triagnle normal
Vector3D n = ( coords[0] - coords[1] ) * ( coords[0] - coords[2] );
n.normalize();
// Write triangle
file << "facet normal " << n.x() << " " << n.y() << " " << n.z() << endl;
file << "outer loop" << endl;
for( unsigned i = 0; i < 3; ++i )
file << "vertex " << coords[i].x() << " " << coords[i].y() << " " << coords[i].z() << endl;
file << "endloop" << endl;
file << "endfacet" << endl;
}
file << "endsolid " << header << endl;
file.close();
if( count == 0 )
{
std::remove( filename );
MSQ_SETERR( err )( "Mesh contains no triangles", MsqError::INVALID_STATE );
}
}
Projection::Projection( PlanarDomain* domain )
{
Vector3D normal;
domain->vertex_normal_at( 0, normal );
init( normal );
}
Projection::Projection( const Vector3D& n )
{
init( n );
}
Projection::Projection( const Vector3D& n, const Vector3D& up )
{
init( n, up );
}
Projection::Projection( Axis h, Axis v )
{
Vector3D horiz( 0, 0, 0 ), vert( 0, 0, 0 );
horiz[h] = 1.0;
vert[v] = 1.0;
init( horiz * vert, vert );
}
void Projection::init( const Vector3D& n )
{
// Choose an "up" direction
Axis max = X;
for( Axis i = Y; i <= Z; i = (Axis)( i + 1 ) )
if( fabs( n[i] ) > fabs( n[max] ) ) max = i;
Axis up;
if( max == Y )
up = Z;
else
up = Y;
// Initialize rotation matrix
Vector3D up_vect( 0, 0, 0 );
up_vect[up] = 1.0;
init( n, up_vect );
}
void Projection::init( const Vector3D& n1, const Vector3D& up1 )
{
MsqError err;
const Vector3D n = n1 / n1.length();
const Vector3D u = up1 / up1.length();
// Rotate for projection
const Vector3D z( 0., 0., 1. );
Vector3D r = n * z;
double angle = r.interior_angle( n, z, err );
Matrix3D rot1 = rotation( r, angle );
// In-plane rotation for up vector
Vector3D pu = u - n * ( n % u );
Vector3D y( 0., 1., 0. );
angle = z.interior_angle( pu, y, err );
Matrix3D rot2 = rotation( z, angle );
this->myTransform = rot1 * rot2;
}
Matrix3D Projection::rotation( const Vector3D& axis, double angle )
{
const double c = cos( angle );
const double s = sin( angle );
const double x = axis.x();
const double y = axis.y();
const double z = axis.z();
const double xform[9] = { c + x * x * ( 1 - c ), -z * s + x * y * ( 1 - c ), y * s + x * z * ( 1 - c ),
z * s + x * y * ( 1 - c ), c + y * y * ( 1 - c ), -x * s + y * z * ( 1 - c ),
-y * s + x * z * ( 1 - c ), x * s + y * z * ( 1 - c ), c + z * z * ( 1 - c ) };
return Matrix3D( xform );
}
void Projection::project( const Vector3D& p, float& h, float& v )
{
Vector3D pr = myTransform * p;
h = (float)pr.x();
v = (float)pr.y();
}
Transform2D::Transform2D( PatchData* pd, Projection& projection, unsigned width, unsigned height, bool flip )
: myProj( projection ), vertSign( flip ? -1 : 1 )
{
// Get the bounding box of the projected points
float w_max, w_min, h_max, h_min;
w_max = h_max = -std::numeric_limits< float >::max();
w_min = h_min = std::numeric_limits< float >::max();
MsqError err;
const MsqVertex* verts = pd->get_vertex_array( err );
const size_t num_vert = pd->num_nodes();
for( unsigned i = 0; i < num_vert; ++i )
{
float w, h;
myProj.project( verts[i], w, h );
if( w > w_max ) w_max = w;
if( w < w_min ) w_min = w;
if( h > h_max ) h_max = h;
if( h < h_min ) h_min = h;
}
// Determine the scale factor
const float w_scale = (float)width / ( w_max - w_min );
const float h_scale = (float)height / ( h_max - h_min );
myScale = w_scale > h_scale ? h_scale : w_scale;
// Determine offset
horizOffset = -(int)( myScale * w_min );
vertOffset = -(int)( myScale * ( flip ? -h_max : h_min ) );
// Determine bounding box
horizMax = (int)( w_max * myScale ) + horizOffset;
vertMax = (int)( ( flip ? -h_min : h_max ) * myScale ) + vertOffset;
}
Transform2D::Transform2D( const Vector3D* verts,
size_t num_vert,
Projection& projection,
unsigned width,
unsigned height )
: myProj( projection ), vertSign( 1 )
{
// Get the bounding box of the projected points
float w_max, w_min, h_max, h_min;
w_max = h_max = -std::numeric_limits< float >::max();
w_min = h_min = std::numeric_limits< float >::max();
for( unsigned i = 0; i < num_vert; ++i )
{
float w, h;
myProj.project( verts[i], w, h );
if( w > w_max ) w_max = w;
if( w < w_min ) w_min = w;
if( h > h_max ) h_max = h;
if( h < h_min ) h_min = h;
}
// Determine the scale factor
const float w_scale = (float)width / ( w_max - w_min );
const float h_scale = (float)height / ( h_max - h_min );
myScale = w_scale > h_scale ? h_scale : w_scale;
// Determine offset
horizOffset = -(int)( myScale * w_min );
vertOffset = -(int)( myScale * h_min );
// Determine bounding box
horizMax = (int)( w_max * myScale ) + horizOffset;
vertMax = (int)( h_max * myScale ) + vertOffset;
}
void Transform2D::transform( const Vector3D& coords, int& horizontal, int& vertical ) const
{
float horiz, vert;
myProj.project( coords, horiz, vert );
horizontal = (int)( myScale * horiz ) + horizOffset;
vertical = vertSign * (int)( myScale * vert ) + vertOffset;
}
/** Write quadratic edge shape in PostScript format.
*
* Given the three points composing a quadratic mesh edge,
* write the cubic Bezier curve of the same shape in
* PostScript format. The formulas for P1 and P2
* at the start of this function will result in the cubic
* terms of the Bezier curve dropping out, leaving the
* quadratic curve matching the edge shape function as
* described in Section 3.6 of Hughes. (If you're attempting
* to verify this, don't forget to adjust for the different
* parameter ranges: \f$ \xi = 2 t - 1 \f$).
*/
static void write_eps_quadratic_edge( ostream& s, Transform2D& xform, Vector3D start, Vector3D mid, Vector3D end )<--- Parameter 'xform' can be declared with const
{
Vector3D P1 = 1. / 3 * ( 4 * mid - end );
Vector3D P2 = 1. / 3 * ( 4 * mid - start );
int x, y;
xform.transform( start, x, y );
s << x << ' ' << y << " moveto" << endl;
xform.transform( P1, x, y );
s << x << ' ' << y << ' ';
xform.transform( P2, x, y );
s << x << ' ' << y << ' ';
xform.transform( end, x, y );
s << x << ' ' << y << " curveto" << endl;
}
void write_eps( Mesh* mesh, const char* filename, Projection proj, MsqError& err, int width, int height )
{
// Get a global patch
PatchData pd;
pd.set_mesh( mesh );
pd.fill_global_patch( err );MSQ_ERRRTN( err );
Transform2D transf( &pd, proj, width, height, false );
// Open the file
ofstream s( filename );
if( !s )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// Write header
s << "%!PS-Adobe-2.0 EPSF-2.0" << endl;
s << "%%Creator: Mesquite" << endl;
s << "%%Title: Mesquite " << endl;
s << "%%DocumentData: Clean7Bit" << endl;
s << "%%Origin: 0 0" << endl;
s << "%%BoundingBox: 0 0 " << transf.max_horizontal() << ' ' << transf.max_vertical() << endl;
s << "%%Pages: 1" << endl;
s << "%%BeginProlog" << endl;
s << "save" << endl;
s << "countdictstack" << endl;
s << "mark" << endl;
s << "newpath" << endl;
s << "/showpage {} def" << endl;
s << "/setpagedevice {pop} def" << endl;
s << "%%EndProlog" << endl;
s << "%%Page: 1 1" << endl;
s << "1 setlinewidth" << endl;
s << "0.0 setgray" << endl;
// Write mesh edges
EdgeIterator iter( &pd, err );MSQ_ERRRTN( err );
while( !iter.is_at_end() )
{
int s_w, s_h, e_w, e_h;
transf.transform( iter.start(), s_w, s_h );
transf.transform( iter.end(), e_w, e_h );
s << "newpath" << endl;
s << s_w << ' ' << s_h << " moveto" << endl;
if( !iter.mid() )
{
s << e_w << ' ' << e_h << " lineto" << endl;
}
else
{
write_eps_quadratic_edge( s, transf, iter.start(), *iter.mid(), iter.end() );
// draw rings at mid-edge node location
// transf.transform( *(iter.mid()), w1, h1 );
// s << w1+2 << ' ' << h1 << " moveto" << endl;
// s << w1 << ' ' << h1 << " 2 0 360 arc" << endl;
}
s << "stroke" << endl;
iter.step( err );MSQ_ERRRTN( err );
}
// Write footer
s << "%%Trailer" << endl;
s << "cleartomark" << endl;
s << "countdictstack" << endl;
s << "exch sub { end } repeat" << endl;
s << "restore" << endl;
s << "%%EOF" << endl;
}
/** Quadratic triangle shape function for use in write_eps_triangle */
static double tN0( double r, double s )
{
double t = 1 - r - s;
return t * ( 2 * t - 1 );
}
static double tN1( double r, double )
{
return r * ( 2 * r - 1 );
}
static double tN2( double, double s )
{
return s * ( 2 * s - 1 );
}
static double tN3( double r, double s )
{
double t = 1 - r - s;
return 4 * r * t;
}
static double tN4( double r, double s )
{
return 4 * r * s;
}
static double tN5( double r, double s )
{
double t = 1 - r - s;
return 4 * s * t;
}
/** Quadratic triangle shape function for use in write_eps_triangle */
static Vector3D quad_tri_pt( double r, double s, const Vector3D* coords )
{
Vector3D result = tN0( r, s ) * coords[0];
result += tN1( r, s ) * coords[1];
result += tN2( r, s ) * coords[2];
result += tN3( r, s ) * coords[3];
result += tN4( r, s ) * coords[4];
result += tN5( r, s ) * coords[5];
return result;
}
void write_eps_triangle( Mesh* mesh,
Mesh::ElementHandle elem,
const char* filename,
bool draw_iso_lines,
bool draw_nodes,
MsqError& err,
int width,
int height )
{
// Get triangle vertices
MsqVertex coords[6];
EntityTopology type;
mesh->elements_get_topologies( &elem, &type, 1, err );MSQ_ERRRTN( err );
if( type != TRIANGLE )
{
MSQ_SETERR( err )( "Invalid element type", MsqError::UNSUPPORTED_ELEMENT );
return;
}
std::vector< Mesh::VertexHandle > verts;
std::vector< size_t > junk;
mesh->elements_get_attached_vertices( &elem, 1, verts, junk, err );MSQ_ERRRTN( err );
if( verts.size() != 3 && verts.size() != 6 )
{
MSQ_SETERR( err )( "Invalid element type", MsqError::UNSUPPORTED_ELEMENT );
return;
}
mesh->vertices_get_coordinates( arrptr( verts ), coords, verts.size(), err );MSQ_ERRRTN( err );
Vector3D coords2[6];
std::copy( coords, coords + verts.size(), coords2 );
std::vector< bool > fixed( verts.size(), false );
if( draw_nodes )
{
mesh->vertices_get_fixed_flag( arrptr( verts ), fixed, verts.size(), err );MSQ_ERRRTN( err );
}
write_eps_triangle( coords2, verts.size(), filename, draw_iso_lines, draw_nodes, err, fixed, width, height );
}
void write_eps_triangle( const Vector3D* coords,
size_t num_vtx,
const char* filename,
bool draw_iso_lines,
bool draw_nodes,
MsqError& err,
const std::vector< bool >& fixed,
int width,
int height )
{
const int PT_RAD = 3; // radius of circles for drawing nodes, in points
const int PAD = PT_RAD + 2; // margin in points
const double EDGE_GRAY = 0.0; // color for triangle edges, 0.0 => black
const double ISO_GRAY = 0.7; // color for parameter iso-lines
const double NODE_GRAY = 0.0; // color for node circle
const double FIXED_GRAY = 1.0; // color to fill fixed nodes with, 1.0 => white
const double FREE_GRAY = 0.0; // color to fill free nodes with
Projection proj( X, Y );
Transform2D transf( coords, num_vtx, proj, width, height );
// Open the file
ofstream str( filename );
if( !str )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// Write header
str << "%!PS-Adobe-2.0 EPSF-2.0" << endl;
str << "%%Creator: Mesquite" << endl;
str << "%%Title: Mesquite " << endl;
str << "%%DocumentData: Clean7Bit" << endl;
str << "%%Origin: 0 0" << endl;
str << "%%BoundingBox: " << -PAD << ' ' << -PAD << ' ' << transf.max_horizontal() + PAD << ' '
<< transf.max_vertical() + PAD << endl;
str << "%%Pages: 1" << endl;
str << "%%BeginProlog" << endl;
str << "save" << endl;
str << "countdictstack" << endl;
str << "mark" << endl;
str << "newpath" << endl;
str << "/showpage {} def" << endl;
str << "/setpagedevice {pop} def" << endl;
str << "%%EndProlog" << endl;
str << "%%Page: 1 1" << endl;
str << "1 setlinewidth" << endl;
str << EDGE_GRAY << " setgray" << endl;
const double h = 0.5, t = 1.0 / 3.0, w = 2.0 / 3.0, s = 1. / 6, f = 5. / 6;
const int NUM_ISO = 15;
const double iso_params[NUM_ISO][2][2] = {
{ { h, 0 }, { h, h } }, // r = 1/2
{ { t, 0 }, { t, w } }, // r = 1/3
{ { w, 0 }, { w, t } }, // r = 2/3
{ { s, 0 }, { s, f } }, // r = 1/6
{ { f, 0 }, { f, s } }, // r = 5/6
{ { 0, h }, { h, h } }, // s = 1/2
{ { 0, t }, { w, t } }, // s = 1/3
{ { 0, w }, { t, w } }, // s = 2/3
{ { 0, s }, { f, s } }, // s = 1/6
{ { 0, f }, { s, f } }, // s = 5/6
{ { 0, h }, { h, 0 } }, // t = 1 - r - s = 1/2
{ { 0, w }, { w, 0 } }, // t = 1 - r - s = 1/3
{ { 0, t }, { t, 0 } }, // t = 1 - r - s = 2/3
{ { 0, f }, { f, 0 } }, // t = 1 - r - s = 1/6
{ { 0, s }, { s, 0 } } // t = 1 - r - s = 5/6
};
if( num_vtx == 3 )
{
int x[3], y[3];
for( size_t i = 0; i < 3; ++i )
transf.transform( coords[i], x[i], y[i] );
str << "newpath" << endl;
str << x[0] << ' ' << y[0] << " moveto" << endl;
str << x[1] << ' ' << y[1] << " lineto" << endl;
str << x[2] << ' ' << y[2] << " lineto" << endl;
str << x[0] << ' ' << y[0] << " lineto" << endl;
str << "stroke" << endl;
if( draw_iso_lines )
{
str << ISO_GRAY << " setgray" << endl;
str << "newpath" << endl;
for( int i = 0; i < NUM_ISO; ++i )
{
double R[2] = { iso_params[i][0][0], iso_params[i][1][0] };
double S[2] = { iso_params[i][0][1], iso_params[i][1][1] };
double T[2] = { 1 - R[0] - S[0], 1 - R[1] - S[1] };
Vector3D p[2] = { T[0] * coords[0] + R[0] * coords[1] + S[0] * coords[2],
T[1] * coords[0] + R[1] * coords[1] + S[1] * coords[2] };
transf.transform( p[0], x[0], y[0] );
transf.transform( p[1], x[1], y[1] );
str << x[0] << ' ' << y[0] << " moveto" << endl;
str << x[1] << ' ' << y[1] << " lineto" << endl;
}
str << " stroke" << endl;
}
}
else if( num_vtx == 6 )
{
str << "newpath" << endl;
write_eps_quadratic_edge( str, transf, coords[0], coords[3], coords[1] );
write_eps_quadratic_edge( str, transf, coords[1], coords[4], coords[2] );
write_eps_quadratic_edge( str, transf, coords[2], coords[5], coords[0] );
str << "stroke" << endl;
if( draw_iso_lines )
{
str << ISO_GRAY << " setgray" << endl;
str << "newpath" << endl;
for( int i = 0; i < NUM_ISO; ++i )
{
double R[3] = { iso_params[i][0][0], 0, iso_params[i][1][0] };
double S[3] = { iso_params[i][0][1], 0, iso_params[i][1][1] };
R[1] = 0.5 * ( R[0] + R[2] );
S[1] = 0.5 * ( S[0] + S[2] );
Vector3D p[3] = { quad_tri_pt( R[0], S[0], coords ), quad_tri_pt( R[1], S[1], coords ),
quad_tri_pt( R[2], S[2], coords ) };
write_eps_quadratic_edge( str, transf, p[0], p[1], p[2] );
}
str << " stroke" << endl;
}
}
if( draw_nodes )
{
for( size_t i = 0; i < num_vtx; ++i )
{
int iw, ih;
// fill interior with either white or black depending
// on whether or not the vertex is fixed.
if( fixed[i] )
str << FIXED_GRAY << " setgray" << endl;
else
str << FREE_GRAY << " setgray" << endl;
transf.transform( coords[i], iw, ih );
str << w + PT_RAD << ' ' << ih << " moveto" << endl;
str << iw << ' ' << ih << ' ' << PT_RAD << " 0 360 arc" << endl;
str << "closepath fill" << endl;
str << NODE_GRAY << " setgray" << endl;
str << "newpath" << endl;
str << iw << ' ' << ih << ' ' << PT_RAD << " 0 360 arc" << endl;
str << "stroke" << endl;
}
}
// Write footer
str << "%%Trailer" << endl;
str << "cleartomark" << endl;
str << "countdictstack" << endl;
str << "exch sub { end } repeat" << endl;
str << "restore" << endl;
str << "%%EOF" << endl;
}
void write_svg( Mesh* mesh, const char* filename, Projection proj, MsqError& err )
{
// Get a global patch
PatchData pd;
pd.set_mesh( mesh );
pd.fill_global_patch( err );MSQ_ERRRTN( err );
Transform2D transf( &pd, proj, 400, 400, true );
// Open the file
ofstream file( filename );
if( !file )
{
MSQ_SETERR( err )( MsqError::FILE_ACCESS );
return;
}
// Write header
file << "<?xml version=\"1.0\" standalone=\"no\"?>" << endl;
file << "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.1//EN\" "
<< "\"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">" << endl;
file << endl;
file << "<svg width=\"" << transf.max_horizontal() << "\" height=\"" << transf.max_vertical()
<< "\" version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\">" << endl;
// Write mesh edges
EdgeIterator iter( &pd, err );MSQ_ERRRTN( err );
while( !iter.is_at_end() )
{
int s_w, s_h, e_w, e_h;
transf.transform( iter.start(), s_w, s_h );
transf.transform( iter.end(), e_w, e_h );
file << "<line "
<< "x1=\"" << s_w << "\" "
<< "y1=\"" << s_h << "\" "
<< "x2=\"" << e_w << "\" "
<< "y2=\"" << e_h << "\" "
<< " style=\"stroke:rgb(99,99,99);stroke-width:2\""
<< "/>" << endl;
iter.step( err );MSQ_ERRRTN( err );
}
// Write footer
file << "</svg>" << endl;
}
} // namespace MeshWriter
} // namespace MBMesquite
#endif
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