1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2005 Lawrence Livermore National Laboratory. Under
the terms of Contract B545069 with the University of Wisconsin --
Madison, Lawrence Livermore National Laboratory retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
[email protected]
***************************************************************** */
#ifndef MSQ_CYLINDER_DOMAIN_HPP
#define MSQ_CYLINDER_DOMAIN_HPP
#include "Mesquite.hpp"
#include "MeshInterface.hpp"
#include "Vector3D.hpp"
namespace MBMesquite
{
/*! \class CylinderDomain
Define the geometry of an unbounded cylinder.
*/
class MESQUITE_EXPORT CylinderDomain : public MBMesquite::MeshDomain
{
public:
/**
*\param radius - Radius of the cylinder
*\param axis_direction - Vector defining the direction of the axis
*\param axis_point - A point through which the axis passes.
*/
inline CylinderDomain( double p_radius,<--- Class 'CylinderDomain' has a constructor with 1 argument that is not explicit. [+]Class 'CylinderDomain' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'CylinderDomain' has a constructor with 1 argument that is not explicit. [+]Class 'CylinderDomain' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
Vector3D axis_direction = Vector3D( 0, 0, 1 ),<--- Function parameter 'axis_direction' should be passed by const reference. [+]Parameter 'axis_direction' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++. <--- Function parameter 'axis_direction' should be passed by const reference. [+]Parameter 'axis_direction' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
Vector3D axis_point = Vector3D( 0, 0, 0 ),<--- Function parameter 'axis_point' should be passed by const reference. [+]Parameter 'axis_point' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++. <--- Function parameter 'axis_point' should be passed by const reference. [+]Parameter 'axis_point' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
bool outward_normal = true )
: mAxis( axis_direction / axis_direction.length() ), mCenter( axis_point ), mRadius( p_radius ),
outwardSign( outward_normal ? 1.0 : -1.0 )
{
}
virtual ~CylinderDomain();
virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const;
virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const;
virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const;
virtual void vertex_normal_at( const Mesh::VertexHandle* handle,
Vector3D coords[],
unsigned count,
MsqError& err ) const;
virtual void closest_point( Mesh::VertexHandle handle,
const Vector3D& position,
Vector3D& closest,
Vector3D& normal,
MsqError& err ) const;
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
unsigned short* dof_array,
size_t count,
MsqError& err ) const;
const Vector3D& axis() const
{
return mAxis;
}
const Vector3D& center() const
{
return mCenter;
}
double radius() const
{
return mRadius;
}
protected:
virtual void evaluate( Mesh::VertexHandle handle,
const Vector3D& point,
Vector3D& closest,
Vector3D& normal ) const;
private:
Vector3D mAxis;
Vector3D mCenter;
double mRadius;
double outwardSign;
};
} // namespace MBMesquite
#endif
|