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/* *****************************************************************
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2005 Lawrence Livermore National Laboratory.  Under
    the terms of Contract B545069 with the University of Wisconsin --
    Madison, Lawrence Livermore National Laboratory retains certain
    rights in this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    [email protected]

  ***************************************************************** */

#ifndef MSQ_CYLINDER_DOMAIN_HPP
#define MSQ_CYLINDER_DOMAIN_HPP

#include "Mesquite.hpp"
#include "MeshInterface.hpp"
#include "Vector3D.hpp"

namespace MBMesquite
{
/*! \class CylinderDomain
     Define the geometry of an unbounded cylinder.
  */
class MESQUITE_EXPORT CylinderDomain : public MBMesquite::MeshDomain
{
  public:
    /**
     *\param radius         - Radius of the cylinder
     *\param axis_direction - Vector defining the direction of the axis
     *\param axis_point     - A point through which the axis passes.
     */
    inline CylinderDomain( double p_radius,
                           Vector3D axis_direction = Vector3D( 0, 0, 1 ),
                           Vector3D axis_point     = Vector3D( 0, 0, 0 ),
                           bool outward_normal     = true )
        : mAxis( axis_direction / axis_direction.length() ), mCenter( axis_point ), mRadius( p_radius ),
          outwardSign( outward_normal ? 1.0 : -1.0 )
    {
    }

    virtual ~CylinderDomain();

    virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const;

    virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const;

    virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const;

    virtual void vertex_normal_at( const Mesh::VertexHandle* handle,
                                   Vector3D coords[],
                                   unsigned count,
                                   MsqError& err ) const;

    virtual void closest_point( Mesh::VertexHandle handle,
                                const Vector3D& position,
                                Vector3D& closest,
                                Vector3D& normal,
                                MsqError& err ) const;

    virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
                             unsigned short* dof_array,
                             size_t count,
                             MsqError& err ) const;

    const Vector3D& axis() const
    {
        return mAxis;
    }
    const Vector3D& center() const
    {
        return mCenter;
    }
    double radius() const
    {
        return mRadius;
    }

  protected:
    virtual void evaluate( Mesh::VertexHandle handle,
                           const Vector3D& point,
                           Vector3D& closest,
                           Vector3D& normal ) const;

  private:
    Vector3D mAxis;
    Vector3D mCenter;
    double mRadius;
    double outwardSign;
};

}  // namespace MBMesquite

#endif