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102 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2005 Lawrence Livermore National Laboratory. Under
the terms of Contract B545069 with the University of Wisconsin --
Madison, Lawrence Livermore National Laboratory retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
[email protected]
***************************************************************** */
#ifndef MSQ_BOUNDED_CYLINDER_DOMAIN_HPP
#define MSQ_BOUNDED_CYLINDER_DOMAIN_HPP
#include "CylinderDomain.hpp"
#include "Vector3D.hpp"
#include <list>
namespace MBMesquite
{
class BoundedCylinderDomain : public CylinderDomain
{
public:
/**
*\param radius - Radius of the cylinder
*\param axis_direction - Vector defining the direction of the axis
*\param axis_point - A point through which the axis passes.
*/
inline BoundedCylinderDomain( double pradius,<--- Class 'BoundedCylinderDomain' has a constructor with 1 argument that is not explicit. [+]Class 'BoundedCylinderDomain' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
Vector3D axis_direction = Vector3D( 0, 0, 1 ),<--- Function parameter 'axis_direction' should be passed by const reference. [+]Parameter 'axis_direction' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
Vector3D axis_point = Vector3D( 0, 0, 0 ) )<--- Function parameter 'axis_point' should be passed by const reference. [+]Parameter 'axis_point' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
: CylinderDomain( pradius, axis_direction, axis_point )
{
}
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,<--- Function in derived class
unsigned short* dof_array,
size_t count,
MsqError& err ) const;
/**\brief define a circular curve bounding the cylinder
*\param distance Location on cylinder at which to create
* a circular curve, specified as the distance
* along the cylinder axis from axis_point
* specified to the constructor.
*\param handles A list of handles which are to be constidered
* bound to the curve.
*/
void create_curve( double distance, const std::vector< Mesh::VertexHandle >& handles );
/**\brief define a circular curve bounding the cylinder
*\param distance Location on cylinder at which to create
* a circular curve, specified as the distance
* along the cylinder axis from axis_point
* specified to the constructor.
*\param mesh All vertices in this mesh within the specified
* tolerance of the curve will be considered bound
* to the curve.
*\param tolerance The distance tolerance to use.
*/
void create_curve( double distance, Mesh* mesh, double tolerance, MsqError& err );
protected:
void evaluate( double t, const Vector3D& point, Vector3D& closest, Vector3D& normal ) const;
virtual void evaluate( Mesh::VertexHandle handle,<--- Function in derived class
const Vector3D& point,
Vector3D& closest,
Vector3D& normal ) const;
bool find_curve( Mesh::VertexHandle handle, double& t ) const;
private:
struct Curve
{
double t;
std::vector< Mesh::EntityHandle > handles;
};
std::list< Curve > curveList;
};
} // namespace MBMesquite
#endif
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