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131 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2004 Sandia Corporation and Argonne National
Laboratory. Under the terms of Contract DE-AC04-94AL85000
with Sandia Corporation, the U.S. Government retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
[email protected], [email protected], [email protected],
[email protected], [email protected], [email protected],
[email protected]
***************************************************************** */
/*!
\file PlanarDomain.hpp
\brief
\author Thomas Leurent
\date 2002-01-17
*/
#ifndef MSQ_PLANAR_DOMAIN_HPP
#define MSQ_PLANAR_DOMAIN_HPP
#include "MeshInterface.hpp"
#include "Vector3D.hpp"
namespace MBMesquite
{
/*! \class PlanarDomain
This is a template for a planar domain.
It will provide the normal information necessary for surface mesh optimization.
*/
class MESQUITE_EXPORT PlanarDomain : public MBMesquite::MeshDomain
{
public:
enum Plane
{
XY = 2,
XZ = 1,
YZ = 0
};
inline PlanarDomain( Plane orient, double offset = 0.0 )<--- Class 'PlanarDomain' has a constructor with 1 argument that is not explicit. [+]Class 'PlanarDomain' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
{
Vector3D normal( 0, 0, 0 ), point( 0, 0, 0 );
normal[orient] = 1.0;
point[orient] = offset;
set_plane( normal, point );
}
PlanarDomain() {}
inline PlanarDomain( const Vector3D& normal, const Vector3D& point )
{
set_plane( normal, point );
}
virtual ~PlanarDomain();
void fit_vertices( Mesh* mesh, MsqError& err, double epsilon = 0.0 );
void fit_vertices( Mesh* mesh,
const Mesh::VertexHandle* vertex_array,
size_t vertex_array_length,
MsqError& err,
double epsilon = 0.0 );
void set_plane( const Vector3D& normal, const Vector3D& point );
void flip();
const Vector3D& get_normal() const
{
return mNormal;
}
double get_coeff()
{
return mCoeff;
}
Vector3D get_origin() const
{
return -mCoeff * mNormal;
}
virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const;
virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const;
virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const;
virtual void vertex_normal_at( const Mesh::VertexHandle* handle,
Vector3D coords[],
unsigned count,
MsqError& err ) const;
virtual void closest_point( Mesh::VertexHandle handle,
const Vector3D& position,
Vector3D& closest,
Vector3D& normal,
MsqError& err ) const;
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
unsigned short* dof_array,
size_t num_vertices,
MsqError& err ) const;
private:
Vector3D mNormal;
double mCoeff;
};
} // namespace MBMesquite
#endif
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