1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2006 Lawrence Livermore National Laboratory. Under
the terms of Contract B545069 with the University of Wisconsin --
Madison, Lawrence Livermore National Laboratory retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(2006) [email protected]
***************************************************************** */
#ifndef MSQ_PATCH_SET_USER_HPP
#define MSQ_PATCH_SET_USER_HPP
#include "Mesquite.hpp"
#include "VertexPatches.hpp"
#include "GlobalPatch.hpp"
namespace MBMesquite
{
/**\brief Utility class for handling variable patch types
*
* Common implementation for classes supporting variable patch types.
*/
class PatchSetUser
{
public:
PatchSetUser( bool defaultGlobal ) : myVertexPatches( 1, true )<--- Class 'PatchSetUser' has a constructor with 1 argument that is not explicit. [+]Class 'PatchSetUser' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
{
if( defaultGlobal )
activePatchSet = &myGlobalPatch;
else
activePatchSet = &myVertexPatches;
}
PatchSetUser( PatchSet* my_patch_set ) : myVertexPatches( 1, true ), activePatchSet( my_patch_set ) {}<--- Class 'PatchSetUser' has a constructor with 1 argument that is not explicit. [+]Class 'PatchSetUser' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual ~PatchSetUser();
/**\brief Use a single patch representing the entire mesh */
void use_global_patch()
{
activePatchSet = &myGlobalPatch;
}
/**\brief Using a single patch representing the entire mesh */
bool using_global_patch() const
{
return activePatchSet == &myGlobalPatch;
}
/**\brief Construct a patch for each free vertex in the mesh
*\param num_layers Number of layers of adjacent elements to
* include in the patch. If unsure, use 1.
*/
void use_element_on_vertex_patch( unsigned num_layers = 1 )
{
activePatchSet = &myVertexPatches;
myVertexPatches.set_num_layers( num_layers );
}
/**\brief True if a patch will be constructed for each free vertex */
bool using_element_on_vertex_patch() const
{
return activePatchSet == &myVertexPatches;
}
/**\brief Get the number of layers of elements that will be included
* in an element-on-vertex patch
*/
unsigned num_element_on_vertex_layers() const
{
return myVertexPatches.get_num_layers();
}
virtual PatchSet* get_patch_set()
{
return activePatchSet;
}
void use_patch_set( PatchSet* patch_set )
{
activePatchSet = patch_set;
}
private:
VertexPatches myVertexPatches;
GlobalPatch myGlobalPatch;
PatchSet* activePatchSet;
};
} // namespace MBMesquite
#endif
|