1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484 | #ifndef TYPE_SEQUENCE_MANAGER_HPP
#define TYPE_SEQUENCE_MANAGER_HPP
#include "EntitySequence.hpp"
#include "moab/Range.hpp"
#include <set>
#include <vector>
namespace moab
{
class Error;
/**\brief Maintain data structures organizing EntitySequence instances
*
* EntitySequenceManager is a composition of instances of TypeSequenceManager,
* one instance for each EntityType. The TypeSequenceManager provides
* organization, ownership, and querying of EntitySequences for a specific
* EntityType.
*/
class TypeSequenceManager
{
public:
/**\brief Comparison function used in std::set
*
* Define less-than comparison for EntitySequence pointers as a comparison
* of the entity handles in the pointed-to EntitySequences.
*/
template < class T >
class SequenceCompare
{
public:
inline bool operator()( const T* a, const T* b ) const
{
return a->end_handle() < b->start_handle();
}
};
/**\brief Dummy EntitySequence for use in querying set container */
class DummySequence : public EntitySequence
{
public:
DummySequence( EntityHandle start ) : EntitySequence( start ) {}<--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'DummySequence' has a constructor with 1 argument that is not explicit. [+]Class 'DummySequence' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
EntitySequence* split( EntityHandle )
{
return 0;
}
SequenceData* create_data_subset( EntityHandle, EntityHandle ) const
{
return 0;
}
void get_const_memory_use( unsigned long& a, unsigned long& b ) const
{
a = b = 0;
}
unsigned long get_per_entity_memory_use( EntityHandle, EntityHandle ) const
{
return 0;
}
};
/**\brief Type of container for organizing EntitySequence instances */
typedef std::set< EntitySequence*, SequenceCompare< EntitySequence > > set_type;
/**\brief Iterator for set_type */
typedef set_type::iterator iterator;
/**\brief Iterator for set_type */
typedef set_type::const_iterator const_iterator;
/**\brief Type of container for organizing SequenceData instances */
typedef std::set< SequenceData*, SequenceCompare< SequenceData > > data_set_type;
/**\brief iterator type for data_set_type */
typedef data_set_type::iterator data_iterator;
struct SequenceDataPtr
{
private:
friend class TypeSequenceManager;
TypeSequenceManager::iterator firstSequence;
};
private:
mutable EntitySequence* lastReferenced; //!< Last accessed EntitySequence - Null only if no sequences
set_type sequenceSet; //!< Set of all managed EntitySequence instances
data_set_type availableList; //!< SequenceData containing unused entries
iterator erase( iterator i ); //!< Remove a sequence
iterator split_sequence( iterator i, EntityHandle h ); //!< split a sequence
void append_memory_use( EntityHandle first,
EntityHandle last,
const SequenceData* data,
unsigned long long& entity_storage,
unsigned long long& total_storage ) const;
// check if sequence at passed iterator should be merged with
// the subsequent sequence, and if so merge them retaining i.
ErrorCode check_merge_next( iterator i );
// check if sequence at passed iterator should be merged with
// the previous sequence, and if so merge them retaining i.
ErrorCode check_merge_prev( iterator i );
// common code for check_merge_next and check_merge_prev
ErrorCode merge_internal( iterator keep, iterator dead );
#ifndef NDEBUG
bool check_valid_data( const EntitySequence* seq ) const;
#endif
public:
/**\brief Add an entity sequence
*
* Take ownership of passed EntitySequence, and update relevant
* data structures. Sequence may not overlap with any existing
* sequence.
*
* NOTE: Sequence may be merged with other, existing sequences.
* This function will always ensure that the passed
* EntitySequence* is the remaining one, but the passed
* sequence may have modified start and end handles.
*/
ErrorCode insert_sequence( EntitySequence* seq_ptr );
/**\brief Remove an entity sequence.
*
* Give up ownership of specified EntitySequence, and remove it
* from all internal data structures. Passes back bool flag to
* notify caller that ownership of the corresponding SequenceData
* is also relinquished because the specified EntitySequence is
* the last one referencing it.
*/
ErrorCode remove_sequence( const EntitySequence* seq_ptr, bool& is_last_user_of_sequence_data );
/**\brief Replace sequence or subset of sequence
*
* Replace one sequence or a subset of one sequence with
* another sequence. With fail if a) the existing
* sequence is not a subset of an existing sequence or
* b) existing sequence shares a SequenceData with the
* passed sequence.
*
* This method is provided for use when changing the
* number of nodes in elements.
*/
ErrorCode replace_subsequence( EntitySequence* seq_ptr, const int* tag_sizes, int num_tag_sizes );
TypeSequenceManager() : lastReferenced( 0 ) {}
~TypeSequenceManager();
/**\brief Start of EntitySequence set */
const_iterator begin() const
{
return sequenceSet.begin();
}
iterator begin()
{
return sequenceSet.begin();
}
/**\brief End of EntitySequence set */
const_iterator end() const
{
return sequenceSet.end();
}
iterator end()
{
return sequenceSet.end();
}
/**\brief Return EntitySequence for specified handle.
*
* Return EntitySequence for specified handle, or if
* no such sequence, the next one. Returns end() if
* all sequences have ranges less than specified handle.
*/
const_iterator lower_bound( EntityHandle h ) const
{
DummySequence f( h );
return sequenceSet.lower_bound( &f );
}
iterator lower_bound( EntityHandle h )
{
DummySequence f( h );
return sequenceSet.lower_bound( &f );
}
/**\brief Return EntitySequence after specified handle.
*
* Return EntitySequence with smallest start handle
* that is greater than input handle. Returns end() if
* all sequences have start handles less than specified
* handle.
*/
const_iterator upper_bound( EntityHandle h ) const
{
DummySequence f( h );
return sequenceSet.upper_bound( &f );
}
/**\brief Get EntitySequence for handle.
*\return EntitySequence for handle, or NULL if no such sequence.
*/
inline EntitySequence* find( EntityHandle h ) const;
inline EntitySequence* find( EntityHandle h );
inline ErrorCode find( EntityHandle h, EntitySequence*& );
inline ErrorCode find( EntityHandle h, const EntitySequence*& ) const;
inline const EntitySequence* get_last_accessed() const;
/**\brief Get handles for all entities in all sequences. */
inline void get_entities( Range& entities_out ) const;
/**\brief Get handles for all entities in all sequences. */
inline void get_entities( std::vector< EntityHandle >& entities_out ) const;
/**\brief Get number of entities represented by all sequences. */
inline EntityID get_number_entities() const;
ErrorCode check_valid_handles( Error* error_handler, EntityHandle first, EntityHandle last ) const;
/**\brief Remove entities
*
* Update EntitySequence data as necessary to "delete" the
* specified entities (e.g. split sequences, delete sequences,
* free SequenceData instances, etc.)
*/
ErrorCode erase( Error* error_handler, EntityHandle first, EntityHandle last );
ErrorCode erase( Error* error_handler, EntityHandle entity );
/**\brief Test if this instance contains no sequences */
bool empty() const
{
return 0 == lastReferenced;
}
/**\brief Allocate a handle in an existing entity sequence
*
* Find an existing entity sequence to which a new handle can
* be prepended or appended. The 'append_out' flag indicates
* to the caller that the new handle should be appended to the
* returned sequence if true, and prepended if false.
*
* If no appropriate EntitySequence is available, NULL will
* be returned. The caller will typically then want to use
* find_free_sequence() to find appropriate values for the
* creation of a new EntitySequence.
*/
iterator find_free_handle( EntityHandle min_start_handle,
EntityHandle max_end_handle,
bool& append_out,
int values_per_ent = 0 );
/**\brief Find block of free handles
*
* Find block of free handles, such that block does not
* overlap any existing EntitySequence.
*\return First handle of block, or zero if no block found.
*/
EntityHandle find_free_block( EntityID num_entities, EntityHandle min_start_handle, EntityHandle max_end_handle );
/**\brief Find block of free handles
*
* Find block of free handles, such that block a) does not
* overlap any existing EntitySequence and b) is either
* entirely within one existing SequenceData or does not
* overlap any SequenceData.
*\param num_entities Size of handle block.
*\param min_start_handle Block may not contain any handle less than this.
*\param max_end_handle Block may not contain any handle greater than this.
*\param sequence_data_out If block is within an unused portion of an
* existing SequenceData, a pointer to that
* SequenceData. NULL otherwise.
*\return values_per_ent Matched against EntitySequence::values_per_entity.
* An existing SequenceData will not be returned if
* the existing EntitySequences using have a different
* value than the passed one.
*/
EntityHandle find_free_sequence( EntityID num_entities,
EntityHandle min_start_handle,
EntityHandle max_end_handle,
SequenceData*& sequence_data_out,
EntityID& sequence_data_size,
int values_per_ent = 0 );
/**\brief Check if block of handles is free.
*
* Check if block of handles is free and can be allocated
* as a single EntitySequence. If the block of handles
* is contained within an unused portion of a SequenceData,
* the SequenceData is returned.
*/
bool is_free_sequence( EntityHandle start_handle,
EntityID num_entities,
SequenceData*& sequence_data_out,
int values_per_ent = 0 );
/**\brief Check if specific handle is free for allocation
*
* Check if a specific handle is not currently allocated
* and can be allocated with the passed value of values_per_ent.
* For example, the handle may not be allocated, but it may
* fall within an existing SequenceData. In that case, it
* must be possible to store the specified values_per_ent
* in the existing SequenceData.
*
* There are four possible return 'states' from this function:
*
* - handle is not available or cannot be allocated with specified
* values_per_ent. Returned error code is MB_ALREADY_ALLOCATED.
*
* - handle can be appended or prepended to an existing sequence.
* seq_ptr_out is set to the sequence the handle should be added to.
*
* - handle cannot be appended to an existing sequence but falls
* within an existing SequenceData. The caller is expected
* to create a new sequence referencing that SequenceData. seq_ptr_out
* is NULL and data_ptr_out is set to existing SequenceData.
*
* - handle does not correspond to any existing sequence or data.
* The caller is expected to create a new sequence and SequenceData.
* Both seq_ptr_out and data_ptr_out are set to NULL.
* block_start and block_end are set to start and end handles of the
* largest sequence that can be allocated and contain the input handle.
*
*\param handle The handle the caller wishes to allocate as a new entity
*\param seq_ptr_out Output: pointer to sequence to append or prepend to
* to allocate handle. end() if no such sequence.
*\param data_ptr_out Output: Pointer to existing SequenceData containing input
* handle, or NULL if no such SequenceData.
*\param block_start Output: Smallest possible start handle for new sequence.
*\param block_end Output: Largest possible end handle for new sequence.
*/
ErrorCode is_free_handle( EntityHandle handle,
iterator& seq_ptr_out,
SequenceData*& data_ptr_out,
EntityHandle& block_start,
EntityHandle& block_end,
int values_per_ent = 0 );
EntityHandle last_free_handle( EntityHandle after_this ) const;
/**\brief Notify that sequence was prepended to
*
* Notify of sequence modifications so we can check if
* sequence needs to be merged.
*/
ErrorCode notify_prepended( iterator seq );
/**\brief Notify that sequence was appended to
*
* Notify of sequence modifications so we can check if
* sequence needs to be merged.
*/
ErrorCode notify_appended( iterator seq );
void get_memory_use( unsigned long long& total_entity_storage, unsigned long long& total_storage ) const;
void get_memory_use( EntityHandle start,
EntityHandle end,
unsigned long long& total_entity_storage,
unsigned long long& total_amortized_storage ) const;
unsigned long get_sequence_count() const
{
return sequenceSet.size();
}
/**\brief Get used size of SequenceData
*
* Get the sum of the size of all EntitySequences referencing
* a SequenceData. Used for memory use calculations.
*/
EntityID get_occupied_size( const SequenceData* ) const;
};
inline EntitySequence* TypeSequenceManager::find( EntityHandle h ) const
{
if( !lastReferenced ) // only null if empty
return 0;
else if( h >= lastReferenced->start_handle() && h <= lastReferenced->end_handle() )
return lastReferenced;
else
{
DummySequence seq( h );
const_iterator i = sequenceSet.find( &seq );
return i == end() ? 0 : ( lastReferenced = *i );
}
}
inline EntitySequence* TypeSequenceManager::find( EntityHandle h )
{
if( !lastReferenced ) // only null if empty
return 0;
else if( h >= lastReferenced->start_handle() && h <= lastReferenced->end_handle() )
return lastReferenced;
else
{
DummySequence seq( h );
iterator i = sequenceSet.find( &seq );
return i == end() ? 0 : ( lastReferenced = *i );
}
}
inline ErrorCode TypeSequenceManager::find( EntityHandle h, const EntitySequence*& seq ) const
{
if( !lastReferenced )
{ // only null if empty
seq = 0;
return MB_ENTITY_NOT_FOUND;
}
seq = lastReferenced;
if( h >= seq->start_handle() && h <= seq->end_handle() )
{
return MB_SUCCESS;
}
DummySequence ds( h );
iterator i = sequenceSet.lower_bound( &ds );
if( i == end() || ( *i )->start_handle() > h )
{
seq = 0;
return MB_ENTITY_NOT_FOUND;
}
seq = *i;
lastReferenced = *i;
return MB_SUCCESS;
}
inline ErrorCode TypeSequenceManager::find( EntityHandle h, EntitySequence*& seq )
{
if( !lastReferenced )
{ // only null if empty
seq = 0;
return MB_ENTITY_NOT_FOUND;
}
seq = lastReferenced;
if( h >= seq->start_handle() && h <= seq->end_handle() )
{
return MB_SUCCESS;
}
DummySequence ds( h );
iterator i = sequenceSet.lower_bound( &ds );
if( i == end() || ( *i )->start_handle() > h )
{
seq = 0;
return MB_ENTITY_NOT_FOUND;
}
seq = *i;
lastReferenced = *i;
return MB_SUCCESS;
}
inline const EntitySequence* TypeSequenceManager::get_last_accessed() const
{
return lastReferenced; /* only NULL if TypeSequenceManager is empty */
}
inline void TypeSequenceManager::get_entities( Range& entities_out ) const
{
Range::iterator in = entities_out.begin();
for( const_iterator i = begin(); i != end(); ++i )
in = entities_out.insert( in, ( *i )->start_handle(), ( *i )->end_handle() );
}
inline void TypeSequenceManager::get_entities( std::vector< EntityHandle >& entities_out ) const
{
for( const_iterator i = begin(); i != end(); ++i )
for( EntityHandle j = ( *i )->start_handle(); j <= ( *i )->end_handle(); ++j )
entities_out.push_back( j );
}
inline EntityID TypeSequenceManager::get_number_entities() const
{
EntityID count = 0;
for( const_iterator i = begin(); i != end(); ++i )
count += ( *i )->size();
return count;
}
} // namespace moab
#endif
|