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752 | #include "moab/ParallelMergeMesh.hpp"
#include "moab/Core.hpp"
#include "moab/CartVect.hpp"
#include "moab/BoundBox.hpp"
#include "moab/Skinner.hpp"
#include "moab/MergeMesh.hpp"
#include "moab/CN.hpp"
#include <cfloat>
#include <algorithm>
#ifdef MOAB_HAVE_MPI
#include "moab_mpi.h"
#endif
namespace moab
{
// Constructor
/*Get Merge Data and tolerance*/
ParallelMergeMesh::ParallelMergeMesh( ParallelComm* pc, const double epsilon ) : myPcomm( pc ), myEps( epsilon )
{
myMB = pc->get_moab();
mySkinEnts.resize( 4 );
}
// Have a wrapper function on the actual merge to avoid memory leaks
// Merges elements within a proximity of epsilon
ErrorCode ParallelMergeMesh::merge( EntityHandle levelset, bool skip_local_merge, int dim )
{
ErrorCode rval = PerformMerge( levelset, skip_local_merge, dim );MB_CHK_ERR( rval );
CleanUp();
return rval;
}
// Perform the merge
ErrorCode ParallelMergeMesh::PerformMerge( EntityHandle levelset, bool skip_local_merge, int dim )
{
// Get the mesh dimension
ErrorCode rval;
if( dim < 0 )
{
rval = myMB->get_dimension( dim );MB_CHK_ERR( rval );
}
// Get the local skin elements
rval = PopulateMySkinEnts( levelset, dim, skip_local_merge );
// If there is only 1 proc, we can return now
if( rval != MB_SUCCESS || myPcomm->size() == 1 )
{
return rval;
}
// Determine the global bounding box
double gbox[6];
rval = GetGlobalBox( gbox );MB_CHK_ERR( rval );
/* Assemble The Destination Tuples */
// Get a list of tuples which contain (toProc, handle, x,y,z)
myTup.initialize( 1, 0, 1, 3, mySkinEnts[0].size() );
rval = PopulateMyTup( gbox );MB_CHK_ERR( rval );
/* Gather-Scatter Tuple
-tup comes out as (remoteProc,handle,x,y,z) */
myCD.initialize( myPcomm->comm() );
// 1 represents dynamic tuple, 0 represents index of the processor to send to
myCD.gs_transfer( 1, myTup, 0 );
/* Sort By X,Y,Z
-Utilizes a custom quick sort incorporating epsilon*/
SortTuplesByReal( myTup, myEps );
// Initialize another tuple list for matches
myMatches.initialize( 2, 0, 2, 0, mySkinEnts[0].size() );
// ID the matching tuples
rval = PopulateMyMatches();MB_CHK_ERR( rval );
// We can free up the tuple myTup now
myTup.reset();
/*Gather-Scatter Again*/
// 1 represents dynamic list, 0 represents proc index to send tuple to
myCD.gs_transfer( 1, myMatches, 0 );
// We can free up the crystal router now
myCD.reset();
// Sort the matches tuple list
SortMyMatches();
// Tag the shared elements
rval = TagSharedElements( dim );MB_CHK_ERR( rval );
// Free up the matches tuples
myMatches.reset();
return rval;
}
// Sets mySkinEnts with all of the skin entities on the processor
ErrorCode ParallelMergeMesh::PopulateMySkinEnts( const EntityHandle meshset, int dim, bool skip_local_merge )
{
/*Merge Mesh Locally*/
// Get all dim dimensional entities
Range ents;
ErrorCode rval = myMB->get_entities_by_dimension( meshset, dim, ents );MB_CHK_ERR( rval );
if( ents.empty() && dim == 3 )
{
dim--;
rval = myMB->get_entities_by_dimension( meshset, dim, ents );MB_CHK_ERR( rval ); // maybe dimension 2
}
// Merge Mesh Locally
if( !skip_local_merge )
{
MergeMesh merger( myMB, false );
merger.merge_entities( ents, myEps );
// We can return if there is only 1 proc
if( rval != MB_SUCCESS || myPcomm->size() == 1 )
{
return rval;
}
// Rebuild the ents range
ents.clear();
rval = myMB->get_entities_by_dimension( meshset, dim, ents );MB_CHK_ERR( rval );
}
/*Get Skin
-Get Range of all dimensional entities
-skinEnts[i] is the skin entities of dimension i*/
Skinner skinner( myMB );
for( int skin_dim = dim; skin_dim >= 0; skin_dim-- )
{
rval = skinner.find_skin( meshset, ents, skin_dim, mySkinEnts[skin_dim] );MB_CHK_ERR( rval );
}
return MB_SUCCESS;
}
// Determine the global assembly box
ErrorCode ParallelMergeMesh::GetGlobalBox( double* gbox )
{
ErrorCode rval;
/*Get Bounding Box*/
BoundBox box;
if( mySkinEnts[0].size() != 0 )
{
rval = box.update( *myMB, mySkinEnts[0] );MB_CHK_ERR( rval );
}
// Invert the max
box.bMax *= -1;
/*Communicate to all processors*/
MPI_Allreduce( (void*)&box, gbox, 6, MPI_DOUBLE, MPI_MIN, MPI_COMM_WORLD );
/*Assemble Global Bounding Box*/
// Flip the max back
for( int i = 3; i < 6; i++ )
{
gbox[i] *= -1;
}
return MB_SUCCESS;
}
// Assemble the tuples with their processor destination
ErrorCode ParallelMergeMesh::PopulateMyTup( double* gbox )
{
/*Figure out how do partition the global box*/
double lengths[3];
int parts[3];
ErrorCode rval = PartitionGlobalBox( gbox, lengths, parts );MB_CHK_ERR( rval );
/* Get Skin Coordinates, Vertices */
double* x = new double[mySkinEnts[0].size()];
double* y = new double[mySkinEnts[0].size()];
double* z = new double[mySkinEnts[0].size()];
rval = myMB->get_coords( mySkinEnts[0], x, y, z );
if( rval != MB_SUCCESS )
{
// Prevent Memory Leak
delete[] x;
delete[] y;
delete[] z;
return rval;
}
// Initialize variable to be used in the loops
std::vector< int > toProcs;
int xPart, yPart, zPart, xEps, yEps, zEps, baseProc;<--- The scope of the variable 'xPart' can be reduced. [+]The scope of the variable 'xPart' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'yPart' can be reduced. [+]The scope of the variable 'yPart' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'zPart' can be reduced. [+]The scope of the variable 'zPart' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'xEps' can be reduced. [+]The scope of the variable 'xEps' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'yEps' can be reduced. [+]The scope of the variable 'yEps' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'zEps' can be reduced. [+]The scope of the variable 'zEps' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'baseProc' can be reduced. [+]The scope of the variable 'baseProc' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
unsigned long long tup_i = 0, tup_ul = 0, tup_r = 0, count = 0;
// These are boolean to determine if the vertex is on close enough to a given border
bool xDup, yDup, zDup;<--- The scope of the variable 'xDup' can be reduced. [+]The scope of the variable 'xDup' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'yDup' can be reduced. [+]The scope of the variable 'yDup' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level. <--- The scope of the variable 'zDup' can be reduced. [+]The scope of the variable 'zDup' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
bool canWrite = myTup.get_writeEnabled();
if( !canWrite ) myTup.enableWriteAccess();
// Go through each vertex
for( Range::iterator it = mySkinEnts[0].begin(); it != mySkinEnts[0].end(); ++it )
{
xDup = false;<--- xDup is assigned
yDup = false;<--- yDup is assigned
zDup = false;<--- zDup is assigned
// Figure out which x,y,z partition the element is in.
xPart = static_cast< int >( floor( ( x[count] - gbox[0] ) / lengths[0] ) );
xPart = ( xPart < parts[0] ? xPart : parts[0] - 1 ); // Make sure it stays within the bounds
yPart = static_cast< int >( floor( ( y[count] - gbox[1] ) / lengths[1] ) );
yPart = ( yPart < parts[1] ? yPart : parts[1] - 1 ); // Make sure it stays within the bounds
zPart = static_cast< int >( floor( ( z[count] - gbox[2] ) / lengths[2] ) );
zPart = ( zPart < parts[2] ? zPart : parts[2] - 1 ); // Make sure it stays within the bounds
// Figure out the partition with the addition of Epsilon
xEps = static_cast< int >( floor( ( x[count] - gbox[0] + myEps ) / lengths[0] ) );
yEps = static_cast< int >( floor( ( y[count] - gbox[1] + myEps ) / lengths[1] ) );
zEps = static_cast< int >( floor( ( z[count] - gbox[2] + myEps ) / lengths[2] ) );
// Figure out if the vertex needs to be sent to multiple procs
xDup = ( xPart != xEps && xEps < parts[0] );<--- xDup is overwritten
yDup = ( yPart != yEps && yEps < parts[1] );<--- yDup is overwritten
zDup = ( zPart != zEps && zEps < parts[2] );<--- zDup is overwritten
// Add appropriate processors to the vector
baseProc = xPart + yPart * parts[0] + zPart * parts[0] * parts[1];
toProcs.push_back( baseProc );
if( xDup )
{
toProcs.push_back( baseProc + 1 ); // Get partition to the right
}
if( yDup )
{
// Partition up 1
toProcs.push_back( baseProc + parts[0] );
}
if( zDup )
{
// Partition above 1
toProcs.push_back( baseProc + parts[0] * parts[1] );
}
if( xDup && yDup )
{
// Partition up 1 and right 1
toProcs.push_back( baseProc + parts[0] + 1 );
}
if( xDup && zDup )
{
// Partition right 1 and above 1
toProcs.push_back( baseProc + parts[0] * parts[1] + 1 );
}
if( yDup && zDup )
{
// Partition up 1 and above 1
toProcs.push_back( baseProc + parts[0] * parts[1] + parts[0] );
}
if( xDup && yDup && zDup )
{
// Partition right 1, up 1, and above 1
toProcs.push_back( baseProc + parts[0] * parts[1] + parts[0] + 1 );
}
// Grow the tuple list if necessary
while( myTup.get_n() + toProcs.size() >= myTup.get_max() )
{
myTup.resize( myTup.get_max() ? myTup.get_max() + myTup.get_max() / 2 + 1 : 2 );
}
// Add each proc as a tuple
for( std::vector< int >::iterator proc = toProcs.begin(); proc != toProcs.end(); ++proc )
{
myTup.vi_wr[tup_i++] = *proc;
myTup.vul_wr[tup_ul++] = *it;
myTup.vr_wr[tup_r++] = x[count];
myTup.vr_wr[tup_r++] = y[count];
myTup.vr_wr[tup_r++] = z[count];
myTup.inc_n();
}
count++;
toProcs.clear();
}
delete[] x;
delete[] y;
delete[] z;
if( !canWrite ) myTup.disableWriteAccess();
return MB_SUCCESS;
}
// Partition the global box by the number of procs
ErrorCode ParallelMergeMesh::PartitionGlobalBox( double* gbox, double* lengths, int* parts )
{
// Determine the length of each side
double xLen = gbox[3] - gbox[0];
double yLen = gbox[4] - gbox[1];
double zLen = gbox[5] - gbox[2];
unsigned numProcs = myPcomm->size();
// Partition sides from the longest to shortest lengths
// If x is the longest side
if( xLen >= yLen && xLen >= zLen )
{
parts[0] = PartitionSide( xLen, yLen * zLen, numProcs, true );
numProcs /= parts[0];
// If y is second longest
if( yLen >= zLen )
{
parts[1] = PartitionSide( yLen, zLen, numProcs, false );
parts[2] = numProcs / parts[1];
}
// If z is the longer
else
{
parts[2] = PartitionSide( zLen, yLen, numProcs, false );
parts[1] = numProcs / parts[2];
}
}
// If y is the longest side
else if( yLen >= zLen )
{
parts[1] = PartitionSide( yLen, xLen * zLen, numProcs, true );
numProcs /= parts[1];
// If x is the second longest
if( xLen >= zLen )
{
parts[0] = PartitionSide( xLen, zLen, numProcs, false );
parts[2] = numProcs / parts[0];
}
// If z is the second longest
else
{
parts[2] = PartitionSide( zLen, xLen, numProcs, false );
parts[0] = numProcs / parts[2];
}
}
// If z is the longest side
else
{
parts[2] = PartitionSide( zLen, xLen * yLen, numProcs, true );
numProcs /= parts[2];
// If x is the second longest
if( xLen >= yLen )
{
parts[0] = PartitionSide( xLen, yLen, numProcs, false );
parts[1] = numProcs / parts[0];
}
// If y is the second longest
else
{
parts[1] = PartitionSide( yLen, xLen, numProcs, false );
parts[0] = numProcs / parts[1];
}
}
// Divide up each side to give the lengths
lengths[0] = xLen / (double)parts[0];
lengths[1] = yLen / (double)parts[1];
lengths[2] = zLen / (double)parts[2];
return MB_SUCCESS;
}
// Partition a side based on the length ratios
int ParallelMergeMesh::PartitionSide( double sideLen, double restLen, unsigned numProcs, bool altRatio )
{
// If theres only 1 processor, then just return 1
if( numProcs == 1 )
{
return 1;
}
// Initialize with the ratio of 1 proc
double ratio = -DBL_MAX;
unsigned factor = 1;
// We need to be able to save the last ratio and factor (for comparison)
double oldRatio = ratio;
double oldFactor = 1;
// This is the ratio were shooting for
double goalRatio = sideLen / restLen;
// Calculate the divisor and numerator power
// This avoid if statements in the loop and is useful since both calculations are similar
double divisor, p;
if( altRatio )
{
divisor = (double)numProcs * sideLen;
p = 3;
}
else
{
divisor = (double)numProcs;
p = 2;
}
// Find each possible factor
for( unsigned i = 2; i <= numProcs / 2; i++ )
{
// If it is a factor...
if( numProcs % i == 0 )
{
// We need to save the past factor
oldRatio = ratio;
oldFactor = factor;
// There are 2 different ways to calculate the ratio:
// Comparing 1 side to 2 sides: (i*i*i)/(numProcs*x)
// Justification: We have a ratio x:y:z (side Lengths) == a:b:c (procs). So a=kx,
// b=ky, c=kz. Also, abc=n (numProcs) => bc = n/a. Also, a=kx => k=a/x => 1/k=x/a And so
// x/(yz) == (kx)/(kyz) == (kx)/(kykz(1/k)) == a/(bc(x/a)) == a/((n/a)(x/a)) == a^3/(nx).
// Comparing 1 side to 1 side: (i*i)/numprocs
// Justification: i/(n/i) == i^2/n
ratio = pow( (double)i, p ) / divisor;
factor = i;
// Once we have passed the goal ratio, we can break since we'll only move away from the
// goal ratio
if( ratio >= goalRatio )
{
break;
}
}
}
// If we haven't reached the goal ratio yet, check out factor = numProcs
if( ratio < goalRatio )
{
oldRatio = ratio;
oldFactor = factor;
factor = numProcs;
ratio = pow( (double)numProcs, p ) / divisor;
}
// Figure out if our oldRatio is better than ratio
if( fabs( ratio - goalRatio ) > fabs( oldRatio - goalRatio ) )
{
factor = oldFactor;
}
// Return our findings
return factor;
}
// Id the tuples that are matching
ErrorCode ParallelMergeMesh::PopulateMyMatches()
{
// Counters for accessing tuples more efficiently
unsigned long i = 0, mat_i = 0, mat_ul = 0, j = 0, tup_r = 0;
double eps2 = myEps * myEps;
uint tup_mi, tup_ml, tup_mul, tup_mr;
myTup.getTupleSize( tup_mi, tup_ml, tup_mul, tup_mr );
bool canWrite = myMatches.get_writeEnabled();
if( !canWrite ) myMatches.enableWriteAccess();
while( ( i + 1 ) < myTup.get_n() )
{
// Proximity Comparison
double xi = myTup.vr_rd[tup_r], yi = myTup.vr_rd[tup_r + 1], zi = myTup.vr_rd[tup_r + 2];
bool done = false;
while( !done )
{
j++;
tup_r += tup_mr;
if( j >= myTup.get_n() )
{
break;
}
CartVect cv( myTup.vr_rd[tup_r] - xi, myTup.vr_rd[tup_r + 1] - yi, myTup.vr_rd[tup_r + 2] - zi );
if( cv.length_squared() > eps2 )
{
done = true;
}
}
// Allocate the tuple list before adding matches
while( myMatches.get_n() + ( j - i ) * ( j - i - 1 ) >= myMatches.get_max() )
{
myMatches.resize( myMatches.get_max() ? myMatches.get_max() + myMatches.get_max() / 2 + 1 : 2 );
}
// We now know that tuples [i to j) exclusive match.
// If n tuples match, n*(n-1) match tuples will be made
// tuples are of the form (proc1,proc2,handle1,handle2)
if( i + 1 < j )
{
int kproc = i * tup_mi;
unsigned long khand = i * tup_mul;
for( unsigned long k = i; k < j; k++ )
{
int lproc = kproc + tup_mi;
unsigned long lhand = khand + tup_mul;
for( unsigned long l = k + 1; l < j; l++ )
{
myMatches.vi_wr[mat_i++] = myTup.vi_rd[kproc]; // proc1
myMatches.vi_wr[mat_i++] = myTup.vi_rd[lproc]; // proc2
myMatches.vul_wr[mat_ul++] = myTup.vul_rd[khand]; // handle1
myMatches.vul_wr[mat_ul++] = myTup.vul_rd[lhand]; // handle2
myMatches.inc_n();
myMatches.vi_wr[mat_i++] = myTup.vi_rd[lproc]; // proc1
myMatches.vi_wr[mat_i++] = myTup.vi_rd[kproc]; // proc2
myMatches.vul_wr[mat_ul++] = myTup.vul_rd[lhand]; // handle1
myMatches.vul_wr[mat_ul++] = myTup.vul_rd[khand]; // handle2
myMatches.inc_n();
lproc += tup_mi;
lhand += tup_mul;
}
kproc += tup_mi;
khand += tup_mul;
} // End for(int k...
}
i = j;
} // End while(i+1<tup.n)
if( !canWrite ) myMatches.disableWriteAccess();
return MB_SUCCESS;
}
// Sort the matching tuples so that vertices can be tagged accurately
ErrorCode ParallelMergeMesh::SortMyMatches()
{
TupleList::buffer buf( mySkinEnts[0].size() );
// Sorts are necessary to check for doubles
// Sort by remote handle
myMatches.sort( 3, &buf );
// Sort by matching proc
myMatches.sort( 1, &buf );
// Sort by local handle
myMatches.sort( 2, &buf );
buf.reset();
return MB_SUCCESS;
}
// Tag the shared elements using existing PComm functionality
ErrorCode ParallelMergeMesh::TagSharedElements( int dim )
{
// Manipulate the matches list to tag vertices and entities
// Set up proc ents
Range proc_ents;
ErrorCode rval;
// get the entities in the partition sets
for( Range::iterator rit = myPcomm->partitionSets.begin(); rit != myPcomm->partitionSets.end(); ++rit )
{
Range tmp_ents;
rval = myMB->get_entities_by_handle( *rit, tmp_ents, true );
if( MB_SUCCESS != rval )
{
return rval;
}
proc_ents.merge( tmp_ents );
}
if( myMB->dimension_from_handle( *proc_ents.rbegin() ) != myMB->dimension_from_handle( *proc_ents.begin() ) )
{
Range::iterator lower = proc_ents.lower_bound( CN::TypeDimensionMap[0].first ),
upper = proc_ents.upper_bound( CN::TypeDimensionMap[dim - 1].second );
proc_ents.erase( lower, upper );
}
// This vector doesn't appear to be used but its in resolve_shared_ents
int maxp = -1;
std::vector< int > sharing_procs( MAX_SHARING_PROCS );
std::fill( sharing_procs.begin(), sharing_procs.end(), maxp );
// get ents shared by 1 or n procs
std::map< std::vector< int >, std::vector< EntityHandle > > proc_nranges;
Range proc_verts;
rval = myMB->get_adjacencies( proc_ents, 0, false, proc_verts, Interface::UNION );
if( rval != MB_SUCCESS )
{
return rval;
}
rval = myPcomm->tag_shared_verts( myMatches, proc_nranges, proc_verts );
if( rval != MB_SUCCESS )
{
return rval;
}
// get entities shared by 1 or n procs
rval = myPcomm->get_proc_nvecs( dim, dim - 1, &mySkinEnts[0], proc_nranges );
if( rval != MB_SUCCESS )
{
return rval;
}
// create the sets for each interface; store them as tags on
// the interface instance
Range iface_sets;
rval = myPcomm->create_interface_sets( proc_nranges );
if( rval != MB_SUCCESS )
{
return rval;
}
// establish comm procs and buffers for them
std::set< unsigned int > procs;
rval = myPcomm->get_interface_procs( procs, true );
if( rval != MB_SUCCESS )
{
return rval;
}
// resolve shared entity remote handles; implemented in ghost cell exchange
// code because it's so similar
rval = myPcomm->exchange_ghost_cells( -1, -1, 0, true, true );
if( rval != MB_SUCCESS )
{
return rval;
}
// now build parent/child links for interface sets
rval = myPcomm->create_iface_pc_links();
return rval;
}
// Make sure to free up any allocated data
// Need to avoid a double free
void ParallelMergeMesh::CleanUp()
{
// The reset operation is now safe and avoids a double free()
myMatches.reset();
myTup.reset();
myCD.reset();
}
// Simple quick sort to real
void ParallelMergeMesh::SortTuplesByReal( TupleList& tup, double eps )
{
bool canWrite = tup.get_writeEnabled();
if( !canWrite ) tup.enableWriteAccess();
uint mi, ml, mul, mr;
tup.getTupleSize( mi, ml, mul, mr );
PerformRealSort( tup, 0, tup.get_n(), eps, mr );
if( !canWrite ) tup.disableWriteAccess();
}
// Swap around tuples
void ParallelMergeMesh::SwapTuples( TupleList& tup, unsigned long a, unsigned long b )
{
if( a == b ) return;
uint mi, ml, mul, mr;
tup.getTupleSize( mi, ml, mul, mr );
// Swap mi
unsigned long a_val = a * mi, b_val = b * mi;
for( unsigned long i = 0; i < mi; i++ )
{
sint t = tup.vi_rd[a_val];
tup.vi_wr[a_val] = tup.vi_rd[b_val];
tup.vi_wr[b_val] = t;
a_val++;
b_val++;
}
// Swap ml
a_val = a * ml;
b_val = b * ml;
for( unsigned long i = 0; i < ml; i++ )
{
slong t = tup.vl_rd[a_val];
tup.vl_wr[a_val] = tup.vl_rd[b_val];
tup.vl_wr[b_val] = t;
a_val++;
b_val++;
}
// Swap mul
a_val = a * mul;
b_val = b * mul;
for( unsigned long i = 0; i < mul; i++ )
{
Ulong t = tup.vul_rd[a_val];
tup.vul_wr[a_val] = tup.vul_rd[b_val];
tup.vul_wr[b_val] = t;
a_val++;
b_val++;
}
// Swap mr
a_val = a * mr;
b_val = b * mr;
for( unsigned long i = 0; i < mr; i++ )
{
realType t = tup.vr_rd[a_val];
tup.vr_wr[a_val] = tup.vr_rd[b_val];
tup.vr_wr[b_val] = t;
a_val++;
b_val++;
}
}
// Perform the sorting of a tuple by real
// To sort an entire tuple_list, call (tup,0,tup.n,epsilon)
void ParallelMergeMesh::PerformRealSort( TupleList& tup,
unsigned long left,
unsigned long right,
double eps,
uint tup_mr )
{
// If list size is only 1 or 0 return
if( left + 1 >= right )
{
return;
}
unsigned long swap = left, tup_l = left * tup_mr, tup_t = tup_l + tup_mr;
// Swap the median with the left position for a (hopefully) better split
SwapTuples( tup, left, ( left + right ) / 2 );
// Partition the data
for( unsigned long t = left + 1; t < right; t++ )
{
// If the left value(pivot) is greater than t_val, swap it into swap
if( TupleGreaterThan( tup, tup_l, tup_t, eps, tup_mr ) )
{
swap++;
SwapTuples( tup, swap, t );
}
tup_t += tup_mr;
}
// Swap so that position swap is in the correct position
SwapTuples( tup, left, swap );
// Sort left and right of swap
PerformRealSort( tup, left, swap, eps, tup_mr );
PerformRealSort( tup, swap + 1, right, eps, tup_mr );
}
// Note, this takes the actual tup.vr[] index (aka i*tup.mr)
bool ParallelMergeMesh::TupleGreaterThan( TupleList& tup,<--- Parameter 'tup' can be declared with const
unsigned long vrI,
unsigned long vrJ,
double eps,
uint tup_mr )
{
unsigned check = 0;
while( check < tup_mr )
{
// If the values are the same
if( fabs( tup.vr_rd[vrI + check] - tup.vr_rd[vrJ + check] ) <= eps )
{
check++;
continue;
}
// If I greater than J
else if( tup.vr_rd[vrI + check] > tup.vr_rd[vrJ + check] )
{
return true;
}
// If J greater than I
else
{
return false;
}
}
// All Values are the same
return false;
}
} // End namespace moab
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