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1369 | /*
* MOAB, a Mesh-Oriented datABase, is a software component for creating,
* storing and accessing finite element mesh data.
*
* Copyright 2008 Sandia Corporation. Under the terms of Contract
* DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government
* retains certain rights in this software.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
*/
/**\file BSPTree.cpp
*\author Jason Kraftcheck ([email protected])
*\date 2008-05-13
*/
#include "moab/BSPTree.hpp"
#include "moab/GeomUtil.hpp"
#include "moab/Range.hpp"
#include "Internals.hpp"
#include "moab/BSPTreePoly.hpp"
#include "moab/Util.hpp"
#include <cassert>
#include <cstring>
#include <algorithm>
#include <limits>
#if defined( MOAB_HAVE_IEEEFP_H )
#include <ieeefp.h>
#endif
#define MB_BSP_TREE_DEFAULT_TAG_NAME "BSPTree"
namespace moab
{
static void corners_from_box( const double box_min[3], const double box_max[3], double corners[8][3] )
{
const double* ranges[] = { box_min, box_max };
for( int z = 0; z < 2; ++z )
{
corners[4 * z][0] = box_min[0];
corners[4 * z][1] = box_min[1];
corners[4 * z][2] = ranges[z][2];
corners[4 * z + 1][0] = box_max[0];
corners[4 * z + 1][1] = box_min[1];
corners[4 * z + 1][2] = ranges[z][2];
corners[4 * z + 2][0] = box_max[0];
corners[4 * z + 2][1] = box_max[1];
corners[4 * z + 2][2] = ranges[z][2];
corners[4 * z + 3][0] = box_min[0];
corners[4 * z + 3][1] = box_max[1];
corners[4 * z + 3][2] = ranges[z][2];
}
}
// assume box has planar sides
// test if point is contained in box
static bool point_in_box( const double corners[8][3], const double point[3] )
{
const unsigned side_verts[6][3] = { { 0, 3, 1 }, { 4, 5, 7 }, { 0, 1, 4 }, { 1, 2, 5 }, { 2, 3, 6 }, { 3, 0, 7 } };
// If we assume planar sides, then the box is the intersection
// of 6 half-spaces defined by the planes of the sides.
const CartVect pt( point );
for( unsigned s = 0; s < 6; ++s )
{
CartVect v0( corners[side_verts[s][0]] );
CartVect v1( corners[side_verts[s][1]] );
CartVect v2( corners[side_verts[s][2]] );
CartVect N = ( v1 - v0 ) * ( v2 - v0 );
if( ( v0 - pt ) % N < 0 ) return false;
}
return true;
}
void BSPTree::Plane::set( const double pt1[3], const double pt2[3], const double pt3[3] )
{
const double v1[] = { pt2[0] - pt1[0], pt2[1] - pt1[1], pt2[2] - pt1[2] };
const double v2[] = { pt3[0] - pt1[0], pt3[1] - pt1[1], pt3[2] - pt1[2] };
const double nrm[] = { v1[1] * v2[2] - v1[2] * v2[1], v1[2] * v2[0] - v1[0] * v2[2],
v1[0] * v2[1] - v1[1] * v2[0] };
set( nrm, pt1 );
}
ErrorCode BSPTree::init_tags( const char* tagname )
{
if( !tagname ) tagname = MB_BSP_TREE_DEFAULT_TAG_NAME;
std::string rootname( tagname );
rootname += "_box";
ErrorCode rval = moab()->tag_get_handle( tagname, 4, MB_TYPE_DOUBLE, planeTag, MB_TAG_CREAT | MB_TAG_DENSE );
if( MB_SUCCESS != rval )
planeTag = 0;
else
rval = moab()->tag_get_handle( rootname.c_str(), 24, MB_TYPE_DOUBLE, rootTag, MB_TAG_CREAT | MB_TAG_SPARSE );
if( MB_SUCCESS != rval ) rootTag = 0;
return rval;
}
BSPTree::BSPTree( Interface* mb, const char* tagname, unsigned set_flags )
: mbInstance( mb ), meshSetFlags( set_flags ), cleanUpTrees( false )
{
init_tags( tagname );
}
BSPTree::BSPTree( Interface* mb, bool destroy_created_trees, const char* tagname, unsigned set_flags )
: mbInstance( mb ), meshSetFlags( set_flags ), cleanUpTrees( destroy_created_trees )
{
init_tags( tagname );
}
BSPTree::~BSPTree()
{
if( !cleanUpTrees ) return;
while( !createdTrees.empty() )
{
EntityHandle tree = createdTrees.back();
// make sure this is a tree (rather than some other, stale handle)
const void* data_ptr = 0;
ErrorCode rval = moab()->tag_get_by_ptr( rootTag, &tree, 1, &data_ptr );
if( MB_SUCCESS == rval ) rval = delete_tree( tree );
if( MB_SUCCESS != rval ) createdTrees.pop_back();
}
}
ErrorCode BSPTree::set_split_plane( EntityHandle node, const Plane& p )
{
// check for unit-length normal
const double lensqr = p.norm[0] * p.norm[0] + p.norm[1] * p.norm[1] + p.norm[2] * p.norm[2];
if( fabs( lensqr - 1.0 ) < std::numeric_limits< double >::epsilon() )
return moab()->tag_set_data( planeTag, &node, 1, &p );
const double inv_len = 1.0 / sqrt( lensqr );
Plane p2( p );
p2.norm[0] *= inv_len;
p2.norm[1] *= inv_len;
p2.norm[2] *= inv_len;
p2.coeff *= inv_len;
// check for zero-length normal
if( !Util::is_finite( p2.norm[0] + p2.norm[1] + p2.norm[2] + p2.coeff ) ) return MB_FAILURE;
// store plane
return moab()->tag_set_data( planeTag, &node, 1, &p2 );
}
ErrorCode BSPTree::set_tree_box( EntityHandle root_handle, const double box_min[3], const double box_max[3] )
{
double corners[8][3];
corners_from_box( box_min, box_max, corners );
return set_tree_box( root_handle, corners );
}
ErrorCode BSPTree::set_tree_box( EntityHandle root_handle, const double corners[8][3] )
{
return moab()->tag_set_data( rootTag, &root_handle, 1, corners );
}
ErrorCode BSPTree::get_tree_box( EntityHandle root_handle, double corners[8][3] )
{
return moab()->tag_get_data( rootTag, &root_handle, 1, corners );
}
ErrorCode BSPTree::get_tree_box( EntityHandle root_handle, double corners[24] )
{
return moab()->tag_get_data( rootTag, &root_handle, 1, corners );
}
ErrorCode BSPTree::create_tree( EntityHandle& root_handle )
{
const double min[3] = { -HUGE_VAL, -HUGE_VAL, -HUGE_VAL };
const double max[3] = { HUGE_VAL, HUGE_VAL, HUGE_VAL };
return create_tree( min, max, root_handle );
}
ErrorCode BSPTree::create_tree( const double corners[8][3], EntityHandle& root_handle )
{
ErrorCode rval = moab()->create_meshset( meshSetFlags, root_handle );
if( MB_SUCCESS != rval ) return rval;
rval = set_tree_box( root_handle, corners );
if( MB_SUCCESS != rval )
{
moab()->delete_entities( &root_handle, 1 );
root_handle = 0;
return rval;
}
createdTrees.push_back( root_handle );
return MB_SUCCESS;
}
ErrorCode BSPTree::create_tree( const double box_min[3], const double box_max[3], EntityHandle& root_handle )
{
double corners[8][3];
corners_from_box( box_min, box_max, corners );
return create_tree( corners, root_handle );
}
ErrorCode BSPTree::delete_tree( EntityHandle root_handle )
{
ErrorCode rval;
std::vector< EntityHandle > children, dead_sets, current_sets;
current_sets.push_back( root_handle );
while( !current_sets.empty() )
{
EntityHandle set = current_sets.back();
current_sets.pop_back();
dead_sets.push_back( set );
rval = moab()->get_child_meshsets( set, children );
if( MB_SUCCESS != rval ) return rval;
std::copy( children.begin(), children.end(), std::back_inserter( current_sets ) );
children.clear();
}
rval = moab()->tag_delete_data( rootTag, &root_handle, 1 );
if( MB_SUCCESS != rval ) return rval;
createdTrees.erase( std::remove( createdTrees.begin(), createdTrees.end(), root_handle ), createdTrees.end() );
return moab()->delete_entities( &dead_sets[0], dead_sets.size() );
}
ErrorCode BSPTree::find_all_trees( Range& results )
{
return moab()->get_entities_by_type_and_tag( 0, MBENTITYSET, &rootTag, 0, 1, results );
}
ErrorCode BSPTree::get_tree_iterator( EntityHandle root, BSPTreeIter& iter )
{
ErrorCode rval = iter.initialize( this, root );
if( MB_SUCCESS != rval ) return rval;
return iter.step_to_first_leaf( BSPTreeIter::LEFT );
}
ErrorCode BSPTree::get_tree_end_iterator( EntityHandle root, BSPTreeIter& iter )<--- The function 'get_tree_end_iterator' is never used.
{
ErrorCode rval = iter.initialize( this, root );
if( MB_SUCCESS != rval ) return rval;
return iter.step_to_first_leaf( BSPTreeIter::RIGHT );
}
ErrorCode BSPTree::split_leaf( BSPTreeIter& leaf, Plane plane, EntityHandle& left, EntityHandle& right )<--- Function parameter 'plane' should be passed by const reference. [+]Parameter 'plane' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
{
ErrorCode rval;
rval = moab()->create_meshset( meshSetFlags, left );
if( MB_SUCCESS != rval ) return rval;
rval = moab()->create_meshset( meshSetFlags, right );
if( MB_SUCCESS != rval )
{
moab()->delete_entities( &left, 1 );
return rval;
}
if( MB_SUCCESS != set_split_plane( leaf.handle(), plane ) ||
MB_SUCCESS != moab()->add_child_meshset( leaf.handle(), left ) ||
MB_SUCCESS != moab()->add_child_meshset( leaf.handle(), right ) ||
MB_SUCCESS != leaf.step_to_first_leaf( BSPTreeIter::LEFT ) )
{
EntityHandle children[] = { left, right };
moab()->delete_entities( children, 2 );
return MB_FAILURE;
}
return MB_SUCCESS;
}
ErrorCode BSPTree::split_leaf( BSPTreeIter& leaf, Plane plane )<--- Function parameter 'plane' should be passed by const reference. [+]Parameter 'plane' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
{
EntityHandle left, right;
return split_leaf( leaf, plane, left, right );
}
ErrorCode BSPTree::split_leaf( BSPTreeIter& leaf, Plane plane, const Range& left_entities, const Range& right_entities )<--- Function parameter 'plane' should be passed by const reference. [+]Parameter 'plane' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
{
EntityHandle left, right, parent = leaf.handle();
ErrorCode rval = split_leaf( leaf, plane, left, right );
if( MB_SUCCESS != rval ) return rval;
if( MB_SUCCESS == moab()->add_entities( left, left_entities ) &&
MB_SUCCESS == moab()->add_entities( right, right_entities ) &&
MB_SUCCESS == moab()->clear_meshset( &parent, 1 ) )
return MB_SUCCESS;
moab()->remove_child_meshset( parent, left );
moab()->remove_child_meshset( parent, right );
EntityHandle children[] = { left, right };
moab()->delete_entities( children, 2 );
return MB_FAILURE;
}
ErrorCode BSPTree::split_leaf( BSPTreeIter& leaf,
Plane plane,<--- Function parameter 'plane' should be passed by const reference. [+]Parameter 'plane' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
const std::vector< EntityHandle >& left_entities,
const std::vector< EntityHandle >& right_entities )
{
EntityHandle left, right, parent = leaf.handle();
ErrorCode rval = split_leaf( leaf, plane, left, right );
if( MB_SUCCESS != rval ) return rval;
if( MB_SUCCESS == moab()->add_entities( left, &left_entities[0], left_entities.size() ) &&
MB_SUCCESS == moab()->add_entities( right, &right_entities[0], right_entities.size() ) &&
MB_SUCCESS == moab()->clear_meshset( &parent, 1 ) )
return MB_SUCCESS;
moab()->remove_child_meshset( parent, left );
moab()->remove_child_meshset( parent, right );
EntityHandle children[] = { left, right };
moab()->delete_entities( children, 2 );
return MB_FAILURE;
}
ErrorCode BSPTree::merge_leaf( BSPTreeIter& iter )
{
ErrorCode rval;
if( iter.depth() == 1 ) // at root
return MB_FAILURE;
// Move iter to parent
iter.up();
// Get sets to merge
EntityHandle parent = iter.handle();
iter.childVect.clear();
rval = moab()->get_child_meshsets( parent, iter.childVect );
if( MB_SUCCESS != rval ) return rval;
// Remove child links
moab()->remove_child_meshset( parent, iter.childVect[0] );
moab()->remove_child_meshset( parent, iter.childVect[1] );
std::vector< EntityHandle > stack( iter.childVect );
// Get all entities from children and put them in parent
Range range;
while( !stack.empty() )
{
EntityHandle h = stack.back();
stack.pop_back();
range.clear();
rval = moab()->get_entities_by_handle( h, range );
if( MB_SUCCESS != rval ) return rval;
rval = moab()->add_entities( parent, range );
if( MB_SUCCESS != rval ) return rval;
iter.childVect.clear();
rval = moab()->get_child_meshsets( h, iter.childVect );MB_CHK_ERR( rval );
if( !iter.childVect.empty() )
{
moab()->remove_child_meshset( h, iter.childVect[0] );
moab()->remove_child_meshset( h, iter.childVect[1] );
stack.push_back( iter.childVect[0] );
stack.push_back( iter.childVect[1] );
}
rval = moab()->delete_entities( &h, 1 );
if( MB_SUCCESS != rval ) return rval;
}
return MB_SUCCESS;
}
ErrorCode BSPTreeIter::initialize( BSPTree* btool, EntityHandle root, const double* /*point*/ )
{
treeTool = btool;
mStack.clear();
mStack.push_back( root );
return MB_SUCCESS;
}
ErrorCode BSPTreeIter::step_to_first_leaf( Direction direction )
{
ErrorCode rval;
for( ;; )
{
childVect.clear();
rval = tool()->moab()->get_child_meshsets( mStack.back(), childVect );
if( MB_SUCCESS != rval ) return rval;
if( childVect.empty() ) // leaf
break;
mStack.push_back( childVect[direction] );
}
return MB_SUCCESS;
}
ErrorCode BSPTreeIter::step( Direction direction )
{
EntityHandle node, parent;
ErrorCode rval;
const Direction opposite = static_cast< Direction >( 1 - direction );
// If stack is empty, then either this iterator is uninitialized
// or we reached the end of the iteration (and return
// MB_ENTITY_NOT_FOUND) already.
if( mStack.empty() ) return MB_FAILURE;
// Pop the current node from the stack.
// The stack should then contain the parent of the current node.
// If the stack is empty after this pop, then we've reached the end.
node = mStack.back();
mStack.pop_back();
while( !mStack.empty() )
{
// Get data for parent entity
parent = mStack.back();
childVect.clear();
rval = tool()->moab()->get_child_meshsets( parent, childVect );
if( MB_SUCCESS != rval ) return rval;
// If we're at the left child
if( childVect[opposite] == node )
{
// push right child on stack
mStack.push_back( childVect[direction] );
// descend to left-most leaf of the right child
return step_to_first_leaf( opposite );
}
// The current node is the right child of the parent,
// continue up the tree.
assert( childVect[direction] == node );
node = parent;
mStack.pop_back();
}
return MB_ENTITY_NOT_FOUND;
}
ErrorCode BSPTreeIter::up()
{
if( mStack.size() < 2 ) return MB_ENTITY_NOT_FOUND;
mStack.pop_back();
return MB_SUCCESS;
}
ErrorCode BSPTreeIter::down( const BSPTree::Plane& /*plane*/, Direction dir )
{
childVect.clear();
ErrorCode rval = tool()->moab()->get_child_meshsets( mStack.back(), childVect );
if( MB_SUCCESS != rval ) return rval;
if( childVect.empty() ) return MB_ENTITY_NOT_FOUND;
mStack.push_back( childVect[dir] );
return MB_SUCCESS;
}
ErrorCode BSPTreeIter::get_parent_split_plane( BSPTree::Plane& plane ) const
{
if( mStack.size() < 2 ) // at tree root
return MB_ENTITY_NOT_FOUND;
EntityHandle parent = mStack[mStack.size() - 2];
return tool()->get_split_plane( parent, plane );
}
double BSPTreeIter::volume() const
{
BSPTreePoly polyhedron;
ErrorCode rval = calculate_polyhedron( polyhedron );
return MB_SUCCESS == rval ? polyhedron.volume() : -1.0;
}
bool BSPTreeIter::is_sibling( const BSPTreeIter& other_leaf ) const
{
const size_t s = mStack.size();
return ( s > 1 ) && ( s == other_leaf.mStack.size() ) && ( other_leaf.mStack[s - 2] == mStack[s - 2] ) &&
other_leaf.handle() != handle();
}
bool BSPTreeIter::is_sibling( EntityHandle other_leaf ) const
{
if( mStack.size() < 2 || other_leaf == handle() ) return false;
EntityHandle parent = mStack[mStack.size() - 2];
childVect.clear();
ErrorCode rval = tool()->moab()->get_child_meshsets( parent, childVect );
if( MB_SUCCESS != rval || childVect.size() != 2 )
{
assert( false );
return false;
}
return childVect[0] == other_leaf || childVect[1] == other_leaf;
}
bool BSPTreeIter::sibling_is_forward() const
{
if( mStack.size() < 2 ) // if root
return false;
EntityHandle parent = mStack[mStack.size() - 2];
childVect.clear();
ErrorCode rval = tool()->moab()->get_child_meshsets( parent, childVect );
if( MB_SUCCESS != rval || childVect.size() != 2 )
{
assert( false );
return false;
}
return childVect[0] == handle();
}
ErrorCode BSPTreeIter::calculate_polyhedron( BSPTreePoly& poly_out ) const
{
ErrorCode rval;
assert( sizeof( CartVect ) == 3 * sizeof( double ) );
CartVect corners[8];
rval = treeTool->get_tree_box( mStack.front(), corners[0].array() );
if( MB_SUCCESS != rval ) return rval;
rval = poly_out.set( corners );
if( MB_SUCCESS != rval ) return rval;
BSPTree::Plane plane;
std::vector< EntityHandle >::const_iterator i = mStack.begin();
std::vector< EntityHandle >::const_iterator here = mStack.end() - 1;
while( i != here )
{
rval = treeTool->get_split_plane( *i, plane );
if( MB_SUCCESS != rval ) return rval;
childVect.clear();
rval = treeTool->moab()->get_child_meshsets( *i, childVect );
if( MB_SUCCESS != rval ) return rval;
if( childVect.size() != 2 ) return MB_FAILURE;
++i;
if( childVect[1] == *i ) plane.flip();
CartVect norm( plane.norm );
poly_out.cut_polyhedron( norm, plane.coeff );
}
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::initialize( BSPTree* tool_ptr, EntityHandle root, const double* point )
{
ErrorCode rval = BSPTreeIter::initialize( tool_ptr, root );
if( MB_SUCCESS != rval ) return rval;
rval = tool()->get_tree_box( root, leafCoords );
if( MB_SUCCESS != rval ) return rval;
if( point && !point_in_box( leafCoords, point ) ) return MB_ENTITY_NOT_FOUND;
stackData.resize( 1 );
return MB_SUCCESS;
}
BSPTreeBoxIter::SideBits BSPTreeBoxIter::side_above_plane( const double hex_coords[8][3], const BSPTree::Plane& plane )
{
unsigned result = 0;
for( unsigned i = 0; i < 8u; ++i )
result |= plane.above( hex_coords[i] ) << i;
return (BSPTreeBoxIter::SideBits)result;
}
BSPTreeBoxIter::SideBits BSPTreeBoxIter::side_on_plane( const double hex_coords[8][3], const BSPTree::Plane& plane )
{
unsigned result = 0;
for( unsigned i = 0; i < 8u; ++i )
{
bool on = plane.distance( hex_coords[i] ) <= BSPTree::epsilon();
result |= on << i;
}
return (BSPTreeBoxIter::SideBits)result;
}
static inline void copy_coords( const double src[3], double dest[3] )
{
dest[0] = src[0];
dest[1] = src[1];
dest[2] = src[2];
}
ErrorCode BSPTreeBoxIter::face_corners( const SideBits face, const double hex_corners[8][3], double face_corners[4][3] )
{
switch( face )
{
case BSPTreeBoxIter::B0154:
copy_coords( hex_corners[0], face_corners[0] );
copy_coords( hex_corners[1], face_corners[1] );
copy_coords( hex_corners[5], face_corners[2] );
copy_coords( hex_corners[4], face_corners[3] );
break;
case BSPTreeBoxIter::B1265:
copy_coords( hex_corners[1], face_corners[0] );
copy_coords( hex_corners[2], face_corners[1] );
copy_coords( hex_corners[6], face_corners[2] );
copy_coords( hex_corners[5], face_corners[3] );
break;
case BSPTreeBoxIter::B2376:
copy_coords( hex_corners[2], face_corners[0] );
copy_coords( hex_corners[3], face_corners[1] );
copy_coords( hex_corners[7], face_corners[2] );
copy_coords( hex_corners[6], face_corners[3] );
break;
case BSPTreeBoxIter::B3047:
copy_coords( hex_corners[3], face_corners[0] );
copy_coords( hex_corners[0], face_corners[1] );
copy_coords( hex_corners[4], face_corners[2] );
copy_coords( hex_corners[7], face_corners[3] );
break;
case BSPTreeBoxIter::B3210:
copy_coords( hex_corners[3], face_corners[0] );
copy_coords( hex_corners[2], face_corners[1] );
copy_coords( hex_corners[1], face_corners[2] );
copy_coords( hex_corners[0], face_corners[3] );
break;
case BSPTreeBoxIter::B4567:
copy_coords( hex_corners[4], face_corners[0] );
copy_coords( hex_corners[5], face_corners[1] );
copy_coords( hex_corners[6], face_corners[2] );
copy_coords( hex_corners[7], face_corners[3] );
break;
default:
return MB_FAILURE; // child is not a box
}
return MB_SUCCESS;
}
/** \brief Clip an edge using a plane
*
* Given an edge from keep_end_coords to cut_end_coords,
* cut the edge using the passed plane, such that cut_end_coords
* is updated with a new location on the plane, and old_coords_out
* contains the original value of cut_end_coords.
*/
static inline void plane_cut_edge( double old_coords_out[3],
const double keep_end_coords[3],
double cut_end_coords[3],
const BSPTree::Plane& plane )
{
const CartVect start( keep_end_coords ), end( cut_end_coords );
const CartVect norm( plane.norm );
CartVect xsect_point;
const CartVect m = end - start;
const double t = -( norm % start + plane.coeff ) / ( norm % m );
assert( t > 0.0 && t < 1.0 );
xsect_point = start + t * m;
end.get( old_coords_out );
xsect_point.get( cut_end_coords );
}
/** Given the corners of a hexahedron in corners_input and a
* plane, cut the hex with the plane, updating corners_input
* and storing the original,cut-off side of the hex in cut_face_out.
*
* The portion of the hex below the plane is retained. cut_face_out
* will contain the side of the hex that is entirely above the plane.
*\return MB_FAILURE if plane/hex intersection is not a quadrilateral.
*/
static ErrorCode plane_cut_box( double cut_face_out[4][3], double corners_inout[8][3], const BSPTree::Plane& plane )
{
switch( BSPTreeBoxIter::side_above_plane( corners_inout, plane ) )
{
case BSPTreeBoxIter::B0154:
plane_cut_edge( cut_face_out[0], corners_inout[3], corners_inout[0], plane );
plane_cut_edge( cut_face_out[1], corners_inout[2], corners_inout[1], plane );
plane_cut_edge( cut_face_out[2], corners_inout[6], corners_inout[5], plane );
plane_cut_edge( cut_face_out[3], corners_inout[7], corners_inout[4], plane );
break;
case BSPTreeBoxIter::B1265:
plane_cut_edge( cut_face_out[0], corners_inout[0], corners_inout[1], plane );
plane_cut_edge( cut_face_out[1], corners_inout[3], corners_inout[2], plane );
plane_cut_edge( cut_face_out[2], corners_inout[7], corners_inout[6], plane );
plane_cut_edge( cut_face_out[3], corners_inout[4], corners_inout[5], plane );
break;
case BSPTreeBoxIter::B2376:
plane_cut_edge( cut_face_out[0], corners_inout[1], corners_inout[2], plane );
plane_cut_edge( cut_face_out[1], corners_inout[0], corners_inout[3], plane );
plane_cut_edge( cut_face_out[2], corners_inout[4], corners_inout[7], plane );
plane_cut_edge( cut_face_out[3], corners_inout[5], corners_inout[6], plane );
break;
case BSPTreeBoxIter::B3047:
plane_cut_edge( cut_face_out[0], corners_inout[2], corners_inout[3], plane );
plane_cut_edge( cut_face_out[1], corners_inout[1], corners_inout[0], plane );
plane_cut_edge( cut_face_out[2], corners_inout[5], corners_inout[4], plane );
plane_cut_edge( cut_face_out[3], corners_inout[6], corners_inout[7], plane );
break;
case BSPTreeBoxIter::B3210:
plane_cut_edge( cut_face_out[0], corners_inout[7], corners_inout[3], plane );
plane_cut_edge( cut_face_out[1], corners_inout[6], corners_inout[2], plane );
plane_cut_edge( cut_face_out[2], corners_inout[5], corners_inout[1], plane );
plane_cut_edge( cut_face_out[3], corners_inout[4], corners_inout[0], plane );
break;
case BSPTreeBoxIter::B4567:
plane_cut_edge( cut_face_out[0], corners_inout[0], corners_inout[4], plane );
plane_cut_edge( cut_face_out[1], corners_inout[1], corners_inout[5], plane );
plane_cut_edge( cut_face_out[2], corners_inout[2], corners_inout[6], plane );
plane_cut_edge( cut_face_out[3], corners_inout[3], corners_inout[7], plane );
break;
default:
return MB_FAILURE; // child is not a box
}
return MB_SUCCESS;
}
static inline void copy_coords( double dest[3], const double source[3] )
{
dest[0] = source[0];
dest[1] = source[1];
dest[2] = source[2];
}
/** reverse of plane_cut_box */
static inline ErrorCode plane_uncut_box( const double cut_face_in[4][3],
double corners_inout[8][3],
const BSPTree::Plane& plane )
{
switch( BSPTreeBoxIter::side_on_plane( corners_inout, plane ) )
{
case BSPTreeBoxIter::B0154:
copy_coords( corners_inout[0], cut_face_in[0] );
copy_coords( corners_inout[1], cut_face_in[1] );
copy_coords( corners_inout[5], cut_face_in[2] );
copy_coords( corners_inout[4], cut_face_in[3] );
break;
case BSPTreeBoxIter::B1265:
copy_coords( corners_inout[1], cut_face_in[0] );
copy_coords( corners_inout[2], cut_face_in[1] );
copy_coords( corners_inout[6], cut_face_in[2] );
copy_coords( corners_inout[5], cut_face_in[3] );
break;
case BSPTreeBoxIter::B2376:
copy_coords( corners_inout[2], cut_face_in[0] );
copy_coords( corners_inout[3], cut_face_in[1] );
copy_coords( corners_inout[7], cut_face_in[2] );
copy_coords( corners_inout[6], cut_face_in[3] );
break;
case BSPTreeBoxIter::B3047:
copy_coords( corners_inout[3], cut_face_in[0] );
copy_coords( corners_inout[0], cut_face_in[1] );
copy_coords( corners_inout[4], cut_face_in[2] );
copy_coords( corners_inout[7], cut_face_in[3] );
break;
case BSPTreeBoxIter::B3210:
copy_coords( corners_inout[3], cut_face_in[0] );
copy_coords( corners_inout[2], cut_face_in[1] );
copy_coords( corners_inout[1], cut_face_in[2] );
copy_coords( corners_inout[0], cut_face_in[3] );
break;
case BSPTreeBoxIter::B4567:
copy_coords( corners_inout[4], cut_face_in[0] );
copy_coords( corners_inout[5], cut_face_in[1] );
copy_coords( corners_inout[6], cut_face_in[2] );
copy_coords( corners_inout[7], cut_face_in[3] );
break;
default:
return MB_FAILURE; // child is not a box
}
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::step_to_first_leaf( Direction direction )
{
ErrorCode rval;
BSPTree::Plane plane;
Corners clipped_corners;
for( ;; )
{
childVect.clear();
rval = tool()->moab()->get_child_meshsets( mStack.back(), childVect );
if( MB_SUCCESS != rval ) return rval;
if( childVect.empty() ) // leaf
break;
rval = tool()->get_split_plane( mStack.back(), plane );
if( MB_SUCCESS != rval ) return rval;
if( direction == RIGHT ) plane.flip();
rval = plane_cut_box( clipped_corners.coords, leafCoords, plane );
if( MB_SUCCESS != rval ) return rval;
mStack.push_back( childVect[direction] );
stackData.push_back( clipped_corners );
}
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::up()
{
ErrorCode rval;
if( mStack.size() == 1 ) return MB_ENTITY_NOT_FOUND;
EntityHandle node = mStack.back();
Corners clipped_face = stackData.back();
mStack.pop_back();
stackData.pop_back();
BSPTree::Plane plane;
rval = tool()->get_split_plane( mStack.back(), plane );
if( MB_SUCCESS != rval )
{
mStack.push_back( node );
stackData.push_back( clipped_face );
return rval;
}
rval = plane_uncut_box( clipped_face.coords, leafCoords, plane );
if( MB_SUCCESS != rval )
{
mStack.push_back( node );
stackData.push_back( clipped_face );
return rval;
}
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::down( const BSPTree::Plane& plane_ref, Direction direction )
{
childVect.clear();
ErrorCode rval = tool()->moab()->get_child_meshsets( mStack.back(), childVect );
if( MB_SUCCESS != rval ) return rval;
if( childVect.empty() ) return MB_ENTITY_NOT_FOUND;
BSPTree::Plane plane( plane_ref );
if( direction == RIGHT ) plane.flip();
Corners clipped_face;
rval = plane_cut_box( clipped_face.coords, leafCoords, plane );
if( MB_SUCCESS != rval ) return rval;
mStack.push_back( childVect[direction] );
stackData.push_back( clipped_face );
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::step( Direction direction )
{
EntityHandle node, parent;
Corners clipped_face;
ErrorCode rval;
BSPTree::Plane plane;
const Direction opposite = static_cast< Direction >( 1 - direction );
// If stack is empty, then either this iterator is uninitialized
// or we reached the end of the iteration (and return
// MB_ENTITY_NOT_FOUND) already.
if( mStack.empty() ) return MB_FAILURE;
// Pop the current node from the stack.
// The stack should then contain the parent of the current node.
// If the stack is empty after this pop, then we've reached the end.
node = mStack.back();
mStack.pop_back();
clipped_face = stackData.back();
stackData.pop_back();
while( !mStack.empty() )
{
// Get data for parent entity
parent = mStack.back();
childVect.clear();
rval = tool()->moab()->get_child_meshsets( parent, childVect );
if( MB_SUCCESS != rval ) return rval;
rval = tool()->get_split_plane( parent, plane );
if( MB_SUCCESS != rval ) return rval;
if( direction == LEFT ) plane.flip();
// If we're at the left child
if( childVect[opposite] == node )
{
// change from box of left child to box of parent
plane_uncut_box( clipped_face.coords, leafCoords, plane );
// change from box of parent to box of right child
plane.flip();
plane_cut_box( clipped_face.coords, leafCoords, plane );
// push right child on stack
mStack.push_back( childVect[direction] );
stackData.push_back( clipped_face );
// descend to left-most leaf of the right child
return step_to_first_leaf( opposite );
}
// The current node is the right child of the parent,
// continue up the tree.
assert( childVect[direction] == node );
plane.flip();
plane_uncut_box( clipped_face.coords, leafCoords, plane );
node = parent;
clipped_face = stackData.back();
mStack.pop_back();
stackData.pop_back();
}
return MB_ENTITY_NOT_FOUND;
}
ErrorCode BSPTreeBoxIter::get_box_corners( double coords[8][3] ) const<--- The function 'get_box_corners' is never used.
{
memcpy( coords, leafCoords, 24 * sizeof( double ) );
return MB_SUCCESS;
}
// result = a - b
static void subtr( double result[3], const double a[3], const double b[3] )
{
result[0] = a[0] - b[0];
result[1] = a[1] - b[1];
result[2] = a[2] - b[2];
}
// result = a + b + c + d
static void sum( double result[3], const double a[3], const double b[3], const double c[3], const double d[3] )
{
result[0] = a[0] + b[0] + c[0] + d[0];
result[1] = a[1] + b[1] + c[1] + d[1];
result[2] = a[2] + b[2] + c[2] + d[2];
}
// result = a cross b
static void cross( double result[3], const double a[3], const double b[3] )
{
result[0] = a[1] * b[2] - a[2] * b[1];
result[1] = a[2] * b[0] - a[0] * b[2];
result[2] = a[0] * b[1] - a[1] * b[0];
}
static double dot( const double a[3], const double b[3] )
{
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
double BSPTreeBoxIter::volume() const
{
// have planar sides, so use mid-face tripple product
double f1[3], f2[3], f3[3], f4[3], f5[3], f6[3];
sum( f1, leafCoords[0], leafCoords[1], leafCoords[4], leafCoords[5] );
sum( f2, leafCoords[1], leafCoords[2], leafCoords[5], leafCoords[6] );
sum( f3, leafCoords[2], leafCoords[3], leafCoords[6], leafCoords[7] );
sum( f4, leafCoords[0], leafCoords[3], leafCoords[4], leafCoords[7] );
sum( f5, leafCoords[0], leafCoords[1], leafCoords[2], leafCoords[3] );
sum( f6, leafCoords[4], leafCoords[5], leafCoords[6], leafCoords[7] );
double v13[3], v24[3], v65[3];
subtr( v13, f1, f3 );
subtr( v24, f2, f4 );
subtr( v65, f6, f5 );
double cr[3];
cross( cr, v13, v24 );
return ( 1. / 64 ) * dot( cr, v65 );
}
BSPTreeBoxIter::XSect BSPTreeBoxIter::splits( const BSPTree::Plane& plane ) const
{
// test each corner relative to the plane
unsigned result = 0;
for( unsigned i = 0; i < 8u; ++i )
{
double d = plane.signed_distance( leafCoords[i] );
// if corner is on plane, than intersection
// will result in a degenerate hex
if( fabs( d ) < BSPTree::epsilon() ) return NONHEX;
// if mark vertices above plane
if( d > 0.0 ) result |= 1 << i;
}
switch( result )
{
// if all vertices or no vertices above plane,
// then plane doesn't intersect
case 0:
case 0xFF:
return MISS;
// if there are four vertices above the plane
// and they compose a single face of the hex,
// then the cut will result in two hexes
case B0154:
case B1265:
case B2376:
case B3047:
case B3210:
case B4567:
return SPLIT;
// otherwise intersects, but split would not result
// in two hexahedrons
default:
return NONHEX;
}
}
bool BSPTreeBoxIter::intersects( const BSPTree::Plane& plane ) const
{
// test each corner relative to the plane
unsigned count = 0;
for( unsigned i = 0; i < 8u; ++i )
count += plane.above( leafCoords[i] );
return count > 0 && count < 8u;
}
ErrorCode BSPTreeBoxIter::sibling_side( SideBits& side_out ) const
{
if( mStack.size() < 2 ) // at tree root
return MB_ENTITY_NOT_FOUND;
EntityHandle parent = mStack[mStack.size() - 2];
BSPTree::Plane plane;
ErrorCode rval = tool()->get_split_plane( parent, plane );
if( MB_SUCCESS != rval ) return MB_FAILURE;
side_out = side_on_plane( leafCoords, plane );
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::get_neighbors( SideBits side, std::vector< BSPTreeBoxIter >& results, double epsilon ) const
{
EntityHandle tmp_handle;
BSPTree::Plane plane;
ErrorCode rval;
int n;
Corners face;
rval = face_corners( side, leafCoords, face.coords );
if( MB_SUCCESS != rval ) return rval;
// Move up tree until we find the split that created the specified side.
// Push the sibling at that level onto the iterator stack as
// all neighbors will be rooted at that node.
BSPTreeBoxIter iter( *this ); // temporary iterator (don't modifiy *this)
for( ;; )
{
tmp_handle = iter.handle();
rval = iter.up();
if( MB_SUCCESS != rval ) // reached root - no neighbors on that side
return ( rval == MB_ENTITY_NOT_FOUND ) ? MB_SUCCESS : rval;
iter.childVect.clear();
rval = tool()->moab()->get_child_meshsets( iter.handle(), iter.childVect );
if( MB_SUCCESS != rval ) return rval;
rval = tool()->get_split_plane( iter.handle(), plane );
if( MB_SUCCESS != rval ) return rval;
SideBits s = side_above_plane( iter.leafCoords, plane );
if( tmp_handle == iter.childVect[0] && s == side )
{
rval = iter.down( plane, RIGHT );
if( MB_SUCCESS != rval ) return rval;
break;
}
else if( tmp_handle == iter.childVect[1] && opposite_face( s ) == side )
{
rval = iter.down( plane, LEFT );
if( MB_SUCCESS != rval ) return rval;
break;
}
}
// now move down tree, searching for adjacent boxes
std::vector< BSPTreeBoxIter > list;
// loop over all potential paths to neighbors (until list is empty)
for( ;; )
{
// follow a single path to a leaf, append any other potential
// paths to neighbors to 'list'
for( ;; )
{
rval = tool()->moab()->num_child_meshsets( iter.handle(), &n );
if( MB_SUCCESS != rval ) return rval;
// if leaf
if( !n )
{
results.push_back( iter );
break;
}
rval = tool()->get_split_plane( iter.handle(), plane );
if( MB_SUCCESS != rval ) return rval;
bool some_above = false, some_below = false;
for( int i = 0; i < 4; ++i )
{
double signed_d = plane.signed_distance( face.coords[i] );
if( signed_d > -epsilon ) some_above = true;
if( signed_d < epsilon ) some_below = true;
}
if( some_above && some_below )
{
list.push_back( iter );
list.back().down( plane, RIGHT );
iter.down( plane, LEFT );
}
else if( some_above )
{
iter.down( plane, RIGHT );
}
else if( some_below )
{
iter.down( plane, LEFT );
}
else
{
// tolerance issue -- epsilon to small? 2D box?
return MB_FAILURE;
}
}
if( list.empty() ) break;
iter = list.back();
list.pop_back();
}
return MB_SUCCESS;
}
ErrorCode BSPTreeBoxIter::calculate_polyhedron( BSPTreePoly& poly_out ) const
{
const CartVect* ptr = reinterpret_cast< const CartVect* >( leafCoords );
return poly_out.set( ptr );
}
ErrorCode BSPTree::leaf_containing_point( EntityHandle tree_root, const double point[3], EntityHandle& leaf_out )<--- The function 'leaf_containing_point' is never used.
{
std::vector< EntityHandle > children;
Plane plane;
EntityHandle node = tree_root;
ErrorCode rval = moab()->get_child_meshsets( node, children );
if( MB_SUCCESS != rval ) return rval;
while( !children.empty() )
{
rval = get_split_plane( node, plane );
if( MB_SUCCESS != rval ) return rval;
node = children[plane.above( point )];
children.clear();
rval = moab()->get_child_meshsets( node, children );
if( MB_SUCCESS != rval ) return rval;
}
leaf_out = node;
return MB_SUCCESS;
}
ErrorCode BSPTree::leaf_containing_point( EntityHandle root, const double point[3], BSPTreeIter& iter )
{
ErrorCode rval;
rval = iter.initialize( this, root, point );
if( MB_SUCCESS != rval ) return rval;
for( ;; )
{
iter.childVect.clear();
rval = moab()->get_child_meshsets( iter.handle(), iter.childVect );
if( MB_SUCCESS != rval || iter.childVect.empty() ) return rval;
Plane plane;
rval = get_split_plane( iter.handle(), plane );
if( MB_SUCCESS != rval ) return rval;
rval = iter.down( plane, ( BSPTreeIter::Direction )( plane.above( point ) ) );
if( MB_SUCCESS != rval ) return rval;
}
}
template < typename PlaneIter >
static inline bool ray_intersect_halfspaces( const CartVect& ray_pt,
const CartVect& ray_dir,
const PlaneIter& begin,
const PlaneIter& end,
double& t_enter,
double& t_exit )
{
const double epsilon = 1e-12;
// begin with inifinite ray
t_enter = 0.0;
t_exit = std::numeric_limits< double >::infinity();
// cut ray such that we keep only the portion contained
// in each halfspace
for( PlaneIter i = begin; i != end; ++i )
{
CartVect norm( i->norm );
double coeff = i->coeff;
double den = norm % ray_dir;
if( fabs( den ) < epsilon )
{ // ray is parallel to plane
if( i->above( ray_pt.array() ) ) return false; // ray entirely outside half-space
}
else
{
double t_xsect = ( -coeff - ( norm % ray_pt ) ) / den;
// keep portion of ray/segment below plane
if( den > 0 )
{
if( t_xsect < t_exit ) t_exit = t_xsect;
}
else
{
if( t_xsect > t_enter ) t_enter = t_xsect;
}
}
}
return t_exit >= t_enter;
}
class BoxPlaneIter
{
int faceNum;
BSPTree::Plane facePlanes[6];
public:
BoxPlaneIter( const double coords[8][3] );<--- Class 'BoxPlaneIter' has a constructor with 1 argument that is not explicit. [+]Class 'BoxPlaneIter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
BoxPlaneIter() : faceNum( 6 ) {} // initialize to 'end'
const BSPTree::Plane* operator->() const
{
return facePlanes + faceNum;
}
bool operator==( const BoxPlaneIter& other ) const
{
return faceNum == other.faceNum;
}
bool operator!=( const BoxPlaneIter& other ) const
{
return faceNum != other.faceNum;
}
BoxPlaneIter& operator++()
{
++faceNum;
return *this;
}
};
static const int box_face_corners[6][4] = { { 0, 1, 5, 4 }, { 1, 2, 6, 5 }, { 2, 3, 7, 6 },
{ 3, 0, 4, 7 }, { 3, 2, 1, 0 }, { 4, 5, 6, 7 } };
BoxPlaneIter::BoxPlaneIter( const double coords[8][3] ) : faceNum( 0 )
{
// NOTE: In the case of a BSP tree, all sides of the
// leaf will planar.
assert( sizeof( CartVect ) == sizeof( coords[0] ) );
const CartVect* corners = reinterpret_cast< const CartVect* >( coords );
for( int i = 0; i < 6; ++i )
{
const int* indices = box_face_corners[i];
CartVect v1 = corners[indices[1]] - corners[indices[0]];
CartVect v2 = corners[indices[3]] - corners[indices[0]];
CartVect n = v1 * v2;
facePlanes[i] = BSPTree::Plane( n.array(), -( n % corners[indices[2]] ) );
}
}
bool BSPTreeBoxIter::intersect_ray( const double ray_point[3],
const double ray_vect[3],
double& t_enter,
double& t_exit ) const
{
BoxPlaneIter iter( this->leafCoords ), end;
return ray_intersect_halfspaces( CartVect( ray_point ), CartVect( ray_vect ), iter, end, t_enter, t_exit );
}
class BSPTreePlaneIter
{
BSPTree* toolPtr;
const EntityHandle* const pathToRoot;
int pathPos;
BSPTree::Plane tmpPlane;
std::vector< EntityHandle > tmpChildren;
public:
BSPTreePlaneIter( BSPTree* tool, const EntityHandle* path, int path_len )
: toolPtr( tool ), pathToRoot( path ), pathPos( path_len - 1 )
{
operator++();
}
BSPTreePlaneIter() // initialize to 'end'
: toolPtr( 0 ), pathToRoot( 0 ), pathPos( -1 )
{
}
const BSPTree::Plane* operator->() const
{
return &tmpPlane;
}
bool operator==( const BSPTreePlaneIter& other ) const
{
return pathPos == other.pathPos;
}
bool operator!=( const BSPTreePlaneIter& other ) const
{
return pathPos != other.pathPos;
}
BSPTreePlaneIter& operator++();
};
BSPTreePlaneIter& BSPTreePlaneIter::operator++()
{
if( --pathPos < 0 ) return *this;
EntityHandle prev = pathToRoot[pathPos + 1];
EntityHandle curr = pathToRoot[pathPos];
ErrorCode rval = toolPtr->get_split_plane( curr, tmpPlane );
if( MB_SUCCESS != rval )
{
assert( false );
pathPos = 0;
return *this;
}
tmpChildren.clear();
rval = toolPtr->moab()->get_child_meshsets( curr, tmpChildren );
if( MB_SUCCESS != rval || tmpChildren.size() != 2 )
{
assert( false );
pathPos = 0;
return *this;
}
if( tmpChildren[1] == prev ) tmpPlane.flip();
return *this;
}
bool BSPTreeIter::intersect_ray( const double ray_point[3],
const double ray_vect[3],
double& t_enter,
double& t_exit ) const
{
// intersect with half-spaces defining tree
BSPTreePlaneIter iter1( tool(), &mStack[0], mStack.size() ), end1;
if( !ray_intersect_halfspaces( CartVect( ray_point ), CartVect( ray_vect ), iter1, end1, t_enter, t_exit ) )
return false;
// itersect with box bounding entire tree
double corners[8][3];
ErrorCode rval = tool()->get_tree_box( mStack.front(), corners );
if( MB_SUCCESS != rval )
{
assert( false );
return false;
}
BoxPlaneIter iter2( corners ), end2;
double t2_enter, t2_exit;
if( !ray_intersect_halfspaces( CartVect( ray_point ), CartVect( ray_vect ), iter2, end2, t2_enter, t2_exit ) )
return false;
// if intersect both box and halfspaces, check that
// two intersections overlap
if( t_enter < t2_enter ) t_enter = t2_enter;
if( t_exit > t2_exit ) t_exit = t2_exit;
return t_enter <= t_exit;
}
} // namespace moab
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