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1133 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2004 Sandia Corporation and Argonne National
Laboratory. Under the terms of Contract DE-AC04-94AL85000
with Sandia Corporation, the U.S. Government retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
[email protected], [email protected], [email protected],
[email protected], [email protected], [email protected]
***************************************************************** */
//
// AUTHOR: Thomas Leurent <[email protected]>
// ORG: Argonne National Laboratory
// E-MAIL: [email protected]
//
// ORIG-DATE: 13-Nov-02 at 18:05:56
// LAST-MOD: 9-Jun-04 at 14:50:51 by Thomas Leurent
//
// DESCRIPTION:
// ============
/*! \file PatchDataTest.cpp
Unit testing of various functions in the PatchData class.
*/
// DESCRIP-END.
//
#include "Mesquite.hpp"
#include "PatchData.hpp"
#include "PatchDataInstances.hpp"
#include "UnitUtil.hpp"
#include "Settings.hpp"
#include "Instruction.hpp"
#include "ArrayMesh.hpp"
#include "DomainClassifier.hpp"
#include "PlanarDomain.hpp"
#include "MeshDomain1D.hpp"
#include "MeshDecorator.hpp"
//#include "TriLagrangeShape.hpp"
#include "cppunit/extensions/HelperMacros.h"
#include <algorithm>
#include <set>
#include <map>
using namespace MBMesquite;
using std::cerr;
using std::cout;
using std::endl;
class PatchDataTest : public CppUnit::TestFixture
{
private:
CPPUNIT_TEST_SUITE( PatchDataTest );
CPPUNIT_TEST( test_num_corners );
CPPUNIT_TEST( test_get_element_vertex_indices );
CPPUNIT_TEST( test_get_vertex_element_indices );
CPPUNIT_TEST( test_get_element_vertex_coordinates );
CPPUNIT_TEST( test_move_free_vertices_constrained );
CPPUNIT_TEST( test_movement_function );
CPPUNIT_TEST( test_get_adj_elems_2d );
CPPUNIT_TEST( test_get_minmax_element_area );
CPPUNIT_TEST( test_sub_patch );
CPPUNIT_TEST( test_fill );
CPPUNIT_TEST( test_reorder );
CPPUNIT_TEST( test_update_slave_node_coords );
CPPUNIT_TEST( test_patch_data_fill_slaved_ho_nodes );
CPPUNIT_TEST( test_patch_reorder_ho_nodes );
CPPUNIT_TEST( test_patch_data_fill_free_ho_nodes );
CPPUNIT_TEST( test_patch_data_mesh_slaved_ho_nodes );
CPPUNIT_TEST( test_patch_data_mesh_free_ho_nodes );
CPPUNIT_TEST( test_patch_data_mesh_calcualted_ho_nodes );
CPPUNIT_TEST( test_patch_data_mesh_flagged_ho_nodes );
CPPUNIT_TEST( test_vertex_verts_fixed );
CPPUNIT_TEST( test_curve_verts_fixed );
CPPUNIT_TEST( test_surf_verts_fixed );
CPPUNIT_TEST_SUITE_END();
private:
MsqVertex vtx_0_0;
MsqVertex vtx_0_1;
MsqVertex vtx_1_0;
MsqVertex vtx_1_1;
MsqVertex vtx_2_0;
MsqVertex vtx_2_1;
MsqMeshEntity tri1;
MsqMeshEntity tri2;
MsqMeshEntity quad1;
PatchData mPatch2D;
void test_quad8_patch( bool reorder, bool ho_nodes_slaved );
void get_quad8_mesh( Mesh*& mesh_out );
void get_quad8_mesh_and_domain( Mesh*& mesh_out, MeshDomain*& domain_out );
void get_higher_order_vertices( Mesh* mesh,
std::map< Mesh::VertexHandle, bool >& ho_verts,
bool initial_value = false,
bool non_fixed_only = true );
void check_higher_order_vertices_slaved( Mesh* mesh,
Settings::HigherOrderSlaveMode mode,
const std::map< Mesh::VertexHandle, bool >& expected );
public:
void setUp()
{
MsqPrintError err( cout );
/* our 2D set up: 2 triangles and one quad are available
1___3___5
|\1| |
|0\| 2 |
0---2---4
*/
vtx_0_0.set( 0, 0, 0 );
vtx_0_1.set( 0, 1, 0 );
vtx_1_0.set( 1, 0, 0 );
vtx_1_1.set( 1, 1, 0 );
vtx_2_0.set( 2, 0, 0 );
vtx_2_1.set( 2, 1, 0 );
double coords[] = { 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 1, 0 };
EntityTopology types[] = { TRIANGLE, TRIANGLE, QUADRILATERAL };
size_t connectivity[] = { 0, 2, 1, 1, 2, 3, 3, 2, 4, 5 };
size_t counts[] = { 3, 3, 4 };
mPatch2D.fill( 6, coords, 3, types, counts, connectivity, 0, err );
}
void tearDown() {}
public:
PatchDataTest() {}
void test_num_corners()
{
MsqPrintError err( cout );
size_t n = mPatch2D.num_corners();
CPPUNIT_ASSERT( n == 10 );
}
void test_get_element_vertex_indices()
{
MsqPrintError err( cout );
std::vector< size_t > vtx_ind;
std::vector< size_t > res;
// test we get the right vertices for element 1 (tri)
mPatch2D.get_element_vertex_indices( 1, vtx_ind, err );
CPPUNIT_ASSERT( !err );
res.push_back( 1 );
res.push_back( 2 );
res.push_back( 3 );
CPPUNIT_ASSERT( vtx_ind == res );
// test we get the right vertices for element 2 (quad)
vtx_ind.clear();
res.clear();
mPatch2D.get_element_vertex_indices( 2, vtx_ind, err );
CPPUNIT_ASSERT( !err );
res.push_back( 3 );
res.push_back( 2 );
res.push_back( 4 );
res.push_back( 5 );
CPPUNIT_ASSERT( vtx_ind == res );
}
void test_get_vertex_element_indices()
{
/* 1___3___5
|\1| |
|0\| 2 |
0---2---4 */
MsqPrintError err( cout );
std::vector< size_t > elem_ind;
std::vector< size_t > res;
mPatch2D.generate_vertex_to_element_data();
// test we get the elements contiguous to vertex 3
mPatch2D.get_vertex_element_indices( 3, elem_ind, err );
CPPUNIT_ASSERT( !err );
res.push_back( 2 );
res.push_back( 1 );
CPPUNIT_ASSERT( res == elem_ind );
// test we get the elements contiguous to vertex 2
elem_ind.clear();
res.clear();
mPatch2D.get_vertex_element_indices( 2, elem_ind, err );
CPPUNIT_ASSERT( !err );
res.push_back( 2 );
res.push_back( 1 );
res.push_back( 0 );
CPPUNIT_ASSERT( res == elem_ind );
}
void test_get_element_vertex_coordinates()
{
MsqPrintError err( cout );
std::vector< Vector3D > coords;
mPatch2D.get_element_vertex_coordinates( 1, coords, err );
CPPUNIT_ASSERT( !err );
CPPUNIT_ASSERT( coords[0] == vtx_0_1 );
CPPUNIT_ASSERT( coords[1] == vtx_1_0 );
CPPUNIT_ASSERT( coords[2] == vtx_1_1 );
}
/* This tests the move_vertices() function as well as the
PatchDataCoordsMemento functionality
*/
void test_move_free_vertices_constrained()
{
MsqPrintError err( cout );
// gets a memento of the patch coordinates.
PatchDataVerticesMemento* coords_mem = mPatch2D.create_vertices_memento( err );
CPPUNIT_ASSERT( !err );
// Move the two first vertices in direction dk by step size s;
Vector3D dk[6];
dk[0].set( -1, -2, 0 );
dk[1].set( -1, 2, 0 );
double s = 0.3;
mPatch2D.move_free_vertices_constrained( dk, 6, s, err );
CPPUNIT_ASSERT( !err );
// gets the new coordinates and checks the vertices were displaced as expected.
std::vector< Vector3D > coords;
mPatch2D.get_element_vertex_coordinates( 0, coords, err );
Vector3D new_vtx_0_0 = vtx_0_0 + s * dk[0];
Vector3D new_vtx_0_1 = vtx_0_1 + s * dk[1];
CPPUNIT_ASSERT( coords[0] == new_vtx_0_0 );
CPPUNIT_ASSERT( coords[2] == new_vtx_0_1 );
// restore the PatchData to previous coords.
mPatch2D.set_to_vertices_memento( coords_mem, err );
CPPUNIT_ASSERT( !err );
// gets the new coordinates and checks the vertices are back to original.
coords.clear();
mPatch2D.get_element_vertex_coordinates( 0, coords, err );
CPPUNIT_ASSERT( coords[0] == vtx_0_0 );
CPPUNIT_ASSERT( coords[2] == vtx_0_1 );
delete coords_mem;
}
void test_movement_function()
{
MsqPrintError err( cout );
// gets a memento of the patch coordinates.
PatchDataVerticesMemento* coords_mem = mPatch2D.create_vertices_memento( err );
CPPUNIT_ASSERT( !err );
// Move the two first vertices in direction dk by step size s;
Vector3D dk[6];
dk[0].set( 0, -2, 0 );
dk[1].set( -1, 0, 0 );
double s = 1;
mPatch2D.move_free_vertices_constrained( dk, 6, 1, err );
CPPUNIT_ASSERT( !err );
// gets the new coordinates and checks the vertices were displaced as expected.
std::vector< Vector3D > coords;
mPatch2D.get_element_vertex_coordinates( 0, coords, err );
Vector3D new_vtx_0_0 = vtx_0_0 + s * dk[0];
Vector3D new_vtx_0_1 = vtx_0_1 + s * dk[1];
CPPUNIT_ASSERT( coords[0] == new_vtx_0_0 );
CPPUNIT_ASSERT( coords[2] == new_vtx_0_1 );
double m_dist = mPatch2D.get_max_vertex_movement_squared( coords_mem, err );
CPPUNIT_ASSERT( m_dist == 4.0 );
// restore the PatchData to previous coords.
mPatch2D.set_to_vertices_memento( coords_mem, err );
CPPUNIT_ASSERT( !err );
// gets the new coordinates and checks the vertices are back to original.
coords.clear();
mPatch2D.get_element_vertex_coordinates( 0, coords, err );
CPPUNIT_ASSERT( coords[0] == vtx_0_0 );
CPPUNIT_ASSERT( coords[2] == vtx_0_1 );
delete coords_mem;
}
/*Tests the function PatchData::get_adjacent_entities_via_n_dim()
which finds the elements adjacent to a given element. If 'n'
equals 0 the elements must share a vertex; if 'n' equals 1 the
elements must share an edge; and if 'n' equals 2 the elements
must share a face.*/
void test_get_adj_elems_2d()
{
MsqPrintError err( cout );
std::vector< size_t > elems_0;
// find elements sharing an edge with oth elem (should be 1)
mPatch2D.get_adjacent_entities_via_n_dim( 1, 0, elems_0, err );
CPPUNIT_ASSERT( !err );
CPPUNIT_ASSERT( elems_0.back() == 1 );
std::vector< size_t > elems_1;
// find elements sharing an edge with 1st elem (should be 0 and 2)
mPatch2D.get_adjacent_entities_via_n_dim( 1, 1, elems_1, err );
CPPUNIT_ASSERT( !err );
CPPUNIT_ASSERT( elems_1.size() == 2 );
std::vector< size_t > elems_2;
// find elements sharing an vert with 0th elem (should be 1 and 2).
mPatch2D.get_adjacent_entities_via_n_dim( 0, 0, elems_2, err );
CPPUNIT_ASSERT( !err );
CPPUNIT_ASSERT( elems_2.size() == 2 );
std::vector< size_t > elems_3;
// find elements sharing an face with 0th elem (should be empty).
mPatch2D.get_adjacent_entities_via_n_dim( 2, 0, elems_3, err );
CPPUNIT_ASSERT( !err );
CPPUNIT_ASSERT( elems_3.size() == 0 );
}
void test_get_minmax_element_area()
{
MsqPrintError err( cout );
double min, max;
mPatch2D.get_minmax_element_unsigned_area( min, max, err );
CPPUNIT_ASSERT( !err );
CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.5, min, 0.0001 );
CPPUNIT_ASSERT_DOUBLES_EQUAL( 1.0, max, 0.0001 );
}
void check_sub_patch( unsigned vtx, unsigned layers, PatchData& pd, PatchData& sub );
void test_sub_patch();
void test_patch_contents( bool reorder );
void test_fill()
{
test_patch_contents( false );
}
void test_reorder()
{
test_patch_contents( true );
}
void test_update_slave_node_coords();
void test_patch_data_fill_slaved_ho_nodes()
{
test_quad8_patch( false, true );
}
void test_patch_reorder_ho_nodes()
{
test_quad8_patch( true, true );
}
void test_patch_data_fill_free_ho_nodes()
{
test_quad8_patch( false, false );
}
void test_patch_data_mesh_slaved_ho_nodes();
void test_patch_data_mesh_free_ho_nodes();
void test_patch_data_mesh_calcualted_ho_nodes();
void test_patch_data_mesh_flagged_ho_nodes();
void test_fixed_by_geom_dim( unsigned dim );
void test_vertex_verts_fixed()
{
test_fixed_by_geom_dim( 0 );
}
void test_curve_verts_fixed()
{
test_fixed_by_geom_dim( 1 );
}
void test_surf_verts_fixed()
{
test_fixed_by_geom_dim( 2 );
}
};
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( PatchDataTest, "PatchDataTest" );
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( PatchDataTest, "Unit" );
void PatchDataTest::check_sub_patch( unsigned vtx, unsigned layers, PatchData& pd, PatchData& sub )
{
unsigned i, j;
std::set< size_t > seen;
std::vector< size_t > vtx_map, elem_map;
// test vertex list consistency
vtx_map.resize( sub.num_nodes() );
for( i = 0; i < sub.num_nodes(); ++i )
{
// get index in old patch for this vertex
Mesh::VertexHandle h = sub.get_vertex_handles_array()[i];
Mesh::VertexHandle* end = pd.get_vertex_handles_array() + pd.num_nodes();
Mesh::VertexHandle* ptr = std::find( pd.get_vertex_handles_array(), end, h );
CPPUNIT_ASSERT( ptr != end );
size_t idx = ptr - pd.get_vertex_handles_array();
CPPUNIT_ASSERT( idx < pd.num_nodes() );
// put handle in map
vtx_map[i] = idx;
// make sure we don't have duplicates of vertices
CPPUNIT_ASSERT( seen.insert( idx ).second );
// make sure vertices have same coords
CPPUNIT_ASSERT_VECTORS_EQUAL( pd.vertex_by_index( idx ), sub.vertex_by_index( i ), 1e-12 );
}
// test element list consistency
seen.clear();
elem_map.resize( sub.num_elements() );
for( i = 0; i < sub.num_elements(); ++i )
{
// get index in old patch for element
Mesh::ElementHandle h = sub.get_element_handles_array()[i];
Mesh::ElementHandle* end = pd.get_element_handles_array() + pd.num_nodes();
Mesh::ElementHandle* ptr = std::find( pd.get_element_handles_array(), end, h );
CPPUNIT_ASSERT( ptr != end );
size_t idx = ptr - pd.get_element_handles_array();
CPPUNIT_ASSERT( idx < pd.num_elements() );
// put handle in map
elem_map[i] = idx;
// make sure we don't have duplicate elements
CPPUNIT_ASSERT( seen.insert( idx ).second );
// get elements
MsqMeshEntity& elem1 = pd.element_by_index( idx );
MsqMeshEntity& elem2 = sub.element_by_index( i );
// compare element data
CPPUNIT_ASSERT_EQUAL( elem1.get_element_type(), elem2.get_element_type() );
CPPUNIT_ASSERT_EQUAL( elem1.node_count(), elem2.node_count() );
// get connectivity for elements
std::vector< size_t > vtx1, vtx2;
elem1.get_node_indices( vtx1 );
elem2.get_node_indices( vtx2 );
CPPUNIT_ASSERT_EQUAL( vtx1.size(), vtx2.size() );
// compare connectivity
for( j = 0; j < vtx1.size(); ++j )
{
CPPUNIT_ASSERT( vtx1[j] < pd.num_nodes() );
CPPUNIT_ASSERT( vtx2[j] < sub.num_nodes() );
CPPUNIT_ASSERT_EQUAL( vtx1[j], vtx_map[vtx2[j]] );
}
}
// test that the subpatch has the elements adjacent to the specified
// vertex.
// first get list of adjacent elements in original patch
seen.clear();
for( i = 0; i < pd.num_elements(); ++i )
{
std::vector< size_t > vtx_list;
pd.element_by_index( i ).get_node_indices( vtx_list );
if( std::find( vtx_list.begin(), vtx_list.end(), vtx ) != vtx_list.end() ) seen.insert( i );
}
// if 1 layer, then should match element count
if( layers == 1 )
{
CPPUNIT_ASSERT_EQUAL( seen.size(), sub.num_elements() );
}
// remove from the set each element in the subpatch
for( i = 0; i < sub.num_elements(); ++i )
{
size_t idx = elem_map[i];
std::set< size_t >::iterator it = seen.find( idx );
if( it != seen.end() )
{
seen.erase( it );
}
else
{
CPPUNIT_ASSERT( layers > 1 );
}
}
CPPUNIT_ASSERT( seen.empty() );
}
void PatchDataTest::test_sub_patch()
{
MsqPrintError err( std::cout );
PatchData pd, sub;
create_twelve_hex_patch( pd, err );
CPPUNIT_ASSERT( !err );
for( unsigned i = 0; i < pd.num_free_vertices(); ++i )
{
unsigned layers = i % 2 ? 2 : 1;<--- Clarify calculation precedence for '%' and '?'. [+]Suspicious calculation. Please use parentheses to clarify the code. The code ''a%b?c:d'' should be written as either ''(a%b)?c:d'' or ''a%(b?c:d)''.
pd.get_subpatch( i, layers, sub, err );
CPPUNIT_ASSERT( !err );
check_sub_patch( i, layers, pd, sub );
}
}
void PatchDataTest::test_patch_contents( bool reorder )
{
const unsigned NUM_VERTEX = 15;
const unsigned NUM_ELEMENT = 9;
// Mesh data used to populate patch
// Use a relatively randomized order for verices
// so patch reordering will result in a changed
// vertex ordering.
double coords[3 * NUM_VERTEX] = { 6, 6, 3, // 0
0, 0, 0, 0, 6, 3, 4, 2, 2, 2, 4, 2, 4, 4, 2, // 5
0, 6, 3, 2, 2, 1, 2, 6, 3, 4, 0, 2, 6, 3, 3, // 10
0, 4, 2, 2, 0, 1, 6, 2, 2, 0, 2, 1 }; // 14
size_t conn[] = { 3, 5, 4, 7, 7, 4, 11, 14, 5, 0, 8, 11, 5, 8, 13, 3, 9,
6, 10, 5, 3, 13, 12, 7, 14, 1, 10, 0, 5, 7, 12, 9, 3 };
size_t conn_len[NUM_ELEMENT] = { 4, 4, 3, 3, 4, 4, 4, 3, 4 };
EntityTopology types[NUM_ELEMENT] = { QUADRILATERAL, QUADRILATERAL, TRIANGLE, TRIANGLE, QUADRILATERAL,
QUADRILATERAL, QUADRILATERAL, TRIANGLE, QUADRILATERAL };
// mark vertices along X and Y axis as fixed
bool fixed[NUM_VERTEX] = { false, true, true, false, false, false, true, false,<--- Shadow variable
false, true, false, true, true, false, false };
// populate patch data
PatchData pd;
MsqPrintError err( std::cout );
pd.fill( NUM_VERTEX, coords, NUM_ELEMENT, types, conn_len, conn, fixed, err );
CPPUNIT_ASSERT( !MSQ_CHKERR( err ) );
if( reorder ) pd.reorder();
// count free vertices
unsigned i, j;<--- Shadowed declaration
size_t num_free = 0;
for( i = 0; i < NUM_VERTEX; ++i )
if( !fixed[i] ) ++num_free;
CPPUNIT_ASSERT_EQUAL( num_free, pd.num_free_vertices() );
// NOTE: PatchData will reorder contents either because reorder()
// was called or to group vertices by fixed/free status.
// We will assume that the handles arrays for vertices and
// elements contain the initial positions in the input
// arrays used to populate the patch data.
// Test vertex handles
std::vector< bool > seen( NUM_VERTEX, false );
for( i = 0; i < pd.num_nodes(); ++i )
{
size_t h = (size_t)( pd.get_vertex_handles_array()[i] );
CPPUNIT_ASSERT( h < NUM_VERTEX );
CPPUNIT_ASSERT( !seen[h] );
seen[h] = true;
}
// Test vertex coordinates
for( i = 0; i < pd.num_nodes(); ++i )
{
size_t h = (size_t)( pd.get_vertex_handles_array()[i] );
MsqVertex vtx = pd.vertex_by_index( i );
CPPUNIT_ASSERT_DOUBLES_EQUAL( vtx[0], coords[3 * h], DBL_EPSILON );
CPPUNIT_ASSERT_DOUBLES_EQUAL( vtx[1], coords[3 * h + 1], DBL_EPSILON );
CPPUNIT_ASSERT_DOUBLES_EQUAL( vtx[2], coords[3 * h + 2], DBL_EPSILON );
}
// Test vertex fixed flags
for( i = 0; i < pd.num_nodes(); ++i )
{
size_t h = (size_t)( pd.get_vertex_handles_array()[i] );
if( fixed[h] )
{
CPPUNIT_ASSERT( i >= pd.num_free_vertices() );
CPPUNIT_ASSERT( !pd.vertex_by_index( i ).is_free_vertex() );
}
else
{
CPPUNIT_ASSERT( i < pd.num_free_vertices() );
CPPUNIT_ASSERT( pd.vertex_by_index( i ).is_free_vertex() );
}
}
// Test element handles
seen.clear();
seen.resize( NUM_ELEMENT, false );
for( i = 0; i < pd.num_elements(); ++i )
{
size_t h = (size_t)( pd.get_element_handles_array()[i] );
CPPUNIT_ASSERT( h < NUM_ELEMENT );
CPPUNIT_ASSERT( !seen[h] );
seen[h] = true;
}
// Test element types
for( i = 0; i < pd.num_elements(); ++i )
{
size_t h = (size_t)( pd.get_element_handles_array()[i] );
CPPUNIT_ASSERT_EQUAL( types[h], pd.element_by_index( i ).get_element_type() );
}
// Test element connectivity
for( i = 0; i < pd.num_elements(); ++i )
{
size_t h = (size_t)( pd.get_element_handles_array()[i] );
MsqMeshEntity& elem = pd.element_by_index( i );
CPPUNIT_ASSERT_EQUAL( conn_len[h], elem.vertex_count() );
CPPUNIT_ASSERT_EQUAL( conn_len[h], elem.node_count() );
// calculate offset in input list for element connectivity
unsigned conn_pos = 0;
for( j = 0; j < h; ++j )
conn_pos += conn_len[j];
const size_t* elem_conn = elem.get_vertex_index_array();
for( unsigned j = 0; j < elem.vertex_count(); ++j )<--- Shadow variable
{
size_t vh = (size_t)( pd.get_vertex_handles_array()[elem_conn[j]] );
CPPUNIT_ASSERT_EQUAL( vh, conn[conn_pos] );
++conn_pos;
}
}
}
void PatchDataTest::test_update_slave_node_coords()
{
MsqPrintError err( std::cerr );
// create a patch containing a single 6-node triangle
// with a) two mid-edge nodes marked as slave vertices and
// b) with all mid-edge nodes moved away from the center
// of their corresponding edge.
const double coords[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.1, -0.1, 0.6, 0.6, 0.1, -0.1, 0.5, 0.0 };
const size_t init_conn[] = { 0, 1, 2, 3, 4, 5 };
const bool fixed[] = { false, false, false, false, true, false };<--- Shadow variable
PatchData pd;
EntityTopology type = TRIANGLE;
size_t node_per_tri = 6;
pd.fill( 6, coords, 1, &type, &node_per_tri, init_conn, fixed, err );
ASSERT_NO_ERROR( err );
// update_slave_node_coords requires a mapping function
Settings settings;
// TriLagrangeShape tri_func;
// settings.set_mapping_function( &tri_func );
pd.attach_settings( &settings );
// call the function we're trying to test.
pd.update_slave_node_coordinates( err );
ASSERT_NO_ERROR( err );
// get vertex coordinates in the same order that we passed them in
MsqMeshEntity elem = pd.element_by_index( 0 );
const size_t* conn = elem.get_vertex_index_array();
Vector3D vtx_coords[6];
for( size_t i = 0; i < 6; ++i )
vtx_coords[i] = pd.vertex_by_index( conn[i] );
// check that corner vertex coordinates are unchanged
CPPUNIT_ASSERT_VECTORS_EQUAL( Vector3D( coords ), vtx_coords[0], 1e-12 );
CPPUNIT_ASSERT_VECTORS_EQUAL( Vector3D( coords + 3 ), vtx_coords[1], 1e-12 );
CPPUNIT_ASSERT_VECTORS_EQUAL( Vector3D( coords + 6 ), vtx_coords[2], 1e-12 );
// check that fixed HO node is unchanged
CPPUNIT_ASSERT_VECTORS_EQUAL( Vector3D( coords + 12 ), vtx_coords[4], 1e-12 );
// check that slave HO nodes were updated
const Vector3D mid1 = 0.5 * ( Vector3D( coords ) + Vector3D( coords + 3 ) );
const Vector3D mid2 = 0.5 * ( Vector3D( coords ) + Vector3D( coords + 6 ) );
CPPUNIT_ASSERT_VECTORS_EQUAL( mid1, vtx_coords[3], 1e-6 );
CPPUNIT_ASSERT_VECTORS_EQUAL( mid2, vtx_coords[5], 1e-6 );
}
/* This is the input mesh topology
(0)------(16)-----(1)------(17)-----(2)------(18)-----(3)
| | | |
| | | |
| | | |
| | | |
(19) 0 (20) 1 (21) 2 (22)
| | | |
| | | |
| | | |
| | | |
(4)------(23)-----(5)------(24)-----(6)------(25)-----(7)
| | | |
| | | |
| | | |
| | | |
(26) 3 (27) 4 (28) 5 (29)
| | | |
| | | |
| | | |
| | | |
(8)------(30)-----(9)------(31)-----(10)-----(32)-----(11)
| | | |
| | | |
| | | |
| | | |
(33) 6 (34) 7 (35) 8 (36)
| | | |
| | | |
| | | |
| | | |
(12)-----(37)-----(13)-----(38)-----(14)-----(39)-----(15)
*/
// input mesh definition
const int NUM_VTX = 40, NUM_ELEM = 9, NUM_CORNER = 16;
const double input_coords[3 * NUM_VTX] = { -3.0, 3.0, 0, -1.0, 3.0, 0, 1.0, 3.0, 0, 3.0, 3.0, 0, -3.0, 1.0, 0,
-1.0, 1.0, 0, 1.0, 1.0, 0, 3.0, 1.0, 0, -3.0, -1.0, 0, -1.0, -1.0, 0,
1.0, -1.0, 0, 3.0, -1.0, 0, -3.0, -3.0, 0, -1.0, -3.0, 0, 1.0, -3.0, 0,
3.0, -3.0, 0, -2.0, 3.0, 0, 0.0, 3.0, 0, 2.0, 3.0, 0, -3.0, 2.0, 0,
-1.0, 2.0, 0, 1.0, 2.0, 0, 3.0, 2.0, 0, -2.0, 1.0, 0, 0.0, 1.0, 0,
2.0, 1.0, 0, -3.0, 0.0, 0, -1.0, 0.0, 0, 1.0, 0.0, 0, 3.0, 0.0, 0,
-2.0, -1.0, 0, 0.0, -1.0, 0, 2.0, -1.0, 0, -3.0, -2.0, 0, -1.0, -2.0, 0,
1.0, -2.0, 0, 3.0, -2.0, 0, -2.0, -3.0, 0, 0.0, -3.0, 0, 2.0, -3.0, 0 };
const bool fixed[NUM_VTX] = { true, true, true, true, true, false, false, true, true, false, false, true, true,<--- Shadowed declaration<--- Shadowed declaration<--- Shadowed declaration
true, true, true, true, true, true, true, false, false, true, false, false, false,
true, false, false, true, false, false, false, true, false, false, true };
const size_t input_conn[8 * NUM_ELEM] = { 1, 0, 4, 5, 16, 19, 23, 20, 2, 1, 5, 6, 17, 20, 24, 21, 3, 2,
6, 7, 18, 21, 25, 22, 5, 4, 8, 9, 23, 26, 30, 27, 6, 5, 9, 10,
24, 27, 31, 28, 7, 6, 10, 11, 25, 28, 32, 29, 9, 8, 12, 13, 30, 33,
37, 34, 10, 9, 13, 14, 31, 34, 38, 35, 11, 10, 14, 15, 32, 35, 39, 36 };
const size_t node_per_elem[NUM_ELEM] = { 8, 8, 8, 8, 8, 8, 8, 8, 8 };
const EntityTopology elem_types[NUM_ELEM] = { QUADRILATERAL, QUADRILATERAL, QUADRILATERAL, QUADRILATERAL, QUADRILATERAL,
QUADRILATERAL, QUADRILATERAL, QUADRILATERAL, QUADRILATERAL };
void PatchDataTest::test_quad8_patch( bool reorder, bool slaved )
{
// create PatchData
MsqPrintError err( std::cerr );
PatchData pd;
Settings settings;
settings.set_slaved_ho_node_mode( Settings::SLAVE_NONE );
if( !slaved ) // default is slaved, so only change settings if no slaved
pd.attach_settings( &settings );
pd.fill( NUM_VTX, input_coords, NUM_ELEM, elem_types, node_per_elem, input_conn, fixed, err );
ASSERT_NO_ERROR( err );
// reorder if testing that
if( reorder ) pd.reorder();
// Check sizes. Assume that all non-fixed HO nodes are slave vertices
// unless 'slaved' is false.
CPPUNIT_ASSERT_EQUAL( NUM_VTX, (int)pd.num_nodes() );
CPPUNIT_ASSERT_EQUAL( NUM_ELEM, (int)pd.num_elements() );
int num_free = 0, num_slave = 0, num_fixed = 0;
for( int i = 0; i < NUM_VTX; ++i )
{
if( fixed[i] )
++num_fixed;
else if( i < NUM_CORNER )
++num_free;
else if( slaved )
++num_slave;
else
++num_free;
}
CPPUNIT_ASSERT_EQUAL( num_free, (int)pd.num_free_vertices() );
CPPUNIT_ASSERT_EQUAL( num_slave, (int)pd.num_slave_vertices() );
CPPUNIT_ASSERT_EQUAL( num_fixed, (int)pd.num_fixed_vertices() );
// Check that vertex handles and vertex coords are correct.
// Assume that handles array contains input vertex indices.
for( int i = 0; i < NUM_VTX; ++i )
{
const MsqVertex& vtx = pd.vertex_by_index( i );
Mesh::VertexHandle hdl = pd.get_vertex_handles_array()[i];
size_t idx = (size_t)hdl;
Vector3D exp_coords( input_coords + 3 * idx );
if( ( exp_coords - vtx ).length_squared() > 1e-16 )
{
std::cerr << "Input Index: " << idx << std::endl;
std::cerr << "Patch Index: " << i << std::endl;
}
CPPUNIT_ASSERT_VECTORS_EQUAL( exp_coords, vtx, 1e-16 );
}
// Check that vertex flags are correct.
// Assume all non-fixed HO noes are slave vertices unless 'slaved' is false.
// Assume that handles array contains input vertex indices.
for( int i = 0; i < NUM_VTX; ++i )
{
const MsqVertex& vtx = pd.vertex_by_index( i );
Mesh::VertexHandle hdl = pd.get_vertex_handles_array()[i];
size_t idx = (size_t)hdl;
if( fixed[idx] )
{
CPPUNIT_ASSERT( vtx.is_flag_set( MsqVertex::MSQ_HARD_FIXED ) );
}
else if( slaved && idx >= (size_t)NUM_CORNER )
{
CPPUNIT_ASSERT( vtx.is_flag_set( MsqVertex::MSQ_DEPENDENT ) );
}
else
{
CPPUNIT_ASSERT( !vtx.is_flag_set( MsqVertex::MSQ_HARD_FIXED ) );
CPPUNIT_ASSERT( !vtx.is_flag_set( MsqVertex::MSQ_DEPENDENT ) );
}
}
// Check that element connectivity is correct.
// Assume that handles array contains input vertex and element indices.
for( int i = 0; i < NUM_ELEM; ++i )
{
MsqMeshEntity& elem = pd.element_by_index( i );
CPPUNIT_ASSERT_EQUAL( QUADRILATERAL, elem.get_element_type() );
CPPUNIT_ASSERT_EQUAL( (size_t)4, elem.vertex_count() );
CPPUNIT_ASSERT_EQUAL( (size_t)8, elem.node_count() );
CPPUNIT_ASSERT_EQUAL( (size_t)4, elem.corner_count() );
std::vector< std::size_t > conn;
elem.get_node_indices( conn );
CPPUNIT_ASSERT_EQUAL( elem.node_count(), conn.size() );
for( int j = 0; j < 8; ++j )
conn[j] = (size_t)pd.get_vertex_handles_array()[conn[j]];
size_t idx = (size_t)pd.get_element_handles_array()[i];
ASSERT_ARRAYS_EQUAL( input_conn + 8 * idx, arrptr( conn ), 8 );
}
}
void PatchDataTest::get_quad8_mesh( Mesh*& mesh_out )
{
static std::vector< int > fixed_flags( fixed, fixed + NUM_VTX );
static std::vector< double > coords( input_coords, input_coords + 3 * NUM_VTX );
static std::vector< unsigned long > conn( input_conn, input_conn + 8 * NUM_ELEM );
mesh_out = new ArrayMesh( 3, NUM_VTX, arrptr( coords ), arrptr( fixed_flags ), NUM_ELEM, QUADRILATERAL,
arrptr( conn ), false, 8 );
}
void PatchDataTest::get_quad8_mesh_and_domain( Mesh*& mesh_out, MeshDomain*& domain_out )
{
MsqPrintError err( std::cerr );
get_quad8_mesh( mesh_out );
DomainClassifier geom;
Vector3D corners[4] = { Vector3D( -3, 3, 0 ), Vector3D( 3, 3, 0 ), Vector3D( -3, -3, 0 ), Vector3D( 3, -3, 0 ) };
MeshDomain* geomarr[] = { new PointDomain( corners[0] ),
new PointDomain( corners[1] ),
new PointDomain( corners[2] ),
new PointDomain( corners[3] ),
new LineDomain( corners[0], corners[1] - corners[0] ),
new LineDomain( corners[1], corners[2] - corners[1] ),
new LineDomain( corners[2], corners[3] - corners[2] ),
new LineDomain( corners[3], corners[0] - corners[3] ),
new PlanarDomain( PlanarDomain::XY ) };
int dimarr[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2 };
DomainClassifier* domain;
domain_out = domain = new DomainClassifier;
DomainClassifier::classify_geometrically( *domain, mesh_out, 1e-6, geomarr, dimarr, 9, err );
domain->delete_sub_domains( true );
ASSERT_NO_ERROR( err );
}
void PatchDataTest::test_fixed_by_geom_dim( unsigned dim )
{
MsqPrintError err( std::cerr );
Settings settings;
switch( dim )
{
case 0:
settings.set_fixed_vertex_mode( Settings::FIXED_VERTEX );
break;
case 1:
settings.set_fixed_vertex_mode( Settings::FIXED_CURVE );
break;
case 2:
settings.set_fixed_vertex_mode( Settings::FIXED_SURFACE );
break;
default:
CPPUNIT_ASSERT( false );
}
Mesh* mesh = 0;
MeshDomain* domain = 0;
get_quad8_mesh_and_domain( mesh, domain );
MeshDomainAssoc mesh_and_domain = MeshDomainAssoc( mesh, domain );
Instruction::initialize_vertex_byte( &mesh_and_domain, &settings, err );
ASSERT_NO_ERROR( err );
PatchData pd;
pd.attach_settings( &settings );
pd.set_mesh( mesh );
pd.set_domain( domain );
std::vector< Mesh::ElementHandle > elems;
std::vector< Mesh::VertexHandle > verts;
mesh->get_all_elements( elems, err );
ASSERT_NO_ERROR( err );
mesh->get_all_vertices( verts, err );
ASSERT_NO_ERROR( err );
pd.set_mesh_entities( elems, verts, err );
ASSERT_NO_ERROR( err );
CPPUNIT_ASSERT( !elems.empty() );
std::vector< unsigned short > dims( verts.size() );
domain->domain_DoF( arrptr( verts ), arrptr( dims ), verts.size(), err );
ASSERT_NO_ERROR( err );
for( size_t i = 0; i < pd.num_free_vertices(); ++i )
{
Mesh::VertexHandle handle = pd.get_vertex_handles_array()[i];
unsigned short d;
domain->domain_DoF( &handle, &d, 1, err );
ASSERT_NO_ERROR( err );
CPPUNIT_ASSERT( d > dim );
}
for( size_t i = 0; i < pd.num_fixed_vertices(); ++i )
{
size_t j = i + pd.num_free_vertices() + pd.num_slave_vertices();
Mesh::VertexHandle handle = pd.get_vertex_handles_array()[j];
unsigned short d;
domain->domain_DoF( &handle, &d, 1, err );
ASSERT_NO_ERROR( err );
CPPUNIT_ASSERT( d <= dim );
}
delete mesh;
delete domain;
}
void PatchDataTest::get_higher_order_vertices( Mesh* mesh,
std::map< Mesh::VertexHandle, bool >& ho_verts,
bool initial_value,
bool non_fixed_only )
{
// get mesh data
MsqPrintError err( std::cerr );
std::vector< Mesh::ElementHandle > elems;
std::vector< Mesh::VertexHandle > verts;
std::vector< size_t > offsets;
mesh->get_all_elements( elems, err );
ASSERT_NO_ERROR( err );
CPPUNIT_ASSERT( !elems.empty() );
mesh->elements_get_attached_vertices( arrptr( elems ), elems.size(), verts, offsets, err );
CPPUNIT_ASSERT_EQUAL( elems.size() + 1, offsets.size() );
ASSERT_NO_ERROR( err );
std::vector< EntityTopology > types( elems.size() );
mesh->elements_get_topologies( arrptr( elems ), arrptr( types ), elems.size(), err );
ASSERT_NO_ERROR( err );
// clear initial state
ho_verts.clear();
// for each element, add ho nodes
for( size_t i = 0; i < elems.size(); ++i )
for( size_t j = offsets[i] + TopologyInfo::corners( types[i] ); j < offsets[i + 1]; ++j )
ho_verts[verts[j]] = initial_value;
if( non_fixed_only )
{
std::map< Mesh::VertexHandle, bool >::iterator p;
std::sort( verts.begin(), verts.end() );
verts.erase( std::unique( verts.begin(), verts.end() ), verts.end() );
std::vector< bool > fixed;<--- Shadow variable
mesh->vertices_get_fixed_flag( arrptr( verts ), fixed, verts.size(), err );
ASSERT_NO_ERROR( err );
for( size_t i = 0; i < verts.size(); ++i )
{
if( fixed[i] )
{
p = ho_verts.find( verts[i] );
if( p != ho_verts.end() ) ho_verts.erase( p );
}
}
}
}
void PatchDataTest::check_higher_order_vertices_slaved( Mesh* mesh,
Settings::HigherOrderSlaveMode mode,
const std::map< Mesh::VertexHandle, bool >& expected )
{
MsqPrintError err( std::cerr );
Settings settings;
settings.set_slaved_ho_node_mode( mode );
MeshDomainAssoc mesh_and_domain = MeshDomainAssoc( mesh, 0 );
Instruction::initialize_vertex_byte( &mesh_and_domain, &settings, err );
ASSERT_NO_ERROR( err );
PatchData pd;
pd.attach_settings( &settings );
pd.set_mesh( mesh );
std::vector< Mesh::ElementHandle > elements;
std::vector< Mesh::VertexHandle > vertices;
mesh->get_all_elements( elements, err );
ASSERT_NO_ERROR( err );
pd.set_mesh_entities( elements, vertices, err );
ASSERT_NO_ERROR( err );
std::map< Mesh::VertexHandle, bool >::const_iterator p;
for( size_t i = 0; i < pd.num_nodes(); ++i )
{
p = expected.find( pd.get_vertex_handles_array()[i] );
bool found = ( p != expected.end() );
bool exp = found && p->second;
bool act = pd.vertex_by_index( i ).is_flag_set( MsqVertex::MSQ_DEPENDENT );
CPPUNIT_ASSERT_EQUAL( exp, act );
}
}
void PatchDataTest::test_patch_data_mesh_slaved_ho_nodes()
{
Mesh* mesh = 0;
get_quad8_mesh( mesh );
std::map< Mesh::VertexHandle, bool > ho_verts;
get_higher_order_vertices( mesh, ho_verts, true, false );
check_higher_order_vertices_slaved( mesh, Settings::SLAVE_ALL, ho_verts );
delete mesh;
}
void PatchDataTest::test_patch_data_mesh_free_ho_nodes()
{
Mesh* mesh = 0;
get_quad8_mesh( mesh );
std::map< Mesh::VertexHandle, bool > ho_verts;
get_higher_order_vertices( mesh, ho_verts, false );
check_higher_order_vertices_slaved( mesh, Settings::SLAVE_NONE, ho_verts );
delete mesh;
}
void PatchDataTest::test_patch_data_mesh_calcualted_ho_nodes()
{
Mesh* mesh = 0;
get_quad8_mesh( mesh );
std::map< Mesh::VertexHandle, bool > ho_verts;
get_higher_order_vertices( mesh, ho_verts, false );
// set bit on every other higher-order vertex
std::map< Mesh::VertexHandle, bool >::iterator i = ho_verts.end();
std::vector< Mesh::VertexHandle > slaved;
std::vector< unsigned char > bytes;
while( i != ho_verts.end() )
{
slaved.push_back( i->first );
bytes.push_back( MsqVertex::MSQ_DEPENDENT );
i->second = true;
if( ++i == ho_verts.end() )
;
break;
++i;<--- Statements following return, break, continue, goto or throw will never be executed.
}
if( !slaved.empty() )
{
MsqPrintError err( std::cerr );
mesh->vertices_set_byte( arrptr( slaved ), arrptr( bytes ), slaved.size(), err );
ASSERT_NO_ERROR( err );
}
check_higher_order_vertices_slaved( mesh, Settings::SLAVE_CALCULATED, ho_verts );
delete mesh;
}
//! create a wrapper around the real mesh that returns what we
//! want from vertices_get_slaved_flag.
class HoSlavedMesh : public MeshDecorator
{
public:
typedef std::map< Mesh::VertexHandle, bool > SMap;
HoSlavedMesh( Mesh* real_mesh, SMap& slaved ) : MeshDecorator( real_mesh ), slavedVerts( slaved ) {}
virtual void vertices_get_slaved_flag( const VertexHandle vert_array[],
std::vector< bool >& slaved_flag_array,
size_t num_vtx,
MsqError& err );
private:
SMap slavedVerts;
};
void HoSlavedMesh::vertices_get_slaved_flag( const VertexHandle vert_array[],
std::vector< bool >& slaved_flag_array,
size_t num_vtx,
MsqError& err )
{
slaved_flag_array.resize( num_vtx );
for( size_t i = 0; i < num_vtx; ++i )
{
SMap::iterator j = slavedVerts.find( vert_array[i] );
slaved_flag_array[i] = ( j != slavedVerts.end() ) && j->second;
}
}
void PatchDataTest::test_patch_data_mesh_flagged_ho_nodes()
{
Mesh* mesh = 0;
get_quad8_mesh( mesh );
std::map< Mesh::VertexHandle, bool > ho_verts;
get_higher_order_vertices( mesh, ho_verts, false );
// set every other higher-order vertex as slaved
std::map< Mesh::VertexHandle, bool >::iterator i = ho_verts.end();
while( i != ho_verts.end() )
{
if( ++i == ho_verts.end() )
;
break;
i->second = true;<--- Statements following return, break, continue, goto or throw will never be executed.
++i;
}
// create a wrapper mesh that returns what we want
// from vertices_get_slaved_flag
HoSlavedMesh wrapper( mesh, ho_verts );
check_higher_order_vertices_slaved( &wrapper, Settings::SLAVE_FLAG, ho_verts );
delete mesh;
}
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